VLDB 2026 Research / reviewers in the wild / expert
Steven Bergner
dblp:63/3911
· DBLP profile ↗
12ranked-venue papers
7as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 6 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Rendering · 52% Visualization and visual analytics · 37% Image and video processing · 11% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 10 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › high-dimensional data visualization
parameter space exploration |
0.3 | 2 | 2013 | ParaGlide: Interactive Parameter Space Partitioning for Computer Simulations · IEEE Trans. Vis. Comput. Graph. 2013 Tuner: Principled Parameter Finding for Image Segmentation Algorithms Using Visual Response Surface Exploration · IEEE Trans. Vis. Comput. Graph. 2011 |
Rendering
interactive rendering |
0.3 | 1 | 2017 | Predicting the Interactive Rendering Time Threshold of Gaussian Process Models With HyperSlice · IEEE Trans. Vis. Comput. Graph. 2017 |
Performance modeling and evaluation
performance prediction |
0.3 | 1 | 2017 | Predicting the Interactive Rendering Time Threshold of Gaussian Process Models With HyperSlice · IEEE Trans. Vis. Comput. Graph. 2017 |
Image and video processing
image segmentation |
0.1 | 1 | 2011 | Tuner: Principled Parameter Finding for Image Segmentation Algorithms Using Visual Response Surface Exploration · IEEE Trans. Vis. Comput. Graph. 2011 |
Rendering
volume rendering |
0.1 | 2 | 2006 | A Spectral Analysis of Function Composition and its Implications for Sampling in Direct Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2006 A Practical Approach to Spectral Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2005 |
Rendering › physically based rendering
spectral rendering |
0.1 | 1 | 2009 | A tool to create illuminant and reflectance spectra for light-driven graphics and visualization · ACM Trans. Graph. 2009 |
Visualization and visual analytics
high-dimensional data visualization |
0.1 | 1 | 2017 | Predicting the Interactive Rendering Time Threshold of Gaussian Process Models With HyperSlice · IEEE Trans. Vis. Comput. Graph. 2017 |
Rendering
sampling and reconstruction |
0.1 | 1 | 2006 | A Spectral Analysis of Function Composition and its Implications for Sampling in Direct Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2006 |
Rendering › volume rendering
pre-integrated volume rendering |
0.0 | 1 | 2006 | A Spectral Analysis of Function Composition and its Implications for Sampling in Direct Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2006 |
Visualization and visual analytics
interactive visualization |
0.0 | 1 | 2005 | A Practical Approach to Spectral Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2005 |
Methods — techniques the papers use, named apart from their topics
hyperslice · 0.6gaussian process model · 0.6user-centered design · 0.3region-based sampling · 0.3case study · 0.3uncertainty estimation · 0.2statistical model · 0.2sparse sampling · 0.2linear subspace model · 0.1eigenvector analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Predicting the Interactive Rendering Time Threshold of Gaussian Process Models With HyperSliceabstractIn this paper we present a method for predicting the rendering time to display multi-dimensional data for the analysis of computer simulations using the HyperSlice [36] method with Gaussian process model reconstruction. Our method relies on a theoretical understanding of how the data points are drawn on slices and then fits the formula to a user's machine using practical experiments. We also describe the typical characteristics of data when analyzing deterministic computer simulations as described by the statistics community. We then show the advantage of carefully considering how many data points can be drawn in real time by proposing two approaches of how this predictive formula can be used in a real-world system. Thomas Torsney-Weir, Steven Bergner, Derek Bingham, Torsten Möller |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | ParaGlide: Interactive Parameter Space Partitioning for Computer SimulationsabstractIn this paper, we introduce ParaGlide, a visualization system designed for interactive exploration of parameter spaces of multidimensional simulation models. To get the right parameter configuration, model developers frequently have to go back and forth between setting input parameters and qualitatively judging the outcomes of their model. Current state-of-the-art tools and practices, however, fail to provide a systematic way of exploring these parameter spaces, making informed decisions about parameter configurations a tedious and workload-intensive task. ParaGlide endeavors to overcome this shortcoming by guiding data generation using a region-based user interface for parameter sampling and then dividing the model's input parameter space into partitions that represent distinct output behavior. In particular, we found that parameter space partitioning can help model developers to better understand qualitative differences among possibly high-dimensional model outputs. Further, it provides information on parameter sensitivity and facilitates comparison of models. We developed ParaGlide in close collaboration with experts from three different domains, who all were involved in developing new models for their domain. We first analyzed current practices of six domain experts and derived a set of tasks and design requirements, then engaged in a user-centered design process, and finally conducted three longitudinal in-depth case studies underlining the usefulness of our approach. Steven Bergner, Michael Sedlmair, Torsten Möller, Sareh Nabi, Ahmed Saad |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2011 | Tuner: Principled Parameter Finding for Image Segmentation Algorithms Using Visual Response Surface ExplorationabstractIn this paper we address the difficult problem of parameter-finding in image segmentation. We replace a tedious manual process that is often based on guess-work and luck by a principled approach that systematically explores the parameter space. Our core idea is the following two-stage technique: We start with a sparse sampling of the parameter space and apply a statistical model to estimate the response of the segmentation algorithm. The statistical model incorporates a model of uncertainty of the estimation which we use in conjunction with the actual estimate in (visually) guiding the user towards areas that need refinement by placing additional sample points. In the second stage the user navigates through the parameter space in order to determine areas where the response value (goodness of segmentation) is high. In our exploration we rely on existing ground-truth images in order to evaluate the "goodness" of an image segmentation technique. We evaluate its usefulness by demonstrating this technique on two image segmentation algorithms: a three parameter model to detect microtubules in electron tomograms and an eight parameter model to identify functional regions in dynamic Positron Emission Tomography scans. Thomas Torsney-Weir, Ahmed Saad, Torsten Möller, Hans-Christian Hege, Britta Weber, Jean-Marc Verbavatz, Steven Bergner |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2009 | A tool to create illuminant and reflectance spectra for light-driven graphics and visualizationabstractFull spectra allow the generation of a physically correct rendering of a scene under different lighting conditions. In this article we devise a tool to augment a palette of given lights and material reflectances with constructed spectra, yielding specified colors or spectral properties such as metamerism or objective color constancy. We utilize this to emphasize or hide parts of a scene by matching or differentiating colors under different illuminations. These color criteria are expressed as a quadratic programming problem, which may be solved with positivity constraints. Further, we characterize full spectra of lights, surfaces, and transmissive materials in an efficient linear subspace model by forming eigenvectors of sets of spectra and transform them to an intermediate space in which spectral interactions reduce to simple component-wise multiplications during rendering. The proposed method enhances the user's freedom in designing photo-realistic scenes and helps in creating expressive visualizations. A key application of our technique is to use specific spectral lighting to scale the visual complexity of a scene by controlling visibility of texture details in surface graphics or material details in volume rendering. Steven Bergner, Mark S. Drew, Torsten Möller |
ACM Trans. Graph. | 1 |
| 2008 | Spatio-chromatic decorrelation for color image compression
Mark S. Drew, Steven Bergner |
Signal Process. Image Commun. | 2 |
| 2007 | A mixing board interface for graphics and visualization applicationsabstractWe use a haptically enhanced mixing board with a video projector as an interface to various data visualization tasks. We report results of an expert review with four participants, qualitatively evaluating task), parallel coordinates interface (multi-dimensional combinato-rial search), and ExoVis (3D spatial navigation). Our investigation sought to determine the strengths of this physical input given its ca-pability to facilitate bimanual interaction, constraint maintenance, tight coupling of input and output, and other features. Participants generally had little difficulty with the mappings of parameters to sliders. The graspable sliders apparently reduced the mental exer-tion needed to acquire control, allowing participants to attend more directly to understanding the visualization. Participants often des-ignated specific roles for each hand, but only rarely moved both hands simultaneously. Matthew Crider, Steven Bergner, Thomas N. Smyth, Torsten Möller, Melanie Tory, Arthur E. Kirkpatrick, Daniel Weiskopf |
Graphics Interface | 2 |
| 2006 | A Granular Three Dimensional Multiresolution TransformabstractWe propose a three dimensional multi-resolution scheme to represent volumetric data in resolutions which are powers of two, resolving the rigidity of the commonly used separable Cartesian multi-resolution schemes in 3D that only allow for change of resolution by a power of eight. Through in-depth comparisons with the counterpart resampling solutions on the Cartesian lattice, we demonstrate the superiority of our subsampling scheme. We derive and document the Fourier domain analysis of this representation. Using such an analysis one can obtain ideal and discrete multidimensional filters for this multi-resolution scheme. Alireza Entezari, Tai Meng, Steven Bergner, Torsten Möller |
EuroVis | 3 |
| 2006 | A Spectral Analysis of Function Composition and its Implications for Sampling in Direct Volume VisualizationabstractIn this paper we investigate the effects of function composition in the form g(f(x)) = h(x) by means of a spectral analysis of h. We decompose the spectral description of h(x) into a scalar product of the spectral description of g(x) and a term that solely depends on f(x) and that is independent of g(x). We then use the method of stationary phase to derive the essential maximum frequency of g(f(x)) bounding the main portion of the energy of its spectrum. This limit is the product of the maximum frequency of g(x) and the maximum derivative of f(x). This leads to a proper sampling of the composition h of the two functions g and f. We apply our theoretical results to a fundamental open problem in volume rendering-the proper sampling of the rendering integral after the application of a transfer function. In particular, we demonstrate how the sampling criterion can be incorporated in adaptive ray integration, visualization with multi-dimensional transfer functions, and pre-integrated volume rendering. Steven Bergner, Torsten Möller, Daniel Weiskopf, David J. Muraki |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2005 | Spatiotemporal-chromatic structure of natural scenesabstractWe investigate the implications of a unified spatiotemporal-chromatic basis for compression and reconstruction of image sequences. Different adaptive methods (PCA and ICA) are applied to generate basis functions. While typically such bases with spatial and temporal extent are investigated in terms of their correspondence to human visual perception, here we are interested in their applicability to multimedia encoding. The performance of the extracted spatiotemporal-chromatic patch bases is evaluated in terms of quality of reconstruction with respect to their potential for data compression. The results discussed here are intended to provide another path towards perceptually-based encoding of visual data by examining the interplay of chromatic features with spatiotemporal ones in data reduction. Steven Bergner, Mark S. Drew |
ICIP (2) | 1 |
| 2005 | A Practical Approach to Spectral Volume RenderingabstractTo make a spectral representation of color practicable for volume rendering, a new low-dimensional subspace method is used to act as the carrier of spectral information. With that model, spectral light material interaction can be integrated into existing volume rendering methods at almost no penalty. In addition, slow rendering methods can profit from the new technique of postillumination-generating spectral images in real-time for arbitrary light spectra under a fixed viewpoint. Thus, the capability of spectral rendering to create distinct impressions of a scene under different lighting conditions is established as a method of real-time interaction. Although we use an achromatic opacity in our rendering, we show how spectral rendering permits different data set features to be emphasized or hidden as long as they have not been entirely obscured. The use of postillumination is an order of magnitude faster than changing the transfer function and repeating the projection step. To put the user in control of the spectral visualization, we devise a new widget, a "light-dial," for interactively changing the illumination and include a usability study of this new light space exploration tool. Applied to spectral transfer functions, different lights bring out or hide specific qualities of the data. In conjunction with postillumination, this provides a new means for preparing data for visualization and forms a new degree of freedom for guided exploration of volumetric data sets. Steven Bergner, Torsten Möller, Melanie Tory, Mark S. Drew |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2004 | Deformable structural models
Steven Bergner, Stephan Al-Zubi, Klaus D. Tönnies |
ICIP | 1 |
| 2002 | Interactive Spectral Volume RenderingabstractWe describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel exploration of datasets through enhanced transfer function design. Furthermore, our framework is extended to allow real-time re-lighting of the scene created with any rendering method. The technique of post-illumination is introduced to generate new spectral images for arbitrary light colours in real-time. Also a tool is described to design a palette of lights and materials having certain properties such as selective metamerism or colour constancy. Applied to spectral transfer functions, different light colours can accentuate or hide specific qualities of the data. In connection with post-illumination this provides a new degree of freedom for guided exploration of volumetric data, which cannot be achieved using the RGB model. Steven Bergner, Torsten Möller, Mark S. Drew, Graham D. Finlayson |
IEEE Visualization | 1 |