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William Moss

dblp:63/4932 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 87% Computer animation and physical simulation · 13%
Artificial intelligence
1 paper
Motion planning and robot control · 62% Multi-agent systems · 38%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › sound synthesis
physical modeling synthesis
0.112010
Sounding liquids: Automatic sound synthesis from fluid simulation · ACM Trans. Graph. 2010
Audio and music processing
sound synthesis
0.112010
Sounding liquids: Automatic sound synthesis from fluid simulation · ACM Trans. Graph. 2010
Robotics › Motion planning and robot control › path planning
collision-free path planning
0.112009
Multi-robot coordination using generalized social potential fields · ICRA 2009
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination
0.112009
Multi-robot coordination using generalized social potential fields · ICRA 2009
Computer animation and physical simulation
fluid simulation
0.012010
Sounding liquids: Automatic sound synthesis from fluid simulation · ACM Trans. Graph. 2010
Robotics › Motion planning and robot control
motion planning
0.012009
Multi-robot coordination using generalized social potential fields · ICRA 2009
Robotics › Motion planning and robot control › motion planning
physics-based planning
0.012009
Multi-robot coordination using generalized social potential fields · ICRA 2009

Methods — techniques the papers use, named apart from their topics

shallow water simulation · 0.1bubble resonance modeling · 0.1SPH simulation · 0.1social potential fields · 0.1constrained dynamics · 0.1
YearPublicationVenuePosition
2010 Sounding liquids: Automatic sound synthesis from fluid simulation
abstract
We present a novel approach for synthesizing liquid sounds directly from visual simulation of fluid dynamics. Our approach takes advantage of the fact that the sound generated by liquid is mainly due to the vibration of resonating bubbles in the medium and performs automatic sound synthesis by coupling physically-based equations for bubble resonance with multiple fluid simulators. We effectively demonstrate our system on several benchmarks using a real-time shallow-water fluid simulator as well as a hybrid grid-SPH simulator.
William Moss, Hengchin Yeh, Jeong-Mo Hong, Ming C. Lin, Dinesh Manocha
ACM Trans. Graph.1
2009 Multi-robot coordination using generalized social potential fields
abstract
We present a novel approach to compute collision-free paths for multiple robots subject to local coordination constraints. More specifically, given a set of robots, their initial and final configurations, and possibly some additional coordination constraints, our goal is to compute a collision-free path between the initial and final configuration that maintains the constraints. To solve this problem, our approach generalizes the social potential field method to be applicable to both convex and nonconvex polyhedra. Social potential fields are then integrated into a “physics-based motion planning” framework which uses constrained dynamics to solve the motion planning problem. Our approach is able to plan for over 200 robots while averaging about 110 ms per step in a variety of environments.
Russell Gayle, William Moss, Ming C. Lin, Dinesh Manocha
ICRA2
2009 Controlling deformable material with dynamic morph targets
abstract
We present a method to control the behavior of elastic, deformable material in a dynamic simulation. We introduce dynamic morph targets, the equivalent in dynamic simulation to the geometric morph targets in (quasi-static) modeling. Dynamic morph targets define the pose-dependent physical state of soft objects, including surface deformation and elastic and inertial properties. Given these morph targets, our algorithm then derives a dynamic model that can be simulated in time-pose-space, interpolating the dynamic morph targets at the input poses. Our method easily integrates with current modeling and animation pipelines: at different poses, an artist simply provides a set of dynamic morph targets. Whether these input states are physically plausible is completely up to the artist. The resulting deformable models expose fully dynamic, pose-dependent behavior, driven by the artist-provided morph targets, complete with inertial effects.
Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin
SI3D3
2008 Constraint-based motion synthesis for deformable models
abstract
Abstract We present a fast goal‐directed motion synthesis technique that integrates sample‐based planning methods with constraint‐based dynamics simulation using a finite element formulation to generate collision‐free paths for deformable models. Our method allows the user to quickly specify various constraints, including a desired trajectory as a sparse sequence of waypoints, and it automatically computes a physically plausible path that satisfies geometric and physical constraints. We demonstrate the performance of our algorithm by computing animated realistic motion of deformable characters and simulation of a medical procedure. Copyright © 2008 John Wiley & Sons, Ltd.
William Moss, Ming C. Lin, Dinesh Manocha
Comput. Animat. Virtual Worlds1