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R. Matt Steele

dblp:63/6231 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorArtificial intelligence and machine learning · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computational photography and imaging · 33% Virtual and augmented reality · 30% Rendering · 18%
Artificial intelligence
2 papers
3D vision · 91% Motion planning and robot control · 9%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
camera calibration
0.112006
Overconstrained Linear Estimation of Radial Distortion and Multi-view Geometry · ECCV (1) 2006
Computer vision › 3D vision
correspondence estimation
0.112005
Learning the Probability of Correspondences without Ground Truth · ICCV 2005
Computer vision › 3D vision
structure from motion
0.112005
Feature Uncertainty Arising from Covariant Image Noise · CVPR (1) 2005
Virtual and augmented reality
immersive display
0.012004
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays · IEEE Trans. Vis. Comput. Graph. 2004
Virtual and augmented reality › immersive display
multi-projector display
0.012004
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays · IEEE Trans. Vis. Comput. Graph. 2004
Image and video processing › image enhancement
shadow detection and removal
0.012004
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays · IEEE Trans. Vis. Comput. Graph. 2004
Computational photography and imaging
light field display
0.012003
Interactive light field display from a cluster of projectors · SIGGRAPH 2003
Rendering › image-based rendering
light field rendering
0.012003
Interactive light field display from a cluster of projectors · SIGGRAPH 2003
Geometric modeling and processing
multi-view geometry
0.012006
Overconstrained Linear Estimation of Radial Distortion and Multi-view Geometry · ECCV (1) 2006
Robotics › Motion planning and robot control › robot calibration
kinematic parameter identification
0.012005
Feature Uncertainty Arising from Covariant Image Noise · CVPR (1) 2005
Computational photography and imaging › projector-camera systems
projector calibration
0.012004
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays · IEEE Trans. Vis. Comput. Graph. 2004
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display
0.012003
Interactive light field display from a cluster of projectors · SIGGRAPH 2003
Rendering › parallel rendering › distributed rendering
cluster rendering
0.012003
Interactive light field display from a cluster of projectors · SIGGRAPH 2003
Rendering
parallel rendering
0.012003
Interactive light field display from a cluster of projectors · SIGGRAPH 2003

Methods — techniques the papers use, named apart from their topics

linear estimation · 0.1probability distribution estimation · 0.1mahalanobis distance minimization · 0.1geometric coherence · 0.1covariance-based uncertainty estimation · 0.1pixel value adjustment · 0.0camera-based detection · 0.0projector array · 0.0light field sampling · 0.0
YearPublicationVenuePosition
2007 Center-of-mass variation under projective transformation
R. Matt Steele, Christopher O. Jaynes
Pattern Recognit. Lett.1
2006 Overconstrained Linear Estimation of Radial Distortion and Multi-view Geometry
R. Matt Steele, Christopher O. Jaynes
ECCV (1)1
2005 Feature Uncertainty Arising from Covariant Image Noise
abstract
Uncertainty estimates related to the position of image features are seeing increasing use in several computer vision problems. Many of these have been recast from standard least squares model fitting to techniques that minimize the Mahalanobis distance, which weighs each error vector by covariance of the observations. These include structure from motion and traditional geometric camera calibration. Uncertainty estimates previously derived for the case of corner localization are based on implicit assumptions that preclude sophisticated image noise models. Uncertainties associated with these features tend to be over estimated. In this work, we introduce a new formulation for feature location uncertainty that supports arbitrary pixel covariance to derive a more accurate positional uncertainty estimate. The method is developed and evaluated in the case of a traditional interest operator that is in widespread use. Results show that uncertainty estimates based on this new formulation better reflect the error distribution in feature location.
R. Matt Steele, Christopher O. Jaynes
CVPR (1)1
2005 Learning the Probability of Correspondences without Ground Truth
abstract
We present a quality assessment procedure for correspondence estimation based on geometric coherence rather than ground truth. The procedure can be used for performance evaluation of correspondence extraction schemes developed by researchers, as well as for online learning and adaptation aimed at better system performance. A very important aspect of the proposed procedure is that it considers uncertainty in the correspondence extraction, and encourages the evaluated methods to deal correctly with uncertainty. Other important strengths of the procedure are that it does not use any manual work, and that it does not put any strong constraints on the scene, but rather relies on geometric coherence in the motion. Thanks to these strengths, it can therefore be used with large amounts of real, potentially application specific data, or even data acquired during system operation. In the evaluation the correspondence extractor is handled as a black box producing a probability distribution for the local motion vector between a pair of image patches. The procedure is therefore quite general. We are making the evaluation procedure available for public use.
Qingxiong Yang, R. Matt Steele, David Nistér, Christopher O. Jaynes
ICCV2
2004 Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays
abstract
Front-projection displays are a cost-effective and increasingly popular method for large format visualization and immersive rendering of virtual models. New approaches to projector tiling, automatic calibration, and color balancing have made multiprojector display systems feasible without undue infrastructure changes and maintenance. As a result, front-projection displays are being used to generate seamless, visually immersive worlds for virtual reality and visualization applications with reasonable cost and maintenance overhead. However, these systems suffer from a fundamental problem: Users and other objects in the environment can easily and inadvertently block projectors, creating shadows on the displayed image. Shadows occlude potentially important information and detract from the sense of presence an immersive display may have conveyed. We introduce a technique that detects and corrects shadows in a multiprojector display while it is in use. Cameras observe the display and compare observations with an expected image to detect shadowed regions. These regions are transformed to the appropriate projector frames, where corresponding pixel values are increased and/or attenuated. In display regions where more than one projector contributes to the image, shadow regions are eliminated.
Christopher O. Jaynes, Stephen B. Webb, R. Matt Steele
IEEE Trans. Vis. Comput. Graph.3
2003 Interactive light field display from a cluster of projectors
abstract
We are developing a novel display system that physically realizes a sampling of the light field emitted by a three-dimensional scene. An array of projectors, each with a two-dimensional framebuffer, populates the 4D space of the light field. The view of the scene is simultaneously correct for all head positions within a volume. This eliminates the need for head tracking, produces binocular disparities without the need for glasses, and supports any number of viewers. Input to our display could be streamed from a light field sensor [1], or can be efficiently rendered in parallel using a cluster of standard computer graphics pipelines. For static scenes, no run-time rendering is necessary. We demonstrate the feasibility of the approach using a prototype cluster of projectors.
R. Matt Steele, Christopher O. Jaynes
SIGGRAPH1
2001 Dynamic Shadow Removal from Front Projection Displays
abstract
Front-projection display environments suffer from a fundamental problem: users and other objects in the environment can easily and inadvertently block projectors, creating shadows on the displayed image. We introduce a technique that detects and corrects transient shadows in a multi-projector display. Our approach is to minimize the difference between predicted (generated) and observed (camera) images by continuous modification of the projected image values for each display device. We speculate that the general predictive monitoring framework introduced here is capable of addressing more general radiometric consistency problems. Using an automatically-derived relative position of cameras and projectors in the display environment and a straightforward color correction scheme, the system renders an expected image for each camera location. Cameras observe the displayed image, which is compared with the expected image to detect shadowed regions. These regions are transformed to the appropriate projector frames, where corresponding pixel values are increased. In display regions where more than one projector contributes to the image, shadow regions are eliminated. We demonstrate an implementation of the technique in a multiprojector system.
Christopher O. Jaynes, Stephen B. Webb, R. Matt Steele, Michael S. Brown, W. Brent Seales
IEEE Visualization3