Rosemary Luckin

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49ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0001-9125-0846ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 43 · 4 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 39 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021Databases, data management, data science and information retrieval · 2 · 1 since 2021Software engineering, systems software and programming languages · 1
YearPublicationVenuePosition
2025 Are Preprints a Threat to the Credibility and Quality of Artificial Intelligence Literature in the ChatGPT Era? A Scoping Review and Qualitative Study
abstract
ChatGPT, as the pioneer of advanced generative AI tools, has triggered scholarly discussions about the potential use of such AI technologies in interdisciplinary fields. With a focus on the surge of AI-related preprints since the introduction of ChatGPT by OpenAI, the study investigated what the surge implies for AI literature, particularly in terms of credibility and quality. A scoping review was initially conducted to study the characteristics of the AI-related preprints in the Web of Science (WoS) database and also in five (5) preprint platforms (ArXiv, MedRxiv, SocArxiv, SSRN, and Research Square). The publication date range was set at January 01, 2023 to September 08, 2023. This was followed up by an interpretive phenomenological analysis (IPA) of the perceptions of experts in the AI field about the preprints. Employing a scoping review of AI-related preprints across six databases and a qualitative analysis of 15 AI experts’ opinions, our study reveals concerns about the research accuracy, quality, and credibility of preprints, and advocates for a robust evaluation and high-quality assurance process to promote open science objectives during their dissemination. Specifically, 45,918 AI-related preprints were found in the six preprint databases or repositories across different fields. The nine themes from the IPA showed that preprints can be of value. However, experts advocated for the safe and responsible use of AI-related preprints, involving such tenets as maintaining ethical integrity and high-quality work on the part of authors and establishing sound AI-content guidelines from publishers and editors. Future studies are recommended to investigate the impact of preprints on decision-making processes in educational research and practice.
Michael Agyemang Adarkwah, A. Y. M. Atiquil Islam, Käthe Schneider, Rosemary Luckin, J. Michael Spector
Int. J. Hum. Comput. Interact.4
2024 AI for Education (AI4EDU): Advancing Personalized Education with LLM and Adaptive Learning
abstract
Recent advanced AI technologies, especially large language models (LLMs) like GPTs, have significantly advanced the field of data mining and led to the development of various LLM-based applications. AI for education (AI4EDU) is a vibrant multi-disciplinary field of data mining, machine learning, and education, with increasing importance and extraordinary potential. In this field, LLM and adaptive learning-based models can be utilized as interfaces in human-in-the-loop education systems, where the model serves as a mediator among the teacher, students, and machine capabilities, including its own. This perspective has several benefits, including the ability to personalize interactions, allow unprecedented flexibility and adaptivity for human-AI collaboration and improve the user experience. However, several challenges still exist, including the need for more robust and efficient algorithms, designing effective user interfaces, and ensuring ethical considerations are addressed. This workshop aims to bring together researchers and practitioners from academia and industry to explore cutting-edge AI technologies for personalized education, especially the potential of LLMs and adaptive learning technologies.
Qingsong Wen, Jing Liang 0008, Carles Sierra, Rosemary Luckin, Richard Jiarui Tong, Zitao Liu 0001, Peng Cui 0001, Jiliang Tang
KDD4
2021 Multi-task Learning Based Online Dialogic Instruction Detection with Pre-trained Language Models
Yang Hao 0004, Hang Li 0007, Wenbiao Ding, Zhongqin Wu, Jiliang Tang, Rosemary Luckin, Zitao Liu 0001
AIED (2)6
2021 Machine Learning Models and Their Development Process as Learning Affordances for Humans
Carmel Kent, Muhammad Ali Chaudhry, Mutlu Cukurova, Ibrahim Bashir, Hannah Pickard, Benedict du Boulay, Anissa Moeini, Rosemary Luckin
AIED (1)9
2020 A Framework for Exploring the Impact of Tutor Practices on Learner Self-regulation in Online Environments
Madiha Khan-Galaria, Mutlu Cukurova, Rosemary Luckin
AIED (2)3
2020 Recent Advances in Multimodal Educational Data Mining in K-12 Education
abstract
Recently we have seen a rapid rise in the amount of education data available through the digitization of education. This huge amount of education data usually exhibits in a mixture form of images, videos, speech, texts, etc. It is crucial to consider data from different modalities to build successful applications in AI in education (AIED). This tutorial targets AI researchers and practitioners who are interested in applying state-of-the-art multimodal machine learning techniques to tackle some of the hard-core AIED tasks. These include tasks such as automatic short answer grading, student assessment, class quality assurance, knowledge tracing, etc.
Zitao Liu 0001, Songfan Yang, Jiliang Tang, Neil T. Heffernan, Rosemary Luckin
KDD5
2019 The Value of Multimodal Data in Classification of Social and Emotional Aspects of Tutoring
Mutlu Cukurova, Carmel Kent, Rosemary Luckin
AIED (2)3
2018 Towards the Development of a Computer-based Game for Phonemic Awareness
Rex Bringula, Ma. Mercedes T. Rodrigo, Jaclyn Ocumpaugh, Kaska Porayska-Pomsta, Ibukun Olatunji, Rosemary Luckin
ICCE6
2018 Portraits of Underprivileged Filipino Second Language Learners: Towards the Development of Computer-based Educational Game
Rex Bringula, Ma. Mercedes T. Rodrigo, Jaclyn Ocumpaugh, Kaska Porayska-Pomsta, Ibukun Olatunji, Rosemary Luckin
ICCE6
2018 Becoming Better Versed: Towards the Design of a Popular Music-based Rhyming Game for Disadvantaged Youths
Jaclyn Ocumpaugh, Ma. Mercedes T. Rodrigo, Kaska Porayska-Pomsta, Ibukun Olatunji, Rosemary Luckin
ICCE5
2017 Interaction Analysis in Online Maths Human Tutoring: The Case of Third Space Learning
Mutlu Cukurova, Manolis Mavrikis, Rosemary Luckin, Candida Crawford
AIED3
2017 Bridging the Gap Between High and Low Performing Pupils Through Performance Learning Online Analysis and Curricula
Tej Samani, Kaska Porayska-Pomsta, Rosemary Luckin
AIED3
2017 Machine and Human Observable Differences in Groups' Collaborative Problem-Solving Behaviours
Mutlu Cukurova, Rosemary Luckin, Manolis Mavrikis, Eva Millán
EC-TEL2
2017 Diagnosing Collaboration in Practice-Based Learning: Equality and Intra-individual Variability of Physical Interactivity
Mutlu Cukurova, Rosemary Luckin, Eva Millán, Manolis Mavrikis, Daniel Spikol
EC-TEL2
2016 Revealing Behaviour Pattern Differences in Collaborative Problem Solving
Mutlu Cukurova, Katerina Avramides, Rosemary Luckin, Manolis Mavrikis
EC-TEL3
2016 An analysis framework for collaborative problem solving in practice-based learning activities: a mixed-method approach
abstract
Systematic investigation of the collaborative problem solving process in open-ended, hands-on, physical computing design tasks requires a framework that highlights the main process features, stages and actions that then can be used to provide 'meaningful' learning analytics data. This paper presents an analysis framework that can be used to identify crucial aspects of the collaborative problem solving process in practice-based learning activities. We deployed a mixed-methods approach that allowed us to generate an analysis framework that is theoretically robust, and generalizable. Additionally, the framework is grounded in data and hence applicable to real-life learning contexts. This paper presents how our framework was developed and how it can be used to analyse data. We argue for the value of effective analysis frameworks in the generation and presentation of learning analytics for practice-based learning activities.
Mutlu Cukurova, Katerina Avramides, Daniel Spikol, Rosemary Luckin, Manolis Mavrikis
LAK4
2011 Scaffolding Metacognitive Processes in the Ecolab: Help-Seeking and Achievement Goal Orientation
Amanda Carr, Rosemary Luckin, Katerina Avramides, Nicola Yuill
AIED2
2010 Exploring affective technologies for the classroom with the subtle stone
abstract
Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions experienced in the classroom setting. Advances in wireless and sensor technologies open up possibilities for better supporting emotions. However, little work has explored how affective technologies in the classroom might operate. This paper describes a study where 15 high school students used the Subtle Stone: a tangible technology designed to support students' active emotional communication in the classroom. We report on how the students used and experienced this technology, and the values they demonstrated through this use: flexibility, privacy, agency, voice and reflection. We conclude by examining future possibilities for affective technologies in the classroom.
Madeline Balaam, Geraldine Fitzpatrick, Judith Good, Rosemary Luckin
CHI4
2010 Tangibles in the balance: a discovery learning task with physical or graphical materials
abstract
An assumption behind much work on the use of tangibles for learning is that there are individual cognitive benefits related to the physical manipulation of materials. However, previous work that has shown learning benefits in using physical materials often hasn't adequately controlled for the covariates of physicality.
Paul Marshall, Peter C.-H. Cheng, Rosemary Luckin
TEI3
2009 Modelling Achievement Goal Orientation in the Ecolab: A Simulated Science Environment for Primary-aged Children
Amanda Carr, Katerina Avramides, Rosemary Luckin, Nicola Yuill, Victoria Bonnett
AIED3
2009 Scaffolding effective help-seeking behaviour in mastery and performance oriented learners
abstract
In order to build learning systems that care we need to increase our understanding of the affective and motivational dimensions of learning. This will allow us to develop a model of our learners which extends beyond their behaviours to the feelings and motivations which underlie those behaviours. In this paper we focus on children's (10 yrs) help-seeking behaviour when using an interactive learning environment (ILE) called Ecolab II. We relate help-seeking strategies to lachievement goal orientation (AGO) by constructing detailed child profiles and directly observing behaviour.
Amanda Carr, Victoria Bonnett, Rosemary Luckin, Nicola Yuill, Katerina Avramides
AIED3
2007 Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience
Madeline Alsmeyer, Rosemary Luckin, Judith Good
AIED2
2007 Motivationally Intelligent Systems: Diagnosis and Feedback
Benedict du Boulay, Genaro Rebolledo-Mendez, Rosemary Luckin, Erika Martínez-Mirón
AIED3
2007 The Design of AIED Systems: Learner-Centred and Design Pattern Approaches
Vladan Devedzic, Judith Good, Andreas Harrer, Rosemary Luckin, Darren Pearce, Symeon Retalis, Judy Robertson
AIED4
2007 Creating Contexts for Productive Peer Collaboration: Some Design Considerations
Amanda Carr, Rosemary Luckin, Nicola Yuill
AIED2
2007 The Principle of State Expansion in Task State-Space Navigation
Darren Pearce, Rosemary Luckin
AIED2
2007 Workshop on Metacognition and Self-Regulated Learning in ITSs
Ido Roll, Vincent Aleven, Roger Azevedo, Ryan Baker 0001, Gautam Biswas, Cristina Conati, Amanda Carr, Rosemary Luckin, Antonija Mitrovic, Tom Murray 0001, Philip H. Winne
AIED8
2007 Sun Seeking: Interactive Story-Reading Through Different Media
Hilary Smith, Rosemary Luckin, Danaë Emma Beckford Stanton Fraser, Lisa Williams, Andreas Dünser, Eva Hornecker, Adrian Woolard, Brendan Lancaster
AIED2
2006 Identifying Tools to Support Schools' Collaborative Teaching and Learning
abstract
Integration of e-Science and Grid technologies into curriculum teaching is currently an ambitious aim for teachers and school infrastructures to organise. However, it can expose classroom learners and teachers to a wider community of specialists and interested others, enriching the classroom experience beyond the knowledge of the local teacher. This paper reflects on two practical e-Science projects that utilised mobile hand-held technologies to bring the concepts of collaborative e-Science and the Grid to young scientists. Students engaged in hands-on exploration of their surroundings, and were able to communicate with pollution specialists and with a remote classroom of children who had used similar sensors. Communication and data sharing activities in these sessions exposed a requirement for a suite of tools and technologies not currently accessible to schools. From qualitative analysis of data across these two projects, we present a collection of supporting tools to help achieve this aim and future research direction.
Hilary Smith, Joshua Underwood, Geraldine Fitzpatrick, Rosemary Luckin, Danaë Emma Beckford Stanton Fraser
e-Science4
2006 Motivating the Learner: An Empirical Evaluation
Genaro Rebolledo-Mendez, Benedict du Boulay, Rosemary Luckin
Intelligent Tutoring Systems3
2005 Motivation and Affect in Educational Software
Cristina Conati, Benedict du Boulay, Claude Frasson, W. Lewis Johnson, Rosemary Luckin, Erika Martínez-Mirón, Helen Pain, Kaska Porayska-Pomsta, Genaro Rebolledo-Mendez
AIED5
2005 Setting the Stage for Collaborative Interactions: Exploration of Separate Control of Shared Space
Lucinda Kerawalla, Darren Pearce, Jeanette O'Connor, Rosemary Luckin, Nicola Yuill, Amanda Carr
AIED4
2005 The role of learning goals in the design of ILEs: Some issues to consider
Erika Martínez-Mirón, Amanda Carr, Benedict du Boulay, Rosemary Luckin, Nicola Yuill
AIED4
2005 Using Discussion Prompts to Scaffold Parent-Child Collaboration Around a Computer-Based Activity
Jeanette O'Connor, Lucinda Kerawalla, Rosemary Luckin
AIED3
2005 The Task Sharing Framework for Collaboration and Meta-Collaboration
Darren Pearce, Lucinda Kerawalla, Rosemary Luckin, Nicola Yuill, Amanda Carr
AIED3
2005 "Be bold and take a challenge": Could motivational strategies improve help-seeking?
Genaro Rebolledo-Mendez, Benedict du Boulay, Rosemary Luckin
AIED3
2005 Technology at work to mediate collaborative scientific enquiry in the field
Hilary Smith, Rosemary Luckin, Geraldine Fitzpatrick, Katerina Avramides, Joshua Underwood
AIED2
2005 What Did You Do At School Today? Using Tablet Technology to Link Parents to their Children and Teachers
Joshua Underwood, Rosemary Luckin, Lucinda Kerawalla, Benedict du Boulay, Joe Holmberg, Hilary Tunley, Jeanette O'Connor
AIED2
2005 Scaffolding the Process of Collaboration: Exploration of Separate Control of Shared Space
Lucinda Kerawalla, Darren Pearce, Jeanette O'Connor, Rosemary Luckin, Nicola Yuill, Amanda Carr
ICCE4
2005 The Task Sharing Framework: A Generic Approach to Scaffolding Collaboration and Meta-Collaboration in Educational Software
Darren Pearce, Lucinda Kerawalla, Rosemary Luckin, Nicola Yuill, Amanda Carr
ICCE3
2004 Workshop on Modeling Human Teaching Tactics and Strategies
Fabio N. Akhras, Benedict du Boulay, Arthur C. Graesser, Susanne P. Lajoie, Rosemary Luckin, Natalie K. Person
Intelligent Tutoring Systems5
2004 Coherence Compilation: Applying AIED Techniques to the Reuse of Educational TV Resources
Rosemary Luckin, Joshua Underwood, Benedict du Boulay, Joe Holmberg, Hilary Tunley
Intelligent Tutoring Systems1
2002 Peer to Peer Convergence: Designing a Pedagogical Framework for Personal Learning Networks
abstract
This papers explores the theme of the conference: "Learning communities on the Internet-pedagogy in implementation". It discusses the changing nature of both interactive educational content and the technology that can engage and connect learners to knowledge resources both human and artefact. This exploration of technological and user diversity combined with the possibilities afforded by interactive learning resources is used to specify an underlying pedagogical framework that can guide the creation of effective learning experiences across different communities of practice.
Rosemary Luckin
ICCE1
2002 Resource Reuse and Broadband User Modelling in ie-TV
Benedict du Boulay, Rosemary Luckin
Intelligent Tutoring Systems2
2002 Getting to Know Me: Helping Learners Understand Their Own Learning Needs through Metacognitive Scaffolding
Rosemary Luckin, Louise Hammerton
Intelligent Tutoring Systems1
2002 Adequate Decision Support Systems Must Also Be Good Learning Environments
Joshua Underwood, Rosemary Luckin
Intelligent Tutoring Systems2
2001 Visualisation of Multidimensional Data for Medical Decision Support
Anne Rosemary Tate, Joshua Underwood, Christophe Ladroue, Rosemary Luckin, John R. Griffiths
AIME4
1999 Designing Multimedia for Learning: Narrative Guidance and Narrative Construction
abstract
Narrative is fundamental to the ways we make sense of texts of all kinds because it provides structure and coherence, but it is difficult to see how this works in the context of multimedia interactive learning environments (MILES). We tested our hypotheses about the form and function of narrative in MILES by developing three versions of material on CD-ROM which had different narrative structures and analysed the impact of the different versions on learner behaviour. We present a theoretical framework in which we explain the concepts of narrative guidance and narrative construction and their application to the design of MILES.
Lydia Plowman, Rosemary Luckin, Diana Laurillard, Matthew Stratfold, Josie Taylor
CHI2
1998 Ecolab: Exploring the Construction of a Learning Assistant
Rosemary Luckin
Intelligent Tutoring Systems1