VLDB 2026 Research / reviewers in the wild / expert
Ze Yuan
dblp:63/7950
· DBLP profile ↗
9ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 55% Generative modeling · 39% Efficient and distributed learning · 6% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 62% Geometric modeling and processing · 29% Rendering · 10% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | SeqTex: Generate Mesh Textures in Video Sequence · SIGGRAPH Asia 2025 |
Visual content generation and editing › texture synthesis
3d texture synthesis |
0.9 | 1 | 2025 | SeqTex: Generate Mesh Textures in Video Sequence · SIGGRAPH Asia 2025 |
Computer vision › 3D vision
3d shape reconstruction |
0.8 | 1 | 2024 | Segment, Lift and Fit: Automatic 3D Shape Labeling from 2D Prompts · ECCV (84) 2024 |
Computer vision › 3D vision › 3d shape analysis
3d shape segmentation |
0.8 | 1 | 2024 | Segment, Lift and Fit: Automatic 3D Shape Labeling from 2D Prompts · ECCV (84) 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | TEXGen: a Generative Diffusion Model for Mesh Textures · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › 3d object detection
indoor 3d object detection |
0.8 | 1 | 2024 | VRDistill: Vote Refinement Distillation for Efficient Indoor 3D Object Detection · ACM Multimedia 2024 |
Geometric modeling and processing › mesh generation
textured mesh generation |
0.8 | 1 | 2024 | TEXGen: a Generative Diffusion Model for Mesh Textures · ACM Trans. Graph. 2024 |
Visual content generation and editing
texture synthesis |
0.8 | 1 | 2024 | TEXGen: a Generative Diffusion Model for Mesh Textures · ACM Trans. Graph. 2024 |
Rendering
multi-view rendering |
0.3 | 1 | 2025 | SeqTex: Generate Mesh Textures in Video Sequence · SIGGRAPH Asia 2025 |
Machine learning › Efficient and distributed learning › model compression
knowledge distillation |
0.2 | 1 | 2024 | VRDistill: Vote Refinement Distillation for Efficient Indoor 3D Object Detection · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
video foundation model finetuning · 1.7geometry-informed attention · 1.7adaptive token resolution · 1.7diffusion model · 1.5convolution-attention architecture · 1.5vote refinement · 0.8text-guided generation · 0.8soft foreground mask · 0.8shape fitting · 0.8knowledge distillation · 0.82d prompt-based labeling · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SeqTex: Generate Mesh Textures in Video SequenceabstractTraining native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world scenarios. To address this, most existing methods finetune foundation image generative models to exploit their learned visual priors. However, these approaches typically generate only multi-view images and rely on post-processing to produce UV texture maps—an essential representation in modern graphics pipelines. Such two-stage pipelines often suffer from error accumulation and spatial inconsistencies across the 3D surface. In this paper, we introduce SeqTex, a novel end-to-end framework that leverages the visual knowledge encoded in pretrained video foundation models to directly generate complete UV texture maps. Unlike previous methods that model the distribution of UV textures in isolation, SeqTex reformulates the task as a sequence generation problem, enabling the model to learn the joint distribution of multi-view renderings and UV textures. This design effectively transfers the consistent image-space priors from video foundation models into the UV domain. To further enhance performance, we propose several architectural innovations: a decoupled multi-view and UV branch design, geometry-informed attention to guide cross-domain feature alignment, and adaptive token resolution to preserve fine texture details while maintaining computational efficiency. Together, these components allow SeqTex to fully utilize pretrained video priors and synthesize high-fidelity UV texture maps without the need for post-processing. Extensive experiments show that SeqTex achieves state-of-the-art performance on both image-conditioned and text-conditioned 3D texture generation tasks, with superior 3D consistency, texture-geometry alignment, and real-world generalization. Our project page is https://yuanze1024.github.io/SeqTex/. Ze Yuan, Xin Yu 0004, Yang-Tian Sun, Yan-Pei Cao 0001, Ding Liang, Xiaojuan Qi 0001 |
SIGGRAPH Asia | 1 |
| 2024 | Segment, Lift and Fit: Automatic 3D Shape Labeling from 2D Prompts
Zhongdao Wang, Enze Xie, Bailan Feng, Ze Yuan, Ke Xu 0001, Ping Luo 0002 |
ECCV (84) | 7 |
| 2024 | VRDistill: Vote Refinement Distillation for Efficient Indoor 3D Object DetectionabstractRecently, indoor 3D object detection has shown impressive progress. However, these improvements have come at the cost of increased memory consumption and longer inference times, making it difficult to apply these methods in practical scenarios. To address this issue, knowledge distillation has emerged as a promising technique for model acceleration. In this paper, we propose the VRDistill framework, the first knowledge distillation framework designed for efficient indoor 3D object detection. Our VRDistill framework includes a refinement module and a soft foreground mask operation to enhance the quality of the distillation. The refinement module utilizes trainable layers to improve the quality of the teacher's votes, while the soft foreground mask operation focuses on foreground votes, further enhancing the distillation performance. Comprehensive experiments on the ScanNet and SUN-RGBD datasets demonstrate the effectiveness and generalization ability of our VRDistill framework. Ze Yuan, Jinyang Guo 0002, Dakai An, Junran Wu, Xueyuan Chen, Ke Xu 0001 |
ACM Multimedia | 1 |
| 2024 | HILL: Hierarchy-aware Information Lossless Contrastive Learning for Hierarchical Text ClassificationabstractHe Zhu, Junran Wu, Ruomei Liu, Yue Hou, Ze Yuan, Shangzhe Li, Yicheng Pan, Ke Xu. Proceedings of the 2024 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2024. Junran Wu, Ruomei Liu, Ze Yuan, Shangzhe Li, Yicheng Pan 0001, Ke Xu 0001 |
NAACL-HLT | 5 |
| 2024 | TEXGen: a Generative Diffusion Model for Mesh TexturesabstractWhile high-quality texture maps are essential for realistic 3D asset rendering, few studies have explored learning directly in the texture space, especially on large-scale datasets. In this work, we depart from the conventional approach of relying on pre-trained 2D diffusion models for testtime optimization of 3D textures. Instead, we focus on the fundamental problem of learning in the UV texture space itself. For the first time, we train a large diffusion model capable of directly generating high-resolution texture maps in a feed-forward manner. To facilitate efficient learning in high-resolution UV spaces, we propose a scalable network architecture that interleaves convolutions on UV maps with attention layers on point clouds. Leveraging this architectural design, we train a 700 million parameter diffusion model that can generate UV texture maps guided by text prompts and single-view images. Once trained, our model naturally supports various extended applications, including text-guided texture inpainting, sparse-view texture completion, and text-driven texture synthesis. The code is available at https://github.com/CVMI-Lab/TEXGen. Xin Yu 0004, Ze Yuan, Ying-Tian Liu, Yangguang Li 0001, Yan-Pei Cao 0001, Ding Liang, Xiaojuan Qi 0001 |
ACM Trans. Graph. | 2 |
| 2022 | A new scheme for probabilistic forecasting with an ensemble model based on CEEMDAN and AM-MCMC and its application in precipitation forecasting
Ze Yuan, Haoqi Liu, Zhenxiang Xing, Qiang Fu 0018, Chongxun Mo |
Expert Syst. Appl. | 2 |
| 2019 | Doppler Frequency Trajectories of the Mechanical Robot Arm and Automated Guided Vehicle in Industrial ScenariosabstractIndustrial Internet of Things (IIoT) is one of the most important application scenarios of the fifth generation mobile communication. In IIoT applications, the propagation channel differs significantly from the propagation environment of the typical cell communication system. In this paper, two special propagation cases are considered. The sensors/actuators (together with the RF transceiver) sometimes are equipped on the swinging mechanical robot arms (MRAs) and on moving automated guided vehicles (AGVs), which have never been thoroughly investigated, and hence the wireless channel between the sensor/actuator and control center becomes time-varying when the MRA is working and vehicles are moving. A two-dimensional geometrical model for the MRA and a mathematical model of random Doppler offset for AGVs are provided to depict these Doppler frequency trajectories in the industrial propagation environment. By using the realistic measurement data, these Doppler frequency trajectories are verified and the simulated results show good agreements. The established models are informative to design wireless networks for industrial scenarios. Liu Liu 0001, Cheng Tao 0001, Ze Yuan, Tao Zhou 0004, Chencheng Qiu |
VTC Spring | 4 |
| 2018 | A Fast Charging System based on Charging Current Dynamic Adjustment MethodabstractThis paper presents a fast charging system for smart devices. A novel scheme of dynamically adjusted charging current based on voltage-current dual-loop control is employed to fully utilize the power of the adaptor and maximize the charging speed. Simulation and experiment show that at least 12% more battery can be charged by the proposed method within 5 minutes of fast charging, compared to the conventional fast charging scheme. Jilong Guo, Qiming Guo, Xinghui Liu, Jiahao Kang, Bihua Yang, Ximeng Guan, Jiasong Sun, Ze Yuan, Zihong Liu |
ISCAS | 9 |
| 2009 | A Solution to Efficient Viewpoint Space Partition in 3D Object RecognitionabstractViewpoint Space Partition based on Aspect Graph is one of the core techniques of 3D object recognition. Projection images obtained from critical viewpoint following this approach can efficiently provide topological information of an object. Computational complexity has been a huge challenge for obtaining the representation viewpoints used in 3D recognition. In this paper, we discuss inefficiency of calculation due to redundant nonexistent visual events; propose a systematic criterion for edge selection involved in EEE events. Pruning algorithm based on concave-convex property is demonstrated. We further introduce intersect relation into our pruning algorithm. These two methods not only enable the calculation of EEE events, but also can be implemented before viewpoint calculation, hence realizes view-independent pruning algorithm. Finally, analysis on simple representative models supports the effectiveness of our methods. Further investigations on Princeton Models, including airplane, automobile, etc, show a two orders of magnitude reduction in the number of EEE events on average. Huimin Ma 0001, Shaodi You, Ze Yuan |
ICIG | 4 |