VLDB 2026 Research / reviewers in the wild / expert
Enqiang Zhu
dblp:63/8349
· DBLP profile ↗
33ranked-venue papers
16as first author
20since 2021 · last 2026
0000-0002-5245-7905ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 14 · 5 first-author · 7 since 2021Theory of computation · 12 · 7 first-author · 1 since 2021Artificial intelligence and machine learning · 9 · 4 first-author · 8 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-author · 3 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Exact Optimization for Minimum Dominating SetsabstractThe Minimum Dominating Set (MDS) problem is a well-established combinatorial optimization problem with numerous real-world applications. Its NP-hard nature makes it increasingly difficult to obtain exact solutions as the graph size grows. This paper introduces ParDS, an exact algorithm developed to address the MDS problem within the branch-and-bound framework. ParDS features two key innovations: an advanced linear programming technique that yields tighter lower bounds and a set of novel reduction rules that dynamically simplify instances throughout the solving process. Compared to the leading exact algorithms presented at IJCAI 2023 and 2024, ParDS demonstrates theoretically superior lower-bound quality. Experimental results on standard benchmark datasets highlight several significant advantages of ParDS: it achieves fastest solving times in 70% of graph categories, especially on large, sparse graphs, delivers a speed-up of up to 3,411 times on the fastest individual instance, and successfully solves 16 out of 43 instances that other algorithms were unable to resolve within the 5-hour time limit. These findings establish ParDS as a state-of-the-art solution for exactly solving the MDS problem Enqiang Zhu, Yu Zhang 0231, Chanjuan Liu 0001, Pu Wu |
AAAI | 1 |
| 2026 | Mining Large Independent Sets on Massive Graphs
Yu Zhang 0231, Witold Pedrycz, Chanjuan Liu 0001, Enqiang Zhu |
DASFAA (5) | 4 |
| 2026 | Cohesive Group Discovery in Interaction Graphs under Explicit Density ConstraintsabstractDiscovering cohesive groups is a fundamental primitive in graph-based recommender systems, underpinning tasks such as social recommendation, bundle discovery, and community-aware modeling. In interaction graphs, cohesion is often modeled as the γ-quasi-clique, an induced subgraph whose internal edge density meets a user-defined threshold γ. This formulation provides explicit control over within-group connectivity while accommodating the sparsity inherent in real-world data. However, ensuring explicit density constraints while maintaining robustness remains challenging for existing heuristic approaches. This paper presents EDQC, an effective framework for cohesive group discovery under explicit density constraints. EDQC leverages a lightweight energy diffusion process to rank vertices for localizing promising candidate regions. Guided by this ranking, the framework extracts and refines a candidate subgraph to ensure the output strictly satisfies the target density requirement. Extensive experiments on 75 real-world graphs across varying density thresholds demonstrate that EDQC identifies the largest mean γ-quasi-cliques in the vast majority of cases, achieving lower variance than the state-of-the-art methods while maintaining competitive runtime, making it a robust and practical solution for cohesive group discovery in graph-based recommender systems. Yu Zhang 0231, Yilong Luo, Mingyuan Ma, Enqiang Zhu, Jin Xu 0002, Chanjuan Liu 0001 |
SIGIR | 5 |
| 2026 | RHMGSA: Reinforcement learning-guided evolutionary search for critical node detection
Xiancheng Feng, Jingkun Fan, Chanjuan Liu 0001, Enqiang Zhu, Witold Pedrycz |
Inf. Sci. | 4 |
| 2026 | Dynamic location search for identifying maximum weighted independent sets in complex networks
Enqiang Zhu, Chenkai Hao, Chanjuan Liu 0001, Yongsheng Rao |
Inf. Sci. | 1 |
| 2026 | Guiding Multiagent Multitask Reinforcement Learning by a Hierarchical Framework With Logical Reward ShapingabstractMultiagent hierarchical reinforcement learning (MAHRL) has been studied as an effective means to solve intelligent decision problems in complex and large-scale environments. However, most current MAHRL algorithms follow the traditional way of using reward functions in reinforcement learning (RL), which limits their use to a single task. This study aims to design a multiagent cooperative algorithm with logic reward shaping (LRS), which uses a more flexible way of setting the rewards, allowing for the effective completion of multitasks. LRS uses linear-time temporal logic (LTL) to express the internal logic relation of subtasks within a complex task. Then, it evaluates whether the subformulas of the LTL expressions are satisfied based on a designed reward structure. This helps agents to learn to effectively complete tasks by adhering to the LTL expressions, thus enhancing the interpretability and credibility of their decisions. To enhance coordination and cooperation among multiple agents, a value iteration technique is designed to evaluate the actions taken by each agent. Based on this evaluation, a reward function is shaped for coordination, which enables each agent to evaluate its status and complete the remaining subtasks through experiential learning. Experiments have been conducted on various types of tasks in the Minecraft World and Office World. The results demonstrate that the proposed algorithm can improve the performance of multiagents when learning to complete multitasks. Chanjuan Liu 0001, Jinmiao Cong, Bingcai Chen, Yaochu Jin, Enqiang Zhu |
IEEE Trans. Cybern. | 5 |
| 2026 | HyColor: An Efficient Heuristic Algorithm for Graph ColoringabstractThe graph coloring problem (GCP) is a classic combinatorial optimization problem that aims to find the minimum number of colors assigned to the vertices of a graph such that no two adjacent vertices receive the same color. GCP has been extensively studied by researchers from various fields, including mathematics, computer science, and biological science. Due to the$\mathcal {NP}$-hard nature, many heuristic algorithms have been proposed to solve GCP. However, existing GCP algorithms focus on either small hard graphs or large-scale sparse graphs (with up to$10^{7}$vertices). This article presents an efficient hybrid heuristic algorithm for GCP, namedHyColor, which excels in handling large-scale sparse graphs while achieving impressive results on small dense graphs. The efficiency ofHyColorcomes from the following three aspects: 1) a local decision strategy to improve the lower bound on the chromatic number; 2) a graph-reduction strategy to reduce the working graph; and 3) a$k$-core and mixed degree-based greedy heuristic for efficiently coloring graphs.HyColoris evaluated against three state-of-the-art GCP algorithms across four benchmarks, comprising three large-scale sparse graph benchmarks and one small dense graph benchmark, totaling 209 instances. The results demonstrate thatHyColorconsistently outperforms existing heuristic algorithms in both solution accuracy and computational efficiency for the majority of instances. Notably,HyColorachieved the best solutions in 194 instances (over 93%), with 34 of these solutions significantly surpassing those of other algorithms. Furthermore,HyColorsuccessfully determined the chromatic number and achieved optimal coloring in 128 instances. Enqiang Zhu, Yu Zhang 0231, Haopeng Sun, Ziqi Wei 0001, Witold Pedrycz, Chanjuan Liu 0001, Jin Xu 0002 |
IEEE Trans. Syst. Man Cybern. Syst. | 1 |
| 2025 | ComGAT-PPIS: A Community-Augmented Graph Attention Network for Protein-Protein Interaction Site PredictionabstractAccurately identifying protein-protein interaction sites (PPIS) is a critical challenge. Existing graph neural network (GNN) methods for PPIS prediction often overlook higher-order structural patterns. We propose ComGAT-PPIS, a Community-Augmented Graph Attention Network that addresses this limitation. Our model constructs a hierarchical graph by first detecting residue communities and then applies a graph attention mechanism across this community level before fusing features back to the residue level. Experiments on standard benchmarks show ComGAT-PPIS consistently outperforms state-of-the-art models, highlighting the importance of incorporating meso-scale topology for enhancing GNN-based PPIS prediction. Our code is available at https://github.com/BiscuitZhang/ComGAT. Yu Zhang 0231, Yilong Luo, Zhoupeng Li, Mingyuan Ma, Enqiang Zhu, Jin Xu 0002 |
BIBM | 6 |
| 2025 | Critical nodes detection for complex networks via knowledge-guided evolutionary framework
Chanjuan Liu 0001, Shike Ge, Zhihan Chen 0001, Wenbin Pei, Enqiang Zhu, Hisao Ishibuchi |
Eng. Appl. Artif. Intell. | 5 |
| 2025 | Adaptive Tokenization Transformer: Enhancing Irregularly Sampled Multivariate Time-Series AnalysisabstractAnalyzing irregularly sampled multivariate time series (ISMTS) data poses significant challenges, with such irregularities frequently occurring in contexts like the Industrial Internet of Things (IIoT). However, most existing methods are designed for regularly sampled data, limiting their effectiveness in handling such complexities. These traditional approaches struggle with misalignments across time and variate dimensions, often requiring extensive preprocessing that can result in information loss and the introduction of noise. Furthermore, they may incorrectly utilize processing units, such as variate or temporal tokens, leading to suboptimal performance. To tackle these challenges, we present the Adaptive Tokenization Transformer (ATFormer), an innovative model designed to improve the analysis of ISMTS data. ATFormer employs an adaptive mechanism to select appropriate tokens (temporal or variate) based on the unique characteristics of the time series data. By capturing each observation at a finer granularity, the model enhances token representation. A masked attention mechanism aggregates observations, creating more comprehensive tokens and embedding information consistently, thereby mitigating incomplete embeddings and noise. Additionally, ATFormer facilitates the formation of fine-grained tokens and performs coarse-grained self-attention operations, enhancing the model’s utilization of tokens through the interaction of information at different granularities. This multilevel processing allows the model to effectively capture detailed information while integrating broader features, ultimately improving overall performance. Our evaluations on two healthcare datasets and one human activity dataset demonstrate that ATFormer outperforms existing methods in analyzing ISMTS. Enqiang Zhu, Chanjuan Liu 0001, Jian Wang 0010 |
IEEE Internet Things J. | 1 |
| 2025 | SADPEA: Structure-aware dual probability evolutionary adaptive algorithm for the budgeted influence maximization problem
Enqiang Zhu, Yu Zhang 0231, Mingyuan Ma |
Inf. Sci. | 1 |
| 2025 | A DNA Strand Displacement-Based Computing Model for Solving Intractable Graph ProblemsabstractGraphs are the primary means of describing the relation between individuals in society, and have been extensively used for analysing various types of networks, such as social networks, biological networks, and electric networks. Many practical problems can be abstracted to graph problems, and cannot be solved efficiently due to their NP-hard nature. DNA computing, leveraging the vast parallelism and high-density storage of DNA molecules, provides a new way for solving intractable problems. However, existing DNA computing models are limited by single computing function. This paper proposed a novel DNA computing model with two DNA modules-a graph representation module (GRM) and a detection module (DM)-that can solve a variety of NP-hard problems. To show the feasibility of the proposed model, we conducted simulation and biochemical experiments on multiple NP-hard problems, such as the minimum dominating set, maximum independent set, and minimum vertex cover. Experimental results showed that the GRM is a universal graph representation module, based on which multiple graph problems can be solved by cascading a proper designed detection module. Our method also highlighted the potential for DNA strand displacement to act as a computation tool to solve intractable graph problems. Enqiang Zhu, Xianhang Luo, Chanjuan Liu 0001, Jin Xu 0002 |
IEEE Trans. Comput. Biol. Bioinform. | 1 |
| 2025 | Boosting Reinforcement Learning via Hierarchical Game Playing With State RelayabstractDue to its wide application, deep reinforcement learning (DRL) has been extensively studied in the motion planning community in recent years. However, in the current DRL research, regardless of task completion, the state information of the agent will be reset afterward. This leads to a low sample utilization rate and hinders further explorations of the environment. Moreover, in the initial training stage, the agent has a weak learning ability in general, which affects the training efficiency in complex tasks. In this study, a new hierarchical reinforcement learning (HRL) framework dubbed hierarchical learning based on game playing with state relay (HGR) is proposed. In particular, we introduce an auxiliary penalty to regulate task difficulty, and one training mechanism, the state relay mechanism, is designed. The relay mechanism can make full use of the intermediate states of the agent and expand the environment exploration of low-level policy. Our algorithm can improve the sample utilization rate, reduce the sparse reward problem, and thereby enhance the training performance in complex environments. Simulation tests are carried out on two public experiment platforms, i.e., MazeBase and MuJoCo, to verify the effectiveness of the proposed method. The results show that HGR significantly benefits the reinforcement learning (RL) area. Chanjuan Liu 0001, Jinmiao Cong, Guifei Jiang, Xirong Xu, Enqiang Zhu |
IEEE Trans. Neural Networks Learn. Syst. | 6 |
| 2024 | PHEE: Identifying influential nodes in social networks with a phased evaluation-enhanced search
Enqiang Zhu, Yu Zhang 0231, Chanjuan Liu 0001 |
Neurocomputing | 1 |
| 2024 | A dual-mode local search algorithm for solving the minimum dominating set problem
Enqiang Zhu, Yu Zhang 0231, Darren Strash, Chanjuan Liu 0001 |
Knowl. Based Syst. | 1 |
| 2024 | Social Behavior Analysis in Exclusive Enterprise Social Networks by FastHANDabstractThere is an emerging trend in the Chinese automobile industries that automakers are introducing exclusive enterprise social networks (EESNs) to expand sales and provide after-sale services. The traditional online social networks (OSNs) and enterprise social networks (ESNs), such as X (formerly known as Twitter) and Yammer, are ingeniously designed to facilitate unregulated communications among equal individuals. However, users in EESNs are naturally social stratified, consisting of both enterprise staffs and customers. In addition, the motivation to operate EESNs can be quite complicated, including providing customer services and facilitating communication among enterprise staffs. As a result, the social behaviors in EESNs can be quite different from those in OSNs and ESNs. In this work, we aim to analyze the social behaviors in EESNs. We consider the Chinese car manufacturer NIO as a typical example of EESNs and provide the following contributions. First, we formulate the social behavior analysis in EESNs as a link prediction problem in heterogeneous social networks. Second, to analyze this link prediction problem, we derive plentiful user features and build multiple meta-path graphs for EESNs. Third, we develop a novel Fast (H)eterogeneous graph (A)ttention (N)etwork algorithm for (D)irected graphs (FastHAND) to predict directed social links among users in EESNs. This algorithm introduces feature group attention at the node-level and uses an edge sampling algorithm over directed meta-path graphs to reduce the computation cost. By conducting various experiments on the NIO community data, we demonstrate the predictive power of our proposed FastHAND method. The experimental results also verify our intuitions about social affinity propagation in EESNs. Yang Yang 0123, Enqiang Zhu, Wen Yao 0001 |
ACM Trans. Knowl. Discov. Data | 3 |
| 2023 | iLSGRN: inference of large-scale gene regulatory networks based on multi-model fusionabstractMOTIVATION: Gene regulatory networks (GRNs) are a way of describing the interaction between genes, which contribute to revealing the different biological mechanisms in the cell. Reconstructing GRNs based on gene expression data has been a central computational problem in systems biology. However, due to the high dimensionality and non-linearity of large-scale GRNs, accurately and efficiently inferring GRNs is still a challenging task. RESULTS: In this article, we propose a new approach, iLSGRN, to reconstruct large-scale GRNs from steady-state and time-series gene expression data based on non-linear ordinary differential equations. Firstly, the regulatory gene recognition algorithm calculates the Maximal Information Coefficient between genes and excludes redundant regulatory relationships to achieve dimensionality reduction. Then, the feature fusion algorithm constructs a model leveraging the feature importance derived from XGBoost (eXtreme Gradient Boosting) and RF (Random Forest) models, which can effectively train the non-linear ordinary differential equations model of GRNs and improve the accuracy and stability of the inference algorithm. The extensive experiments on different scale datasets show that our method makes sensible improvement compared with the state-of-the-art methods. Furthermore, we perform cross-validation experiments on the real gene datasets to validate the robustness and effectiveness of the proposed method. AVAILABILITY AND IMPLEMENTATION: The proposed method is written in the Python language, and is available at: https://github.com/lab319/iLSGRN. Bing Qian, Enqiang Zhu, Baoshan Ma |
Bioinform. | 5 |
| 2022 | Exact algorithms for counting 3-colorings of graphs
Enqiang Zhu, Pu Wu, Zehui Shao |
Discret. Appl. Math. | 1 |
| 2022 | Partition Independent Set and Reduction-Based Approach for Partition Coloring ProblemabstractGiven a graph whose vertex set is partitioned, the partition coloring problem (PCP) requires the selection of one vertex from each partite set, such that the subgraph induced by the set of the selected vertices has the minimum chromatic number. Motivated by the routing and wavelength assignment problem for optical networks, PCP has been used to model many other real-world applications, such as dichotomy-based constraint encoding and scheduling problems. Solving PCP for large graphs is still a challenge since it is NP -complete. In this article, we first propose a key concept called a partition independent set (PIS) and design an efficient algorithm called FastPIS to find a maximum PIS. By applying FastPIS with a simple coloring procedure, we can obtain a high-quality initial solution for PCP. Moreover, we propose a reduction rule based on another novel concept called an l -clustering-degree bound ordered set ( l -CDBOS), by which the scale of the working graph can be iteratively reduced. Based on these techniques, we develop an efficient method called HotPGC for solving PCP. The proposed algorithm is evaluated on benchmark graphs, and computational results show that HotPGC achieves highly competitive performance, compared with the state-of-the-art algorithms. The influence of the proposed reduction rule on the efficiency of HotPGC is also analyzed. Enqiang Zhu, Chanjuan Liu 0001, Jin Xu 0002 |
IEEE Trans. Cybern. | 1 |
| 2021 | Exploring the effects of computational costs in extensive games via modeling and simulationabstractGame theory has become a standard tool for depicting and demonstrating various game-like phenomena by providing appropriate mathematical models and for analyzing and predicting agents' behaviors and their decisions by formalizing solution concepts. The conventional game model mainly concerns ideal systems that would always guarantee optimal responses, which appears unrealistic for practical game scenarios since decision-making usually entails resource costs. Therefore, this study considers players' decision-making in extensive games when the computational cost of searching the strategy space is limited. We start with a new mathematical model of extensive games that features a bound on computational resources during players' decision-making process such that they can only foresee a part of the available alternatives in the future. This model is more appropriate in predicting players' strategies than the conventional model, under which we investigate the effects of computational costs on players' strategies as well as the computational complexity. Furthermore, a simulation experiment is performed to seek the connection between the amount of resources and the goodness of the outcomes. This study is expected to provide a foundation for players' rational decision-making with computational costs. Chanjuan Liu 0001, Enqiang Zhu, Qiang Zhang 0008, Xiaopeng Wei |
Int. J. Intell. Syst. | 2 |
| 2019 | On the semitotal domination number of line graphs
Enqiang Zhu, Chanjuan Liu 0001 |
Discret. Appl. Math. | 1 |
| 2019 | On graphs with the maximum edge metric dimension
Enqiang Zhu, Andrej Taranenko, Zehui Shao, Jin Xu 0002 |
Discret. Appl. Math. | 1 |
| 2018 | On Spectral Graph Embedding: A Non-Backtracking Perspective and Graph ApproximationabstractGraph embedding has been proven to be efficient and effective in facilitating graph analysis. In this paper, we present a novel spectral framework called NOn-Backtracking Embedding (NOBE), which offers a new perspective that organizes graph data at a deep level by tracking the flow traversing on the edges with backtracking prohibited. Further, by analyzing the non-backtracking process, a technique called graph approximation is devised, which provides a channel to transform the spectral decomposition on an edge-to-edge matrix to that on a node-to-node matrix. Theoretical guarantees are provided by bounding the difference between the corresponding eigenvalues of the original graph and its graph approximation. Extensive experiments conducted on various real-world networks demonstrate the efficacy of our methods on both macroscopic and microscopic levels, including clustering and structural hole spanner detection. Lifang He 0001, Enqiang Zhu, Jin Xu 0002, Philip S. Yu |
SDM | 4 |
| 2018 | NP-completeness of local colorings of graphs
Zepeng Li 0003, Enqiang Zhu, Zehui Shao, Jin Xu 0002 |
Inf. Process. Lett. | 2 |
| 2018 | Extremal problems on weak Roman domination number
Enqiang Zhu, Zehui Shao |
Inf. Process. Lett. | 1 |
| 2018 | Modeling of Agent Cognition in Extensive Games via Artificial Neural NetworksabstractThe decision-making process, which is regarded as cognitive and ubiquitous, has been exploited in diverse fields, such as psychology, economics, and artificial intelligence. This paper considers the problem of modeling agent cognition in a class of game-theoretic decision-making scenarios called extensive games. We present a novel framework in which artificial neural networks are incorporated to simulate agent cognition regarding the structure of the underlying game and the goodness of the game situations therein. An algorithmic procedure is investigated to describe the process for solving games with cognition, and then, a new equilibrium concept is proposed as a refinement of the classical one-subgame perfect equilibrium-by involving players' cognitive reasoning. Moreover, a series of results concerning the computational complexity, soundness, and completeness of the algorithm, as well as the existence of an equilibrium solution, is obtained. This framework, which is shown to be general enough to model the way in which AlphaGo plays Go, may offer a means for bridging the gap between theoretical models and practical problem-solving. Chanjuan Liu 0001, Enqiang Zhu, Qiang Zhang 0008, Xiaopeng Wei |
IEEE Trans. Neural Networks Learn. Syst. | 2 |
| 2017 | A sufficient condition for planar graphs with maximum degree 6 to be totally 8-colorable
Enqiang Zhu, Jin Xu 0002 |
Discret. Appl. Math. | 1 |
| 2016 | On dominating sets of maximal outerplanar and planar graphs
Zepeng Li 0003, Enqiang Zhu, Zehui Shao, Jin Xu 0002 |
Discret. Appl. Math. | 2 |
| 2016 | On purely tree-colorable planar graphs
Jin Xu 0002, Zepeng Li 0003, Enqiang Zhu |
Inf. Process. Lett. | 3 |
| 2016 | Acyclically 4-colorable triangulations
Enqiang Zhu, Zepeng Li 0003, Zehui Shao, Jin Xu 0002 |
Inf. Process. Lett. | 1 |
| 2016 | A logical characterization of extensive games with short sight
Chanjuan Liu 0001, Fenrong Liu, Kaile Su, Enqiang Zhu |
Theor. Comput. Sci. | 4 |
| 2015 | A note on local coloring of graphs
Zepeng Li 0003, Zehui Shao, Enqiang Zhu, Jin Xu 0002 |
Inf. Process. Lett. | 3 |
| 2015 | Tree-core and tree-coritivity of graphs
Enqiang Zhu, Zepeng Li 0003, Zehui Shao, Jin Xu 0002, Chanjuan Liu 0001 |
Inf. Process. Lett. | 1 |