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Xueyan He

dblp:63/8995 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 87% Visual content generation and editing · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › material appearance
layered BSDF model
0.712023
MetaLayer: A Meta-Learned BSDF Model for Layered Materials · ACM Trans. Graph. 2023
Rendering
material appearance
0.712023
MetaLayer: A Meta-Learned BSDF Model for Layered Materials · ACM Trans. Graph. 2023
Visual content generation and editing
material editing
0.212023
MetaLayer: A Meta-Learned BSDF Model for Layered Materials · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

positional encoding · 0.7neural network · 0.7meta-learning · 0.7
YearPublicationVenuePosition
2023 MetaLayer: A Meta-Learned BSDF Model for Layered Materials
abstract
Reproducing the appearance of arbitrary layered materials has long been a critical challenge in computer graphics, with regard to the demanding requirements of both physical accuracy and low computation cost. Recent studies have demonstrated promising results by learning-based representations that implicitly encode the appearance of complex (layered) materials by neural networks. However, existing generally-learned models often struggle between strong representation ability and high runtime performance, and also lack physical parameters for material editing. To address these concerns, we introduce MetaLayer , a new methodology leveraging meta-learning for modeling and rendering layered materials. MetaLayer contains two networks: a BSDFNet that compactly encodes layered materials into implicit neural representations, and a MetaNet that establishes the mapping between the physical parameters of each material and the weights of its corresponding implicit neural representation. A new positional encoding method and a well-designed training strategy are employed to improve the performance and quality of the neural model. As a new learning-based representation, the proposed MetaLayer model provides both fast responses to material editing and high-quality results for a wide range of layered materials, outperforming existing layered BSDF models.
Jie Guo 0001, Zeru Li, Xueyan He, Beibei Wang 0002, Yanwen Guo 0001, Lingqi Yan 0001
ACM Trans. Graph.3
2010 RPC modeling for spaceborne SAR and its aplication in radargrammetry
abstract
The RPC (Rational Polynomial Coefficient) model can be used as a replacement sensor model for geo-coding spaceborne SAR data. A hybrid method, combining the L-curve and the IMCCV (Iteration method by correcting characteristic value) method, for solving ill-conditioned equations in the RPC model is proposed. The hybrid method can get higher accuracy at low cost of calculation time. Based on an example in Malaysia, the application for fast RPC geocoding for stereo radargrammetry is shown.
Xueyan He, Xiaohong Wei, Lu Zhang 0034, Timo Balz, Mingsheng Liao
IGARSS1