Demo Data from VLDB 2026 / reviewers in the wild / expert
HeeKyung Lee
dblp:64/2942
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View Videos · CVPR 2025 |
Computer vision › 3D vision
3d human reconstruction |
0.7 | 1 | 2023 | DIFu: Depth-Guided Implicit Function for Clothed Human Reconstruction · CVPR 2023 |
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction |
0.7 | 1 | 2023 | DIFu: Depth-Guided Implicit Function for Clothed Human Reconstruction · CVPR 2023 |
Computer vision › 3D vision › 3d shape representation
implicit function |
0.7 | 1 | 2023 | DIFu: Depth-Guided Implicit Function for Clothed Human Reconstruction · CVPR 2023 |
Computer vision › 3D vision › 3d scene understanding
semantic scene completion |
0.7 | 1 | 2023 | DIFu: Depth-Guided Implicit Function for Clothed Human Reconstruction · CVPR 2023 |
Computer vision › 3D vision
depth estimation |
0.2 | 1 | 2023 | DIFu: Depth-Guided Implicit Function for Clothed Human Reconstruction · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
surface ordering · 0.9monocular priors · 0.92d gaussian splatting · 0.9texture prediction · 0.7implicit function · 0.7depth-guided reconstruction · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View VideosabstractMulti-person avatar reconstruction from sparse multi-view videos is challenging. The independent avatar reconstruction of each person often fails to reconstruct the geometric relationship among multiple instances, resulting in inter-penetrations among avatars. Some researchers resolve this issue via neural volumetric rendering techniques but they suffer from huge computational costs for rendering and training. In this paper, we propose a multi-person avatar reconstruction method that reconstructs a 3D avatar of each person while keeping the geometric relations among people. Our 2D Gaussian Splatting (2DGS)-based avatar representation allows us to represent geometrically-accurate surfaces of multiple instances that support sharp inside-outside tests. We utilize the monocular prior to alleviate the inter-penetration via surface ordering and to enhance the geometry in less-observed and textureless surfaces. We demonstrate the efficiency and performance of our method quantitatively and qualitatively on a multi-person dataset [49] containing close interactions. HeeKyung Lee, Won-Sik Jeong, Joo Ho Lee 0003 |
CVPR | 3 |
| 2023 | DIFu: Depth-Guided Implicit Function for Clothed Human ReconstructionabstractRecently, implicit function (IF)-based methods for clothed human reconstruction using a single image have received a lot of attention. Most existing methods rely on a 3D embedding branch using volume such as the skinned multi-person linear (SMPL) model, to compensate for the lack of information in a single image. Beyond the SMPL, which provides skinned parametric human 3D information, in this paper, we propose a new IF-based method, DIFu, that utilizes a projected depth prior containing textured and non-parametric human 3D information. In particular, DIFu consists of a generator, an occupancy prediction network, and a texture prediction network. The generator takes an RGB image of the human front-side as input, and hallucinates the human back-side image. After that, depth maps for front/back images are estimated and projected into 3D volume space. Finally, the occupancy prediction network extracts a pixel-aligned feature and a voxel-aligned feature through a 2D encoder and a 3D encoder, respectively, and estimates occupancy using these features. Note that voxel-aligned features are obtained from the projected depth maps, thus it can contain detailed 3D information such as hair and cloths. Also, colors of each query point are also estimated with the texture inference branch. The effectiveness of DIFu is demonstrated by comparing to recent IF-based models quantitatively and qualitatively. Dae-Young Song, HeeKyung Lee, Jeongil Seo, Donghyeon Cho |
CVPR | 2 |