Régis Sabbadin

dblp:64/3227 · DBLP profile ↗
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36ranked-venue papers
10as first author
2since 2021 · last 2022
0000-0002-6286-1821ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 35 · 10 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 16 · 6 first-authorDatabases, data management, data science and information retrieval · 2Theory of computation · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
7 papers
Algorithmic game theory and mechanism design · 86% Computational complexity · 6% Mathematical optimization · 5%
Artificial intelligence
7 papers
Reinforcement learning · 41% Planning, search and constraint satisfaction · 39% Knowledge representation and reasoning · 14%

Topics — the 17 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
imperfect information games
0.822020
Ordinal Polymatrix Games with Incomplete Information · KR 2020
Possibilistic Games with Incomplete Information · IJCAI 2019
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.412020
Ordinal Polymatrix Games with Incomplete Information · KR 2020
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
polymatrix games
0.412020
Ordinal Polymatrix Games with Incomplete Information · KR 2020
Machine learning › Reinforcement learning
markov decision process
0.432013
A Tractable Leader-Follower MDP Model for Animal Disease Management · AAAI 2013
MOMDPs: A Solution for Modelling Adaptive Management Problems · AAAI 2012
Purely Epistemic Markov Decision Processes · AAAI 2007
Algorithmic game theory and mechanism design
equilibrium computation
0.312017
Equilibria in Ordinal Games: A Framework based on Possibility Theory · IJCAI 2017
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.212013
A Tractable Leader-Follower MDP Model for Animal Disease Management · AAAI 2013
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty › partially observable markov decision process
mixed observability markov decision process
0.112012
MOMDPs: A Solution for Modelling Adaptive Management Problems · AAAI 2012
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.112012
MOMDPs: A Solution for Modelling Adaptive Management Problems · AAAI 2012
Mathematical optimization › discrete optimization
mixed integer linear programming
0.112019
Possibilistic Games with Incomplete Information · IJCAI 2019
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
decision making under uncertainty
0.122005
Qualitative decision under uncertainty: back to expected utility · Artif. Intell. 2005
Qualitative Decision under Uncertainty: Back to Expected Utility · IJCAI 2003
Knowledge, reasoning and agents › Knowledge representation and reasoning › uncertainty reasoning
possibility theory
0.112017
Equilibria in Ordinal Games: A Framework based on Possibility Theory · IJCAI 2017
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › directed graphical model
influence diagrams
0.112008
Complexity results and algorithms for possibilistic influence diagrams · Artif. Intell. 2008
Logic in computer science
epistemic logic
0.112007
Purely Epistemic Markov Decision Processes · AAAI 2007
Knowledge, reasoning and agents › Knowledge representation and reasoning › qualitative reasoning
qualitative decision theory
0.112005
Qualitative decision under uncertainty: back to expected utility · Artif. Intell. 2005
Computational complexity › complexity classes › PSPACE
PSPACE-completeness
0.012012
MOMDPs: A Solution for Modelling Adaptive Management Problems · AAAI 2012
Knowledge, reasoning and agents › Knowledge representation and reasoning › qualitative reasoning
qualitative decision making
0.012003
Qualitative Decision under Uncertainty: Back to Expected Utility · IJCAI 2003
Algorithmic game theory and mechanism design › decision theory
expected utility
0.012005
Qualitative decision under uncertainty: back to expected utility · Artif. Intell. 2005

Methods — techniques the papers use, named apart from their topics

mixed integer linear programming · 0.8qualitative decision theory · 0.6possibility theory · 0.6nash equilibrium computation · 0.4polynomial-time algorithm · 0.3equilibrium approximation · 0.3value iteration · 0.3belief update · 0.3backup operator · 0.3
YearPublicationVenuePosition
2022 On Hypergraphical Bayesian Games
abstract
This paper defines the framework of hypergraphical Bayesian games, which allows to concisely specify Bayesian games with local interactions. This framework generalizes both normal-form Bayesian games and hypergraphical games (including polymatrix games). Establishing a generalization of Howson and Rosenthal's Theorem, we show that hypergraphical Bayesian games can be transformed, in polynomial time, into equivalent complete-information hypergraphical games. This result has several consequences. It involves that finding an$\varepsilon$-Nash equilibrium in a hypergraphical Bayesian game or an exact mixed Nash equilibrium in a polymatrix Bayesian game is PPAD-complete, while checking the existence of a pure Nash equilibrium defines a NP-complete problem. It also allows to make use of existing solution algorithms for hypergraphical games to solve hypergraphical and standard normal form Bayesian games.
Hélène Fargier, Paul Jourdan, Régis Sabbadin
ICTAI3
2022 Solving possibilistic games with incomplete information
Nahla Ben Amor, Hélène Fargier, Régis Sabbadin, Meriem Trabelsi
Int. J. Approx. Reason.3
2020 Computing All Equilibria in Ordinal Graphical Games
abstract
Graphical games allow to concisely represent games where the utility received by each player depends on strategies played by a (hopefully small) subset of the players only. Recently, Graphical Ordinal Games have been proposed as a framework for game theory where utility degrees are ordinal. The concept of probabilistic mixed-Nash equilibrium is irrelevant in this framework since ordinal utility degrees cannot be averaged. Instead, possibilistic mixed equilibria have been proposed as a principled solution concept in such games. A generic possibilistic mixed equilibrium computation algorithm has been proposed, which applies to ordinal games, be they in standard normal form or graphical form. However, this algorithm only computes a single least-specific equilibrium. When analyzing ordinal games, one may be interested in finding every least-specific equilibria or in counting them. In this paper, we propose two original algorithms for computing all least-specific possibilistic mixed equilibria in Ordinal Graphical games. We first focus on tree-structured Ordinal Graphical Games and propose the Possibilistic Tree-Nash algorithm (-Tree-Nash), a possibilistic counterpart of the Tree-Nash algorithm proposed by Kearns et al. for (cardinal) graphical games. Then, we propose the Search All Equilibria algorithm (SAE) which computes all least-specific mixed equilibria of an arbitrary Ordinal Graphical Game. We provide algorithmic complexity results as well as an experimental evaluation of both algorithms.
Arij Azzabi, Nahla Ben Amor, Hélène Fargier, Régis Sabbadin
ICTAI4
2020 Ordinal Graph-Based Games
Arij Azzabi, Nahla Ben Amor, Hélène Fargier, Régis Sabbadin
IPMU (1)4
2020 Ordinal Polymatrix Games with Incomplete Information
abstract
Possibilistic games with incomplete information (Π-games) constitute a suitable framework for the representation of ordinal games under incomplete knowledge. However, representing a Π-game in standard normal form requires an extensive expression of the utility functions and the possibility distribution, namely, on the product spaces of actions and types. In the present work, we propose a less costly view of Π-games, namely min-based polymatrix Π-games, which allows to concisely specify Π-games with local interactions. This framework allows, for instance, the compact representation of coordination games under uncertainty where the satisfaction of an agent is high if and only if her strategy is coherent with all of her neighbors, the game being possibly only incompletely known to the agents. Then, an important result of this paper is to show that a min-based polymatrix Π-game can be transformed, in polynomial time, into a (complete information) min-based polymatrix game with identical pure Nash equilibria. Finally, we show that the latter family of games can be solved through a MILP formulation. Experiments on variants of the GAMUT problems confirm the feasibility of this approach.
Nahla Ben Amor, Hélène Fargier, Régis Sabbadin, Meriem Trabelsi
KR3
2019 Possibilistic Games with Incomplete Information
abstract
Bayesian games offer a suitable framework for games where the utility degrees are additive in essence. This approach does nevertheless not apply to ordinal games, where the utility degrees do not capture more than a ranking, nor to situations of decision under qualitative uncertainty. This paper proposes a representation framework for ordinal games under possibilistic incomplete information (π-games) and extends the fundamental notion of Nash equilibrium (NE) to this framework. We show that deciding whether a NE exists is a difficult problem (NP-hard) and propose a Mixed Integer Linear Programming (MILP) encoding. Experiments on variants of the GAMUT problems confirm the feasibility of this approach.
Nahla Ben Amor, Hélène Fargier, Régis Sabbadin, Meriem Trabelsi
IJCAI3
2019 Lexicographic refinements in possibilistic decision trees and finite-horizon Markov decision processes
Nahla Ben Amor, Zeineb El Khalfi, Hélène Fargier, Régis Sabbadin
Fuzzy Sets Syst.4
2018 Lexicographic refinements in stationary possibilistic Markov Decision Processes
Nahla Ben Amor, Zeineb El Khalfi, Hélène Fargier, Régis Sabbadin
Int. J. Approx. Reason.4
2017 Efficient Policies for Stationary Possibilistic Markov Decision Processes
Nahla Ben Amor, Zeineb El Khalfi, Hélène Fargier, Régis Sabbadin
ECSQARU4
2017 Equilibria in Ordinal Games: A Framework based on Possibility Theory
abstract
The present paper proposes the first definition of mixed equilibrium for ordinal games. This definition naturally extends possibilistic (single agent) decision theory. This allows us to provide a unifying view of single and multi-agent qualitative decision theory. Our first contribution is to show that ordinal games always admit a possibilistic mixed equilibrium, which can be seen as a qualitative counterpart to mixed (probabilistic) equilibrium.Then, we show that a possibilistic mixed equilibrium can be computed in polynomial time (wrt the size of the game), which contrasts with pure Nash or mixed probabilistic equilibrium computation in cardinal game theory.The definition we propose is thus operational in two ways: (i) it tackles the case when no pure Nash equilibrium exists in an ordinal game; and (ii) it allows an efficient computation of a mixed equilibrium.
Nahla Ben Amor, Hélène Fargier, Régis Sabbadin
IJCAI3
2017 Labeled DBN Learning with Community Structure Knowledge
Etienne Auclair, Nathalie Peyrard, Régis Sabbadin
ECML/PKDD (2)3
2016 Lexicographic Refinements in Possibilistic Decision Trees
abstract
Possibilistic decision theory has been proposed twenty years ago and has had several extensions since then. Because of the lack of decision power of possibilistic decision theory, several refinements have then been proposed. Unfortunately, these refinements do not allow to circumvent the difficulty when the decision problem is sequential. In this article, we propose to extend lexicographic refinements to possibilistic decision trees. We show, in particular, that they still benefit from an Expected Utility (EU) grounding. We also provide qualitative dynamic programming algorithms to compute lexicographic optimal strategies. The paper is completed with an experimental study that shows the feasibility and the interest of the approach.
Nahla Ben Amor, Zeineb El Khalfi, Hélène Fargier, Régis Sabbadin
ECAI4
2016 Leader-Follower MDP Models with Factored State Space and Many Followers - Followers Abstraction, Structured Dynamics and State Aggregation
abstract
The Leader-Follower Markov Decision Processes (LF-MDP) framework extends both Markov Decision Processes (MDP) and Stochastic Games. It provides a model where an agent (the leader) can influence a set of other agents (the followers) which are playing a stochastic game, by modifying their immediate reward functions, but not their dynamics. It is assumed that all agents act selfishly and try to optimize their own long-term expected reward. Finding equilibrium strategies in a LF-MDP is hard, especially when the joint state space of followers is factored. In this case, it takes exponential time in the number of followers. Our theoretical contribution is threefold. First, we analyze a natural assumption (substitutability of followers), which holds in many applications. Under this assumption, we show that a LF-MDP can be solved exactly in polynomial time, when deterministic equilibria exist for all games encountered in the LF-MDP. Second, we show that an additional assumption of sparsity of the problem dynamics allows us to decrease the exponent of the polynomial. Finally, we present a state-aggregation approximation, which decreases further the exponent and allows us to approximately solve large problems. We empirically validate the LF-MDP approach on a class of realistic animal disease control problems. For problems of this class, we find deterministic equilibria for all games. Using our first two results, we are able to solve the exact LF-MDP problem with 15 followers (compared to 6 or 7 in the original model). Using state-aggregation, problems with up to 50 followers can be solved approximately. The approximation quality is evaluated by comparison with the exact approach on problems with 12 and 15 followers.
Régis Sabbadin, Anne-France Viet
ECAI1
2015 Solving F3MDPs: Collaborative Multiagent Markov Decision Processes with Factored Transitions, Rewards and Stochastic Policies
Julia Radoszycki, Nathalie Peyrard, Régis Sabbadin
PRIMA3
2014 Finding good stochastic factored policies for factored Markov decision processes
abstract
We propose a framework for approximate resolution of MDPs with factored state space, factored action space and additive reward, based on (i) considering stochastic factored policies (SFPs) with a given structure, (ii) using variational approximations to estimate SFP values and (iii) using local continuous optimization algorithms to compute “good” SFPs. We have implemented and tested an algorithm (CA-LBP), involving a loopy belief propagation algorithm and a coordinate ascent procedure. Experiments show that CA-LBP performs as well as a state-of-the-art algorithm dedicated to a specific sub-class of FA-FMDPs, and that CA-LBP can be applied to general FA-FMDPs with up to 100 binary state variables and 100 binary action variables.
Julia Radoszycki, Nathalie Peyrard, Régis Sabbadin
ECAI3
2013 A Tractable Leader-Follower MDP Model for Animal Disease Management
abstract
Sustainable animal disease management requires to design and implement control policies at the regional scale. However, for diseases which are not regulated, individual farmers are responsible for the adoption and successful application of control policies at the farm scale. Organizations (groups of farmers, health institutions...) may try to influence farmers' control actions through financial incentives, in order to ensure sustainable (from the health and economical point of views) disease management policies. Economics / Operations Research frameworks have been proposed for modeling the effect of incentives on agents. The Leader-Follower Markov Decision Processes framework is one such framework, that combines Markov Decision Processes (MDP) and stochastic games frameworks. However, since finding equilibrium policies in stochastic games is hard when the number of players is large, LF-MDP problems are intractable. Our contribution, in this article, is to propose a tractable model of the animal disease management problem. The tractable model is obtained through a few simple modeling approximations which are acceptable when the problem is viewed from the organization side. As a result, we design a polynomial-time algorithm for animal disease management, which we evaluate on a case study inspired from the problem of controlling the spread of the Porcine Reproductive and Respiratory Syndrome (PRRS).
Régis Sabbadin, Anne-France Viet
AAAI1
2012 MOMDPs: A Solution for Modelling Adaptive Management Problems
abstract
In conservation biology and natural resource management, adaptive management is an iterative process of improving management by reducing uncertainty via monitoring. Adaptive management is the principal tool for conserving endangered species under global change, yet adaptive management problems suffer from a poor suite of solution methods. The common approach used to solve an adaptive management problem is to assume the system state is known and the system dynamics can be one of a set of pre-defined models. The solution method used is unsatisfactory, employing value iteration on a discretized belief MDP which restricts the study to very small problems. We show how to overcome this limitation by modelling an adaptive management problem as a restricted Mixed Observability MDP called hidden model MDP (hmMDP). We demonstrate how to simplify the value function, the backup operator and the belief update computation. We show that, although a simplified case of POMDPs, hm-MDPs are PSPACE-complete in the finite-horizon case. We illustrate the use of this model to manage a population of the threatened Gouldian finch, a bird species endemic to Northern Australia. Our simple modelling approach is an important step towards efficient algorithms for solving adaptive management problems.
Iadine Chades, Josie Carwardine, Tara G. Martin, Samuel Nicol, Régis Sabbadin, Olivier Buffet
AAAI5
2012 A framework and a mean-field algorithm for the local control of spatial processes
Régis Sabbadin, Nathalie Peyrard, Nicklas Forsell
Int. J. Approx. Reason.1
2010 Decision-theoretic Optimal Sampling in Hidden Markov Random Fields
abstract
Computation of the Most Probable Explanation (MPE) when probabilistic knowledge is expressed as a factored distribution is a classical AI reasoning problem: complete evidence is available about the values of some of the variables which are observed, and the problem consists in finding the most probable assignment of the remaining variables given the evidence. However, optimising the choice of the variables to observe (the sample) in order to maximise the MPE probability is a less classical and more difficult problem. In this article we tackle this question of optimal sampling in structured problems under limited budget, within the framework of Hidden Markov Random Fields (HMRF). The value of a sample (which we seek to optimise) is the expectation, over all possible sample outputs (observations), of the MPE probability. The contributions of this article are: i) an original probabilistic model for optimal sampling in HMRF ii) computational complexity results about this problem, leading in particular to approximability/inapproximability results and iii) an exact solution algorithm and two approximate solution algorithms of decreasing time complexity, which we empirically evaluate on a problem of spatial sampling for occurrence map restoration.
Nathalie Peyrard, Régis Sabbadin, U. Farrokh Niaz
ECAI2
2008 Complexity results and algorithms for possibilistic influence diagrams
Laurent Garcia, Régis Sabbadin
Artif. Intell.2
2007 Purely Epistemic Markov Decision Processes
Régis Sabbadin, Jérôme Lang, Nasolo Ravoanjanahry
AAAI1
2006 Approximate Linear-Programming Algorithms for Graph-Based Markov Decision Processes
Nicklas Forsell, Régis Sabbadin
ECAI2
2006 Possibilistic Influence Diagrams
Laurent Garcia, Régis Sabbadin
ECAI2
2006 Mean Field Approximation of the Policy Iteration Algorithm for Graph-Based Markov Decision Processes
Nathalie Peyrard, Régis Sabbadin
ECAI2
2005 Qualitative decision under uncertainty: back to expected utility
Hélène Fargier, Régis Sabbadin
Artif. Intell.2
2003 Qualitative Decision Rules under Uncertainty
Didier Dubois, Hélène Fargier, Régis Sabbadin
ECSQARU3
2003 Qualitative Decision under Uncertainty: Back to Expected Utility
Hélène Fargier, Régis Sabbadin
IJCAI2
2002 Graph partitioning techniques for Markov Decision Processes decomposition
Régis Sabbadin
ECAI1
2001 Towards Possibilistic Reinforcement Learning Algorithms
abstract
We propose a framework and algorithms for reinforcement learning in sequential decision problems under uncertainty in which the rewards are qualitative, and/or are temporarily aggregated by a "minimum" instead of a sum as in the classical Markov decision processes framework. The framework is based on a "possibilistic" version of Markov decision processes and the learning algorithms are based on indirect methods in which the possibilistic model of the problem is learned while the problem itself is solved, using dynamic programming.
Régis Sabbadin
FUZZ-IEEE1
2001 The Use of the Discrete Sugeno Integral in Decision-Making: A Survey
Didier Dubois, Jean-Luc Marichal, Henri Prade, Marc Roubens, Régis Sabbadin
Int. J. Uncertain. Fuzziness Knowl. Based Syst.5
2000 Empirical Comparison of Probabilistic and Possibilistic Markov Decision Processes Algorithms
Régis Sabbadin
ECAI1
1999 A Possibilistic Model for Qualitative Sequential Decision Problems under Uncertainty in Partially Observable Environments
Régis Sabbadin
UAI1
1999 Using Possibilistic Logic for Modeling Qualitative Decision: ATMS-based Algorithms
abstract
This paper describes a logical machinery for computing decisions, where the available knowledge on the state of the world is described by a possibilistic propositional logic base (i.e., a collection of logical statements associated with qualitative c
Didier Dubois, Daniel Le Berre, Henri Prade, Régis Sabbadin
Fundam. Informaticae4
1998 Decision As Abduction?
Régis Sabbadin
ECAI1
1998 Qualitative Decision Theory with Sugeno Integrals
Didier Dubois, Henri Prade, Régis Sabbadin
UAI3
1998 Towards qualitative approaches to multi-stage decision making
Régis Sabbadin, Hélène Fargier, Jérôme Lang
Int. J. Approx. Reason.1