Yanli Liu 0002

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42ranked-venue papers
4as first author
24since 2021 · last 2026
0000-0002-3181-2699ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 35 · 4 first-author · 20 since 2021Artificial intelligence and machine learning · 8 · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 A history-aware framework with multi-scale hybrid attention for robust visual object tracking
Xiaomei Gong, Yanli Liu 0002, Guanyu Xing
Expert Syst. Appl.2
2026 Texture-aware transformer with pose-patch mapping for occluded person re-identification
Dengwen Wang, Guanyu Xing, Yanli Liu 0002
Pattern Recognit.3
2026 Components-balanced guided diffusion for retinex-based low-light image enhancement
Shichang Liu, Yanli Liu 0002, Guanyu Xing
Vis. Comput.3
2025 High-Fidelity Relightable Monocular Portrait Animation with Lighting-Controllable Video Diffusion Model
abstract
Relightable portrait animation aims to animate a static reference portrait to match the head movements of a driving video while adapting to user-specified or reference lighting conditions. Existing portrait animation methods fail to achieve relightable portraits because they do not separate and manipulate intrinsic (identity and appearance) and extrinsic (pose and lighting) features. In this paper, we present a Lighting Controllable Video Diffusion model (LCVD) for high-fidelity, relightable portrait animation. We address this limitation by distinguishing these feature types through dedicated subspaces within the feature space of a pre-trained image-to-video diffusion model. Specifically, for each frame, we use the 3D mesh of the reference portrait, the pose of the driving frame as well as the specified lighting to render an image called shading hint. While the reference image represents the intrinsic attributes, the shading hint encodes the extrinsic attributes. In the training phase, we employ a reference adapter to map the reference into an intrinsic feature subspace and a shading adapter to map the shading hints into an extrinsic feature subspace. By merging features from these subspaces, the model achieves nuanced control over lighting and pose in generated animations. Extensive evaluations show that LCVD outperforms state-of-the-art methods in lighting realism, image quality, and video consistency, setting a new benchmark in relightable portrait animation. Our project is available at https://github.com/MingtaoGuo/Relightable-Portrait-Animation
Mingtao Guo, Guanyu Xing, Yanli Liu 0002
CVPR3
2025 FlowTrack: Integrating Adjacent-Frame Motion Tracking and Adaptive Prediction for Robust Semi-Supervised VOS
Duolin Wang, Guanyu Xing, Yanli Liu 0002
ACM Multimedia3
2025 Low-light Invariant Representation Learning for Visible-Infrared Person Re-identification
abstract
Retrieving target pedestrians from cross-modal images captured by infrared and visible cameras is critical in 24-hour intelligent surveillance. The primary challenge lies in narrowing the modality gap between the visible and infrared modalities. In view of this, existing research tends to extract modality-shared features to bridge the modality gap. However, the extraction process and effectiveness of the shared features are often insufficiently justified. In contrast, we observe that a certain portion of semantics remains invariant across visible and infrared modalities. These invariant semantics provide the basis for extracting modality-shared features. Based on this criterion, we propose a novel method named Low-light Invariant Representation Learning (IRL), which aims to construct an invariant space shared between visible and infrared modalities. Specifically, we introduce a Modality Invariant Extractor, which divides invariance into modality invariance and scale invariance, and extracts the invariant features from different scales and dimensions respectively. Furthermore, a Low-light Representation Enhancement module is designed, which reuses the invariant features and shallow modality features through paired enhancement units and compensation units to highlight cross-modality shared features. Extensive experiments on SYSU-MM01, RegDB, and LLCM benchmarks demonstrate the effectiveness of our method. Code is available https://github.com/Mapzzone/IRL.
Dengwen Wang, Guanyu Xing, Yanli Liu 0002
ACM Multimedia3
2025 Navigating large-pose challenge for high-fidelity face reenactment with video diffusion model
Mingtao Guo, Guanyu Xing, Yanci Zhang, Yanli Liu 0002
Comput. Graph.4
2025 Adaptive mesh-aligned Gaussian Splatting for monocular human avatar reconstruction
abstract
Virtual human avatars are essential for applications such as gaming, augmented reality, and virtual production. However, existing methods struggle to achieve high fidelity reconstruction from monocular input while keeping hardware costs low. Many approaches rely on the SMPL body prior and apply vertex offsets to represent clothed avatars. Unfortunately, excessive offsets often cause misalignment and blurred contours, particularly around clothing wrinkles, silhouette boundaries, and facial regions. To address these limitations, we propose a dual branch framework for human avatar reconstruction from monocular video. A lightweight Vertex Align Net (VAN) predicts per-vertex normal direction offsets on the SMPL mesh to achieve coarse geometric alignment and guide Gaussian-based human avatar modeling. In parallel, we construct a high resolution facial Gaussian branch based on FLAME estimated parameters, with facial regions localized via pretrained detectors. The facial and body renderings are fused using a semantic mask to enhance facial clarity and ensure globally consistent avatar appearance. Experiments demonstrate that our method surpasses state of the art approaches in modeling animatable human avatars with fine grained fidelity.
Hai Yuan, Xia Yuan, Yanli Liu 0002, Guanyu Xing, Zijun Zhou
Graph. Model.3
2025 Adaptive active contours driven by the squared Hellinger distance and local correlation features for inhomogeneous image segmentation
Qi Zhang 0139, Guanyu Xing, Yanli Liu 0002
Multim. Tools Appl.4
2025 Degradation-Equivariant Representations for Robust Feature Detection and Description in Low-Light Environments
abstract
Keypoint detection and matching have garnered significant attention, yet remain challenging in low-light environments. Most current studies follow anenhance-then-detectpipeline, which consists of independent enhancers and detectors. While the enhancer focuses on improving the visual quality of low-light images to satisfy human perception standards, the detector prioritizes detection accuracy for machine vision tasks. The unaligned optimization objectives of the enhancer and detector overlook the gap between human and machine vision and lead to sub-optimal performance in low-light keypoint detection. To tackle this problem, a jointenhance-and-detectpipeline is proposed to unify the optimization objectives of enhancement and detection by regarding the improvement of keypoint detection accuracy with enhanced features under machine vision standards. Specifically, we propose a low-light keypoint detection network named DeRFeat, which learns a degradation-equivariant representation between normal and dark domains using AutoEncoding transformation and domain descriptor similarity constraints to indirectly enhance the features from the encoder in the training stage. Then, DeRFeat guides the shared encoder to obtain the degradation-equivariant representations from dark images in the inference stage. With the dark degradation predictions, the encoder is capable of generating equivariant representations between normal and dark domains. The proposed domain descriptor similarity module further aids the encoder in mitigating the impact of dark degradation factors, enabling local descriptors to acquire undisturbed representations. Moreover, a coarse-to-fine point selection strategy is proposed to provide reliable prior keypoints for a globally optimal descriptor construction. Experimental results on four benchmark datasets demonstrate that the proposed method significantly outperforms state-of-the-art methods under varying low-light conditions.
Fan Wang 0042, Hengye Lyu, Guanyu Xing, Yanci Zhang, Yanli Liu 0002
IEEE Trans. Multim.5
2025 Inserting Objects into Any Background Images via Implicit Parametric Representation
abstract
Inserting an object into a background scene has wide applications in image editing and mixed reality. However, existing methods still struggle to seamlessly adapt the object to the background while maintaining its individual characteristics. In this article, we propose to fine-tune a pre-trained diffusion-based insertion model such that it learns to establish a unique correspondence between a few weights and the target object, given as input few-shot images of an object. A novel individualized feature extraction (IFE) module is designed to extract the individual detail features from few-shot object images. Then, the individual features of the target object, together with the semantic features of the target object and the background context features extracted by the pre-trained image encoders are injected into the cross-attention modules of the latent diffusion model, enabling it to learn the correlation information of the target object and the background scene through the attention mechanism. The weights obtained by fine-tuning implicitly serve as an alternative representation of the target object, with which the object can be easily inserted into any background images. Extensive comparative experiments validate the superiority of the proposed method to the state-of-the-art insertion methods in maintaining the individual details of the inserted object and adapting it to background scenes, including allowing the interaction between the inserted object and the background scene, correctly handling their occlusion relationship, maintaining the consistency of their viewpoints and poses.
Qi Zhang 0139, Guanyu Xing, Mengting Luo, Jianwei Zhang 0013, Yanli Liu 0002
IEEE Trans. Vis. Comput. Graph.5
2025 Adaptive spatiotemporal partitioning for efficient video dehazing
Yanli Liu 0002, Guanyu Xing, Housheng Wei
Vis. Comput.2
2024 Structure-Aware Spatial-Temporal Interaction Network for Video Shadow Detection
Housheng Wei, Guanyu Xing, Jingwei Liao, Yanci Zhang, Yanli Liu 0002
IJCAI5
2023 Boundary-aware Shadow Detection via Mask Decoupling and Feature Correction
abstract
It is well-recognized that correctly detecting shadow boundaries is much more difficult than shadow interior pixels in real-world situations due to the rapid intensity and color transitions near shadow boundaries and the complex background textures. This paper presents a novel boundary-aware shadow detection network to enhance the overall detection performance, especially on challenging shadow boundaries. To enable the network aware of shadow boundaries and balance the supervision between image pixels on the boundary and inside of shadows, the shadow mask is decoupled into a body mask and boundary mask. The feature correction module is designed after feature interaction to eliminate various shadow inferences further. Experimental results show that the proposed network outperforms the state-of-the-art shadow detection methods on four shadow detection benchmark datasets.
Jueyu Chen, Guanyu Xing, Jingwei Liao, Housheng Wei, Yanli Liu 0002
ICME5
2023 Video-based Driver Action Recognition via Spatial-Temporal and Motion Deep Learning
abstract
Driver action recognition aims to identify different driving actions of drivers, which is of great significance for traffic safety monitoring. However, it is still challenging for the existing methods to identify similar actions which are common situations in driving scenarios. The fundamental reason is that they ignore the global features of videos and fail to extract the most discriminative features. To address this issue, we propose a video-based driver action recognition network via deep learning of spatial-temporal and motion features, which includes two important modules: the global spatial-temporal modeling (GSTM) module and the motion-spatial-temporal joint attention (MSTJA) module. GSTM effectively extracts the global spatial-temporal features of driving actions by expanding the equivalent receptive field of the spatial-temporal dimension through spatial-temporal separable convolution and hierarchical residual connection structures. MSTJA forces the network to focus on the most discriminative areas by jointly exciting the motion patterns of subtle variations and significant spatial-temporal features through the extracted dual path motion features and spatial-temporal features. Experiments demonstrate that the proposed network achieves state-of-the-art classification accuracy on two benchmark driver action datasets Drive&Act and SFD3.
Fangzhi Ma, Guanyu Xing, Yanli Liu 0002
IJCNN3
2023 No-reference shadow detection quality assessment via reference learning and multi-mode exploring
Housheng Wei, Yanli Liu 0002, Guanyu Xing, Zhisheng Yan, Yanci Zhang
Comput. Graph.2
2023 A Boundary-Aware Network for Shadow Removal
abstract
Shadow removal is a challenging computer vision and multimedia task that aims to restore image content in shadow regions. The state-of-the-art shadow removal methods introduce artifacts near shadow boundaries or inconsistencies between shadow and nonshadow areas, which can be easily noticed by the human eye at first glance. In this paper, we design a boundary-aware shadow removal network (BA-ShadowNet) that improves shadow removal accuracy by increasing the removal performance at shadow boundaries. In contrast with previously developed methods, which usually consider shadow boundary optimization to be a postprocessing technique, our method performs shadow removal and shadow boundary optimization simultaneously. For this purpose, the proposed BA-ShadowNet is designed as a multiscale encoder-decoder structure, where the decoder consists of a shadow removal branch and a shadow optimization branch. An interaction module is then introduced to fuse and exchange the features of the two branches. This module facilitates the removal branch in perceiving the locations and colors of shadow boundaries. Additionally, it optimizes the boundary branch according to the image context extracted from the removal branch. A three-term loss function is further developed to supervise the shadow removal results and to address the issue of imbalanced supervision between shadow boundary pixels and pixels inside shadows. Extensive experiments conducted on the ISTD+ and SRD datasets demonstrate that the proposed BA-ShadowNet greatly outperforms the state-of-the-art methods with respect to shadow removal.
Kunpeng Niu, Yanli Liu 0002, Enhua Wu, Guanyu Xing
IEEE Trans. Multim.2
2022 A Joint Learning Model for Open Set Recognition with Post-processing
Qinglin Li, Guanyu Xing, Yanli Liu 0002
ICONIP (4)3
2022 A Second-Order Explicit Pressure Projection Method for Eulerian Fluid Simulation
abstract
Abstract In this paper, we propose a novel second‐order explicit midpoint method to address the issue of energy loss and vorticity dissipation in Eulerian fluid simulation. The basic idea is to explicitly compute the pressure gradient at the middle time of each time step and apply it to the velocity field after advection. Theoretically, our solver can achieve higher accuracy than the first‐order solvers at similar computational cost. On the other hand, our method is twice and even faster than the implicit second‐order solvers at the cost of a small loss of accuracy. We have carried out a large number of 2D, 3D and numerical experiments to verify the effectiveness and availability of our algorithm.
Junwei Jiang, XiangDa Shen, Yuning Gong, Zeng Fan, Yanli Liu 0002, Guanyu Xing, Xiaohua Ren, Yanci Zhang
Comput. Graph. Forum5
2022 Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality
abstract
Simulating shadow interactions between real and virtual objects is important for augmented reality (AR), in which accurately and efficiently detecting real shadows from live videos is a crucial step. Most of the existing methods are capable of processing only scenes captured under a fixed viewpoint. In contrast, this article proposes a new framework for shadow detection in live outdoor videos captured under moving viewpoints. The framework splits each frame into a tracked region, which is the region tracked from the previous video frame through optical flow analysis, and an emerging region, which is newly introduced into the scene due to the moving viewpoint. The framework subsequently extracts features based on the intensity profiles surrounding the boundaries of candidate shadow regions. These features are then utilized to both correct erroneous shadow boundaries for the tracked region and to detect shadow boundaries for the emerging region by a Bayesian learning module. To remove spurious shadows, spatial layout constraints are further considered for emerging regions. The experimental results demonstrate that the proposed framework outperforms the state-of-the-art shadow tracking and detection algorithms on a variety of challenging cases in real time, including shadows on backgrounds with complex textures, nonplanar shadows, fast-moving shadows with changing typologies, and shadows cast by nonrigid objects. The quantitative experiments show that our method outperforms the best existing method, achieving a 33.3% increase in the average$F_{measure}$on a self-collected database. Coupled with an image-based shadow-casting method, the proposed framework generates realistic shadow interaction results. This capability will be particularly beneficial for supporting AR applications.
Yanli Liu 0002, Xingming Zou, Songhua Xu, Guanyu Xing, Housheng Wei, Yanci Zhang
IEEE Trans. Vis. Comput. Graph.1
2021 Shadow Detection via Predicting the Confidence Maps of Shadow Detection Methods
abstract
Today's mainstream shadow detection methods are manually designed via a case-by-case approach. Accordingly, these methods may only be able to detect shadows for specific scenes. Given the complex and diverse shadow scenes in reality, none of the existing methods can provide a one-size-fits-all solution with satisfactory performance. To address this problem, this paper introduces a new concept, named shadow detection confidence, which can be used to evaluate the effect of any shadow detection method for any given scene. The best detection effect for a scene is achieved by combining prediction results by multiple methods. To measure the shadow detection confidence characteristics of an image, a novel relative confidence map prediction network (RCMPNet) is proposed. Experimental results show that the proposed method outperforms multiple state-of-the-art shadow detection methods on four shadow detection benchmark datasets.
Jingwei Liao, Yanli Liu 0002, Guanyu Xing, Housheng Wei, Jueyu Chen, Songhua Xu
ACM Multimedia2
2021 Efficiently reconstruct light field probes from light-G-buffers
Xuechao Chen, Yanli Liu 0002, Yanci Zhang
Comput. Graph.4
2021 Foveated light culling
Qinqi Yang, Zhuxin Chen, Yanli Liu 0002, Guanyu Xing, Yanci Zhang
Comput. Graph.3
2021 Real-time indirect illumination by virtual planar area lights
Bo Xia, Guanyu Xing, Yanli Liu 0002, Yanci Zhang
Comput. Graph.5
2020 Normalization of face illumination with photorealistic texture via deep image prior synthesis
Xianjun Han, Yanli Liu 0002, Hongyu Yang 0002, Guanyu Xing, Yanci Zhang
Neurocomputing2
2020 Asymmetric Joint GANs for Normalizing Face Illumination From a Single Image
abstract
Illumination normalization for face recognition is very important when a face is captured under harsh lighting conditions. Instead of designing hand-crafted features, in this paper we formulate face illumination normalization as an image-to-image translation task. A great challenge of face normalization is that human facial structures are particularly sensitive to image structure distortion, which frequently occurs in traditional image-to-image translation tasks. Unfortunately, sometimes even slight facial structure distortions may prohibit human eyes and machine face recognition methods from identifying face identities. To address this issue, a novel GAN- based network architecture called the asymmetric joint generative adversarial network (AJGAN) is developed to normalize face images under arbitrary illumination conditions, without known face geometry and albedo information. In addition, an illumination normalization GAN $G_1$ and an asymmetric relighting GAN $G_2$ that maps a frontal-illuminated image to images with various lighting conditions are incorporated in AJGAN to maintain personalized facial structures. To avoid image blurring caused by the under-constrained relighting mapping, we introduce a scheme of one-hot lighting labels into $G_2$ and enforce label classification loss. Furthermore, the number of training images starting from a very limited number of labels is dynamically extended by the combination of different lighting labels. Qualitative and quantitative experiments on three databases validate that AJGAN significantly outperforms the state-of-the-art methods.
Xianjun Han, Hongyu Yang 0002, Guanyu Xing, Yanli Liu 0002
IEEE Trans. Multim.4
2020 Automatic Spatially Varying Illumination Recovery of Indoor Scenes Based on a Single RGB-D Image
abstract
We propose an automatic framework to recover the illumination of indoor scenes based on a single RGB-D image. Unlike previous works, our method can recover spatially varying illumination without using any lighting capturing devices or HDR information. The recovered illumination can produce realistic rendering results. To model the geometry of the visible and invisible parts of scenes corresponding to the input RGB-D image, we assume that all objects shown in the image are located in a box with six faces and build a planar-based geometry model based on the input depth map. We then present a confidence-scoring based strategy to separate the light sources from the highlight areas. The positions of light sources both in and out of the camera's view are calculated based on the classification result and the recovered geometry model. Finally, an iterative procedure is proposed to calculate the colors of light sources and the materials in the scene. In addition, a data-driven method is used to set constraints on the light source intensities. Using the estimated light sources and geometry model, environment maps at different points in the scene are generated that can model the spatial variance of illumination. The experimental results demonstrate the validity and flexibility of our approach.
Guanyu Xing, Yanli Liu 0002, Haibin Ling, Xavier Granier, Yanci Zhang
IEEE Trans. Vis. Comput. Graph.2
2019 A Stage-Wise Path Planning Approach for Crowd Evacuation in Buildings
abstract
We propose a new path planning approach for crowd evacuation in buildings. Based on the crowd distribution at current moment, our approach is capable of predicting congestion at intersections in the near future so that a more reasonable path can be achieved than previous method. We also introduce a stage-wise path planning mechanism to adjust routes to respond to the dynamic changes of crowd distribution. Experimental results on several evacuation scenarios indicate that our method can reduce congestion comparing with previous method so that more reasonable evacuation routes can be achieved and the evacuation time is shortened.
Xuechao Chen, Kangben He, Yanli Liu 0002, Yanci Zhang
CASA6
2019 Undersampled face recognition based on virtual samples and representation classification
Jun Yang 0025, Yanli Liu 0002
Neural Comput. Appl.2
2018 Automatic Identification of Performance Bottleneck for A Complex Rendering System through Big Data
abstract
In this paper, we present a data mining based algorithm to automatically locate performance bottlenecks at algorithm level for a complex rendering system. The basic idea is to treat the bottleneck identification problem as a variable importance analysis problem from a large volume of performance data which is generated by collecting the time costs under different combinations of algorithm level parameters. Based on the performance data set, random forest is adopted to conduct the variable importance ranking task. We also note an important fact that there might no performance bottleneck exists in the scope of the whole rendering system, but it is likely that bottlenecks could be found under some specific conditions. Thus we propose a bottleneck analysis tree to split the parameter space into many subspaces in which performance bottlenecks can be identified.
Yanci Zhang, Zi Liang, Wenjie Ren, Yanli Liu 0002
CGI5
2018 Real-time camera pose estimation via line tracking
Yanli Liu 0002, Xianghui Chen, Tianlun Gu, Yanci Zhang, Guanyu Xing
Vis. Comput.1
2016 Light mixture intrinsic image decomposition based on a single RGB-D image
Guanyu Xing, Yanli Liu 0002, Wanfa Zhang, Haibin Ling
Vis. Comput.2
2014 Detecting soft shadows in a single outdoor image: From local edge-based models to global constraints
Yanli Liu 0002, Qijun Zhao, Hongyu Yang 0002
Comput. Graph.2
2014 Image-based relighting from a sparse set of outdoor images
Xuehong Zhou, Guanyu Xing, Zhipeng Ding, Yanli Liu 0002, Junjun Xiong, Qunsheng Peng 0001
Comput. Graph.4
2014 Color face image decomposition under complex lighting conditions
Yanli Liu 0002, Guanyu Xing
Vis. Comput.2
2014 Erratum to: Color face image decomposition under complex lighting conditions
Yanli Liu 0002, Guanyu Xing
Vis. Comput.2
2013 Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph
abstract
Abstract We propose a novel approach to simulate the illumination of augmented outdoor scene based on a legacy photograph. Unlike previous works which only take surface radiosity or lighting related prior information as the basis of illumination estimation, our method integrates both of these two items. By adopting spherical harmonics, we deduce a linear model with only six illumination parameters. The illumination of an outdoor scene is finally calculated by solving a linear least square problem with the color constraint of the sunlight and the skylight. A high quality environment map is then set up, leading to realistic rendering results. We also explore the problem of shadow casting between real and virtual objects without knowing the geometry of objects which cast shadows. An efficient method is proposed to project complex shadows (such as tree's shadows) on the ground of the real scene to the surface of the virtual object with texture mapping. Finally, we present an unified scheme for image composition of a real outdoor scene with virtual objects ensuring their illumination consistency and shadow consistency. Experiments demonstrate the effectiveness and flexibility of our method.
Guanyu Xing, Xuehong Zhou, Qunsheng Peng 0001, Yanli Liu 0002, Xueying Qin
Comput. Graph. Forum4
2013 Online illumination estimation of outdoor scenes based on videos containing no shadow area
Guanyu Xing, Xuehong Zhou, Yanli Liu 0002, Xueying Qin, Qunsheng Peng 0001
Sci. China Inf. Sci.3
2012 A practical approach for real-time illumination estimation of outdoor videos
Guanyu Xing, Yanli Liu 0002, Xueying Qin, Qunsheng Peng 0001
Comput. Graph.2
2012 Online Tracking of Outdoor Lighting Variations for Augmented Reality with Moving Cameras
abstract
In augmented reality, one of key tasks to achieve a convincing visual appearance consistency between virtual objects and video scenes is to have a coherent illumination along the whole sequence. As outdoor illumination is largely dependent on the weather, the lighting condition may change from frame to frame. In this paper, we propose a full image-based approach for online tracking of outdoor illumination variations from videos captured with moving cameras. Our key idea is to estimate the relative intensities of sunlight and skylight via a sparse set of planar feature-points extracted from each frame. To address the inevitable feature misalignments, a set of constraints are introduced to select the most reliable ones. Exploiting the spatial and temporal coherence of illumination, the relative intensities of sunlight and skylight are finally estimated by using an optimization process. We validate our technique on a set of real-life videos and show that the results with our estimations are visually coherent along the video sequences.
Yanli Liu 0002, Xavier Granier
IEEE Trans. Vis. Comput. Graph.1
2011 On-line Illumination Estimation of Outdoor Scenes Based on Area Selection for Augmented Reality
abstract
In augmented reality, consistent illumination plays an important role when integrating a virtual object into a video of real scene. In this paper, we propose a novel image based framework to estimate-on-line the dynamic ally changing illumination parameters of outdoor video sequences captured by a fixed camera. Unlike previous approaches which either request to know the scene geometry or involve huge storage to preserve time dependent basis images or statistic parameters, our approach requires very simple interaction at the initialization stage by a few brushes to select areas with specified surface normal, which are used to calculate the sunlight parameters. An optimization procedure is also applied, ensuring the robustness and precision of our estimation. Experimental results demonstrate the effectiveness and flexibility of the proposed approach.
Guanyu Xing, Yanli Liu 0002, Xueying Qin, Qunsheng Peng 0001
CAD/Graphics2
2010 A new approach to outdoor illumination estimation based on statistical analysis for augmented reality
abstract
Abstract Illumination consistency plays an important role in realistic rendering of virtual characters which are integrated into a live video of real scene. This paper proposes a novel method for estimating the illumination conditions of outdoor videos captured by a fixed viewpoint. We first derive an analytical model which relates the statistics of an image to the lighting parameters of the scene adhering to the basic illumination model. Exploiting this model, we then develop a framework to estimate the lighting conditions of live videos. In order to apply the above approach to scenes containing dynamic objects such as intrusive pedestrians and swaying trees, we enforce two constraints, namely spatial and temporal illumination coherence, to refine the solution. Our approach requires no geometric information of the scenes and is sufficient for real‐time performance. Experiments show that with the lighting parameters recovered by our method, virtual characters can be seamlessly integrated into the live video. Copyright © 2010 John Wiley & Sons, Ltd.
Yanli Liu 0002, Xueying Qin, Guanyu Xing, Qunsheng Peng 0001
Comput. Animat. Virtual Worlds1