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Boris Ajdin

dblp:64/4380 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Computational photography and imaging · 45% Rendering · 29% Image and video processing · 18%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%

Topics — the 12 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
high dynamic range imaging
0.122010
Optimal HDR reconstruction with linear digital cameras · CVPR 2010
Demosaicing by smoothing along 1D features · CVPR 2008
Computational photography and imaging › image acquisition › imaging system design › camera design
computational camera design
0.112010
The Frankencamera: an experimental platform for computational photography · ACM Trans. Graph. 2010
Computational photography and imaging › high dynamic range imaging
HDR reconstruction
0.112010
Optimal HDR reconstruction with linear digital cameras · CVPR 2010
Rendering › appearance acquisition
material acquisition
0.112010
Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions · ACM Trans. Graph. 2010
Rendering › appearance modeling
reflectance and appearance modeling
0.112010
Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions · ACM Trans. Graph. 2010
Rendering
bidirectional reflectance distribution function
0.112009
Printing spatially-varying reflectance · ACM Trans. Graph. 2009
Image and video processing › color image processing
gamut mapping
0.112009
Printing spatially-varying reflectance · ACM Trans. Graph. 2009
Image and video processing › image restoration
demosaicing
0.112008
Demosaicing by smoothing along 1D features · CVPR 2008
Computational photography and imaging
camera calibration
0.012010
Optimal HDR reconstruction with linear digital cameras · CVPR 2010
Image and video processing › image restoration
image denoising
0.012010
Optimal HDR reconstruction with linear digital cameras · CVPR 2010
Computational photography and imaging › image signal processing
noise model
0.012010
Optimal HDR reconstruction with linear digital cameras · CVPR 2010
Rendering › physically based rendering
spectral rendering
0.012010
Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions · ACM Trans. Graph. 2010

Methods — techniques the papers use, named apart from their topics

sensor synchronization · 0.2image processing pipeline control · 0.2principal component analysis · 0.1maximum likelihood estimation · 0.1compound-gaussian noise model · 0.1bispectral measurement · 0.1linear combination of inks · 0.1halftoning · 0.1gamut mapping · 0.1cost function minimization · 0.1
YearPublicationVenuePosition
2010 Optimal HDR reconstruction with linear digital cameras
abstract
Given a multi-exposure sequence of a scene, our aim is to recover the absolute irradiance falling onto a linear camera sensor. The established approach is to perform a weighted average of the scaled input exposures. However, there is no clear consensus on the appropriate weighting to use. We propose a weighting function that produces statistically optimal estimates under the assumption of compound-Gaussian noise. Our weighting is based on a calibrated camera model that accounts for all noise sources. This model also allows us to simultaneously estimate the irradiance and its uncertainty. We evaluate our method on simulated and real world photographs, and show that we consistently improve the signal-to-noise ratio over previous approaches. Finally, we show the effectiveness of our model for optimal exposure sequence selection and HDR image denoising.
Miguel Granados, Boris Ajdin, Michael Wand 0001, Christian Theobalt, Hans-Peter Seidel, Hendrik P. A. Lensch
CVPR2
2010 The Frankencamera: an experimental platform for computational photography
abstract
Although there has been much interest in computational photography within the research and photography communities, progress has been hampered by the lack of a portable, programmable camera with sufficient image quality and computing power. To address this problem, we have designed and implemented an open architecture and API for such cameras: the Frankencamera. It consists of a base hardware specification, a software stack based on Linux, and an API for C++. Our architecture permits control and synchronization of the sensor and image processing pipeline at the microsecond time scale, as well as the ability to incorporate and synchronize external hardware like lenses and flashes. This paper specifies our architecture and API, and it describes two reference implementations we have built. Using these implementations we demonstrate six computational photography applications: HDR viewfinding and capture, low-light viewfinding and capture, automated acquisition of extended dynamic range panoramas, foveal imaging, IMU-based hand shake detection, and rephotography. Our goal is to standardize the architecture and distribute Frankencameras to researchers and students, as a step towards creating a community of photographer-programmers who develop algorithms, applications, and hardware for computational cameras.
Andrew Adams, David E. Jacobs, Jennifer Dolson, Marius Tico, Kari Pulli, Eino-Ville Talvala, Boris Ajdin, Daniel A. Vaquero, Hendrik P. A. Lensch, Mark Horowitz, Sung Hee Park, Natasha Gelfand, Jongmin Baek, Wojciech Matusik, Marc Levoy
ACM Trans. Graph.7
2010 Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions
abstract
In fluorescent materials, light from a certain band of incident wavelengths is reradiated at longer wavelengths, i.e., with a reduced per-photon energy. While fluorescent materials are common in everyday life, they have received little attention in computer graphics. Especially, no bidirectional reradiation measurements of fluorescent materials have been available so far. In this paper, we extend the well-known concept of the bidirectional reflectance distribution function (BRDF) to account for energy transfer between wavelengths, resulting in a Bispectral Bidirectional Reflectance and Reradiation Distribution Function (bispectral BRRDF). Using a bidirectional and bispectral measurement setup, we acquire reflectance and reradiation data of a variety of fluorescent materials, including vehicle paints, paper and fabric, and compare their renderings with RGB, RGBxRGB, and spectral BRDFs. Our acquisition is guided by a principal component analysis on complete bispectral data taken under a sparse set of angles. We show that in order to faithfully reproduce the full bispectral information for all other angles, only a very small number of wavelength pairs needs to be measured at a high angular resolution.
Matthias B. Hullin, Johannes Hanika, Boris Ajdin, Hans-Peter Seidel, Jan Kautz, Hendrik P. A. Lensch
ACM Trans. Graph.3
2009 Printing spatially-varying reflectance
abstract
Although real-world surfaces can exhibit significant variation in materials --- glossy, diffuse, metallic, etc. --- printers are usually used to reproduce color or gray-scale images. We propose a complete system that uses appropriate inks and foils to print documents with a variety of material properties. Given a set of inks with known Bidirectional Reflectance Distribution Functions (BRDFs), our system automatically finds the optimal linear combinations to approximate the BRDFs of the target documents. Novel gamut-mapping algorithms preserve the relative glossiness between different BRDFs, and halftoning is used to produce patterns to be sent to the printer. We demonstrate the effectiveness of this approach with printed samples of a number of measured spatially-varying BRDFs.
Wojciech Matusik, Boris Ajdin, Jinwei Gu, Jason Lawrence, Hendrik P. A. Lensch, Fabio Pellacini, Szymon Rusinkiewicz
ACM Trans. Graph.2
2008 Demosaicing by smoothing along 1D features
abstract
Most digital cameras capture color pictures in the form of an image mosaic, recording only one color channel at each pixel position. Therefore, an interpolation algorithm needs to be applied to reconstruct the missing color information. In this paper we present a novel Bayer pattern demosaicing approach, employing stochastic global optimization performed on a pixel neighborhood. We are minimizing a newly developed cost function that increases smoothness along one-dimensional image features. While previous algorithms have been developed focusing on LDR images only, our optimization scheme and the underlying cost function are designed to handle both LDR and HDR images, creating less demosaicing artifacts, compared to previous approaches.
Boris Ajdin, Matthias B. Hullin, Christian Fuchs 0004, Hans-Peter Seidel, Hendrik P. A. Lensch
CVPR1