Demo Data from VLDB 2026 / reviewers in the wild / expert
Yunfeng Xiao
dblp:64/5620
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Face, body and person analysis · 67% Representation and self-supervised learning · 33% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › gaze estimation
3d gaze estimation |
0.9 | 1 | 2025 | De^2Gaze: Deformable and Decoupled Representation Learning for 3D Gaze Estimation · CVPR 2025 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.9 | 1 | 2025 | De^2Gaze: Deformable and Decoupled Representation Learning for 3D Gaze Estimation · CVPR 2025 |
Computer vision › Face, body and person analysis
gaze estimation |
0.9 | 1 | 2025 | De^2Gaze: Deformable and Decoupled Representation Learning for 3D Gaze Estimation · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
dual-branch decoding · 0.9deformable sparse attention · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | De^2Gaze: Deformable and Decoupled Representation Learning for 3D Gaze Estimationabstract3D Gaze estimation is a challenging task due to two main issues. First, existing methods focus on analyzing dense features (e.g., large pixel regions), which are sensitive to local noise (e.g., light spots, blurs) and result in increased computational complexity. Second, an eyeball model can correspond multiple gaze directions, and the entangled representation between gazes and models increases the learning difficulty. To address these issues, we propose De2Gaze, a lightweight and accurate model-aware 3D gaze estimation method. In De2Gaze, we introduce two key innovations for deformable and decoupled representation learning. Specifically, first, we propose a deformable sparse attention mechanism that can adapt sparse sampling points to attention areas to avoid local noise influences. Second, we propose a spatial decoupling network with a dual-branch decoding architecture to disentangle invariant (e.g., eyeball radius, position) and variable (e.g., gaze, pupil, iris) features from the latent space. Compared to existing methods, De2Gaze requires fewer sparse features, and achieves faster convergence speed, lower computational complexity, and higher accuracy in 3D gaze estimation. Qualitative and quantitative experiments demonstrate that De2Gaze achieves state-of-the-art accuracy and high-quality semantic segmentation for 3D gaze estimation on the TEyeD dataset. Yunfeng Xiao, Xiaowei Bai, Baojun Chen, Liang Xie 0012, Erwei Yin |
CVPR | 1 |