VLDB 2026 Research / reviewers in the wild / expert
Kenji Yasuoka
dblp:64/6480
· DBLP profile ↗
5ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-4579-0195ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational science and engineering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 39% Performance modeling and evaluation · 30% GPUs and heterogeneous computing · 30% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational science and engineering › computational chemistry › molecular simulation
molecular dynamics |
0.4 | 2 | 2018 | Multi-Step Time Series Generator for Molecular Dynamics · AAAI 2018 1.34 Tflops Molecular Dynamics Simulation for NaCl with a Special-Purpose Computer: MDM · SC 2000 |
Machine learning › Generative modeling
generative adversarial network |
0.1 | 1 | 2018 | Multi-Step Time Series Generator for Molecular Dynamics · AAAI 2018 |
Machine learning › Generative modeling › generative adversarial network
Wasserstein GAN |
0.1 | 1 | 2018 | Multi-Step Time Series Generator for Molecular Dynamics · AAAI 2018 |
Performance modeling and evaluation › numerical algorithms
fast multipole method |
0.1 | 1 | 2009 | 42 TFlops hierarchical N-body simulations on GPUs with applications in both astrophysics and turbulence · SC 2009 |
GPUs and heterogeneous computing › multi-GPU computing
GPU cluster |
0.1 | 1 | 2009 | 42 TFlops hierarchical N-body simulations on GPUs with applications in both astrophysics and turbulence · SC 2009 |
High-performance computing › n-body simulation
hierarchical n-body methods |
0.1 | 1 | 2009 | 42 TFlops hierarchical N-body simulations on GPUs with applications in both astrophysics and turbulence · SC 2009 |
Computational science and engineering › computational fluid dynamics
turbulence simulation |
0.0 | 1 | 2009 | 42 TFlops hierarchical N-body simulations on GPUs with applications in both astrophysics and turbulence · SC 2009 |
High-performance computing
scientific computing systems |
0.0 | 1 | 2000 | 1.34 Tflops Molecular Dynamics Simulation for NaCl with a Special-Purpose Computer: MDM · SC 2000 |
Methods — techniques the papers use, named apart from their topics
deep neural network · 0.7Wasserstein GAN · 0.7treecode · 0.2fast multipole method · 0.2ewald summation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Multi-Step Time Series Generator for Molecular DynamicsabstractMolecular dynamics (MD) is a powerful computational method for simulating molecular behavior. Deep neural networks provide a novel method of generating MD data efficiently, but there is no architecture that mitigates the well-known exposure bias accumulated by multi-step generations. In this paper, we propose a multi-step time series generator using a deep neural network based on Wasserstein generative adversarial nets. Instead of sparse real data, our model evolves a latent variable z that is densely distributed in a low-dimensional space. This novel framework successfully mitigates the exposure bias. Moreover, our model can evolve part of the system (Feature extraction) with any time step (Step skip), which accelerates the efficient generation of MD data. The applicability of this model is evaluated through three different systems: harmonic oscillator, bulk water, and polymer melts. The experimental results demonstrate that our model can generate time series of the MD data with sufficient accuracy to calculate the physical and important dynamical statistics. Katsuhiro Endo, Katsufumi Tomobe, Kenji Yasuoka |
AAAI | 3 |
| 2011 | Fast Calculation of Electrostatic Potentials on the GPU or the ASIC MD-GRAPE-3abstractElectrostatic potentials (ESPs) are frequently used in structural biology for the characterization of biomolecules. Here we study the potential employment of hardware accelerators like the graphics processing unit or the application-specific integrated circuit MD-GRAPE-3 for the purpose of efficient computation of ESPs. An algorithm closely coupled to the general description of molecular surfaces is ported to both specialized architectures. The high-level interface library MR1/3 is used, which greatly simplifies the porting process. Hardware-accelerated versions show significant Speed-Up factors reaching values of up to 27×. Once ESP computations have become a matter of seconds, the underlying application can be offered in the form of a web service. © The Author 2009. Published by Oxford University Press on behalf of The British Computer Society. All rights reserved. Tetsu Narumi, Kenji Yasuoka, Makoto Taiji, Francesco Zerbetto, Siegfried Höfinger |
Comput. J. | 2 |
| 2009 | 42 TFlops hierarchical N-body simulations on GPUs with applications in both astrophysics and turbulenceabstractAs an entry for the 2009 Gordon Bell price/performance prize, we present the results of two different hierarchical N-body simulations on a cluster of 256 graphics processing units (GPUs). Unlike many previous N-body simulations on GPUs that scale as O(N2), the present method calculates the O(N log N) treecode and O(N) fast multipole method (FMM) on the GPUs with unprecedented efficiency. We demonstrate the performance of our method by choosing one standard application --a gravitational N-body simulation-- and one non-standard application --simulation of turbulence using vortex particles. The gravitational simulation using the treecode with 1,608,044,129 particles showed a sustained performance of 42.15 TFlops. The vortex particle simulation of homogeneous isotropic turbulence using the periodic FMM with 16,777,216 particles showed a sustained performance of 20.2 TFlops. The overall cost of the hardware was 228,912 dollars. The maximum corrected performance is 28.1TFlops for the gravitational simulation, which results in a cost performance of 124 MFlops/$. This correction is performed by counting the Flops based on the most efficient CPU algorithm. Any extra Flops that arise from the GPU implementation and parameter differences are not included in the 124 MFlops/$. Tsuyoshi Hamada, Tetsu Narumi, Rio Yokota, Kenji Yasuoka, Keigo Nitadori, Makoto Taiji |
SC | 4 |
| 2008 | Overheads in Accelerating Molecular Dynamics Simulations with GPUsabstractMolecular Dynamics (MD) simulation requires huge computational power, as each atom interacts with the others by long range forces such as the Coulomb or van der Waals forces. Recently, a video game computer, such as SONY PLAYSTATION 3 (PS3) or NVIDIApsilas Graphics Processing Unit (GPU) has become a candidate hardware for accelerating MD simulations as well as an MDGRAPE-3 special-purpose computer for their better performance than current CPU of the PC, and also for their cost-effectiveness. Especially the latest GPU has much more peak performance than a CPU of the PC or an MDGRAPE-3, though a GPU has much more overheads in accelerating MD simulations. When the number of particles is small or the calculation kernel becomes complicated, the performance of the GPU drops dramatically as low as that of the MDGRAPE-3. However, the acceleration ratio of the GPU and the PS3 per cost exceeds that of the MDGRAPE-3. Tetsu Narumi, Ryuji Sakamaki, Shun Kameoka, Kenji Yasuoka |
PDCAT | 4 |
| 2000 | 1.34 Tflops Molecular Dynamics Simulation for NaCl with a Special-Purpose Computer: MDMabstractWe performed molecular dynamics (MD) simulation of 9 million pairs of NaCl ions with the Ewald summation and obtained a calculation speed of 1.34 Tflops. In this calculation we used a special-purpose computer, MDM, which we are developing for the calculations of the Coulomb and van der Waals forces. The MDM enabled us to perform large scale MD simulations without truncating the Coulomb force. It is composed of WINE-2, MDGRAPE-2 and a host computer. WINE-2 accelerates the calculation for wavenumber-space part of the Coulomb force, while MDGRAPE-2 accelerates the calculation for real-space part of the Coulomb and van der Waals forces. The host computer performs other calculations. We performed MD simulation with the early version of the MDM system: 45 Tflops of WINE-2 and 1 Tflops of MDGRAPE-2. The peak performance of the final MDM system will reach 75 Tflops in total by the end of the year 2000. Tetsu Narumi, Ryutaro Susukita, Takahiro Koishi, Kenji Yasuoka, Hideaki Furusawa, Atsushi Kawai, Toshikazu Ebisuzaki |
SC | 4 |