VLDB 2026 Research / reviewers in the wild / expert
Kai Yan 0006
dblp:64/6749-6
· DBLP profile ↗
6ranked-venue papers
3as first author
5since 2021 · last 2024
0000-0001-8142-8380ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Differentiating Variance for Variance-Aware Inverse Rendering
Kai Yan 0006, Vincent Pegoraro, Marc Droske, Jirí Vorba |
SIGGRAPH Asia | 1 |
| 2023 | Neural-PBIR Reconstruction of Shape, Material, and IlluminationabstractReconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and highly efficient object reconstruction pipeline combining neural based object reconstruction and physics-based inverse rendering (PBIR). Our pipeline firstly leverages a neural SDF based shape reconstruction to produce high-quality but potentially imperfect object shape. Then, we introduce a neural material and lighting distillation stage to achieve high-quality predictions for material and illumination. In the last stage, initialized by the neural predictions, we perform PBIR to refine the initial results and obtain the final high-quality reconstruction of object shape, material, and illumination. Experimental results demonstrate our pipeline significantly outperforms existing methods quality-wise and performance-wise. Code: https://neural-pbir.github.io/ Cheng Sun 0004, Guangyan Cai, Zhengqin Li, Kai Yan 0006, Carl S. Marshall, Jia-Bin Huang 0001, Zhao Dong 0001 |
ICCV | 4 |
| 2023 | PSDR-Room: Single Photo to Scene using Differentiable RenderingabstractA 3D digital scene contains many components: lights, materials and geometries, interacting to reach the desired appearance. Staging such a scene is time-consuming and requires both artistic and technical skills. In this work, we propose PSDR-Room, a system allowing to optimize lighting as well as the pose and materials of individual objects to match a target image of a room scene, with minimal user input. To this end, we leverage a recent path-space differentiable rendering approach that provides unbiased gradients of the rendering with respect to geometry, lighting, and procedural materials, allowing us to optimize all of these components using gradient descent to visually match the input photo appearance. We use recent single-image scene understanding methods to initialize the optimization and search for appropriate 3D models and materials. We evaluate our method on real photographs of indoor scenes and demonstrate the editability of the resulting scene components. Kai Yan 0006, Fujun Luan, Milos Hasan, Thibault Groueix, Valentin Deschaintre |
SIGGRAPH Asia | 1 |
| 2022 | Physics-Based Inverse Rendering using Combined Implicit and Explicit GeometriesabstractAbstract Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology changes. Implicit representations like signed‐distance functions, on the other hand, offer better support of topology changes but are much more difficult to use for physics‐based differentiable rendering. We introduce a new physics‐based inverse rendering pipeline that uses both implicit and explicit representations. Our technique enjoys the benefit of both representations by supporting both topology changes and differentiable rendering of complex effects such as environmental illumination, soft shadows, and interreflection. We demonstrate the effectiveness of our technique using several synthetic and real examples. Guangyan Cai, Kai Yan 0006, Zhao Dong 0001, Ioannis Gkioulekas |
Comput. Graph. Forum | 2 |
| 2022 | Efficient estimation of boundary integrals for path-space differentiable renderingabstractBoundary integrals are unique to physics-based differentiable rendering and crucial for differentiating with respect to object geometry. Under the differential path integral framework---which has enabled the development of sophisticated differentiable rendering algorithms---the boundary components are themselves path integrals. Previously, although the mathematical formulation of boundary path integrals have been established, efficient estimation of these integrals remains challenging. In this paper, we introduce a new technique to efficiently estimate boundary path integrals. A key component of our technique is a primary-sample-space guiding step for importance sampling of boundary segments. Additionally, we show multiple importance sampling can be used to combine multiple guided samplings. Lastly, we introduce an optional edge sorting step to further improve the runtime performance. We evaluate the effectiveness of our method using several differentiable-rendering and inverse-rendering examples and provide comparisons with existing methods for reconstruction as well as gradient quality. Kai Yan 0006, Christoph Lassner, Brian Budge, Zhao Dong 0001 |
ACM Trans. Graph. | 1 |
| 2020 | Path-space differentiable renderingabstractPhysics-based differentiable rendering, the estimation of derivatives of radiometric measures with respect to arbitrary scene parameters, has a diverse array of applications from solving analysis-by-synthesis problems to training machine learning pipelines incorporating forward rendering processes. Unfortunately, general-purpose differentiable rendering remains challenging due to the lack of efficient estimators as well as the need to identify and handle complex discontinuities such as visibility boundaries. In this paper, we show how path integrals can be differentiated with respect to arbitrary differentiable changes of a scene. We provide a detailed theoretical analysis of this process and establish new differentiable rendering formulations based on the resulting differential path integrals. Our path-space differentiable rendering formulation allows the design of new Monte Carlo estimators that offer significantly better efficiency than state-of-the-art methods in handling complex geometric discontinuities and light transport phenomena such as caustics. We validate our method by comparing our derivative estimates to those generated using the finite-difference method. To demonstrate the effectiveness of our technique, we compare inverse-rendering performance with a few state-of-the-art differentiable rendering methods. Bailey Miller, Kai Yan 0006, Ioannis Gkioulekas |
ACM Trans. Graph. | 3 |