VLDB 2026 Research / reviewers in the wild / expert
Andrei Zanfir
dblp:65/10771
· DBLP profile ↗
17ranked-venue papers
6as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 6 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 5 first-author · 6 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VLOGGER: Multimodal Diffusion for Embodied Avatar SynthesisabstractWe propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through text or speech via high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression annotations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, where we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upperbody gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization. Enric Corona, Andrei Zanfir, Eduard Gabriel Bazavan, Nikos Kolotouros, Thiemo Alldieck, Cristian Sminchisescu |
CVPR | 2 |
| 2024 | SPHEAR: Spherical Head Registration for Complete Statistical 3D ModelingabstractWe present SPHEAR, an accurate, differentiable parametric statistical 3D human head model, enabled by a novel 3D registration method based on spherical embeddings. We shift the paradigm away from the classical Non-Rigid Registration methods, which operate under various surface priors, increasing reconstruction fidelity and minimizing required human intervention. Additionally, SPHEAR is a complete model that allows not only to sample diverse synthetic head shapes and facial expressions, but also gaze directions, high-resolution color textures, surface normal maps, and hair cuts represented in detail, as strands. SP-HEAR can be used for automatic realistic visual data generation, semantic annotation, and general reconstruction tasks. Compared to state-of-the-art approaches, our components are fast and memory efficient, and experiments support the validity of our design choices and the accuracy of registration, reconstruction and generation techniques. Eduard Gabriel Bazavan, Andrei Zanfir, Teodor Alexandru Szente, Mihai Zanfir, Thiemo Alldieck, Cristian Sminchisescu |
3DV | 2 |
| 2024 | DiffHuman: Probabilistic Photorealistic 3D Reconstruction of HumansabstractWe present DiffHuman, a probabilistic method for photo-realistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem, most methods are deterministic and output a single solution, often resulting in a lack of geometric detail and blurriness in unseen or uncertain regions. In contrast, DiffHuman predicts a proba-bility distribution over 3D reconstructions conditioned on an input 2D image, which allows us to sample multiple detailed 3D avatars that are consistent with the image. DiffHuman is implemented as a conditional diffusion model that denoises pixel-aligned 2D observations of an underlying 3D shape representation. During inference, we may sample 3D avatars by iteratively denoising 2D renders of the predicted 3D repre-sentation. Furthermore, we introduce a generator neural net-work that approximates rendering with considerably reduced runtime (55 x speed up), resulting in a novel dual-branch diffusion framework. Our experiments show that DiffHuman can produce diverse and detailed reconstructions for the parts of the person that are unseen or uncertain in the input image, while remaining competitive with the state-of-the-art when reconstructing visible surfaces. Akash Sengupta, Thiemo Alldieck, Nikos Kolotouros, Enric Corona, Andrei Zanfir, Cristian Sminchisescu |
CVPR | 5 |
| 2023 | Structured 3D Features for Reconstructing Controllable AvatarsabstractWe introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated semantics and can move freely in 3D space. This allows for optimal coverage of the person of interest, beyond just the body shape, which in turn, additionally helps modeling accessories, hair, and loose clothing. Owing to this, we present a complete 3D transformer-based attention framework which, given a single image of a person in an unconstrained pose, generates an animatable 3D reconstruction with albedo and illumination decomposition, as a result of a single end-to-end model, trained semi-supervised, and with no additional postprocessing. We show that our S3F model surpasses the previous state-of-the-art on various tasks, including monocular 3D reconstruction, as well as albedo & shading estimation. Moreover, we show that the proposed methodology allows novel view synthesis, relighting, and re-posing the reconstruction, and can naturally be extended to handle multiple input images (e.g. different views of a person, or the same view, in different poses, in video). Finally, we demonstrate the editing capabilities of our model for 3D virtual try-on applications. Enric Corona, Mihai Zanfir, Thiemo Alldieck, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu |
CVPR | 5 |
| 2023 | DreamHuman: Animatable 3D Avatars from TextabstractWe present \emph{DreamHuman}, a method to generate realistic animatable 3D human avatar models entirely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects. Control and often spatial resolution remain limited, existing methods produce fixed rather than 3D human models that can be placed in different poses (i.e. re-posable or animatable), and anthropometric consistency for complex structures like people remains a challenge. \emph{DreamHuman} connects large text-to-image synthesis models, neural radiance fields, and statistical human body models in a novel optimization framework. This makes it possible to generate dynamic 3D human avatars with high-quality textures and learnt per-instance rigid and non rigid geometric deformations. We demonstrate that our method is capable to generate a wide variety of animatable, realistic 3D human models from text. These have diverse appearance, clothing, skin tones and body shapes, and outperform both generic text-to-3D approaches and previous text-based 3D avatar generators in visual fidelity. Nikos Kolotouros, Thiemo Alldieck, Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Fieraru, Cristian Sminchisescu |
NeurIPS | 3 |
| 2021 | Neural Descent for Visual 3D Human Pose and ShapeabstractWe present deep neural network methodology to reconstruct the 3d pose and shape of people, including hand gestures and facial expression, given an input RGB image. We rely on a recently introduced, expressive full body statistical 3d human model, GHUM, trained end-to-end, and learn to reconstruct its pose and shape state in a self-supervised regime. Central to our methodology, is a learning to learn and optimize approach, referred to as HUman Neural Descent (HUND), which avoids both second-order differentiation when training the model parameters, and expensive state gradient descent in order to accurately minimize a semantic differentiable rendering loss at test time. Instead, we rely on novel recurrent stages to update the pose and shape parameters such that not only losses are minimized effectively, but the process is meta-regularized in order to ensure endprogress. HUND’s symmetry between training and testing makes it the first 3d human sensing architecture to natively support different operating regimes including self-supervised ones. In diverse tests, we show that HUND achieves very competitive results in datasets like H3.6M and 3DPW, as well as good quality 3d reconstructions for complex imagery collected in-the-wild. Andrei Zanfir, Eduard Gabriel Bazavan, Mihai Zanfir, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
CVPR | 1 |
| 2021 | THUNDR: Transformer-based 3D HUmaN Reconstruction with MarkersabstractWe present THUNDR, a transformer-based deep neural network methodology to reconstruct the 3d pose and shape of people, given monocular RGB images. Key to our methodology is an intermediate 3d marker representation, where we aim to combine the predictive power of model-free-output architectures and the regularizing, anthropometrically-preserving properties of a statistical human surface model like GHUM—a recently introduced, expressive full body statistical 3d human model, trained end-to-end. Our novel transformer-based prediction pipeline can focus on image regions relevant to the task, supports self-supervised regimes, and ensures that solutions are consistent with human anthropometry. We show state-of-the-art results on Human3.6M and 3DPW, for both the fully-supervised and the self-supervised models, for the task of inferring 3d human shape, joint positions, and global translation. Moreover, we observe very solid 3d reconstruction performance for difficult human poses collected in the wild. Mihai Zanfir, Andrei Zanfir, Eduard Gabriel Bazavan, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
ICCV | 2 |
| 2020 | Human Synthesis and Scene CompositingabstractGenerating good quality and geometrically plausible synthetic images of humans with the ability to control appearance, pose and shape parameters, has become increasingly important for a variety of tasks ranging from photo editing, fashion virtual try-on, to special effects and image compression. In this paper, we propose a HUSC (HUman Synthesis and Scene Compositing) framework for the realistic synthesis of humans with different appearance, in novel poses and scenes. Central to our formulation is 3d reasoning for both people and scenes, in order to produce realistic collages, by correctly modeling perspective effects and occlusion, by taking into account scene semantics and by adequately handling relative scales. Conceptually our framework consists of three components: (1) a human image synthesis model with controllable pose and appearance, based on a parametric representation, (2) a person insertion procedure that leverages the geometry and semantics of the 3d scene, and (3) an appearance compositing process to create a seamless blending between the colors of the scene and the generated human image, and avoid visual artifacts. The performance of our framework is supported by both qualitative and quantitative results, in particular state-of-the art synthesis scores for the DeepFashion dataset. Mihai Zanfir, Elisabeta Oneata, Alin-Ionut Popa, Andrei Zanfir, Cristian Sminchisescu |
AAAI | 4 |
| 2020 | GHUM & GHUML: Generative 3D Human Shape and Articulated Pose ModelsabstractWe present a statistical, articulated 3D human shape modeling pipeline, within a fully trainable, modular, deep learning framework. Given high-resolution complete 3D body scans of humans, captured in various poses, together with additional closeups of their head and facial expressions, as well as hand articulation, and given initial, artist designed, gender neutral rigged quad-meshes, we train all model parameters including non-linear shape spaces based on variational auto-encoders, pose-space deformation correctives, skeleton joint center predictors, and blend skinning functions, in a single consistent learning loop. The models are simultaneously trained with all the 3d dynamic scan data (over 60,000 diverse human configurations in our new dataset) in order to capture correlations and ensure consistency of various components. Models support facial expression analysis, as well as body (with detailed hand) shape and pose estimation. We provide fully train-able generic human models of different resolutions- the moderate-resolution GHUM consisting of 10,168 vertices and the low-resolution GHUML(ite) of 3,194 vertices-, run comparisons between them, analyze the impact of different components and illustrate their reconstruction from image data. The models will be available for research. Eduard Gabriel Bazavan, Andrei Zanfir, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
CVPR | 3 |
| 2020 | Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flows
Andrei Zanfir, Eduard Gabriel Bazavan, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu |
ECCV (6) | 1 |
| 2018 | Monocular 3D Pose and Shape Estimation of Multiple People in Natural Scenes - The Importance of Multiple Scene ConstraintsabstractHuman sensing has greatly benefited from recent advances in deep learning, parametric human modeling, and large scale 2d and 3d datasets. However, existing 3d models make strong assumptions about the scene, considering either a single person per image, full views of the person, a simple background or many cameras. In this paper, we leverage state-of-the-art deep multi-task neural networks and parametric human and scene modeling, towards a fully automatic monocular visual sensing system for multiple interacting people, which (i) infers the 2d and 3d pose and shape of multiple people from a single image, relying on detailed semantic representations at both model and image level, to guide a combined optimization with feedforward and feedback components, (ii) automatically integrates scene constraints including ground plane support and simultaneous volume occupancy by multiple people, and (iii) extends the single image model to video by optimally solving the temporal person assignment problem and imposing coherent temporal pose and motion reconstructions while preserving image alignment fidelity. We perform experiments on both single and multi-person datasets, and systematically evaluate each component of the model, showing improved performance and extensive multiple human sensing capability. We also apply our method to images with multiple people, severe occlusions and diverse backgrounds captured in challenging natural scenes, and obtain results of good perceptual quality. Andrei Zanfir, Elisabeta Marinoiu, Cristian Sminchisescu |
CVPR | 1 |
| 2018 | Human Appearance TransferabstractWe propose an automatic person-to-person appearance transfer model based on explicit parametric 3d human representations and learned, constrained deep translation network architectures for photographic image synthesis. Given a single source image and a single target image, each corresponding to different human subjects, wearing different clothing and in different poses, our goal is to photo-realistically transfer the appearance from the source image onto the target image while preserving the target shape and clothing segmentation layout. Our solution to this new problem is formulated in terms of a computational pipeline that combines (1) 3d human pose and body shape estimation from monocular images, (2) identifying 3d surface colors elements (mesh triangles) visible in both images, that can be transferred directly using barycentric procedures, and (3) predicting surface appearance missing in the first image but visible in the second one using deep learning-based image synthesis techniques. Our model achieves promising results as supported by a perceptual user study where the participants rated around 65% of our results as good, very good or perfect, as well in automated tests (Inception scores and a Faster-RCNN human detector responding very similarly to real and model generated images). We further show how the proposed architecture can be profiled to automatically generate images of a person dressed with different clothing transferred from a person in another image, opening paths for applications in entertainment and photo-editing (e.g. embodying and posing as friends or famous actors), the fashion industry, or affordable online shopping of clothing. Mihai Zanfir, Alin-Ionut Popa, Andrei Zanfir, Cristian Sminchisescu |
CVPR | 3 |
| 2018 | Deep Learning of Graph MatchingabstractThe problem of graph matching under node and pairwise constraints is fundamental in areas as diverse as combinatorial optimization, machine learning or computer vision, where representing both the relations between nodes and their neighborhood structure is essential. We present an end-to-end model that makes it possible to learn all parameters of the graph matching process, including the unary and pairwise node neighborhoods, represented as deep feature extraction hierarchies. The challenge is in the formulation of the different matrix computation layers of the model in a way that enables the consistent, efficient propagation of gradients in the complete pipeline from the loss function, through the combinatorial optimization layer solving the matching problem, and the feature extraction hierarchy. Our computer vision experiments and ablation studies on challenging datasets like PASCAL VOC keypoints, Sintel and CUB show that matching models refined end-to-end are superior to counterparts based on feature hierarchies trained for other problems. Andrei Zanfir, Cristian Sminchisescu |
CVPR | 1 |
| 2018 | Deep Network for the Integrated 3D Sensing of Multiple People in Natural ImagesabstractWe present MubyNet -- a feed-forward, multitask, bottom up system for the integrated localization, as well as 3d pose and shape estimation, of multiple people in monocular images. The challenge is the formal modeling of the problem that intrinsically requires discrete and continuous computation, e.g. grouping people vs. predicting 3d pose. The model identifies human body structures (joints and limbs) in images, groups them based on 2d and 3d information fused using learned scoring functions, and optimally aggregates such responses into partial or complete 3d human skeleton hypotheses under kinematic tree constraints, but without knowing in advance the number of people in the scene and their visibility relations. We design a multi-task deep neural network with differentiable stages where the person grouping problem is formulated as an integer program based on learned body part scores parameterized by both 2d and 3d information. This avoids suboptimality resulting from separate 2d and 3d reasoning, with grouping performed based on the combined representation. The final stage of 3d pose and shape prediction is based on a learned attention process where information from different human body parts is optimally integrated. State-of-the-art results are obtained in large scale datasets like Human3.6M and Panoptic, and qualitatively by reconstructing the 3d shape and pose of multiple people, under occlusion, in difficult monocular images. Andrei Zanfir, Elisabeta Marinoiu, Mihai Zanfir, Alin-Ionut Popa, Cristian Sminchisescu |
NeurIPS | 1 |
| 2015 | Large Displacement 3D Scene Flow with Occlusion ReasoningabstractThe emergence of modern, affordable and accurate RGB-D sensors increases the need for single view approaches to estimate 3-dimensional motion, also known as scene flow. In this paper we propose a coarse-to-fine, dense, correspondence-based scene flow formulation that relies on explicit geometric reasoning to account for the effects of large displacements and to model occlusion. Our methodology enforces local motion rigidity at the level of the 3d point cloud without explicitly smoothing the parameters of adjacent neighborhoods. By integrating all geometric and photometric components in a single, consistent, occlusion-aware energy model, defined over overlapping, image-adaptive neighborhoods, our method can process fast motions and large occlusions areas, as present in challenging datasets like the MPI Sintel Flow Dataset, recently augmented with depth information. By explicitly modeling large displacements and occlusion, we can handle difficult sequences which cannot be currently processed by state of the art scene flow methods. We also show that by integrating depth information into the model, we can obtain correspondence fields with improved spatial support and sharper boundaries compared to the state of the art, large-displacement optical flow methods. Andrei Zanfir, Cristian Sminchisescu |
ICCV | 1 |
| 2013 | Locally Affine Sparse-to-Dense Matching for Motion and Occlusion EstimationabstractEstimating a dense correspondence field between successive video frames, under large displacement, is important in many visual learning and recognition tasks. We propose a novel sparse-to-dense matching method for motion field estimation and occlusion detection. As an alternative to the current coarse-to-fine approaches from the optical flow literature, we start from the higher level of sparse matching with rich appearance and geometric constraints collected over extended neighborhoods, using an occlusion aware, locally affine model. Then, we move towards the simpler, but denser classic flow field model, with an interpolation procedure that offers a natural transition between the sparse and the dense correspondence fields. We experimentally demonstrate that our appearance features and our complex geometric constraints permit the correct motion estimation even in difficult cases of large displacements and significant appearance changes. We also propose a novel classification method for occlusion detection that works in conjunction with the sparse-to-dense matching model. We validate our approach on the newly released Sintel dataset and obtain state-of-the-art results. Marius Leordeanu, Andrei Zanfir, Cristian Sminchisescu |
ICCV | 2 |
| 2011 | Semi-supervised learning and optimization for hypergraph matchingabstractGraph and hypergraph matching are important problems in computer vision. They are successfully used in many applications requiring 2D or 3D feature matching, such as 3D reconstruction and object recognition. While graph matching is limited to using pairwise relationships, hypergraph matching permits the use of relationships between sets of features of any order. Consequently, it carries the promise to make matching more robust to changes in scale, deformations and outliers. In this paper we make two contributions. First, we present a first semi-supervised algorithm for learning the parameters that control the hypergraph matching model and demonstrate experimentally that it significantly improves the performance of current state-of-the-art methods. Second, we propose a novel efficient hypergraph matching algorithm, which outperforms the state-of-the-art, and, when used in combination with other higher-order matching algorithms, it consistently improves their performance. Marius Leordeanu, Andrei Zanfir, Cristian Sminchisescu |
ICCV | 2 |