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Allison W. Klein

dblp:65/1869 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
non-photorealistic rendering
0.012000
Non-photorealistic virtual environments · SIGGRAPH 2000
Rendering
stroke-based rendering
0.012000
Non-photorealistic virtual environments · SIGGRAPH 2000
Rendering
image-based rendering
0.012000
Non-photorealistic virtual environments · SIGGRAPH 2000

Methods — techniques the papers use, named apart from their topics

image-based rendering · 0.0NPR filters · 0.0
YearPublicationVenuePosition
2007 Unconstrained isosurface extraction on arbitrary octrees
Michael M. Kazhdan, Allison W. Klein, Ketan Dalal, Hugues Hoppe
Symposium on Geometry Processing2
2005 Isoluminant color picking for non-photorealistic rendering
Trân-Quân Luong, Ankush Seth, Allison W. Klein, Jason Lawrence
Graphics Interface3
2000 Non-photorealistic virtual environments
abstract
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. We address the four main challenges of such a system — interactivity, visual detail, controlled stroke size, and frame-to-frame coherence — through image based rendering (IBR) methods. In a preprocessing stage, we capture photos of a real or synthetic environment, map the photos to a coarse model of the environment, and run a series of NPR filters to generate textures. At runtime, the system re-renders the NPR textures over the geometry of the coarse model, and it adds dark lines that emphasize creases and silhouettes. We provide a method for constructing non-photorealistic textures from photographs that largely avoids seams in the resulting imagery. We also offer a new construction, art-maps, to control stroke size across the images. Finally, we show a working system that provides an immersive experience rendered in a variety of NPR styles.
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser
SIGGRAPH1