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Norman H. Adams

dblp:65/3942 · DBLP profile ↗
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3ranked-venue papers
3as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
spatial audio
0.112008
State-Space Synthesis of Virtual Auditory Space · IEEE Trans. Speech Audio Process. 2008
Audio and music processing › spatial audio
virtual auditory space
0.112008
State-Space Synthesis of Virtual Auditory Space · IEEE Trans. Speech Audio Process. 2008
Audio and music processing
music information retrieval
0.112006
Note segmentation and quantization for music information retrieval · IEEE Trans. Speech Audio Process. 2006
Audio and music processing › music information retrieval › melody retrieval
query-by-humming
0.112006
Note segmentation and quantization for music information retrieval · IEEE Trans. Speech Audio Process. 2006
Audio and music processing › spatial audio
head-related transfer function modeling
0.012008
State-Space Synthesis of Virtual Auditory Space · IEEE Trans. Speech Audio Process. 2008

Methods — techniques the papers use, named apart from their topics

state-space synthesis · 0.1hankel operator order reduction · 0.1pitch quantization · 0.1note estimation · 0.1duration quantization · 0.1
YearPublicationVenuePosition
2008 State-Space Synthesis of Virtual Auditory Space
abstract
Binaural displays for immersive listening must model realistic acoustic environments, multiple sound sources, and accommodate source and head motion. Many displays accomplish this by convolving collections of spatially distributed point sources with head-related transfer functions (HRTFs). The computational load of such a system scales linearly with the number of HRTFs modeled by the display. Realistic scenes often require a large number of HRTFs, and this framework is computationally burdensome. We propose a method that significantly eases this load by formulating the HRTF filter array as a state-space system. Three state-space architectures are explored. The performance of the most general architecture is found to suffer due to the interaural time delay (ITD). This problem may be circumvented with two alternative architectures, although the ideal choice depends on the specific display application. For each architecture, two order-reduction techniques are explored. Both techniques are based on the Hankel operator; one is ad hoc and simple to implement whereas the other is optimal in the Hankel norm. The two methods yield similar auditory performance, although the optimal method may be desirable for HRTF approximation.
Norman H. Adams, Gregory H. Wakefield
IEEE Trans. Speech Audio Process.1
2007 Efficient Binaural Display using MIMO State-Space Systems
abstract
Binaural displays for immersive listening must model reverberant acoustic environments, multiple sound sources, and compensate for head motion. Many displays accomplish this by convolving collections of spatially distributed sources with head-related transfer functions (HRTFs). In the absence of reflections, the computational load scales linearly with the number of sources; however, when reflections are present, the load scales exponentially such that the binaural display reaches the limit of available processing power for even relatively sparse acoustic scenes. We propose a method that significantly eases this exponential growth by formulating the HRTF filter array as a MIMO state-space system. Two MIMO architectures are explored; the relative merits of each are found to depend on the specific application. Hankel-optimal methods are found to be a good choice for model reduction, and yield displays with superior approximation quality relative to conventional FIR filter arrays of equal computational complexity.
Norman H. Adams, Gregory H. Wakefield
ICASSP (1)1
2006 Note segmentation and quantization for music information retrieval
abstract
Much research in music information retrieval has focused on query-by-humming systems, which search melodic databases using sung queries. The database retrieval aspect of such systems has received considerable attention, but query processing and the melodic representation have not been examined as carefully. Common methods for query processing are based on musical intuition and historical momentum rather than specific performance criteria; existing systems often employ rudimentary note segmentation or coarse quantization of note estimates. In this work, we examine several alternative query processing methods as well as quantized melodic representations. One common difficulty with designing query-by-humming systems is the coupling between system components. We address this issue by measuring the performance of the query processing system both in isolation and coupled with a retrieval system. We first measure the segmentation performance of several note estimators. We then compute the retrieval accuracy of an experimental query-by-humming system that uses the various note estimators along with varying degrees of pitch and duration quantization. The results show that more advanced query processing can improve both segmentation performance and retrieval performance, although the best segmentation performance does not necessarily yield the best retrieval performance. Further, coarsely quantizing the melodic representation generally degrades retrieval accuracy.
Norman H. Adams, Mark A. Bartsch, Gregory H. Wakefield
IEEE Trans. Speech Audio Process.1