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Gus Gutoski

dblp:65/6315 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 5 · 5 first-authorSecurity and privacy · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Mathematical optimization · 52% Quantum computing and quantum information · 40% Algorithmic game theory and mechanism design · 8%
Network and information security
1 paper
Cryptographic protocols and secure computation · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization
integer programming
0.222012
Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012
Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005
Mathematical optimization › integer programming
quantum interactive proofs
0.222012
Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012
Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005
Quantum computing and quantum information
quantum cryptography
0.212013
Quantum One-Time Programs - (Extended Abstract) · CRYPTO (2) 2013
Mathematical optimization
matrix multiplicative weights
0.112012
Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012
Quantum computing and quantum information
quantum games
0.112007
Toward a general theory of quantum games · STOC 2007
Quantum computing and quantum information › quantum games
quantum strategy
0.112007
Toward a general theory of quantum games · STOC 2007
Quantum computing and quantum information
quantum computing
0.112005
Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005
Cryptographic protocols and secure computation › secure computation primitives
one-time programs
0.012013
Quantum One-Time Programs - (Extended Abstract) · CRYPTO (2) 2013
Algorithmic game theory and mechanism design › zero-sum game
quantum zero-sum games
0.012012
Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012
Algorithmic game theory and mechanism design
zero-sum game
0.012012
Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012
Mathematical optimization › constrained optimization
convex feasibility
0.012005
Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005
Mathematical optimization
semidefinite programming
0.012005
Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005

Methods — techniques the papers use, named apart from their topics

semidefinite programming · 0.2parallel approximation · 0.1matrix multiplicative weights update · 0.1choi-jamiolkowski representation · 0.1ellipsoid method · 0.1
YearPublicationVenuePosition
2017 Revisiting TESLA in the Quantum Random Oracle Model
Erdem Alkim, Nina Bindel, Johannes Buchmann 0001, Özgür Dagdelen, Edward Eaton, Gus Gutoski, Juliane Krämer, Filip Pawlega
PQCrypto6
2013 Quantum One-Time Programs - (Extended Abstract)
Anne Broadbent, Gus Gutoski, Douglas Stebila
CRYPTO (2)2
2013 Parallel Approximation of Min-Max Problems
Gus Gutoski, Xiaodi Wu 0001
Comput. Complex.1
2012 Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games
abstract
This paper presents an efficient parallel algorithm for a new class of min-max problems based on the matrix multiplicative weights update method. Our algorithm can be used to find near-optimal strategies for competitive two-player classical or quantum games in which a referee exchanges any number of messages with one player followed by any number of additional messages with the other. This algorithm considerably extends the class of games which admit parallel solutions, demonstrating for the first time the existence of a parallel algorithm for a game in which one player reacts adaptively to the other. As a consequence, we prove that several competing-provers complexity classes collapse to PSPACE such as QRG(2), SQG and two new classes called DIP and DQIP. A special case of our result is a parallel approximation scheme for a new class of semi definite programs whose feasible region consists of lists of semi definite matrices that satisfy a ``transcript-like'' consistency condition. Applied to this special case, our algorithm yields a direct polynomial-space simulation of multi-message quantum interactive proofs resulting in a first-principles proof of QIP=PSPACE.
Gus Gutoski, Xiaodi Wu 0001
CCC1
2007 Toward a general theory of quantum games
abstract
We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum information with one or more other parties. In particular, we focus on a representation of quantum strategies that generalizes the Choi-Jamio{\l}kowski representation of quantum operations. This new representation associates with each strategy a positive semidefinite operator acting only on the tensor product of its input and output spaces. Various facts about such representations are established, and two applications are discussed: the first is a new and conceptually simple proof of Kitaev's lower bound for strong coin-flipping, and the second is a proof of the exact characterization QRG = EXP of the class of problems having quantum refereed games.
Gus Gutoski, John Watrous
STOC1
2005 Upper Bounds for Quantum Interactive Proofs with Competing Provers
abstract
Refereed games are interactive proof systems with two competing provers: one that tries to convince the verifier to accept and another that tries to convince the verifier to reject. In quantum refereed games, the provers and verifier may perform quantum computations and exchange quantum messages. One may consider games with a bounded or unbounded number of rounds of messages between the verifier and provers. In this paper, we prove classical upper bounds on the power of both one-round and many-round quantum refereed games. In particular, we use semidefinite programming to show that many-round quantum refereed games are contained in NEXP. It then follows from the symmetric nature of these games that they are also contained in coNEXP. We also show that one-round quantum refereed games are contained in EXP by supplying a separation oracle for use with the ellipsoid method for convex feasibility.
Gus Gutoski
CCC1
2005 Quantum Interactive Proofs with Competing Provers
Gus Gutoski, John Watrous
STACS1