VLDB 2026 Research / reviewers in the wild / expert
Sébastien Lallé
dblp:65/9061
· DBLP profile ↗
42ranked-venue papers
20as first author
21since 2021 · last 2026
0000-0003-4460-8336ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 30 · 16 first-author · 15 since 2021Applied, interdisciplinary, general and emerging computing · 22 · 12 first-author · 14 since 2021Artificial intelligence and machine learning · 9 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Embedding Pedagogical Principles into LLMs: A Field Study of AI-Generated Feedback in a Programming Serious Game
Matthieu Branthôme, Badmavasan Kirouchenassamy, Sébastien Lallé, Sébastien Jolivet, Mathieu Muratet, Amel Yessad |
AIED | 3 |
| 2026 | From Ethical Discourse to Empirical Evidence: How Ethical Concerns are Operationalized in Studies on Generative AI in Higher Education
Revekka Kyriakoglou, Anna Pappa 0001, Valéry Psyché, Sébastien Lallé, Guilherme Medeiros Machado, Nour El Mawas, Sonia Proust-Androwkha, Lamprini Chartofylaka, Anis Boubaker |
AIED (6) | 4 |
| 2026 | Automated Enrichment of Course Structure into Moodle logs: The Contribution of Context-Aware Structural Information to Advance Learning AnalyticsabstractThis article presents a methodology for advancing Learning Analytics by automatically reconstructing the organisational structure of Moodle courses leveraging platform logs and backup data. Using an extensive, pseudonymised dataset gathered from twelve undergraduate courses, we illustrate how student activity records can be enriched with structural information. This methodology integrates xAPI statements with parsed XML data from Moodle course backups to create directed graph representations that capture both hierarchical and sequential relationships among sections and activities. By introducing graph-based structural modelling into Learning Analytics practice, we provide new tools to facilitate replicable and context-aware analytics, enabling deeper insights into the relationship between course structure and learning behaviours, as well as actionable enhancement of digital course design. Daniela Rotelli, Yves Noël, Sébastien Lallé, Vanda Luengo |
LAK | 3 |
| 2025 | Learning Feedback Policy from Historical Data: An Offline Approach Within Pyrates
Badmavasan Kirouchenassamy, Amel Yessad, Sébastien Jolivet, Matthieu Branthôme, Sébastien Lallé, Vanda Luengo |
AIED (1) | 5 |
| 2025 | Automated Detection of Attention and Retention in Educational Videos Using Eye-Tracking, Dynamic Areas of Interest and Feature Fusion
Sébastien Lallé, Sina Nikneshan, Solène Lambert, Vanda Luengo, Ali Abou-Hassan |
AIED (2) | 1 |
| 2025 | Beyond Programming Assistance Towards the Integration of Generative AI into Computer Science Education: A Scoping Review
Sonia Proust-Androwkha, Valéry Psyché, Revekka Kyriakoglou, Anis Boubaker, Sébastien Lallé, Lamprini Chartofylaka, Guilherme Medeiros Machado, Nour El Mawas |
AIED (5) | 5 |
| 2025 | Evaluating the Impact of Automated Hints in a 3D Educational Escape Game: A Comparative Study of Accessibility and Computer Science VersionsabstractInternational audience Osmane El Montaser, Sébastien Lallé, Mathieu Muratet |
IUI | 2 |
| 2025 | Learning from Teachers: AI-Driven Feedback for a High School Python Serious GameabstractInternational audience Matthieu Branthôme, Sébastien Lallé |
L@S | 2 |
| 2025 | Impact of Adaptive Feedback on Learning Programming with a Serious Game in High Schools' ClassesabstractInternational audience Matthieu Branthôme, Sébastien Lallé |
UMAP | 2 |
| 2024 | Fairness of MOOC Completion Predictions Across Demographics and Contextual Variables
Sébastien Lallé, François Bouchet, Mélina Verger, Vanda Luengo |
AIED (1) | 1 |
| 2024 | Evaluating Algorithmic Bias in Models for Predicting Academic Performance of Filipino Students
Valdemar Svábenský, Mélina Verger, Ma. Mercedes T. Rodrigo, Clarence James G. Monterozo, Ryan Baker 0001, Miguel Zenon Nicanor Lerias Saavedra, Sébastien Lallé, Atsushi Shimada 0001 |
EDM | 7 |
| 2024 | An Intelligent Pedagogical Agent for In-The-Wild Interaction in an Open-Ended Learning Environment for Computational ThinkingabstractAdaptive support can help learners in Open-Ended Learning Environments (OELEs), where the free-form nature of the interaction can be confusing to students. In this paper, we design and evaluate an Intelligent Pedagogical Agent (IPA) for an OELE designed to foster Computational Thinking (CT). Specifically, we design help interventions for an in-the-wild scenario where students interact with the OELE in an unmonitored, self-directed manner. We build a student model by extracting meaningful student behaviors on real-world interaction data obtained during interaction in online classrooms and including expert insights. We show that these student models perform better than a baseline and have the potential for adaptive support in self-directed interaction with the OELE. We design an IPA with the help of teachers, leveraging the student behaviors extracted from data. Lastly, we get insights into the value of these help interventions by empirically evaluating the IPA in a formal user study. Rohit Murali, Sébastien Lallé, Cristina Conati |
IVA | 2 |
| 2023 | How to Repeat Hints: Improving AI-Driven Help in Open-Ended Learning Environments
Sébastien Lallé, Özge Nilay Yalçin, Cristina Conati |
AIED | 1 |
| 2023 | A Moodle Plugin for Rich xAPI Data Logging
Daniela Rotelli, Yves Noël, Sébastien Lallé, Vanda Luengo, David Pesce |
EC-TEL | 3 |
| 2023 | Is Your Model "MADD"? A Novel Metric to Evaluate Algorithmic Fairness for Predictive Student Models
Mélina Verger, Sébastien Lallé, François Bouchet, Vanda Luengo |
EDM | 2 |
| 2023 | The Impact of Intelligent Pedagogical Agents' Interventions on Student Behavior and Performance in Open-Ended Game Design EnvironmentsabstractResearch has shown that free-form Game-Design (GD) environments can be very effective in fostering Computational Thinking (CT) skills at a young age. However, some students can still need some guidance during the learning process due to the highly open-ended nature of these environments. Intelligent Pedagogical Agents (IPAs) can be used to provide personalized assistance in real-time to alleviate this challenge. This paper presents our results in evaluating such an agent deployed in a real-word free-form GD learning environment to foster CT in the early K-12 education, Unity-CT. We focus on the effect of repetition by comparing student behaviors between no intervention, 1-shot, and repeated intervention groups for two different errors that are known to be challenging in the online lessons of Unity-CT. Our findings showed that the agent was perceived very positively by the students and the repeated intervention showed promising results in terms of helping students make fewer errors and more correct behaviors, albeit only for one of the two target errors. Building from these results, we provide insights on how to provide IPA interventions in free-form GD environments. Özge Nilay Yalçin, Sébastien Lallé, Cristina Conati |
ACM Trans. Interact. Intell. Syst. | 2 |
| 2022 | An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design ActivitiesabstractFree-form Game-Design (GD) environments show promise in fostering Computational Thinking (CT) skills at a young age. However, such environments can be challenging to some students due to their highly open-ended nature. Our long-term goal is to alleviate this difficulty via pedagogical agents that can monitor the student interaction with the environment, detect when the student needs help and provide personalized support accordingly. In this paper, we present a preliminary evaluation of one such agent deployed in a real-word free-form GD learning environment to foster CT in the early K-12 education, Unity-CT. We focus on the effect of repetition by comparing student behaviors between no intervention, 1-shot, and repeated intervention groups for two different errors that are known to be challenging in the online lessons of Unity-CT environment. Our findings showed that the agent was perceived very positively by the students and the repeated intervention showed promising results in terms of helping students make less errors and more correct behaviors, albeit only for one of the two target errors. Based on these results, we provide insights on how to improve the delivery of the agent’s interventions in free-form GD environments. Özge Nilay Yalçin, Sébastien Lallé, Cristina Conati |
IUI | 2 |
| 2021 | Predicting Co-occurring Emotions from Eye-Tracking and Interaction Data in MetaTutor
Sébastien Lallé, Rohit Murali, Cristina Conati, Roger Azevedo |
AIED (1) | 1 |
| 2021 | Combining Data-Driven Models and Expert Knowledge for Personalized Support to Foster Computational Thinking SkillsabstractGame-Design (GD) environments show promise in fostering Computational Thinking (CT) skills at a young age. However, such environments can be challenging to some students due to their highly open-ended nature. We propose to alleviate this difficulty by learning interpretable student models from data that can drive personalization of a real-world GD learning environment to the student’s needs. We apply our approach on a dataset collected in ecological settings and evaluate the ability of the generated student models at predicting ineffective learning behaviors over the course of the interaction. We then discuss how these behaviors can be used to define personalized support in GD learning activities, by conducting extensive interviews with experienced instructors. Sébastien Lallé, Özge Nilay Yalçin, Cristina Conati |
LAK | 1 |
| 2021 | Effect of Adaptive Guidance and Visualization Literacy on Gaze Attentive Behaviors and Sequential Patterns on Magazine-Style Narrative VisualizationsabstractWe study the effectiveness of adaptive interventions at helping users process textual documents with embedded visualizations, a form of multimodal documents known as Magazine-Style Narrative Visualizations (MSNVs). The interventions are meant to dynamically highlight in the visualization the datapoints that are described in the textual sentence currently being read by the user, as captured by eye-tracking. These interventions were previously evaluated in two user studies that involved 98 participants reading excerpts of real-world MSNVs during a 1-hour session. Participants’ outcomes included their subjective feedback about the guidance, and well as their reading time and score on a set of comprehension questions. Results showed that the interventions can increase comprehension of the MSNV excerpts for users with lower levels of a cognitive skill known as visualization literacy. In this article, we aim to further investigate this result by leveraging eye-tracking to analyze in depth how the participants processed the interventions depending on their levels of visualization literacy. We first analyzed summative gaze metrics that capture how users process and integrate the key components of the narrative visualizations. Second, we mined the salient patterns in the users’ scanpaths to contextualize how users sequentially process these components. Results indicate that the interventions succeed in guiding attention to salient components of the narrative visualizations, especially by generating more transitions between key components of the visualization (i.e., datapoints, labels, and legend), as well as between the two modalities (text and visualization). We also show that the interventions help users with lower levels of visualization literacy to better map datapoints to the legend, which likely contributed to their improved comprehension of the documents. These findings shed light on how adaptive interventions help users with different levels of visualization literacy, informing the design of personalized narrative visualizations. Oswald Barral, Sébastien Lallé, Alireza Iranpour, Cristina Conati |
ACM Trans. Interact. Intell. Syst. | 2 |
| 2021 | Gaze-Driven Adaptive Interventions for Magazine-Style Narrative VisualizationsabstractIn this article, we investigate the value of gaze-driven adaptive interventions to support the processing of textual documents with embedded visualizations, i.e., Magazine Style Narrative Visualizations (MSNVs). These interventions are provided dynamically by highlighting relevant data points in the visualization when the user reads related sentences in the MSNV text, as detected by an eye-tracker. We conducted a user study during which participants read a set of MSNVs with our interventions, and compared their performance and experience with participants who received no interventions. Our work extends previous findings by showing that dynamic, gaze-driven interventions can be delivered based on reading behaviors in MSNVs, a widespread form of documents that have never been considered for gaze-driven adaptation so far. Next, we found that the interventions significantly improved the performance of users with low levels of visualization literacy, i.e., those users who need help the most due to their lower ability to process and understand data visualizations. However, high literacy users were not impacted by the interventions, providing initial evidence that gaze-driven interventions can be further improved by personalizing them to the levels of visualization literacy of their users. Sébastien Lallé, Dereck Toker, Cristina Conati |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2020 | A Data-Driven Student Model to Provide Adaptive Support During Video Watching Across MOOCs
Sébastien Lallé, Cristina Conati |
AIED (1) | 1 |
| 2020 | Eye-Tracking to Predict User Cognitive Abilities and Performance for User-Adaptive Narrative VisualizationsabstractWe leverage eye-tracking data to predict user performance and levels of cognitive abilities while reading magazine-style narrative visualizations (MSNV), a widespread form of multimodal documents that combine text and visualizations. Such predictions are motivated by recent interest in devising user-adaptive MSNVs that can dynamically adapt to a user's needs. Our results provide evidence for the feasibility of real-time user modeling in MSNV, as we are the first to consider eye tracking data for predicting task comprehension and cognitive abilities while processing multimodal documents. We follow with a discussion on the implications to the design of personalized MSNVs. Oswald Barral, Sébastien Lallé, Grigorii Guz, Alireza Iranpour, Cristina Conati |
ICMI | 2 |
| 2020 | Understanding the effectiveness of adaptive guidance for narrative visualization: a gaze-based analysisabstractWe study the effectiveness of adaptive guidance at helping users process textual documents with embedded visualizations, known as narrative visualizations. We do so by leveraging eye tracking to analyze in depth the effect that adaptations meant to guide the user's gaze to relevant parts of the visualizations has on users with different levels of visualization literacy. Results indicate that the adaptations succeed in guiding attention to salient components of the narrative visualizations, especially by generating more transitions between key components of the visualization (i.e., datapoints, labels and legend). We also show that the adaptation helps users with lower levels of visualization literacy to better map datapoints to the legend, which leads in part to improved comprehension of the visualization. These findings shed light on how adaptive guidance helps users with different levels of visualization literacy, informing the design of personalized narrative visualizations. Oswald Barral, Sébastien Lallé, Cristina Conati |
IUI | 2 |
| 2020 | Comparing and Combining Interaction Data and Eye-tracking Data for the Real-time Prediction of User Cognitive Abilities in Visualization TasksabstractPrevious work has shown that some user cognitive abilities relevant for processing information visualizations can be predicted from eye-tracking data. Performing this type of user modeling is important for devising visualizations that can detect a user's abilities and adapt accordingly during the interaction. In this article, we extend previous user modeling work by investigating for the first time interaction data as an alternative source to predict cognitive abilities during visualization processing when it is not feasible to collect eye-tracking data. We present an extensive comparison of user models based solely on eye-tracking data, on interaction data, as well as on a combination of the two. Although we found that eye-tracking data generate the most accurate predictions, results show that interaction data can still outperform a majority-class baseline, meaning that adaptation for interactive visualizations could be enabled even when it is not feasible to perform eye tracking, using solely interaction data. Furthermore, we found that interaction data can predict several cognitive abilities with better accuracy at the very beginning of the task than eye-tracking data, which are valuable for delivering adaptation early in the task. We also extend previous work by examining the value of multimodal classifiers combining interaction data and eye-tracking data, with promising results for some of our target user cognitive abilities. Next, we contribute to previous work by extending the type of visualizations considered and the set of cognitive abilities that can be predicted from either eye-tracking data and interaction data. Finally, we evaluate how noise in gaze data impacts prediction accuracy and find that retaining rather noisy gaze datapoints can yield equal or even better predictions than discarding them, a novel and important contribution for devising adaptive visualizations in real settings where eye-tracking data are typically noisier than in laboratory settings. Cristina Conati, Sébastien Lallé, Md. Abed Rahman, Dereck Toker |
ACM Trans. Interact. Intell. Syst. | 2 |
| 2019 | A gaze-based experimenter platform for designing and evaluating adaptive interventions in information visualizationsabstractWe present an experimenter platform for designing and evaluating user-adaptive support in information visualizations. Specifically, this platform leverages eye-tracking data in real time to deliver adaptive support in visualizations based on the user's attentional patterns and individual needs. We describe the main functionalities of this platform, and show an application to support processing of textual documents with embedded bar charts, by dynamically providing highlighting in the charts to guide a user's attention to the relevant information. Sébastien Lallé, Cristina Conati, Dereck Toker |
ETRA | 1 |
| 2019 | The role of user differences in customization: a case study in personalization for infovis-based contentabstractAlthough there is extensive evidence that personalization of interactive systems can improve the user's experience and satisfaction, it is also known that the two main approaches to deliver personalization, namely via customization or system-driven adaptation, have limitations. In particular, many users do not use customize mechanisms, while adaptation can be perceived as intrusive and opaque. In this paper, we explore an intermediary approach to personalization, namely delivering system-driven support to customization. To this end, we study a customization mechanism allowing to choose the type and amount of information displayed by means of information visualizations in a system for decision making, and examine the impact of user differences on the effectiveness of this mechanism. Our results show that, for the users who did use the customization mechanism, customization effectiveness was impacted by their levels of visualization literacy and locus of control. These results suggest that the customization mechanism could be improved by system-driven assistance to customize depending on the user's level of visualization literacy and locus of control. Sébastien Lallé, Cristina Conati |
IUI | 1 |
| 2017 | The Impact of Student Individual Differences and Visual Attention to Pedagogical Agents During Learning with MetaTutor
Sébastien Lallé, Michelle Taub, Nicholas Mudrick, Cristina Conati, Roger Azevedo |
AIED | 1 |
| 2017 | On the Influence on Learning of Student Compliance with Prompts Fostering Self-Regulated Learning
Sébastien Lallé, Cristina Conati, Roger Azevedo, Michelle Taub, Nicholas Mudrick |
EDM | 1 |
| 2017 | Further Results on Predicting Cognitive Abilities for Adaptive VisualizationsabstractPrevious work has shown that some user cognitive abilities relevant for processing information visualizations can be predicted from eye tracking data. Performing this type of user modeling is important for devising user-adaptive visualizations that can adapt to a user’s abilities as needed during the interaction. In this paper, we contribute to previous work by extending the type of visualizations considered and the set of cognitive abilities that can be predicted from gaze data, thus providing evidence on the generality of these findings. We also evaluate how quality of gaze data impacts prediction. Cristina Conati, Sébastien Lallé, Md. Abed Rahman, Dereck Toker |
IJCAI | 2 |
| 2017 | Pupillometry and Head Distance to the Screen to Predict Skill Acquisition During Information Visualization TasksabstractIn this paper we investigate using a variety of behavioral measures collectible with an eye tracker to predict a user's skill acquisition phase while performing various information visualization tasks with bar graphs. Our long term goal is to use this information in real-time to create user-adaptive visualizations that can provide personalized support to facilitate visualization processing based on the user's predicted skill level. We show that leveraging two additional content-independent data sources, namely information on a user's pupil dilation and head distance to the screen, yields a significant improvement for predictive accuracies of skill acquisition compared to predictions made using content-dependent information related to user eye gaze attention patterns, as was done in previous work. We show that including features from both pupil dilation and head distance to the screen improve the ability to predict users' skill acquisition state, beating both the baseline and a model using only content-dependent gaze information. Dereck Toker, Sébastien Lallé, Cristina Conati |
IUI | 2 |
| 2017 | Impact of Individual Differences on User Experience with a Real-World Visualization Interface for Public EngagementabstractThere is increasing evidence that the effectiveness of Information Visualization (Infovis) is affected by the user needs and abilities. For instance, cognitive abilities (e.g., perceptual speed, working memory) [e.g., 1-4] have been shown to impact users' performance and satisfaction with a given visualization. These findings suggest that it can be valuable to develop visualization systems that can provide personalized support targeting specific user characteristics. Furthermore, recent research [e.g., 3,5] has shown that eye tracking data can be leveraged to identify the elements of a visualization for which specific user differences hinder user experience or performance, thus providing concrete information on which specific personalized support could be helpful for different users (e.g., users with low perceptual speed may benefit from help in processing legends [1]). Though these findings are encouraging toward the design of user-adaptive or customized visualizations, they are generally related to either fictional tasks or research prototypes. So, it is unclear if existing results on the value of user-adaptive visualizations can transfer to real-world settings. Sébastien Lallé, Cristina Conati, Giuseppe Carenini |
UMAP | 1 |
| 2016 | Predicting Confusion in Information Visualization from Eye Tracking and Interaction Data
Sébastien Lallé, Cristina Conati, Giuseppe Carenini |
IJCAI | 1 |
| 2016 | Impact of Individual Differences on Affective Reactions to Pedagogical Agents Scaffolding
Sébastien Lallé, Nicholas Mudrick, Michelle Taub, Joseph F. Grafsgaard, Cristina Conati, Roger Azevedo |
IVA | 1 |
| 2016 | Prediction of individual learning curves across information visualizations
Sébastien Lallé, Cristina Conati, Giuseppe Carenini |
User Model. User Adapt. Interact. | 1 |
| 2015 | Towards User-Adaptive Information VisualizationabstractThis paper summarizes an ongoing multi-year project aiming to uncover knowledge and techniques for devising intelligent environments for user-adaptive visualizations. We ran three studies designed to investigate the impact of user and task characteristics on user performance and satisfaction in different visualization contexts. Eye-tracking data collected in each study was analyzed to uncover possible interactions between user/task characteristics and gaze behavior during visualization processing. Finally, we investigated user models that can assess user characteristics relevant for adaptation from eye tracking data. Cristina Conati, Giuseppe Carenini, Dereck Toker, Sébastien Lallé |
AAAI | 4 |
| 2015 | Prediction of Users' Learning Curves for Adaptation while Using an Information VisualizationabstractUser performance and satisfaction when working with an interface is influenced by how quickly the user can acquire the skills necessary to work with the interface through practice. Learning curves are mathematical models that can represent a user's skill acquisition ability through parameters that describe the user's initial expertise as well as her learning rate. This information could be used by an interface to provide adaptive support to users who may otherwise be slow in learning the necessary skills. In this paper, we investigate the feasibility of predicting in real time a user's learning curve when working with ValueChart, an interactive visualization for decision making. Our models leverage various data sources (a user's gaze behavior, pupil dilation, cognitive abilities), and we show that they outperform a baseline that leverages only knowledge on user task performance so far. We also show that the best performing model achieves good accuracies in predicting users' learning curves even after observing users' performance only on a few tasks. These results are promising toward the design of user-adaptive visualizations that can dynamically support a user in acquiring the necessary skills to complete visual tasks. Sébastien Lallé, Dereck Toker, Cristina Conati, Giuseppe Carenini |
IUI | 1 |
| 2013 | Assistance in Building Student Models Using Knowledge Representation and Machine Learning
Sébastien Lallé, Vanda Luengo, Nathalie Guin |
AIED | 1 |
| 2013 | Comparing Student Models in Different Formalisms by Predicting Their Impact on Help Success
Sébastien Lallé, Jack Mostow, Vanda Luengo, Nathalie Guin |
AIED | 1 |
| 2012 | Fuzzy Logic Representation for Student Modelling - Case Study on Geometry
Gagan Goel, Sébastien Lallé, Vanda Luengo |
ITS | 2 |
| 2012 | An Automatic Comparison between Knowledge Diagnostic Techniques
Sébastien Lallé, Vanda Luengo, Nathalie Guin |
ITS | 1 |
| 2011 | Learning Parameters for a Knowledge Diagnostic Tools in Orthopedic Surgery
Sébastien Lallé, Vanda Luengo |
EDM | 1 |