VLDB 2026 Research / reviewers in the wild / expert
Adam Norton
dblp:65/9168
· DBLP profile ↗
9ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0002-6127-4588ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 5 · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Evaluation Tools for Human-AI Interactions Involving Older Adults with Mild Cognitive ImpairmentsabstractAs artificial intelligence (AI) systems have already proven useful in human lives generally, there is an opportunity for specialized human-AI interaction (HAI) systems to support and provide care for older adults with mild cognitive impairment (MCI). However, the integration of this technology in this population must be thoughtfully designed to accommodate specific needs and limitations. This includes careful measurement of both humans and systems. We developed an evolving dataset categorizing relevant measurement tools into five groups: cognitive ability, demographics & personality, activity level, state of mind, and perceptions of the AI system. Each instance of the tool being used in the literature cataloged in the dataset is qualified in terms of how likely we would recommend using it in the domain of HAI for older adults with MCI based on contextual factors and internal reliability measures. This dataset will serve as a valuable resource for future research, aiding in the identification of promising areas and trends in AI systems for older adults with MCI as well as providing essential tools for future studies. Daisy M. Kiyemba, Jasmin Marward, Elizabeth J. Carter, Adam Norton |
HRI | 4 |
| 2022 | 4th Annual Workshop on Test Methods and Metrics for Effective HRIabstractThe drive for increasing adoption of HRI technolo-gies is evident through research and development of manufac-turing, social, medical, and service robot solutions. However, novel methods and metrics are required to overcome the barrier between fundamental HRI research and its adoption in real-world environments. Hence, the fourth installment of the annual workshop, 'Test Methods and Metrics for Effective HRI,’ seeks to identify novel and emerging test methods and metrics for the holistic assessment and assurance of HRI performance. Specifically, the focus is on identifying innovative methods for the evaluation of HRI performance and to advance the growth of the HRI community based on the principles of collaboration, data sharing, and repeatability. The goal of this workshop is to break the boundaries between the development and adoption of HRI technologies through the promotion of robust experimental design, test methods, and metrics for assessing interaction and interface designs. This workshop will have participants from var-ious sectors in the HRI research community including academia, industry, and government in order to accomplish its aims. Jeremy A. Marvel, Shelly Bagchi, Megan Zimmerman, Vinh Nguyen 0001, Murat Aksu, Brian Antonishek, Jennifer C. Case, Heni Ben Amor, Terrence Fong, Ross Mead, Adam Norton, Yue Wang 0011 |
HRI | 11 |
| 2022 | Metrics for Robot Proficiency Self-assessment and Communication of Proficiency in Human-robot TeamsabstractAs development of robots with the ability to self-assess their proficiency for accomplishing tasks continues to grow, metrics are needed to evaluate the characteristics and performance of these robot systems and their interactions with humans. This proficiency-based human-robot interaction (HRI) use case can occur before, during, or after the performance of a task. This article presents a set of metrics for this use case, driven by a four-stage cyclical interaction flow: (1) robot self-assessment of proficiency (RSA), (2) robot communication of proficiency to the human (RCP), (3) human understanding of proficiency (HUP), and (4) robot perception of the human’s intentions, values, and assessments (RPH). This effort leverages work from related fields including explainability, transparency, and introspection, by repurposing metrics under the context of proficiency self-assessment. Considerations for temporal level (a priori, in situ, and post hoc) on the metrics are reviewed, as are the connections between metrics within or across stages in the proficiency-based interaction flow. This article provides a common framework and language for metrics to enhance the development and measurement of HRI in the field of proficiency self-assessment. Adam Norton, Henny Admoni, Jacob W. Crandall, Tesca Fitzgerald, Alvika Gautam, Michael A. Goodrich, Amy Saretsky, Matthias Scheutz, Reid G. Simmons, Aaron Steinfeld, Holly A. Yanco |
ACM Trans. Hum. Robot Interact. | 1 |
| 2021 | Investigation of Multiple Resource Theory Design Principles on Robot Teleoperation and Workload ManagementabstractRobot interfaces often only use the visual channel. Inspired by Wickens’ Multiple Resource Theory, we investigated if the addition of audio elements would reduce cognitive workload and improve performance. Specifically, we designed a search and threat-defusal task (primary) with a memory test task (secondary). Eleven participants – predominantly first responders – were recruited to control a robot to clear all threats in a combination of four conditions of primary and secondary tasks in visual and auditory channels. While we did not find any statistically significant differences in performance or workload across subjects, making it questionable that Multiple Resource Theory could shorten longer-term task completion time and reduce workload. Our results suggest that considering individual differences for splitting interface modalities across multiple channels requires further investigation. Zhao Han, Adam Norton, Eric McCann, Lisa Baraniecki, Willard Ober, Dave Shane, Anna Skinner, Holly A. Yanco |
ICRA | 2 |
| 2021 | Benchmarking Off-The-Shelf Solutions to Robotic Assembly TasksabstractIn recent years, many learning based approaches have been studied to realize robotic manipulation and assembly tasks, often including vision and force/tactile feedback. How-ever, it is unclear what the baseline state-of-the-art performance is and what the bottleneck problems are. In this work, we evaluate off-the-shelf (OTS) industrial solutions on a recently introduced benchmark, the National Institute of Standards and Technology (NIST) Assembly Task Board. A set of assembly tasks is introduced and baseline methods are provided to understand their intrinsic difficulty. Multiple sensor-based robotic solutions are then evaluated, including hybrid force/motion control and 2D/3D pattern matching. An end-to-end integrated solution that accomplishes the tasks is also provided.The results and findings throughout the study reveal a few noticeable factors that impede the adoptions of the OTS solutions: dependency on expertise, limited applicability, lack of interoperability, no scene awareness or error recovery mechanisms, and high cost. This paper also provides a first attempt of an objective benchmark performance on the NIST Assembly Task Boards as a reference comparison for future works on this problem. Wenzhao Lian, Tim Kelch, Dirk Holz, Adam Norton, Stefan Schaal |
IROS | 4 |
| 2018 | Guest Editorial Open Discussion of Robot Grasping Benchmarks, Protocols, and MetricsabstractAutomated grasping has a long history of research that is increasing due to interest from industry. One grand challenge for robotics is Universal Picking: the ability to robustly grasp a broad variety of objects in diverse environments for applications from warehouses to assembly lines to homes. Although many researchers now openly share code and data, it is challenging to compare and/or reproduce experimental results to identify which aspects of which approaches work best due to variations in assumptions and experimental protocols, e.g., sensors, lighting, robot arms, grippers, and objects. Jeffrey Mahler, Robert Platt 0001, Alberto Rodriguez 0003, Matei T. Ciocarlie, Aaron M. Dollar, Renaud Detry, Máximo A. Roa, Holly A. Yanco, Adam Norton, Joe Falco, Karl Van Wyk, Elena Messina, Jürgen Leitner, Douglas Morrison, Matthew T. Mason, Oliver Brock, Lael Odhner, Andrey Kurenkov, Matthew Matl, Kenneth Y. Goldberg |
IEEE Trans Autom. Sci. Eng. | 9 |
| 2014 | Artbotics with lego mindstorms (abstract only)abstractThis workshop introduces participants to the Artbotics program, which combines art and robotics to teach students about computer science while creating kinetic, interactive sculptures. The material covered will be provided in introductory fashion, requiring no prior experience with computer science, art, or robotics. The Lego Mindstorms NXT platform will be used to create two projects during the workshop: a spirograph-like drawing produced by programming a car holding a marker to drive using a sequence of motor movements (teaching the need for looping in programming) and an interactive, kinetic sculpture that reacts to sensor input (teaching the need for decisions in programming and building simple mechanisms). Examples of both projects can be seen at youtube.com/artbotics. The workshop will end with a short discussion of lessons learned and best practices, using examples from previous Artbotics programs for a variety of ages. Topics will include appropriate time frames, how to best use limited resources, and appropriate levels of depth for each age group. The workshop administrators will be providing laptops with the proper Lego Mindstorms NXT software, Lego Mindstorms NXT kits, and all needed building materials. Adam Norton, Holly A. Yanco |
SIGCSE | 1 |
| 2012 | Situation understanding bot through language and environmentabstractThis video shows a demonstration of a fully autonomous robot, an iRobot ATRV-JR, which can be given commands using natural language. Users type commands to the robot on a tablet computer, which are then parsed and processed using semantic analysis. This information is used to build a plan representing the high level autonomous behaviors the robot should perform [2][1]. The robot can be given commands to be executed immediately (e.g., "Search the floor for hostages.") as well as standing orders for use over the entire run (e.g., "Let me know if you see any bombs."). Daniel J. Brooks, Constantine Lignos, Mikhail S. Medvedev, Ian Perera, Cameron Finucane, Vasumathi Raman, Abraham Shultz, Sean McSheehy, Adam Norton, Hadas Kress-Gazit, Mitchell P. Marcus, Holly A. Yanco |
HRI | 9 |
| 2011 | Design and validation of two-handed multi-touch tabletop controllers for robot teleoperationabstractControlling the movements of mobile robots, including driving the robot through the world and panning the robot's cameras, typically requires many physical joysticks, buttons, and switches. Operators will often employ a technique called "chording" to cope with this situation. Much like a piano player, the operator will simultaneously actuate multiple joysticks and switches with his or her hands to create a combination of complimentary movements. However, these controls are in fixed locations and unable to be reprogrammed easily. Using a Microsoft Surface multi-touch table, we have designed an interface that allows chording and simultaneous multi-handed interaction anywhere that the user wishes to place his or her hands. Taking inspiration from the biomechanics of the human hand, we have created a dynamically resizing, ergonomic, and multi-touch controller (the DREAM Controller). This paper presents the design and testing of this controller with an iRobot ATRV-JR robot. Mark Micire, Munjal Desai, Jill L. Drury, Eric McCann, Adam Norton, Katherine M. Tsui, Holly A. Yanco |
IUI | 5 |