VLDB 2026 Research / reviewers in the wild / expert
Julian Ibarz
dblp:66/10509
· DBLP profile ↗
14ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0002-9920-6978ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 2 since 2021Systems, architecture and hardware · 4 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
10 papers |
Transfer learning and domain adaptation · 20% Reinforcement learning · 18% Motion planning and robot control · 14% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 83% Performance modeling and evaluation · 17% |
Topics — the 30 heaviest of 32, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
1.2 | 4 | 2020 | Sim-To-Real via Sim-To-Sim: Data-Efficient Robotic Grasping via Randomized-To-Canonical Adaptation Networks · CVPR 2019 Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods · ICRA 2018 Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping · ICRA 2018 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
0.9 | 3 | 2020 | RL-CycleGAN: Reinforcement Learning Aware Simulation-to-Real · CVPR 2020 Sim-To-Real via Sim-To-Sim: Data-Efficient Robotic Grasping via Randomized-To-Canonical Adaptation Networks · CVPR 2019 Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping · ICRA 2018 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.7 | 2 | 2019 | Sim-To-Real via Sim-To-Sim: Data-Efficient Robotic Grasping via Randomized-To-Canonical Adaptation Networks · CVPR 2019 Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping · ICRA 2018 |
Machine learning › Deep learning architectures and training › transformer
memory-augmented transformer |
0.7 | 1 | 2023 | Token Turing Machines · CVPR 2023 |
Computer vision › Video understanding and tracking › action detection
temporal activity detection |
0.7 | 1 | 2023 | Token Turing Machines · CVPR 2023 |
Machine learning › Deep learning architectures and training
transformer |
0.7 | 1 | 2023 | Token Turing Machines · CVPR 2023 |
Machine learning › Efficient and distributed learning › automated machine learning
neural architecture search |
0.5 | 1 | 2021 | Visionary: Vision architecture discovery for robot learning · ICRA 2021 |
Robotics › Motion planning and robot control
robot learning |
0.5 | 1 | 2021 | Visionary: Vision architecture discovery for robot learning · ICRA 2021 |
Robotics › Motion planning and robot control › robot control architecture
concurrent control |
0.4 | 1 | 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control · ICLR 2020 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control · ICLR 2020 |
Machine learning › Generative modeling › generative adversarial network
image-to-image translation |
0.4 | 1 | 2020 | RL-CycleGAN: Reinforcement Learning Aware Simulation-to-Real · CVPR 2020 |
Robotics › Motion planning and robot control
robot control |
0.4 | 1 | 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control · ICLR 2020 |
Machine learning › Transfer learning and domain adaptation › sim-to-real transfer
domain randomization |
0.4 | 1 | 2019 | Sim-To-Real via Sim-To-Sim: Data-Efficient Robotic Grasping via Randomized-To-Canonical Adaptation Networks · CVPR 2019 |
Machine learning › Learning theory
model selection |
0.4 | 1 | 2019 | Off-Policy Evaluation via Off-Policy Classification · NeurIPS 2019 |
Machine learning › Representation and self-supervised learning
mutual information maximization |
0.4 | 1 | 2019 | Diversity is All You Need: Learning Skills without a Reward Function · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning
off-policy evaluation |
0.4 | 1 | 2019 | Off-Policy Evaluation via Off-Policy Classification · NeurIPS 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
unsupervised skill discovery |
0.4 | 1 | 2019 | Diversity is All You Need: Learning Skills without a Reward Function · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.3 | 1 | 2018 | Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods · ICRA 2018 |
Machine learning › Transfer learning and domain adaptation › domain adaptation › visual domain adaptation
pixel-level domain adaptation |
0.3 | 1 | 2018 | Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping · ICRA 2018 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.3 | 1 | 2018 | Leave no Trace: Learning to Reset for Safe and Autonomous Reinforcement Learning · ICLR (Poster) 2018 |
Robotics › Robot manipulation › grasping
vision-based grasping |
0.3 | 1 | 2018 | Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods · ICRA 2018 |
Hardware accelerators and domain-specific architectures
machine learning accelerator |
0.3 | 1 | 2017 | In-Datacenter Performance Analysis of a Tensor Processing Unit · ISCA 2017 |
Hardware accelerators and domain-specific architectures › machine learning accelerator › inference accelerator
neural network inference accelerator |
0.3 | 1 | 2017 | In-Datacenter Performance Analysis of a Tensor Processing Unit · ISCA 2017 |
Hardware accelerators and domain-specific architectures › tensor accelerator
tensor processing unit |
0.3 | 1 | 2017 | In-Datacenter Performance Analysis of a Tensor Processing Unit · ISCA 2017 |
Robotics › Motion planning and robot control › robot learning › robot policy learning
vision-based policy learning |
0.2 | 1 | 2023 | Token Turing Machines · CVPR 2023 |
Machine learning › Learning paradigms › weakly supervised learning
positive-unlabeled learning |
0.1 | 1 | 2019 | Off-Policy Evaluation via Off-Policy Classification · NeurIPS 2019 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-value estimation |
0.1 | 1 | 2019 | Off-Policy Evaluation via Off-Policy Classification · NeurIPS 2019 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.1 | 1 | 2019 | Off-Policy Evaluation via Off-Policy Classification · NeurIPS 2019 |
Performance modeling and evaluation › benchmarking › computer architecture benchmarking
accelerator benchmarking |
0.1 | 1 | 2017 | In-Datacenter Performance Analysis of a Tensor Processing Unit · ISCA 2017 |
Performance modeling and evaluation
benchmarking |
0.1 | 1 | 2017 | In-Datacenter Performance Analysis of a Tensor Processing Unit · ISCA 2017 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.5generative adversarial network · 0.8deep reinforcement learning · 0.8external memory · 0.7autoregressive transformer · 0.7neural architecture search · 0.5attention connectivity search · 0.5cycle-consistency loss · 0.4randomized-to-canonical adaptation · 0.4image-to-image translation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Token Turing MachinesabstractWe propose Token Turing Machines (TTM), a sequential, autoregressive Transformer model with memory for real-world sequential visual understanding. Our model is inspired by the seminal Neural Turing Machine, and has an external memory consisting of a set of tokens which summarise the previous history (i.e., frames). This memory is efficiently addressed, read and written using a Transformer as the processing unit/controller at each step. The model's memory module ensures that a new observation will only be processed with the contents of the memory (and not the entire history), meaning that it can efficiently process long sequences with a bounded computational cost at each step. We show that TTM outperforms other alternatives, such as other Transformer models designed for long sequences and recurrent neural networks, on two real-world sequential visual understanding tasks: online temporal activity detection from videos and vision-based robot action policy learning. Code is publicly available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token.turing. Michael S. Ryoo, Keerthana Gopalakrishnan, Kumara Kahatapitiya, Ted Xiao, Kanishka Rao, Austin Stone, Yao Lu 0006, Julian Ibarz, Anurag Arnab |
CVPR | 8 |
| 2021 | Visionary: Vision architecture discovery for robot learningabstractWe propose a vision-based architecture search algorithm for robot manipulation learning, which discovers interactions between low dimension action inputs and high dimensional visual inputs. Our approach automatically designs architectures while training on the task – discovering novel ways of combining and attending image feature representations with actions as well as features from previous layers. The obtained new architectures demonstrate better task success rates, in some cases with a large margin, compared to a recent high performing baseline. Our real robot experiments also confirm that it improves grasping performance by 6%. This is the first approach to demonstrate a successful neural architecture search and attention connectivity search for a real-robot task. Iretiayo Akinola, Anelia Angelova, Yao Lu 0006, Yevgen Chebotar, Dmitry Kalashnikov, Jacob Varley, Julian Ibarz, Michael S. Ryoo |
ICRA | 7 |
| 2020 | RL-CycleGAN: Reinforcement Learning Aware Simulation-to-RealabstractDeep neural network based reinforcement learning (RL) can learn appropriate visual representations for complex tasks like vision-based robotic grasping without the need for manually engineering or prior learning a perception system. However, data for RL is collected via running an agent in the desired environment, and for applications like robotics, running a robot in the real world may be extremely costly and time consuming. Simulated training offers an appealing alternative, but ensuring that policies trained in simulation can transfer effectively into the real world requires additional machinery. Simulations may not match reality, and typically bridging the simulation-to-reality gap requires domain knowledge and task-specific engineering. We can automate this process by employing generative models to translate simulated images into realistic ones. However, this sort of translation is typically task-agnostic, in that the translated images may not preserve all features that are relevant to the task. In this paper, we introduce the RL-scene consistency loss for image translation, which ensures that the translation operation is invariant with respect to the Q-values associated with the image. This allows us to learn a task-aware translation. Incorporating this loss into unsupervised domain translation, we obtain the RL-CycleGAN, a new approach for simulation-to-real-world transfer for reinforcement learning. In evaluations of RL-CycleGAN on two vision-based robotics grasping tasks, we show that RL-CycleGAN offers a substantial improvement over a number of prior methods for sim-to-real transfer, attaining excellent real-world performance with only a modest number of real-world observations. Kanishka Rao, Chris Harris 0001, Alex Irpan, Sergey Levine, Julian Ibarz, Mohi Khansari |
CVPR | 5 |
| 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control
Ted Xiao, Eric Jang, Dmitry Kalashnikov, Sergey Levine, Julian Ibarz, Karol Hausman |
ICLR | 5 |
| 2019 | Sim-To-Real via Sim-To-Sim: Data-Efficient Robotic Grasping via Randomized-To-Canonical Adaptation NetworksabstractReal world data, especially in the domain of robotics, is notoriously costly to collect. One way to circumvent this can be to leverage the power of simulation to produce large amounts of labelled data. However, training models on simulated images does not readily transfer to real-world ones. Using domain adaptation methods to cross this "reality gap" requires a large amount of unlabelled real-world data, whilst domain randomization alone can waste modeling power. In this paper, we present Randomized-to-Canonical Adaptation Networks (RCANs), a novel approach to crossing the visual reality gap that uses no real-world data. Our method learns to translate randomized rendered images into their equivalent non-randomized, canonical versions. This in turn allows for real images to also be translated into canonical sim images. We demonstrate the effectiveness of this sim-to-real approach by training a vision-based closed-loop grasping reinforcement learning agent in simulation, and then transferring it to the real world to attain 70% zero-shot grasp success on unseen objects, a result that almost doubles the success of learning the same task directly on domain randomization alone. Additionally, by joint finetuning in the real-world with only 5,000 real-world grasps, our method achieves 91%, attaining comparable performance to a state-of-the-art system trained with 580,000 real-world grasps, resulting in a reduction of real-world data by more than 99%. Stephen James, Paul Wohlhart, Mrinal Kalakrishnan, Dmitry Kalashnikov, Alex Irpan, Julian Ibarz, Sergey Levine, Raia Hadsell, Konstantinos Bousmalis |
CVPR | 6 |
| 2019 | Diversity is All You Need: Learning Skills without a Reward Function
Benjamin Eysenbach, Abhishek Gupta 0004, Julian Ibarz, Sergey Levine |
ICLR (Poster) | 3 |
| 2019 | Off-Policy Evaluation via Off-Policy ClassificationabstractIn this work, we consider the problem of model selection for deep reinforcement learning (RL) in real-world environments. Typically, the performance of deep RL algorithms is evaluated via on-policy interactions with the target environment. However, comparing models in a real-world environment for the purposes of early stopping or hyperparameter tuning is costly and often practically infeasible. This leads us to examine off-policy policy evaluation (OPE) in such settings. We focus on OPE of value-based methods, which are of particular interest in deep RL with applications like robotics, where off-policy algorithms based on Q-function estimation can often attain better sample complexity than direct policy optimization. Furthermore, existing OPE metrics either rely on a model of the environment, or the use of importance sampling (IS) to correct for the data being off-policy. However, for high-dimensional observations, such as images, models of the environment can be difficult to fit and value-based methods can make IS hard to use or even ill-conditioned, especially when dealing with continuous action spaces. In this paper, we focus on the specific case of MDPs with continuous action spaces and sparse binary rewards, which is representative of many important real-world applications. We propose an alternative metric that relies on neither models nor IS, by framing OPE as a positive-unlabeled (PU) classification problem. We experimentally show that this metric outperforms baselines on a number of tasks. Most importantly, it can reliably predict the relative performance of different policies in a number of generalization scenarios, including the transfer to the real-world of policies trained in simulation for an image-based robotic manipulation task. Alex Irpan, Kanishka Rao, Konstantinos Bousmalis, Chris Harris 0001, Julian Ibarz, Sergey Levine |
NeurIPS | 5 |
| 2018 | Large Scale Scene Text Verification with Guided Attention
Dafang He, Yeqing Li, Alexander N. Gorban, Derrall Heath, Julian Ibarz, Daniel Kifer, C. Lee Giles |
ACCV (5) | 5 |
| 2018 | Leave no Trace: Learning to Reset for Safe and Autonomous Reinforcement Learning
Benjamin Eysenbach, Shixiang Gu, Julian Ibarz, Sergey Levine |
ICLR (Poster) | 3 |
| 2018 | Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic GraspingabstractInstrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples. Konstantinos Bousmalis, Alex Irpan, Paul Wohlhart, Matthew Kelcey, Mrinal Kalakrishnan, Laura Downs, Julian Ibarz, Peter Pastor, Kurt Konolige, Sergey Levine, Vincent Vanhoucke |
ICRA | 8 |
| 2018 | Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy MethodsabstractIn this paper, we explore deep reinforcement learning algorithms for vision-based robotic grasping. Model-free deep reinforcement learning (RL) has been successfully applied to a range of challenging environments, but the proliferation of algorithms makes it difficult to discern which particular approach would be best suited for a rich, diverse task like grasping. To answer this question, we propose a simulated benchmark for robotic grasping that emphasizes off-policy learning and generalization to unseen objects. Off-policy learning enables utilization of grasping data over a wide variety of objects, and diversity is important to enable the method to generalize to new objects that were not seen during training. We evaluate the benchmark tasks against a variety of Q-function estimation methods, a method previously proposed for robotic grasping with deep neural network models, and a novel approach based on a combination of Monte Carlo return estimation and an off-policy correction. Our results indicate that several simple methods provide a surprisingly strong competitor to popular algorithms such as double Q-learning, and our analysis of stability sheds light on the relative tradeoffs between the algorithms1. Deirdre Quillen, Eric Jang, Ofir Nachum, Chelsea Finn, Julian Ibarz, Sergey Levine |
ICRA | 5 |
| 2017 | Attention-Based Extraction of Structured Information from Street View ImageryabstractWe present a neural network model — based on Convolutional Neural Networks, Recurrent Neural Networks and a novel attention mechanism — which achieves 84.2% accuracy on the challenging French Street Name Signs (FSNS) dataset, significantly outperforming the previous state of the art (Smith'16), which achieved 72.46%. Furthermore, our new method is much simpler and more general than the previous approach. To demonstrate the generality of our model, we show that it also performs well on an even more challenging dataset derived from Google Street View, in which the goal is to extract business names from store fronts. Finally, we study the speed/accuracy tradeoff that results from using CNN feature extractors of different depths. Surprisingly, we find that deeper is not always better (in terms of accuracy, as well as speed). Our resulting model is simple, accurate and fast, allowing it to be used at scale on a variety of challenging real-world text extraction problems. Zbigniew Wojna, Alexander N. Gorban, Dar-Shyang Lee, Kevin Murphy 0002, Yeqing Li, Julian Ibarz |
ICDAR | 7 |
| 2017 | In-Datacenter Performance Analysis of a Tensor Processing UnitabstractMany architects believe that major improvements in cost-energy-performance must now come from domain-specific hardware. This paper evaluates a custom ASIC---called a Tensor Processing Unit (TPU) --- deployed in datacenters since 2015 that accelerates the inference phase of neural networks (NN). The heart of the TPU is a 65,536 8-bit MAC matrix multiply unit that offers a peak throughput of 92 TeraOps/second (TOPS) and a large (28 MiB) software-managed on-chip memory. The TPU's deterministic execution model is a better match to the 99th-percentile response-time requirement of our NN applications than are the time-varying optimizations of CPUs and GPUs that help average throughput more than guaranteed latency. The lack of such features helps explain why, despite having myriad MACs and a big memory, the TPU is relatively small and low power. We compare the TPU to a server-class Intel Haswell CPU and an Nvidia K80 GPU, which are contemporaries deployed in the same datacenters. Our workload, written in the high-level TensorFlow framework, uses production NN applications (MLPs, CNNs, and LSTMs) that represent 95% of our datacenters' NN inference demand. Despite low utilization for some applications, the TPU is on average about 15X -- 30X faster than its contemporary GPU or CPU, with TOPS/Watt about 30X -- 80X higher. Moreover, using the CPU's GDDR5 memory in the TPU would triple achieved TOPS and raise TOPS/Watt to nearly 70X the GPU and 200X the CPU. Norman P. Jouppi, Cliff Young, Nishant Patil, David A. Patterson 0001, Gaurav Agrawal, Raminder Bajwa, Sarah Bates, Suresh Bhatia, Nan Boden, Al Borchers, Rick Boyle, Pierre-luc Cantin, Clifford Chao, Chris Clark, Jeremy Coriell, Mike Daley, Matt Dau, Jeffrey Dean, Ben Gelb, Tara Vazir Ghaemmaghami, Rajendra Gottipati, William Gulland, Robert Hagmann, Richard Ho 0001, Doug Hogberg, John Hu, Robert Hundt, Dan Hurt, Julian Ibarz, Aaron Jaffey, Alek Jaworski, Alexander Kaplan, Harshit Khaitan, Daniel Killebrew, Andy Koch, Steve Lacy, James Laudon, James Law, Diemthu Le, Chris Leary, Zhuyuan Liu, Kyle Lucke, Alan Lundin, Gordon MacKean, Adriana Maggiore, Maire Mahony, Kieran Miller, Rahul Nagarajan, Ravi Narayanaswami, Ray Ni, Kathy Nix, Thomas Norrie, Mark Omernick, Narayana Penukonda, Andy Phelps, Jonathan Ross, Amir Salek, Emad Samadiani, Chris Severn, Gregory Sizikov, Matthew Snelham, Jed Souter, Dan Steinberg, Andy Swing, Mercedes Tan, Gregory Thorson, Horia Toma, Erick Tuttle, Vijay Vasudevan, Richard Walter, Walter Wang, Eric Wilcox, Doe Hyun Yoon |
ISCA | 29 |
| 2011 | Esophagus Silhouette Extraction and Reconstruction From Fluoroscopic Views for Cardiac Ablation Procedure GuidanceabstractCardiac ablation involves the risk of serious complications when thermal injury to the esophagus occurs. This paper proposes to reduce the risk of such injuries by a proactive visualization technique, improving physician awareness of the esophagus location in the absence of or in addition to a reactive monitoring device such as a thermal probe. This is achieved by combining a graphical representation of the esophagus with live fluoroscopy. Toward this goal, we present an automated method to reconstruct and visualize a 3-D esophagus model from fluoroscopy image sequences acquired using different C-arm viewing directions. In order to visualize the esophagus under fluoroscopy, it is first biomarked by swallowing a contrast agent such as barium. Images obtained in this procedure are then used to automatically extract the 2-D esophagus silhouette and reconstruct a 3-D surface of the esophagus internal wall. Once the 3-D representation has been computed, it can be visualized using fluoroscopy overlay techniques. Compared to 3-D esophagus imaging using CT or C-arm CT, our proposed fluoroscopy method requires low radiation dose and enables a simpler workflow on geometry-calibrated standard C-arm systems. Liron Yatziv, Julian Ibarz, Norbert Strobel, Saurabh Datta, Guillermo Sapiro |
IEEE Trans. Inf. Technol. Biomed. | 2 |