VLDB 2026 Research / reviewers in the wild / expert
Kuang-Huei Lee
dblp:66/11466
· DBLP profile ↗
14ranked-venue papers
7as first author
10since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 7 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorSystems, architecture and hardware · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Training-Free Diffusion Model Alignment with Sampling DemonsabstractAligning diffusion models with user preferences has been a key challenge.
Existing methods for aligning diffusion models either require retraining or are limited to differentiable reward functions.
To address these limitations, we propose a stochastic optimization approach, dubbed *Demon*, to guide the denoising process at inference time without backpropagation through reward functions or model retraining.
Our approach works by controlling noise distribution in denoising steps to concentrate density on regions corresponding to high rewards through stochastic optimization.
We provide comprehensive theoretical and empirical evidence to support and validate our approach, including experiments that use non-differentiable sources of rewards such as Visual-Language Model (VLM) APIs and human judgements.
To the best of our knowledge, the proposed approach is the first inference-time, backpropagation-free preference alignment method for diffusion models.
Our method can be easily integrated with existing diffusion models without further training.
Our experiments show that the proposed approach significantly improves the average aesthetics scores for text-to-image generation. Implementation is available at [this URL](https://github.com/aiiu-lab/DemonSampling). Po-Hung Yeh, Kuang-Huei Lee, Jun-Cheng Chen |
ICLR | 2 |
| 2024 | Multimodal Web Navigation with Instruction-Finetuned Foundation ModelsabstractThe progress of autonomous web navigation has been hindered by the dependence on billions of exploratory interactions via online reinforcement learning, and domain-specific model designs that make it difficult to leverage generalization from rich out-of-domain data.
In this work, we study data-driven offline training for web agents with vision-language foundation models.
We propose an instruction-following multimodal agent, WebGUM, that observes both webpage screenshots and HTML pages and outputs web navigation actions, such as click and type.
WebGUM is trained by jointly finetuning an instruction-finetuned language model and a vision encoder with temporal and local perception on a large corpus of demonstrations.
We empirically demonstrate this recipe improves the agent's ability of grounded multimodal perception, HTML comprehension, and multi-step reasoning, outperforming prior works by a significant margin.
On the MiniWoB, we improve over the previous best offline methods by more than 45.8%, even outperforming online-finetuned SoTA, humans, and GPT-4-based agent.
On the WebShop benchmark, our 3-billion-parameter model achieves superior performance to the existing SoTA, PaLM-540B.
Furthermore, WebGUM exhibits strong positive transfer to the real-world planning tasks on the Mind2Web.
We also collect 347K high-quality demonstrations using our trained models, 38 times larger than prior work, and make them available to promote future research in this direction. Hiroki Furuta, Kuang-Huei Lee, Ofir Nachum, Yutaka Matsuo, Aleksandra Faust, Shixiang Gu, Izzeddin Gur |
ICLR | 2 |
| 2024 | A Human-Inspired Reading Agent with Gist Memory of Very Long ContextsabstractCurrent Large Language Models (LLMs) are not only limited to some maximum context length, but also are not able to robustly consume long inputs. To address these limitations, we propose ReadAgent, an LLM agent system that increases effective context length up to 20x in our experiments. Inspired by how humans interactively read long documents, we implement ReadAgent as a simple prompting system that uses the advanced language capabilities of LLMs to (1) decide what content to store together in a memory episode, (2) compress those memory episodes into short episodic memories called *gist memories*, and (3) take actions to look up passages in the original text if ReadAgent needs to remind itself of relevant details to complete a task. We evaluate ReadAgent against baselines using retrieval methods, using the original long contexts, and using the gist memories. These evaluations are performed on three long-document reading comprehension tasks: QuALITY, NarrativeQA, and QMSum. ReadAgent outperforms the baselines on all three tasks while extending the effective context window by 3.5-20x. Kuang-Huei Lee, Hiroki Furuta, John F. Canny, Ian Fischer |
ICML | 1 |
| 2024 | PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMsabstractVision language models (VLMs) have shown impressive capabilities across a variety of tasks, from logical reasoning to visual understanding. This opens the door to richer interaction with the world, for example robotic control. However, VLMs produce only textual outputs, while robotic control and other spatial tasks require outputting continuous coordinates, actions, or trajectories. How can we enable VLMs to handle such settings without fine-tuning on task-specific data? In this paper, we propose a novel visual prompting approach for VLMs that we call Prompting with Iterative Visual Optimization (PIVOT), which casts tasks as iterative visual question answering. In each iteration, the image is annotated with a visual representation of proposals that the VLM can refer to (e.g., candidate robot actions, localizations, or trajectories). The VLM then selects the best ones for the task. These proposals are iteratively refined, allowing the VLM to eventually zero in on the best available answer. We investigate PIVOT on real-world robotic navigation, real-world manipulation from images, instruction following in simulation, and additional spatial inference tasks such as localization. We find, perhaps surprisingly, that our approach enables zero-shot control of robotic systems without any robot training data, navigation in a variety of environments, and other capabilities. Although current performance is far from perfect, our work highlights potentials and limitations of this new regime and shows a promising approach for Internet-Scale VLMs in robotic and spatial reasoning domains. Soroush Nasiriany, Fei Xia 0002, Wenhao Yu 0003, Ted Xiao, Jacky Liang, Ishita Dasgupta 0001, Annie Xie, Danny Drieß, Ayzaan Wahid, Tingnan Zhang, Tsang-Wei Edward Lee, Kuang-Huei Lee, Peng Xu 0010, Sean Kirmani, Yuke Zhu, Andy Zeng 0001, Karol Hausman, Nicolas Heess, Chelsea Finn, Sergey Levine, Brian Ichter |
ICML | 14 |
| 2024 | The Design of the Barkour Benchmark for Robot AgilityabstractIn this paper, we describe the design of the Barkour benchmark for measuring robot agility in navigating complex environments. Despite the growing interest in developing agile robot locomotion skills, the field lacks systematic benchmarks to measure the performance of robotic control systems and hardware in agility-focused tasks. This motivated us to propose the Barkour benchmark, an obstacle course designed to quantify agility across various robotic platforms. Inspired by dog agility competitions, the course features diverse obstacles and a time-based scoring mechanism, encouraging researchers to develop controllers that enable robots to move quickly, precisely, and with adaptability. This benchmark is challenging as it demands diverse motion skills and the time-based scoring requires control precision at high speed. Along with the design details presented in the paper, we release our simulated environment setups in MuJoCo-XLA and the CAD model of a custom-designed quadruped robot to facilitate future research to reproduce the Barkour setup (available at sites.google.com/view/barkour). We hope these together will accelerate the pace of robot agility research. Wenhao Yu 0003, Ken Caluwaerts, Atil Iscen, J. Chase Kew, Tingnan Zhang, Daniel Freeman, Lisa Lee, Stefano Saliceti, Vincent Zhuang, Nathan Batchelor, Steven Bohez, Federico Casarini, José Enrique Chen, Erwin Coumans, Adil Dostmohamed, Gabriel Dulac-Arnold, Alejandro Escontrela, Erik Frey, Roland Hafner, Deepali Jain, Bauyrjan Jyenis, Yuheng Kuang, Tsang-Wei Edward Lee, Ofir Nachum, Kenneth Oslund, Francesco Romano, Fereshteh Sadeghi, Baruch Tabanpour, Daniel Zheng, Michael Neunert, Raia Hadsell, Nicolas Heess, Francesco Nori, Jeff Seto, Carolina Parada, Vikas Sindhwani, Vincent Vanhoucke, Jie Tan 0001, Kuang-Huei Lee |
IROS | 39 |
| 2024 | Geometric-Averaged Preference Optimization for Soft Preference LabelsabstractMany algorithms for aligning LLMs with human preferences assume that human preferences are binary and deterministic.
However, human preferences can vary across individuals, and therefore should be represented distributionally.
In this work, we introduce the distributional soft preference labels and improve Direct Preference Optimization (DPO) with a weighted geometric average of the LLM output likelihood in the loss function.
This approach adjusts the scale of learning loss based on the soft labels such that the loss would approach zero when the responses are closer to equally preferred.
This simple modification can be easily applied to any DPO-based methods and mitigate over-optimization and objective mismatch, which prior works suffer from.
Our experiments simulate the soft preference labels with AI feedback from LLMs and demonstrate that geometric averaging consistently improves performance on standard benchmarks for alignment research.
In particular, we observe more preferable responses than binary labels and significant improvements where modestly-confident labels are in the majority. Hiroki Furuta, Kuang-Huei Lee, Shixiang Gu, Yutaka Matsuo, Aleksandra Faust, Heiga Zen, Izzeddin Gur |
NeurIPS | 2 |
| 2022 | PI-ARS: Accelerating Evolution-Learned Visual-Locomotion with Predictive Information RepresentationsabstractEvolution Strategy (ES) algorithms have shown promising results in training complex robotic control policies due to their massive parallelism capability, simple implementation, effective parameter-space exploration, and fast training time. However, a key limitation of ES is its scalability to large capacity models, including modern neural network architectures. In this work, we develop Predictive Information Augmented Random Search (PI-ARS) to mitigate this limitation by leveraging recent advancements in representation learning to reduce the parameter search space for ES. Namely, PI-ARS combines a gradient-based representation learning technique, Predictive Information (PI), with a gradient-free ES algorithm, Augmented Random Search (ARS), to train policies that can process complex robot sensory inputs and handle highly nonlinear robot dynamics. We evaluate PI-ARS on a set of challenging visual-locomotion tasks where a quadruped robot needs to walk on uneven stepping stones, quincuncial piles, and moving platforms, as well as to complete an indoor navigation task. Across all tasks, PI-ARS demonstrates significantly better learning efficiency and performance compared to the ARS baseline. We further validate our algorithm by demonstrating that the learned policies can successfully transfer to a real quadruped robot, for example, achieving a 100% success rate on the real-world stepping stone environment, dramatically improving prior results achieving 40% success. Kuang-Huei Lee, Ofir Nachum, Tingnan Zhang, Sergio Guadarrama, Jie Tan 0001, Wenhao Yu 0003 |
IROS | 1 |
| 2022 | Deep Hierarchical Planning from PixelsabstractIntelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks with horizons of a few hundred decisions, despite large compute budgets. Research on hierarchical reinforcement learning aims to overcome this limitation but has proven to be challenging, current methods rely on manually specified goal spaces or subtasks, and no general solution exists. We introduce Director, a practical method for learning hierarchical behaviors directly from pixels by planning inside the latent space of a learned world model. The high-level policy maximizes task and exploration rewards by selecting latent goals and the low-level policy learns to achieve the goals. Despite operating in latent space, the decisions are interpretable because the world model can decode goals into images for visualization. Director learns successful behaviors across a wide range of environments, including visual control, Atari games, and DMLab levels and outperforms exploration methods on tasks with very sparse rewards, including 3D maze traversal with a quadruped robot from an egocentric camera and proprioception, without access to the global position or top-down view used by prior work. Danijar Hafner, Kuang-Huei Lee, Ian Fischer, Pieter Abbeel |
NeurIPS | 2 |
| 2022 | Multi-Game Decision TransformersabstractA longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model – with a single set of weights – trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction. Kuang-Huei Lee, Ofir Nachum, Sherry Yang 0001, Lisa Lee, Daniel Freeman, Sergio Guadarrama, Ian Fischer, Winnie Xu, Eric Jang, Henryk Michalewski, Igor Mordatch |
NeurIPS | 1 |
| 2021 | Compressive Visual RepresentationsabstractLearning effective visual representations that generalize well without human supervision is a fundamental problem in order to apply Machine Learning to a wide variety of tasks. Recently, two families of self-supervised methods, contrastive learning and latent bootstrapping, exemplified by SimCLR and BYOL respectively, have made significant progress. In this work, we hypothesize that adding explicit information compression to these algorithms yields better and more robust representations. We verify this by developing SimCLR and BYOL formulations compatible with the Conditional Entropy Bottleneck (CEB) objective, allowing us to both measure and control the amount of compression in the learned representation, and observe their impact on downstream tasks. Furthermore, we explore the relationship between Lipschitz continuity and compression, showing a tractable lower bound on the Lipschitz constant of the encoders we learn. As Lipschitz continuity is closely related to robustness, this provides a new explanation for why compressed models are more robust. Our experiments confirm that adding compression to SimCLR and BYOL significantly improves linear evaluation accuracies and model robustness across a wide range of domain shifts. In particular, the compressed version of BYOL achieves 76.0% Top-1 linear evaluation accuracy on ImageNet with ResNet-50, and 78.8% with ResNet-50 2x. Kuang-Huei Lee, Anurag Arnab, Sergio Guadarrama, John F. Canny, Ian Fischer |
NeurIPS | 1 |
| 2020 | Predictive Information Accelerates Learning in RLabstractThe Predictive Information is the mutual information between the past and the future, I(Xpast; Xfuture). We hypothesize that capturing the predictive information is useful in RL, since the ability to model what will happen next is necessary for success on many tasks. To test our hypothesis, we train Soft Actor-Critic (SAC) agents from pixels with an auxiliary task that learns a compressed representation of the predictive information of the RL environment dynamics using a contrastive version of the Conditional Entropy Bottleneck (CEB) objective. We refer to these as Predictive Information SAC (PI-SAC) agents. We show that PI-SAC agents can substantially improve sample efficiency over challenging baselines on tasks from the DM Control suite of continuous control environments. We evaluate PI-SAC agents by comparing against uncompressed PI-SAC agents, other compressed and uncompressed agents, and SAC agents directly trained from pixels. Our implementation is given on GitHub. Kuang-Huei Lee, Ian Fischer, Anthony Z. Liu, Yijie Guo, Honglak Lee, John F. Canny, Sergio Guadarrama |
NeurIPS | 1 |
| 2018 | CleanNet: Transfer Learning for Scalable Image Classifier Training With Label NoiseabstractIn this paper, we study the problem of learning image classification models with label noise. Existing approaches depending on human supervision are generally not scalable as manually identifying correct or incorrect labels is time-consuming, whereas approaches not relying on human supervision are scalable but less effective. To reduce the amount of human supervision for label noise cleaning, we introduce CleanNet, a joint neural embedding network, which only requires a fraction of the classes being manually verified to provide the knowledge of label noise that can be transferred to other classes. We further integrate CleanNet and conventional convolutional neural network classifier into one framework for image classification learning. We demonstrate the effectiveness of the proposed algorithm on both of the label noise detection task and the image classification on noisy data task on several large-scale datasets. Experimental results show that CleanNet can reduce label noise detection error rate on held-out classes where no human supervision available by 41.5% compared to current weakly supervised methods. It also achieves 47% of the performance gain of verifying all images with only 3.2% images verified on an image classification task. Source code and dataset will be available at kuanghuei.github.io/CleanNetProject. Kuang-Huei Lee, Xiaodong He 0001, Lei Zhang 0001, Linjun Yang |
CVPR | 1 |
| 2018 | Stacked Cross Attention for Image-Text Matching
Kuang-Huei Lee, Gang Hua 0001, Houdong Hu, Xiaodong He 0001 |
ECCV (4) | 1 |
| 2012 | Computational modeling of effects of intravascular stent design on key mechanical and hemodynamic behavior
Hao-Ming Hsiao, Yi-Hsiang Chiu, Kuang-Huei Lee, Chien-Han Lin |
Comput. Aided Des. | 3 |