Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chao Li 0064

dblp:66/190-64 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 64% Deep learning architectures and training · 21% Graph learning · 12%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
1.132020
Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition · ACM Multimedia 2020
Collaborative Spatiotemporal Feature Learning for Video Action Recognition · CVPR 2019
Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation · IJCAI 2018
Machine learning › Graph learning › graph neural network
graph convolutional network
0.412020
Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition · ACM Multimedia 2020
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.412020
Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition · ACM Multimedia 2020
Machine learning › Deep learning architectures and training › convolutional neural network › convolution design
3d convolution
0.412019
Collaborative Spatiotemporal Feature Learning for Video Action Recognition · CVPR 2019
Machine learning › Deep learning architectures and training
convolutional neural network
0.412019
Collaborative Spatiotemporal Feature Learning for Video Action Recognition · CVPR 2019
Computer vision › Video understanding and tracking › spatio-temporal modeling
spatiotemporal feature learning
0.412019
Collaborative Spatiotemporal Feature Learning for Video Action Recognition · CVPR 2019
Computer vision › Video understanding and tracking
action detection
0.312018
Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation · IJCAI 2018
Machine learning › Representation and self-supervised learning › contrastive learning
skeleton representation learning
0.112018
Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation · IJCAI 2018

Methods — techniques the papers use, named apart from their topics

dynamic topology learning · 0.4context-encoding network · 0.4weight sharing · 0.4orthogonal-view 2d convolution · 0.4two-stream network · 0.3hierarchical aggregation · 0.3convolutional neural network · 0.3
YearPublicationVenuePosition
2020 Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition
abstract
raph Convolutional Networks (GCNs) have attracted increasing interests for the task of skeleton-based action recognition. The key lies in the design of the graph structure, which encodes skeleton topology information. In this paper, we propose Dynamic GCN, in which a novel convolutional neural network named Context-encoding Network (CeN) is introduced to learn skeleton topology automatically. In particular, when learning the dependency between two joints, contextual features from the rest joints are incorporated in a global manner. CeN is extremely lightweight yet effective, and can be embedded into a graph convolutional layer. By stacking multiple CeN-enabled graph convolutional layers, we build Dynamic GCN. Notably, as a merit of CeN, dynamic graph topologies are constructed for different input samples as well as graph convolutional layers of various depths. Besides, three alternative context modeling architectures are well explored, which may serve as a guideline for future research on graph topology learning. CeN brings only ~7% extra FLOPs for the baseline model, and Dynamic GCN achieves better performance with 2x ~4x fewer FLOPs than existing methods. By further combining static physical body connections and motion modalities, we achieve state-of-the-art performance on three large-scale benchmarks, namely NTU-RGB+D, NTU-RGB+D 120 and Skeleton-Kinetics.
Fanfan Ye, Shiliang Pu, Qiaoyong Zhong, Chao Li 0064, Di Xie, Huiming Tang
ACM Multimedia4
2020 Cascade region proposal and global context for deep object detection
Qiaoyong Zhong, Chao Li 0064, Di Xie, Shicai Yang, Shiliang Pu
Neurocomputing2
2019 Collaborative Spatiotemporal Feature Learning for Video Action Recognition
abstract
Spatiotemporal feature learning is of central importance for action recognition in videos. Existing deep neural network models either learn spatial and temporal features independently (C2D) or jointly with unconstrained parameters (C3D). In this paper, we propose a novel neural operation which encodes spatiotemporal features collaboratively by imposing a weight-sharing constraint on the learnable parameters. In particular, we perform 2D convolution along three orthogonal views of volumetric video data, which learns spatial appearance and temporal motion cues respectively. By sharing the convolution kernels of different views, spatial and temporal features are collaboratively learned and thus benefit from each other. The complementary features are subsequently fused by a weighted summation whose coefficients are learned end-to-end. Our approach achieves state-of-the-art performance on large-scale benchmarks and won the 1st place in the Moments in Time Challenge 2018. Moreover, based on the learned coefficients of different views, we are able to quantify the contributions of spatial and temporal features. This analysis sheds light on interpretability of the model and may also guide the future design of algorithm for video recognition.
Chao Li 0064, Qiaoyong Zhong, Di Xie, Shiliang Pu
CVPR1
2018 Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation
abstract
Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint co-occurrences and the inter-frame representation for skeletons' temporal evolutions. In this paper we propose an end-to-end convolutional co-occurrence feature learning framework. The co-occurrence features are learned with a hierarchical methodology, in which different levels of contextual information are aggregated gradually. Firstly point-level information of each joint is encoded independently. Then they are assembled into semantic representation in both spatial and temporal domains. Specifically, we introduce a global spatial aggregation scheme, which is able to learn superior joint co-occurrence features over local aggregation. Besides, raw skeleton coordinates as well as their temporal difference are integrated with a two-stream paradigm. Experiments show that our approach consistently outperforms other state-of-the-arts on action recognition and detection benchmarks like NTU RGB+D, SBU Kinect Interaction and PKU-MMD.
Chao Li 0064, Qiaoyong Zhong, Di Xie, Shiliang Pu
IJCAI1