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Richard Gross

dblp:66/4139 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 75% Multimedia systems and quality of experience · 25%
Computer networks
1 paper
Optical networks · 61% Content delivery and video streaming · 30% Physical-layer communications · 9%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience › user interaction
human-AI interaction
0.312018
Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents · VR 2018
Virtual and augmented reality
immersive interaction
0.312018
Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents · VR 2018
Virtual and augmented reality › presence
social presence
0.312018
Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents · VR 2018
Virtual and augmented reality
virtual agents
0.312018
Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents · VR 2018
Optical networks
coherent optical communication
0.011990
Subcarrier Multiplexed Coherent Lightwave Systems for Video Distribution · IEEE J. Sel. Areas Commun. 1990
Optical networks › optical multiplexing
subcarrier multiplexing
0.011990
Subcarrier Multiplexed Coherent Lightwave Systems for Video Distribution · IEEE J. Sel. Areas Commun. 1990
Content delivery and video streaming › content delivery network
video distribution network
0.011990
Subcarrier Multiplexed Coherent Lightwave Systems for Video Distribution · IEEE J. Sel. Areas Commun. 1990
Physical-layer communications › receiver design › RF impairment compensation
phase noise compensation
0.011990
Subcarrier Multiplexed Coherent Lightwave Systems for Video Distribution · IEEE J. Sel. Areas Commun. 1990

Methods — techniques the papers use, named apart from their topics

reaction time measurement · 0.3mixed reality apparatus · 0.3receiver sensitivity analysis · 0.0FSK · 0.0FM · 0.0
YearPublicationVenuePosition
2018 Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual Agents
abstract
Which features and characteristics must virtual agents have to elicit social presence in humans? In order to investigate this objectively, experimental paradigms relying on implicit cognitive phenomena can be employed. In the present study, two aims were reached: First, we built a mixed reality apparatus using affordable consumer VR hardware and other off-the-shelf components to detect implicit cognitive phenomena on the basis of small reaction times with a precision of several milliseconds. Secondly, using this apparatus, we showed that a virtual agent can indeed elicit an implicit phenomenon which was hitherto assumed to be restricted to human participants: social Inhibition of Return (sIOR). sIOR is indicated by an increase in reaction time of about 20 ms that occurs when one subject reaches to the same target to which a co-actor had just responded to [19]. Skarratt, Cole and Kingstone [17] found that only a real co-actor, but not an animated one could induce this inhibitory effect. However, their virtual agent was displayed as a video on a 2D-TV-screen, which was only weakly immersive. In contrast, we found in two experiments that an animated agent presented via a more immersive VR headset could elicit the sIOR phenomenon. Further research has to be done to identify the reasons why this agent - or why VR per se - evokes an sIOR phenomenon. Moreover, the underlying mechanism of why sIOR occurs are not fully understood yet. The current findings open the way to further investigate these questions in experimental settings relying on VR.
Carolin Wienrich, Richard Gross, Felix Kretschmer, Gisela Müller-Plath
VR2
1990 Subcarrier Multiplexed Coherent Lightwave Systems for Video Distribution
abstract
The application of subcarrier multiplexing techniques to coherent lightwave systems designed for video transmission is described. The theory of the intrinsic receiver sensitivity of multichannel coherent SCM (subcarrier multiplexing) systems is presented. Specific implementations of SCM coherent systems transmitting 60 FM video channels and 20 100 Mb/s FSK (frequency shift keying) channels are described. It is shown that a simple phase noise canceling circuit can be implemented, which allows these systems to be built with wide-linewidth DFB (distributed feedback) lasers. Several applications of multichannel coherent SCM systems to video distribution networks are proposed.>
Robert Olshansky, Richard Gross, Mark Schmidt 0005
IEEE J. Sel. Areas Commun.2