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Rudolf Kadlec

dblp:66/4459 · DBLP profile ↗
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10ranked-venue papers
4as first author
0since 2021 · last 2019
0009-0009-6506-1721ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 24% Optimization for machine learning · 24% Deep learning architectures and training · 21%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › regret minimization
counterfactual regret minimization
0.412019
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines · AAAI 2019
Machine learning › Optimization for machine learning
variance reduction
0.412019
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines · AAAI 2019
Performance modeling and evaluation
benchmarking
0.312018
A Boo(n) for Evaluating Architecture Performance · ICML 2018
Natural language and speech › Question answering and dialogue systems › machine reading comprehension
cloze-style question answering
0.212016
Text Understanding with the Attention Sum Reader Network · ACL (1) 2016

Methods — techniques the papers use, named apart from their topics

order statistics · 0.7policy gradient · 0.4monte carlo sampling · 0.4baseline · 0.4ensemble · 0.2attention mechanism · 0.2
YearPublicationVenuePosition
2019 Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines
abstract
Learning strategies for imperfect information games from samples of interaction is a challenging problem. A common method for this setting, Monte Carlo Counterfactual Regret Minimization (MCCFR), can have slow long-term convergence rates due to high variance. In this paper, we introduce a variance reduction technique (VR-MCCFR) that applies to any sampling variant of MCCFR. Using this technique, periteration estimated values and updates are reformulated as a function of sampled values and state-action baselines, similar to their use in policy gradient reinforcement learning. The new formulation allows estimates to be bootstrapped from other estimates within the same episode, propagating the benefits of baselines along the sampled trajectory; the estimates remain unbiased even when bootstrapping from other estimates. Finally, we show that given a perfect baseline, the variance of the value estimates can be reduced to zero. Experimental evaluation shows that VR-MCCFR brings an order of magnitude speedup, while the empirical variance decreases by three orders of magnitude. The decreased variance allows for the first time CFR+ to be used with sampling, increasing the speedup to two orders of magnitude.
Neil Burch, Marc Lanctot, Matej Moravcik, Rudolf Kadlec, Michael H. Bowling
AAAI5
2018 A Boo(n) for Evaluating Architecture Performance
abstract
We point out important problems with the common practice of using the best single model performance for comparing deep learning architectures, and we propose a method that corrects these flaws. Each time a model is trained, one gets a different result due to random factors in the training process, which include random parameter initialization and random data shuffling. Reporting the best single model performance does not appropriately address this stochasticity. We propose a normalized expected best-out-of-$n$ performance ($\text{Boo}_n$) as a way to correct these problems.
Ondrej Bajgar, Rudolf Kadlec, Jan Kleindienst
ICML2
2016 Text Understanding with the Attention Sum Reader Network
abstract
Several large cloze-style context-questionanswer datasets have been introduced recently: the CNN and Daily Mail news data and the Children's Book Test.Thanks to the size of these datasets, the associated text comprehension task is well suited for deep-learning techniques that currently seem to outperform all alternative approaches.We present a new, simple model that uses attention to directly pick the answer from the context as opposed to computing the answer using a blended representation of words in the document as is usual in similar models.This makes the model particularly suitable for questionanswering problems where the answer is a single word from the document.Ensemble of our models sets new state of the art on all evaluated datasets.
Rudolf Kadlec, Ondrej Bajgar, Jan Kleindienst
ACL (1)1
2014 Knowledge-based Dialog State Tracking
abstract
This paper presents two discriminative knowledgebased dialog state trackers and their results on the Dialog State Tracking Challenge (DSTC) 2 and 3 datasets. The first tracker was submitted to the DSTC3 competition and scored second in the joint accuracy. The second tracker developed after the DSTC3 submission deadline gives even better results on the DSTC2 and DSTC3 datasets. It performs on par with the state of the art machine learning-based trackers while offering better interpretability. We summarize recent directions in the dialog state tracking (DST) and also discuss possible decomposition of the DST problem. Based on the results of DSTC2 and DSTC3 we analyze suitability of different techniques for each of the DST subproblems. Results of the trackers highlight the importance of Spoken Language Understanding (SLU) for the last two DSTCs.
Rudolf Kadlec, Miroslav Vodolán, Jindrich Libovický, Jan Macek, Jan Kleindienst
SLT1
2013 DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents
Rudolf Kadlec, Cyril Brom
IVA1
2011 StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK
Michal Bída, Cyril Brom, Markéta Popelová, Rudolf Kadlec
ICIDS4
2009 Emohawk: Searching for a "Good" Emergent Narrative
Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch
ICIDS4
2009 Extensions and Applications of Pogamut 3 Platform
Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom
IVA1
2008 3D Immersion in Virtual Agents Education
Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída
ICIDS4
2007 Towards Fast Prototyping of IVAs Behavior: Pogamut 2
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bída, Jan Havlícek, Martin Dörfler, Cyril Brom
IVA2