Demo Data from VLDB 2026 / reviewers in the wild / expert
Rudolf Kadlec
dblp:66/4459
· DBLP profile ↗
10ranked-venue papers
4as first author
0since 2021 · last 2019
0009-0009-6506-1721ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 24% Optimization for machine learning · 24% Deep learning architectures and training · 21% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 100% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › regret minimization
counterfactual regret minimization |
0.4 | 1 | 2019 | Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines · AAAI 2019 |
Machine learning › Optimization for machine learning
variance reduction |
0.4 | 1 | 2019 | Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines · AAAI 2019 |
Performance modeling and evaluation
benchmarking |
0.3 | 1 | 2018 | A Boo(n) for Evaluating Architecture Performance · ICML 2018 |
Natural language and speech › Question answering and dialogue systems › machine reading comprehension
cloze-style question answering |
0.2 | 1 | 2016 | Text Understanding with the Attention Sum Reader Network · ACL (1) 2016 |
Methods — techniques the papers use, named apart from their topics
order statistics · 0.7policy gradient · 0.4monte carlo sampling · 0.4baseline · 0.4ensemble · 0.2attention mechanism · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using BaselinesabstractLearning strategies for imperfect information games from samples of interaction is a challenging problem. A common method for this setting, Monte Carlo Counterfactual Regret Minimization (MCCFR), can have slow long-term convergence rates due to high variance. In this paper, we introduce a variance reduction technique (VR-MCCFR) that applies to any sampling variant of MCCFR. Using this technique, periteration estimated values and updates are reformulated as a function of sampled values and state-action baselines, similar to their use in policy gradient reinforcement learning. The new formulation allows estimates to be bootstrapped from other estimates within the same episode, propagating the benefits of baselines along the sampled trajectory; the estimates remain unbiased even when bootstrapping from other estimates. Finally, we show that given a perfect baseline, the variance of the value estimates can be reduced to zero. Experimental evaluation shows that VR-MCCFR brings an order of magnitude speedup, while the empirical variance decreases by three orders of magnitude. The decreased variance allows for the first time CFR+ to be used with sampling, increasing the speedup to two orders of magnitude. Neil Burch, Marc Lanctot, Matej Moravcik, Rudolf Kadlec, Michael H. Bowling |
AAAI | 5 |
| 2018 | A Boo(n) for Evaluating Architecture PerformanceabstractWe point out important problems with the common practice of using the best single model performance for comparing deep learning architectures, and we propose a method that corrects these flaws. Each time a model is trained, one gets a different result due to random factors in the training process, which include random parameter initialization and random data shuffling. Reporting the best single model performance does not appropriately address this stochasticity. We propose a normalized expected best-out-of-$n$ performance ($\text{Boo}_n$) as a way to correct these problems. Ondrej Bajgar, Rudolf Kadlec, Jan Kleindienst |
ICML | 2 |
| 2016 | Text Understanding with the Attention Sum Reader NetworkabstractSeveral large cloze-style context-questionanswer datasets have been introduced recently: the CNN and Daily Mail news data and the Children's Book Test.Thanks to the size of these datasets, the associated text comprehension task is well suited for deep-learning techniques that currently seem to outperform all alternative approaches.We present a new, simple model that uses attention to directly pick the answer from the context as opposed to computing the answer using a blended representation of words in the document as is usual in similar models.This makes the model particularly suitable for questionanswering problems where the answer is a single word from the document.Ensemble of our models sets new state of the art on all evaluated datasets. Rudolf Kadlec, Ondrej Bajgar, Jan Kleindienst |
ACL (1) | 1 |
| 2014 | Knowledge-based Dialog State TrackingabstractThis paper presents two discriminative knowledgebased dialog state trackers and their results on the Dialog State Tracking Challenge (DSTC) 2 and 3 datasets. The first tracker was submitted to the DSTC3 competition and scored second in the joint accuracy. The second tracker developed after the DSTC3 submission deadline gives even better results on the DSTC2 and DSTC3 datasets. It performs on par with the state of the art machine learning-based trackers while offering better interpretability. We summarize recent directions in the dialog state tracking (DST) and also discuss possible decomposition of the DST problem. Based on the results of DSTC2 and DSTC3 we analyze suitability of different techniques for each of the DST subproblems. Results of the trackers highlight the importance of Spoken Language Understanding (SLU) for the last two DSTCs. Rudolf Kadlec, Miroslav Vodolán, Jindrich Libovický, Jan Macek, Jan Kleindienst |
SLT | 1 |
| 2013 | DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents
Rudolf Kadlec, Cyril Brom |
IVA | 1 |
| 2011 | StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK
Michal Bída, Cyril Brom, Markéta Popelová, Rudolf Kadlec |
ICIDS | 4 |
| 2009 | Emohawk: Searching for a "Good" Emergent Narrative
Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch |
ICIDS | 4 |
| 2009 | Extensions and Applications of Pogamut 3 Platform
Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom |
IVA | 1 |
| 2008 | 3D Immersion in Virtual Agents Education
Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída |
ICIDS | 4 |
| 2007 | Towards Fast Prototyping of IVAs Behavior: Pogamut 2
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bída, Jan Havlícek, Martin Dörfler, Cyril Brom |
IVA | 2 |