Demo Data from VLDB 2026 / reviewers in the wild / expert
Alon Raviv
dblp:66/5424
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 54% Geometric modeling and processing · 46% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
volume rendering |
0.0 | 1 | 2001 | Interactive Direct Rendering of Trivariate B-Spline Scalar Functions · IEEE Trans. Vis. Comput. Graph. 2001 |
Geometric modeling and processing › shape modeling › surface modeling
freeform surface modeling |
0.0 | 1 | 2000 | Three-dimensional freeform sculpting via zero sets of scalar trivariate functions · Comput. Aided Des. 2000 |
Methods — techniques the papers use, named apart from their topics
incremental rendering · 0.0b-spline evaluation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Interactive Direct Rendering of Trivariate B-Spline Scalar FunctionsabstractThis paper presents a direct rendering paradigm of trivariate B-spline functions that is able to incrementally update complex volumetric data sets in the order of millions of coefficients at interactive rates of several frames per second on modern workstations. This incremental rendering scheme can hence be employed in modeling sessions of volumetric trivariate functions, offering interactive volumetric sculpting capabilities. The rendering is conducted from a fixed viewpoint and in two phases. The first, preprocessing stage accumulates the effect that the coefficients of the trivariate function have on the pixels in the image. This preprocessing stage is conducted offline and only once per trivariate and viewing direction. The second stage conducts the actual rendering of the trivariate functions. As an example, during a volumetric sculpting operation, the artist can sculpt the volume and get a displayed feedback, in interactive rates. Alon Raviv, Gershon Elber |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2000 | Three-dimensional freeform sculpting via zero sets of scalar trivariate functions
Alon Raviv, Gershon Elber |
Comput. Aided Des. | 1 |