Ulrike Spierling

dblp:66/621 · DBLP profile ↗
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27ranked-venue papers
12as first author
3since 2021 · last 2026
0009-0006-5423-3880ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 25 · 12 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 22 · 10 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 A Pattern Language for Head-Mounted AR in Museums: Parameterized, Composable, and Reproducible
abstract
Head-mounted AR (HMD-AR) is entering museums and exhibitions, yet creators such as AR developers and designers lack a reusable, parameterized, and verifiable interaction vocabulary for first-time visitors. We present a pattern language for cultural-heritage HMD-AR organized into three classes—PoI Guiding, Experience Indicating, and Experience Presenting—with nine sub-patterns that specify default safety bands and composition rules. Patterns map one-to-one to Unity prefabs on an instrumented runtime with unified logging. Using a Design Science Research (DSR) combined with Research-through-Design (RtD) approach, we instantiated two in-situ prototypes at European natural-history exhibits and evaluated them through creator panels (AR developers and cultural-heritage practitioners, N = 10) and visitor studies (N = 68) on HoloLens 2 and Quest 3. Experts judged the language clear and recommendable, and in-museum results met accepted thresholds for usability, workload, user experience, and presence, with stable behavioral logs under the studied operational conditions. Cross-site synthesis across two natural-history museum deployments showed directionally consistent outcomes and suggested that the interaction layer could be transferred with low effort within this scope: deployments required parameter localization, while core compositions and state machines remained unchanged. We contribute a parameterized, composable interaction language; aligned reference implementations and prototypes; creator- and user-side evidence; and a standardized mapping from constructs to metrics, measures, and decision rules for reproducible cross-study comparison. We release pattern cards, parameter documentation, and reusable Unity prefabs through a public GitHub repository to support transparent reuse, replication, and cross-study comparison.
Yu Liu 0098, Ulrike Spierling
IMX2
2025 Design Patterns for Playful Augmented Reality: Enhancing Cultural Heritage Engagement with Game Mechanics
abstract
Emerging advancements in augmented reality (AR) offer substantial potential to enrich museum exhibits with interactive and engaging content, yet head-mounted AR devices pose usability challenges for novice users.This study investigates how three distinct game mechanics-jigsaw puzzles, object catching, and spatial drawing-can address these challenges in a natural science museum setting.Implemented on Microsoft HoloLens 2, these mechanics were designed to enhance visitor engagement, learning, and immersion, while also contributing to the ongoing refinement of an interaction design pattern language tailored for AR applications.A structured evaluation framework combining usability, cognitive load, immersion, and engagement metrics suggests that each mechanic can improve user participation and comprehension of exhibit content, despite environmental distractions and gesture-recognition errors.Additionally, our findings illuminate how integrating game mechanics within a pattern language can guide developers in creating playful, instructive interactions for cultural heritage contexts.By situating the developed prototypes within a design pattern framework, this research demonstrates both theoretical and practical advances in gamified AR experiences, providing tangible guidelines for adapting and personalizing museum exhibits and informing similar applications in education and other cultural heritage contexts.
Yu Liu 0098, Manuel Feller, Ulrike Spierling
Conference on Designing Interactive Systems3
2023 As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling
Jessica L. Bitter, Noura Kräuter, Ulrike Spierling
ICIDS (1)3
2018 Playing Story Creation Games with Logical Abduction
Andrew S. Gordon, Ulrike Spierling
ICIDS2
2018 Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools?
Alex Mitchell 0001, Ulrike Spierling, Charlie Hargood, David E. Millard
ICIDS2
2017 Authoring for Interactive Storytelling Workshop
Charlie Hargood, Alex Mitchell 0001, David E. Millard, Ulrike Spierling
ICIDS4
2017 Experiencing the Presence of Historical Stories with Location-Based Augmented Reality
Ulrike Spierling, Peter Winzer 0002, Erik Massarczyk
ICIDS1
2016 User Interface Prototyping for Handheld Mobile Augmented Reality Applications
Antonia Kampa, Katrin Stöbener, Ulrike Spierling
ICEC3
2014 Structuring Location-Aware Interactive Narratives for Mobile Augmented Reality
Ulrike Spierling, Antonia Kampa
ICIDS1
2013 Production and Delivery of Interactive Narratives Based on Video Snippets
Wolfgang Müller 0004, Ulrike Spierling, Claudia Stockhausen
ICIDS2
2012 Creativity in Configuring Affective Agents for Interactive Storytelling
Stefan Rank, Steve Hoffmann, Hans-Georg Struck, Ulrike Spierling, Paolo Petta
ICCC4
2011 How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworlds
Kim Dung Dang, Steve Hoffmann, Ronan Champagnat, Ulrike Spierling
ICIDS4
2010 Exploring Narrative Interpretation and Adaptation for Interactive Story Creation
Ulrike Spierling, Steve Hoffmann
ICIDS1
2010 Workshop: Education in Interactive Digital Storytelling
Ulrike Spierling, Nicolas Szilas, Steve Hoffmann, Urs Richle
ICIDS1
2010 Tutorial: Introduction to Interactive Story Creation
Ulrike Spierling, Nicolas Szilas, Steve Hoffmann, Urs Richle
ICIDS1
2009 Conceiving Interactive Story Events
Ulrike Spierling
ICIDS1
2009 Workshop on Authoring Methods and Conception in Interactive Storytelling
Ulrike Spierling, Ido Iurgel, Urs Richle, Nicolas Szilas
ICIDS1
2009 Authoring Issues beyond Tools
Ulrike Spierling, Nicolas Szilas
ICIDS1
2008 The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier
ICIDS4
2008 Workshop and Panel: The Authoring Process in Interactive Storytelling
Ulrike Spierling, Ido Iurgel
ICIDS1
2008 Trying to Get Trapped in the Past - Exploring the Illusion of Presence in Virtual Drama
Hans-Georg Struck, Ralf Böse, Ulrike Spierling
ICIDS3
2005 Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
Ulrike Spierling
DiGRA Conference1
2005 Virtuality Structure: Enabling Real Experiences Through Virtual Environments
Leonie Schäfer, Ulrike Spierling
VR2
2002 Digital storytelling
Ulrike Spierling
Comput. Graph.1
2002 Setting the scene: playing digital director in interactive storytelling and creation
Ulrike Spierling, Dieter Grasbon, Norbert Braun, Ido Iurgel
Comput. Graph.1
2001 The Telebuddy®: collective tele-presence and tele-conversation through physical avatars
Johanna Dechau, Matthias Finke, Norbert Gerfelder, Rüdiger Ide, Thomas Kirste, Ulrike Spierling
Comput. Graph.6
2001 Face-to-face with your assistant. Realization issues of animated user interface agents for home appliances
Wolfgang Müller 0004, Ulrike Spierling, Marc Alexa, Thomas Rieger
Comput. Graph.2