Demo Data from VLDB 2026 / reviewers in the wild / expert
Chris Ferguson
dblp:66/724
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0002-2553-0150ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 100% | |
| Theoretical computer science
1 paper |
Distributed computing theory · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Processor architecture and microarchitecture · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search |
0.0 | 1 | 1993 | Depth-First Heuristic Search on a SIMD Machine · Artif. Intell. 1993 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search › minimax search
alpha-beta pruning |
0.0 | 1 | 1988 | Distributed Tree Search and Its Application to Alpha-Beta Pruning · AAAI 1988 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search |
0.0 | 1 | 1988 | Distributed Tree Search and Its Application to Alpha-Beta Pruning · AAAI 1988 |
Processor architecture and microarchitecture
SIMD |
0.0 | 1 | 1993 | Depth-First Heuristic Search on a SIMD Machine · Artif. Intell. 1993 |
Methods — techniques the papers use, named apart from their topics
alpha-beta pruning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Enhancing stress management techniques using virtual realityabstractChronic stress is one of the major problems in our current fast paced society. The body reacts to environmental stress with physiological changes (e.g. accelerated heart rate), increasing the activity of the sympathetic nervous system. Normally the parasympathetic nervous system should bring us back to a more balanced state after the stressful event is over. However, nowadays we are often under constant pressure, with a multitude of stressful events per day, which can result in us constantly being out of balance. This highlights the importance of effective stress management techniques that are readily accessible to a wide audience. In this paper we present an exploratory study investigating the potential use of immersive virtual reality for relaxation with the purpose of guiding further design decisions, especially about the visual content as well as the interactivity of virtual content. Specifically, we developed an underwater world for head-mounted display virtual reality. We performed an experiment to evaluate the effectiveness of the underwater world environment for relaxation, as well as to evaluate if the underwater world in combination with breathing techniques for relaxation was preferred to standard breathing techniques for stress management. The underwater world was rated as more fun and more likely to be used at home than a traditional breathing technique, while providing a similar degree of relaxation. Florian Soyka, Markus Leyrer, Joe Smallwood, Chris Ferguson, Bernhard E. Riecke, Betty J. Mohler |
SAP | 4 |
| 2009 | A Tool for Choreography Analysis Using Collaboration DiagramsabstractAnalyzing interactions among peers that interact via messages is a crucial problem due to increasingly distributed nature of current software systems, especially the ones built using the service oriented computing paradigm. In service oriented computing, interactions among peers participating to a composite service involve message exchanges across organizational boundaries in a distributed computing environment. In order to build such systems in a reliable manner, it is necessary to develop techniques for analysis and verification of interactions among services. Collaboration diagrams provide a convenient visual model for modeling service interactions. In this paper, we present a tool that (1) checks the realizability of interactions specified by the given collaboration diagram, (2) verifies the LTL properties of the interactions specified by the given collaboration diagram by automatically converting it to a state machine model, and (3) synthesizes peer state machines that realize the set of interactions specified by the given collaboration diagram. Tevfik Bultan, Chris Ferguson, Xiang Fu 0001 |
ICWS | 2 |
| 1993 | Depth-First Heuristic Search on a SIMD Machine
Curt Powley, Chris Ferguson, Richard E. Korf |
Artif. Intell. | 2 |
| 1988 | Distributed Tree Search and Its Application to Alpha-Beta Pruning
Chris Ferguson, Richard E. Korf |
AAAI | 1 |