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Chris Ferguson

dblp:66/724 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0002-2553-0150ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 100%
Theoretical computer science
1 paper
Distributed computing theory · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Processor architecture and microarchitecture · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
heuristic search
0.011993
Depth-First Heuristic Search on a SIMD Machine · Artif. Intell. 1993
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search › minimax search
alpha-beta pruning
0.011988
Distributed Tree Search and Its Application to Alpha-Beta Pruning · AAAI 1988
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search
0.011988
Distributed Tree Search and Its Application to Alpha-Beta Pruning · AAAI 1988
Processor architecture and microarchitecture
SIMD
0.011993
Depth-First Heuristic Search on a SIMD Machine · Artif. Intell. 1993

Methods — techniques the papers use, named apart from their topics

alpha-beta pruning · 0.0
YearPublicationVenuePosition
2016 Enhancing stress management techniques using virtual reality
abstract
Chronic stress is one of the major problems in our current fast paced society. The body reacts to environmental stress with physiological changes (e.g. accelerated heart rate), increasing the activity of the sympathetic nervous system. Normally the parasympathetic nervous system should bring us back to a more balanced state after the stressful event is over. However, nowadays we are often under constant pressure, with a multitude of stressful events per day, which can result in us constantly being out of balance. This highlights the importance of effective stress management techniques that are readily accessible to a wide audience. In this paper we present an exploratory study investigating the potential use of immersive virtual reality for relaxation with the purpose of guiding further design decisions, especially about the visual content as well as the interactivity of virtual content. Specifically, we developed an underwater world for head-mounted display virtual reality. We performed an experiment to evaluate the effectiveness of the underwater world environment for relaxation, as well as to evaluate if the underwater world in combination with breathing techniques for relaxation was preferred to standard breathing techniques for stress management. The underwater world was rated as more fun and more likely to be used at home than a traditional breathing technique, while providing a similar degree of relaxation.
Florian Soyka, Markus Leyrer, Joe Smallwood, Chris Ferguson, Bernhard E. Riecke, Betty J. Mohler
SAP4
2009 A Tool for Choreography Analysis Using Collaboration Diagrams
abstract
Analyzing interactions among peers that interact via messages is a crucial problem due to increasingly distributed nature of current software systems, especially the ones built using the service oriented computing paradigm. In service oriented computing, interactions among peers participating to a composite service involve message exchanges across organizational boundaries in a distributed computing environment. In order to build such systems in a reliable manner, it is necessary to develop techniques for analysis and verification of interactions among services. Collaboration diagrams provide a convenient visual model for modeling service interactions. In this paper, we present a tool that (1) checks the realizability of interactions specified by the given collaboration diagram, (2) verifies the LTL properties of the interactions specified by the given collaboration diagram by automatically converting it to a state machine model, and (3) synthesizes peer state machines that realize the set of interactions specified by the given collaboration diagram.
Tevfik Bultan, Chris Ferguson, Xiang Fu 0001
ICWS2
1993 Depth-First Heuristic Search on a SIMD Machine
Curt Powley, Chris Ferguson, Richard E. Korf
Artif. Intell.2
1988 Distributed Tree Search and Its Application to Alpha-Beta Pruning
Chris Ferguson, Richard E. Korf
AAAI1