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Youngsong Cho

dblp:67/2459 · DBLP profile ↗
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29ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 19 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 9 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorSystems, architecture and hardware · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
11 papers
Computational geometry · 100%
Computer graphics and multimedia
5 papers
Geometric modeling and processing · 53% Computational fabrication · 47%
Interdisciplinary, comprehensive, and emerging computing
4 papers
Bioinformatics and computational biology · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
voronoi diagram
1.072020
Beta-complex versus Alpha-complex: Similarities and Dissimilarities · IEEE Trans. Vis. Comput. Graph. 2020
Anomalies in quasi-triangulations and beta-complexes of spherical atoms in molecules · Comput. Aided Des. 2013
Three-dimensional beta-shapes and beta-complexes via quasi-triangulation · Comput. Aided Des. 2010
Computational fabrication
additive manufacturing
0.312018
Support-free hollowing for 3D printing via Voronoi diagram of ellipses · Comput. Aided Des. 2018
Computational geometry
geometric modeling and processing
0.332012
Querying simplexes in quasi-triangulation · Comput. Aided Des. 2012
Manifoldization of beta-shapes in O(n) time · Comput. Aided Des. 2010
Quasi-triangulation and interworld data structure in three dimensions · Comput. Aided Des. 2006
Geometric modeling and processing › shape representation
mesh representation
0.112012
QTF: Quasi-triangulation file format · Comput. Aided Des. 2012
Bioinformatics and computational biology
protein structure analysis
0.122006
Interaction interfaces in proteins via the Voronoi diagram of atoms · Comput. Aided Des. 2006
Recognition of docking sites on a protein using beta-shape based on Voronoi diagram of atoms · Comput. Aided Des. 2006
Computational geometry › geometric topology
surface topology
0.112010
Topologies of surfaces on molecules and their computation in O(n) time · Comput. Aided Des. 2010
Geometric modeling and processing › computational geometry › polygonal partitioning › triangulation
surface triangulation
0.112009
Triangulation of molecular surfaces · Comput. Aided Des. 2009
Computational geometry
geometric data structures
0.132012
Querying simplexes in quasi-triangulation · Comput. Aided Des. 2012
Manifoldization of beta-shapes in O(n) time · Comput. Aided Des. 2010
Quasi-triangulation and interworld data structure in three dimensions · Comput. Aided Des. 2006
Computational geometry
triangulation
0.012012
QTF: Quasi-triangulation file format · Comput. Aided Des. 2012
Geometric modeling and processing
computational geometry
0.012005
Euclidean Voronoi diagram of 3D balls and its computation via tracing edges · Comput. Aided Des. 2005

Methods — techniques the papers use, named apart from their topics

alpha-complex comparison · 0.9voronoi diagram computation · 0.3triangulation · 0.2
YearPublicationVenuePosition
2020 Beta-complex versus Alpha-complex: Similarities and Dissimilarities
abstract
The beta-complex is a construct derived from the Voronoi diagram of spherical balls of arbitrary radii and has proven a powerful capability for proximity reasoning among spherical balls in three-dimensional space. Important applications related to molecular shapes in structural/computational molecular biology have been correctly, efficiently, and conveniently solved in the unified framework of the beta-complex and the Voronoi diagram. The beta-complex is a generalization of the ordinary alpha-complex. However, there are similarities and dissimilarities between the two complexes and it is necessary to correctly understand these similarities and dissimilarities to choose the right complex to solve application problems at hand. This paper presents the similarities and dissimilarities between these constructs and illustrates the consequence of the dissimilarity in application problems from both theoretical and practical points of view using examples of atomic arrangements.
Donguk Kim 0001, Mokwon Lee, Youngsong Cho, Deok-Soo Kim
IEEE Trans. Vis. Comput. Graph.3
2018 Support-free hollowing for 3D printing via Voronoi diagram of ellipses
abstract
3D printing, also called additive manufacturing, has been increasingly popular and printing efficiency has become more critical. To print artifacts faster with less material, thus leading to lighter and cheaper printed products, various types of void structureshave been designed and engineered inside of shape models. In this paper, we present a novel method for generating support-free elliptic hollowing for 3D shapes which can entirely avoid additional supporting structures. To achieve this, we perform the ellipse hollowing in one of the cross sectional polygons and then extrude the hollowed ellipses to the other parallel cross sections. To efficiently pack the ellipses in the polygon, we construct the Voronoi diagram of ellipses to reason the free-space around the ellipses and other geometric features by taking advantage of the available algorithm for the efficient and robust construction of the Voronoi diagram of circles. We demonstrate the effectiveness and feasibility of our proposed method by designing and printing support-free hollow for various 3D shapes using Poretron, the program which computes the hollow by embedding appropriate APIs of the Voronoi Diagram Machine library that is freely available from Voronoi Diagram Research Center. It takes a 3D mesh model and produces an STL file which can be either fed into a 3D printer or postprocessed.
Mokwon Lee, Qing Fang, Youngsong Cho, Joonghyun Ryu, Ligang Liu 0001, Deok-Soo Kim
Comput. Aided Des.3
2014 Molecular Geometry and BULL!
abstract
Geometric properties are critical for the function of molecules consisting of atoms which are usually modeled as a set of spheres in 3D. We propose "Molecular Geometry" which is a theoretical framework of computational understanding of the geometry of molecules in the claim that most, hopefully all, molecular structure problems can be effectively and efficiently facilitated by the "geometrization" of the problem at hand. We also report BULL!, the molecular geometry engine based on the Voronoi diagram of spheres, the quasi-triangulation, and the beta-complex. Being a program implemented in C++, application programmers can simply call API-functions of BULL! to create application programs correctly, efficiently, and conveniently. The BULL! engine, which will be freely available from the Voronoi Diagram Research Center at Hanyang University, is designed so that application programs are completely independent of future modifications and improvements.
Youngsong Cho, Jae-Kwan Kim 0001, Joonghyun Ryu, Mokwon Lee, Jehyun Cha, Chanyoung Song, Deok-Soo Kim
CW1
2014 How Similar Are Quasi-, Regular, and Delaunay Triangulations in ℝ3?
Donguk Kim 0001, Youngsong Cho, Jae-Kwan Kim 0001, Yuan-Shin Lee, Deok-Soo Kim
ICCSA (2)2
2013 Anomalies in quasi-triangulations and beta-complexes of spherical atoms in molecules
Deok-Soo Kim, Youngsong Cho, Joonghyun Ryu, Jae-Kwan Kim 0001, Donguk Kim 0001
Comput. Aided Des.2
2012 QTF: Quasi-triangulation file format
Deok-Soo Kim, Youngsong Cho, Jae-Kwan Kim 0001, Joonghyun Ryu
Comput. Aided Des.2
2012 Querying simplexes in quasi-triangulation
Deok-Soo Kim, Jae-Kwan Kim 0001, Youngsong Cho, Chong-Min Kim
Comput. Aided Des.3
2010 Topologies of surfaces on molecules and their computation in O(n) time
Deok-Soo Kim, Youngsong Cho, Joonghyun Ryu, Chong-Min Kim
Comput. Aided Des.2
2010 Quasi-worlds and quasi-operators on quasi-triangulations
abstract
Quasi-triangulation is the dual structure of the Voronoi diagram of spheres, and it has been used as a convenient and powerful geometric construct for representing the proximity among spherical particles with different radii. In this paper, we present the formalism of the quasi-triangulation based on a quasi-world model and define primitive query operators called quasi-operators for correct and efficient topology traversal on the quasi-triangulation. Algorithms for the quasi-operators are also presented based on the extended inter-world data structure. The proposed quasi-operators have the potential to be a fundamental platform on which efficient algorithms for application problems on quasi-triangulation can be correctly and easily developed. The recently announced powerful constructs of the β-complex and the β-shape are such examples.
Deok-Soo Kim, Youngsong Cho, Kokichi Sugihara
Comput. Aided Des.2
2010 Three-dimensional beta-shapes and beta-complexes via quasi-triangulation
abstract
The proximity and topology among particles are often the most important factor for understanding the spatial structure of particles. Reasoning the morphological structure of molecules and reconstructing a surface from a point set are examples where proximity among particles is important. Traditionally, the Voronoi diagram of points, the power diagram, the Delaunay triangulation, and the regular triangulation, etc. have been used for understanding proximity among particles. In this paper, we present the theory of the β-shape and the β-complex and the corresponding algorithms for reasoning proximity among a set of spherical particles, both using the quasi-triangulation which is the dual of the Voronoi diagram of spheres. Given the Voronoi diagram of spheres, we first transform the Voronoi diagram to the quasi-triangulation. Then, we compute some intervals called β-intervals for the singular, regular, and interior states of each simplex in the quasi-triangulation. From the sorted set of simplexes, the β-shape and the β-complex corresponding to a particular value of β can be found efficiently. Given the Voronoi diagram of spheres, the quasi-triangulation can be obtained in O(m) time in the worst case, where m represents the number of simplexes in the quasi-triangulation. Then, the β-intervals for all simplexes in the quasi-triangulation can also be computed in O(m) time in the worst case. After sorting the simplexes using the low bound values of the β-intervals of each simplex in O(mlogm) time, the β-shape and the β-complex can be computed in O(logm+k) time in the worst case by a binary search followed by a sequential search in the neighborhood, where k represents the number of simplexes in the β-shape or the β-complex. The presented theory of the β-shape and the β-complex will be equally useful for diverse areas such as structural biology, computer graphics, geometric modelling, computational geometry, CAD, physics, and chemistry, where the core hurdle lies in determining the proximity among spherical particles.
Deok-Soo Kim, Youngsong Cho, Kokichi Sugihara, Joonghyun Ryu, Donguk Kim 0001
Comput. Aided Des.2
2010 Manifoldization of beta-shapes in O(n) time
Deok-Soo Kim, Youngsong Cho, Donguk Kim 0001
Comput. Aided Des.3
2009 Triangulation of molecular surfaces
Joonghyun Ryu, Youngsong Cho, Deok-Soo Kim
Comput. Aided Des.2
2008 Manifoldization of pi-Shapes by Topology Operators
Donguk Kim 0001, Youngsong Cho, Deok-Soo Kim
GMP3
2007 Multi-Resolution Protein Model
Deok-Soo Kim, Bohyung Lee, Chung In Won, Donguk Kim 0001, Joonghyun Ryu, Youngsong Cho, Chong-Min Kim, Sunghoon Lee, Jonghwa Bhak
ICCSA (2)6
2007 An efficient algorithm for three-dimensional beta-complex and beta-shape via a quasi-triangulation
abstract
The concept of a β-shape has been recently proposed by extending the concept of the well-known α-shape. Since the β-shape takes full consideration of the Euclidean geometry of spherical particles, it is better suited than the (weighted) α-shape for applications using spatial queries on the system of variable sized spheres based on the Euclidean distance metric. In this paper, we present an efficient and elegant algorithm which computers a β-shape from a quasi-triangulation in O(log m + k) time in the worst case, where the quasi-triangulation has m simplicies and the boundary of β-shape consists of k simplicies. We believe that the β-shape and β-complex for a set of variable sized spheres (such as the atoms in a protein) will be very useful in the near future since the precise and efficient analysis of molecular structure can be conveniently facilitated by using these structures.
Jeongyeon Seo, Youngsong Cho, Donguk Kim 0001, Deok-Soo Kim
Symposium on Solid and Physical Modeling2
2006 Reduction of the Search Space in the Edge-Tracing Algorithm for the Voronoi Diagram of 3D Balls
Youngsong Cho, Donguk Kim 0001, Hyun-Chan Lee, Joon Young Park, Deok-Soo Kim
ICCSA (1)1
2006 Recognition of docking sites on a protein using beta-shape based on Voronoi diagram of atoms
Deok-Soo Kim, Cheol-Hyung Cho, Donguk Kim 0001, Youngsong Cho
Comput. Aided Des.4
2006 Quasi-triangulation and interworld data structure in three dimensions
Deok-Soo Kim, Donguk Kim 0001, Youngsong Cho, Kokichi Sugihara
Comput. Aided Des.3
2006 Interaction interfaces in proteins via the Voronoi diagram of atoms
Chong-Min Kim, Chung In Won, Youngsong Cho, Donguk Kim 0001, Sunghoon Lee, Jonghwa Bhak, Deok-Soo Kim
Comput. Aided Des.3
2005 Pocket Recognition on a Protein Using Euclidean Voronoi Diagram of Atoms
Deok-Soo Kim, Cheol-Hyung Cho, Youngsong Cho, Chung In Won, Donguk Kim 0001
ICCSA (1)3
2005 Region Expansion by Flipping Edges for Euclidean Voronoi Diagrams of 3D Spheres Based on a Radial Data Structure
Donguk Kim 0001, Youngsong Cho, Deok-Soo Kim
ICCSA (1)2
2005 Visualization and Analysis of Protein Structures Using Euclidean Voronoi Diagram of Atoms
Deok-Soo Kim, Donguk Kim 0001, Youngsong Cho, Joonghyun Ryu, Cheol-Hyung Cho, Joon Young Park, Hyun-Chan Lee
ICCSA (3)3
2005 Euclidean Voronoi diagram of 3D balls and its computation via tracing edges
Deok-Soo Kim, Youngsong Cho, Donguk Kim 0001
Comput. Aided Des.2
2004 Probability Distribution of Op-Codes in Edgebreaker
Deok-Soo Kim, Cheol-Hyung Cho, Youngsong Cho, Chang Wook Kang, Hyun-Chan Lee, Joon Young Park
ICCSA (2)3
2004 Shortest Paths for Disc Obstacles
Deok-Soo Kim, Kwangseok Yu, Youngsong Cho, Donguk Kim 0001, Chee-Keng Yap
ICCSA (3)3
2004 Normal vector compression of 3D mesh model based on clustering and relative indexing
Deok-Soo Kim, Youngsong Cho
Future Gener. Comput. Syst.2
2003 Distribution of Vertex Indices in Edgebreaker
Youngsong Cho, Deok-Soo Kim, Hyun-Chan Lee, Joon Young Park
ICCSA (3)1
2002 Normal Compression Based on Clustering and Relative Indexing
abstract
While the compression of topology and geometry has been explored significantly, the same issue for normals has not yet been studied as much as it deserves. Presented in this paper is a better approach than existing ones to compress the normals of a mesh model. The proposed scheme uses relative indexing to refer to the normals from each face definition. Besides, this scheme uses the concept of clustering of model normals so that the distribution of normals is considered.
Deok-Soo Kim, Youngsong Cho
PG2
2001 Geometry Compression Based on Mantissa Chunking of Vertices
abstract
The transmission of 3D shape models via the Internet has become one of the hottest issues these days. Presented in this paper is a new approach for the rapid transmission of the geometric data of a shape model. By analysing three important factors for the data compression (the shape fidelity, the file size and the decompression time), we point out the potential problems with the previous approach of using the deltas between consecutive vertices and we propose an alternative of directly using the position values of the vertices of the model. It turns out that the proposed approach has a smaller file size, it has less distortion in the model, and the decompression is faster.
Deok-Soo Kim, Jaeyeol Chung, Youngsong Cho, Taeboom Jang
IV3