Geertje Bekebrede

dblp:67/4175 · DBLP profile ↗
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6ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0001-7884-8835ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 6 · 3 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Key Factors for Using Games Such as WhereWeMove in Municipal Flood Risk Communication and Collaboration
abstract
This study identifies key factors for integrating the WhereWeMove game into municipal flood risk communication and collaboration strategies. The game started as a research initiative to support the design of adaptation policy by helping risk management organizations to explore how risk perception and resources shape players’ adaptation choices. During the game rounds, players take the role of a homeowner to learn about their choices given the available game resources and adaptation options. After the gameplay, participants discuss the relations between their game and real-life choices to envision strategies to strengthen homeowners’ capacities. By considering that government organizations often hesitate to adopt innovations according to their available resources, we carried out semi-structured interviews with two municipalities and a province representative to explore their adoption intentions and needs. Thereby, we identified which factors to finetune in the game prototype or pursue at the adopting organizations to use the game in the municipal communication and collaboration strategies. On one side, successful adoption depends on integrating the game into a broader communication strategy aligned with the adaptation priorities across government levels. Conversely, adequate municipal resources and expertise, as well as the game’s ease of use, local relevance, and sufficient data privacy, are required to make the gameplay part of municipal efforts. Adoption is initially considered with a dedicated group contributing to the design of government policies to observe policy-related effects and outputs. Players are conceived as a limited group of professionals and representatives of residents or an advisory organization at the municipality or province.
Thomas Rehder, Juliette Cortes-Arevalo, Geertje Bekebrede
ISAGA3
2022 About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety
Maria Freese, Geertje Bekebrede
ISAGA2
2021 Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity
Geertje Bekebrede, Carissa Champlin
ISAGA1
2017 Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero
Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen
ISAGA1
2017 Attitude Measurement with Board Games in Transportation Nodes
Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen
ISAGA5
2005 How Serious are serious games? Some lessons from Infra-games
Geertje Bekebrede, Igor Mayer, Stijn-Pieter A. van Houten, Roy T. H. Chin, Alexander Verbraeck
DiGRA Conference1