Yongqiang Zhang 0003

dblp:67/5744-3 · DBLP profile ↗
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14ranked-venue papers
4as first author
5since 2021 · last 2024
0000-0001-5809-4829ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 63% Geometric modeling and processing · 25% Visual content generation and editing · 12%
Artificial intelligence
2 papers
Learning theory · 37% Representation and self-supervised learning · 37% 3D vision · 26%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
font generation
0.812024
Calligraphy Font Generation via Explicitly Modeling Location-Aware Glyph Component Deformations · IEEE Trans. Multim. 2024
Rendering
point-based rendering
0.812024
CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance · ECCV (73) 2024
Geometric modeling and processing
shape deformation
0.812024
Calligraphy Font Generation via Explicitly Modeling Location-Aware Glyph Component Deformations · IEEE Trans. Multim. 2024
Rendering
surface rendering
0.812024
CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance · ECCV (73) 2024
Rendering
global illumination
0.712023
NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination · CVPR 2023
Rendering › global illumination
indirect illumination
0.712023
NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination · CVPR 2023
Rendering
inverse rendering
0.712023
NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination · CVPR 2023
Rendering › neural rendering
neural implicit surface rendering
0.712023
Towards Unbiased Volume Rendering of Neural Implicit Surfaces with Geometry Priors · CVPR 2023
Geometric modeling and processing
surface reconstruction
0.712023
Towards Unbiased Volume Rendering of Neural Implicit Surfaces with Geometry Priors · CVPR 2023
Machine learning › Learning theory › statistical estimation › robust statistics
robust regression
0.312017
Low-Rank-Sparse Subspace Representation for Robust Regression · CVPR 2017
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › subspace learning
subspace representation
0.312017
Low-Rank-Sparse Subspace Representation for Robust Regression · CVPR 2017
Geometric modeling and processing
point cloud processing
0.212024
CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance · ECCV (73) 2024
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.212023
Towards Unbiased Volume Rendering of Neural Implicit Surfaces with Geometry Priors · CVPR 2023

Methods — techniques the papers use, named apart from their topics

signed distance function · 1.3multi-view stereo · 1.3view-reflection appearance modeling · 0.8location-dependent deformation · 0.8component warping · 0.8closest point transform · 0.8volume rendering · 0.7spherical gaussian · 0.7neural radiance · 0.7monte carlo path tracing · 0.7importance sampling · 0.7linearized alternating direction method · 0.3adaptive penalty · 0.3
YearPublicationVenuePosition
2024 CPT-VR: Improving Surface Rendering via Closest Point Transform with View-Reflection Appearance
Zhipeng Hu, Yongqiang Zhang 0003, Chen Liu 0028, Lincheng Li, Sida Peng, Xiaowei Zhou 0001, Changjie Fan, Xin Yu 0002
ECCV (73)2
2024 Calligraphy Font Generation via Explicitly Modeling Location-Aware Glyph Component Deformations
abstract
Automatic font generation is a challenging and time-consuming task, particularly in languages that consist of large amounts of characters with complicated structures. Typical component-wise font generation methods decompose the source character into components and search for them from the reference glyph set as candidate components. These candidate components are then utilized to learn the local styles of the target glyph. However, these methods overlook that the same component at different locations may have different profiles. When the candidate components locate differently from their corresponding components in the target glyph, the style of a generated glyph will look inconsistent. It is observed that for arbitrary components at two specific locations, the deformation patterns are similar. Driven by this, we present a location-aware component-deformable font generation method. Specifically, we search for candidate components and their corresponding deformative component pairs from the reference glyph set. Each deformative component pair can accurately depict how to deform the candidate component to the desired profile in the target glyph. Hence, we introduce a location-dependent deformation module to perform component warping. In this way, we significantly improve the component deformation ability. Lastly, we integrate deformed components into target glyphs while enforcing their styles to be consistent with the reference ones. Extensive experiments demonstrate that our method produces target-font consistent glyphs and outperforms the state-of-the-art on both seen and unseen fonts.
Minda Zhao, Xingqun Qi, Zhipeng Hu, Lincheng Li, Yongqiang Zhang 0003, Zi Huang, Xin Yu 0002
IEEE Trans. Multim.5
2023 NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination
abstract
Inverse rendering methods aim to estimate geometry, materials and illumination from multi-view RGB images. In order to achieve better decomposition, recent approaches attempt to model indirect illuminations reflected from different materials via Spherical Gaussians (SG), which, however, tends to blur the high-frequency reflection details. In this paper, we propose an end-to-end inverse rendering pipeline that decomposes materials and illumination from multi-view images, while considering near-field indirect illumination. In a nutshell, we introduce the Monte Carlo sampling based path tracing and cache the indirect illumination as neural radiance, enabling a physics-faithful and easy-to-optimize inverse rendering method. To enhance efficiency and practicality, we leverage SG to represent the smooth environment illuminations and apply importance sampling techniques. To supervise indirect illuminations from unobserved directions, we develop a novel radiance consistency constraint between implicit neural radiance and path tracing results of unobserved rays along with the joint optimization of materials and illuminations, thus significantly improving the decomposition performance. Extensive experiments demonstrate that our method outperforms the state-of-the-art on multiple synthetic and real datasets, especially in terms of inter-reflection decomposition.
Haoqian Wu, Zhipeng Hu, Lincheng Li, Yongqiang Zhang 0003, Changjie Fan, Xin Yu 0002
CVPR4
2023 Towards Unbiased Volume Rendering of Neural Implicit Surfaces with Geometry Priors
abstract
Learning surface by neural implicit rendering has been a promising way for multi-view reconstruction in recent years. Existing neural surface reconstruction methods, such as NeuS [24] and VolSDF [32], can produce reliable meshes from multi-view posed images. Although they build a bridge between volume rendering and Signed Distance Function (SDF), the accuracy is still limited. In this paper, we argue that this limited accuracy is due to the bias of their volume rendering strategies, especially when the viewing direction is close to be tangent to the surface. We revise and provide an additional condition for the unbiased volume rendering. Following this analysis, we propose a new rendering method by scaling the SDF field with the angle between the viewing direction and the surface normal vector. Experiments on simulated data indicate that our rendering method reduces the bias of SDF-based volume rendering. Moreover, there still exists non-negligible bias when the learnable standard deviation of SDF is large at early stage, which means that it is hard to supervise the rendered depth with depth priors. Alternatively we supervise zero-level set with surface points obtained from a pre-trained Multi-View Stereo network. We evaluate our method on the DTU dataset and show that it outperforms the state-of-the-arts neural implicit surface methods without mask supervision.
Yongqiang Zhang 0003, Zhipeng Hu, Haoqian Wu, Minda Zhao, Lincheng Li, Zhengxia Zou, Changjie Fan
CVPR1
2023 Deep learning applications in games: a survey from a data perspective
Zhipeng Hu, Yu Ding 0001, Runze Wu 0001, Lincheng Li, Yujing Hu, Kai Wang 0064, Yongqiang Zhang 0003, Ji Jiang, Yadong Xi, Jiashu Pu, Wei Zhang 0219, Suzhen Wang 0001, Ke Chen 0005, Tianze Zhou, Jiarui Chen, Tangjie Lv, Changjie Fan
Appl. Intell.11
2020 Affinity matrix with large eigenvalue gap for graph-based subspace clustering and semi-supervised classification
Xiaofang Liu, Dansong Cheng, Feng Tian 0006, Yongqiang Zhang 0003
Eng. Appl. Artif. Intell.5
2020 Non-convex low-rank representation combined with rank-one matrix sum for subspace clustering
Xiaofang Liu, Dansong Cheng, Daming Shi 0001, Yongqiang Zhang 0003
Soft Comput.5
2019 Sign-correlation cascaded regression for face alignment
Dansong Cheng, Yongqiang Zhang 0003, Xiaofang Liu
Multim. Tools Appl.2
2019 Sign correlation subspace for face alignment
Dansong Cheng, Yongqiang Zhang 0003, Feng Tian 0006, Xiaofang Liu
Soft Comput.2
2017 Low-Rank-Sparse Subspace Representation for Robust Regression
abstract
Learning robust regression model from high-dimensional corrupted data is an essential and difficult problem in many practical applications. The state-of-the-art methods have studied low-rank regression models that are robust against typical noises (like Gaussian noise and out-sample sparse noise) or outliers, such that a regression model can be learned from clean data lying on underlying subspaces. However, few of the existing low-rank regression methods can handle the outliers/noise lying on the sparsely corrupted disjoint subspaces. To address this issue, we propose a low-rank-sparse subspace representation for robust regression, hereafter referred to as LRS-RR in this paper. The main contribution include the following: (1) Unlike most of the existing regression methods, we propose an approach with two phases of low-rank-sparse subspace recovery and regression optimization being carried out simultaneously,(2) we also apply the linearized alternating direction method with adaptive penalty to solved the formulated LRS-RR problem and prove the convergence of the algorithm and analyze its complexity, (3) we demonstrate the efficiency of our method for the high-dimensional corrupted data on both synthetic data and two benchmark datasets against several state-of-the-art robust methods.
Yongqiang Zhang 0003, Daming Shi 0001, Junbin Gao, Dansong Cheng
CVPR1
2017 Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video
abstract
We present a novel approach for automatically detecting and tracking facial landmarks across poses and expressions from in-the-wild monocular video data, e.g., YouTube videos and smartphone recordings. Our method does not require any calibration or manual adjustment for new individual input videos or actors. Firstly, we propose a method of robust 2D facial landmark detection across poses, by combining shape-face canonical-correlation analysis with a global supervised descent method. Since 2D regression-based methods are sensitive to unstable initialization, and the temporal and spatial coherence of videos is ignored, we utilize a coarse-todense 3D facial expression reconstruction method to refine the 2D landmarks. On one side, we employ an in-the-wild method to extract the coarse reconstruction result and its corresponding texture using the detected sparse facial landmarks, followed by robust pose, expression, and identity estimation. On the other side, to obtain dense reconstruction results, we give a face tracking flow method that corrects coarse reconstruction results and tracks weakly textured areas; this is used to iteratively update the coarse face model. Finally, a dense reconstruction result is estimated after it converges. Extensive experiments on a variety of video sequences recorded by ourselves or downloaded from YouTube show the results of facial landmark detection and tracking under various lighting conditions, for various head poses and facial expressions. The overall performance and a comparison with state-of-art methods demonstrate the robustness and effectiveness of our method.
Shuang Liu 0006, Yongqiang Zhang 0003, Xiaosong Yang, Daming Shi 0001, Jian J. Zhang 0001
Comput. Vis. Media2
2017 Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking
abstract
Abstract Face alignment and tracking play important roles in facial performance capture. Existing data‐driven methods for monocular videos suffer from large variations of pose and expression. In this paper, we propose an efficient and robust method for this task by introducing a novel supervised coordinate descent method with 3D bilinear representation. Instead of learning the mapping between the whole parameters and image features directly with a cascaded regression framework in current methods, we learn individual sets of parameters mappings separately step by step by a coordinate descent mean. Because different parameters make different contributions to the displacement of facial landmarks, our method is more discriminative to current whole‐parameter cascaded regression methods. Benefiting from a 3D bilinear model learned from public databases, the proposed method can handle the head pose changes and extreme expressions out of plane better than other 2D‐based methods. We present the reliable result of face tracking under various head poses and facial expressions on challenging video sequences collected online. The experimental results show that our method outperforms state‐of‐art data‐driven methods.
Yongqiang Zhang 0003, Shuang Liu 0006, Xiaosong Yang, Jian J. Zhang 0001, Daming Shi 0001
Comput. Animat. Virtual Worlds1
2016 Sign-Correlation Partition Based on Global Supervised Descent Method for Face Alignment
Yongqiang Zhang 0003, Shuang Liu 0006, Xiaosong Yang, Daming Shi 0001, Jian J. Zhang 0001
ACCV (3)1
2016 LRSR: Low-Rank-Sparse representation for subspace clustering
Daming Shi 0001, Dansong Cheng, Yongqiang Zhang 0003, Junbin Gao
Neurocomputing4