Fang Liu 0033

dblp:67/5807-33 · DBLP profile ↗
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7ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0002-5763-0172ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Language-Guided Salient Object Ranking
abstract
Salient Object Ranking (SOR) aims to study human attention shifts across different objects in the scene. It is a challenging task, as it requires comprehension of the relations among the salient objects in the scene. However, existing works often overlook such relations or model them implicitly. In this work, we observe that when Large Vision-Language Models (LVLMs) describe a scene, they usually focus on the most salient object first, and then discuss the relations as they move on to the next (less salient) one. Based on this observation, we propose a novel Language-Guided Salient Object Ranking approach (named LG-SOR), which utilizes the internal knowledge within the LVLM-generated language descriptions, i.e., semantic relation cues and the implicit entity order cues, to facilitate saliency ranking. Specifically, we first propose a novel Text-Guided Visual Modulation (TGVM) module to incorporate semantic information in the description for saliency ranking. TGVM controls the flow of linguistic information to the visual features, suppresses noisy background image features, and enables the propagation of useful textual features. We then propose a novel Text-Aware Visual Reasoning (TAVR) module to enhance model reasoning in object ranking, by explicitly learning a multimodal graph based on the entity and relation cues derived from the description. Extensive experiments demonstrate superior performances of our model on two SOR benchmarks.
Fang Liu 0033, Yuhao Liu 0001, Ke Xu 0010, Shuquan Ye, Gerhard P. Hancke 0002, Rynson W. H. Lau
CVPR1
2025 Shape-for-Motion: Precise and Consistent Video Editing With 3D Proxy
abstract
Recent advances in deep generative modeling have unlocked unprecedented opportunities for video synthesis. In real-world applications, however, users often seek tools to faithfully realize their creative editing intentions with precise and consistent control. Despite the progress achieved by existing methods, ensuring fine-grained alignment with user intentions remains an open and challenging problem. In this work, we present Shape-for-Motion, a novel framework that incorporates a 3D proxy for precise and consistent video editing. Shape-for-Motion achieves this by converting the target object in the input video to a time-consistent mesh, i.e., a 3D proxy, allowing edits to be performed directly on the proxy and then inferred back to the video frames. To simplify the editing process, we design a novel Dual-Propagation Strategy that allows users to perform edits on the 3D mesh of a single frame, and the edits are then automatically propagated to the 3D meshes of the other frames. The 3D meshes for different frames are further projected onto the 2D space to produce the edited geometry and texture renderings, which serve as inputs to a decoupled video diffusion model for generating edited results. Our framework supports various precise and physically-consistent manipulations across the video frames, including pose editing, rotation, scaling, translation, texture modification, and object composition. Our approach marks a key step toward high-quality, controllable video editing workflows. Extensive experiments demonstrate the superiority and effectiveness of our approach. Project Page: https://shapeformotion.github.io.
Yuhao Liu 0001, Tengfei Wang 0002, Fang Liu 0033, Zhenwei Wang 0003, Rynson W. H. Lau
SIGGRAPH Asia3
2024 Recasting Regional Lighting for Shadow Removal
abstract
Removing shadows requires an understanding of both lighting conditions and object textures in a scene. Existing methods typically learn pixel-level color mappings between shadow and non-shadow images, in which the joint modeling of lighting and object textures is implicit and inadequate. We observe that in a shadow region, the degradation degree of object textures depends on the local illumination, while simply enhancing the local illumination cannot fully recover the attenuated textures. Based on this observation, we propose to condition the restoration of attenuated textures on the corrected local lighting in the shadow region. Specifically, We first design a shadow-aware decomposition network to estimate the illumination and reflectance layers of shadow regions explicitly. We then propose a novel bilateral correction network to recast the lighting of shadow regions in the illumination layer via a novel local lighting correction module, and to restore the textures conditioned on the corrected illumination layer via a novel illumination-guided texture restoration module. We further annotate pixel-wise shadow masks for the public SRD dataset, which originally contains only image pairs. Experiments on three benchmarks show that our method outperforms existing state-of-the-art shadow removal methods. Project page in: yuhaoliu7456.github.io/RRL-Net.
Yuhao Liu 0001, Zhanghan Ke, Ke Xu 0010, Fang Liu 0033, Zhenwei Wang 0003, Rynson W. H. Lau
AAAI4
2024 Multi-View Dynamic Reflection Prior for Video Glass Surface Detection
abstract
Recent research has shown significant interest in image-based glass surface detection (GSD). However, detecting glass surfaces in dynamic scenes remains largely unexplored due to the lack of a high-quality dataset and an effective video glass surface detection (VGSD) method. In this paper, we propose the first VGSD approach. Our key observation is that reflections frequently appear on glass surfaces, but they change dynamically as the camera moves. Based on this observation, we propose to offset the excessive dependence on a single uncertainty reflection via joint modeling of temporal and spatial reflection cues. To this end, we propose the VGSD-Net with two novel modules: a Location-aware Reflection Extraction (LRE) module and a Context-enhanced Reflection Integration (CRI) module, for the position-aware reflection feature extraction and the spatial-temporal reflection cues integration, respectively. We have also created the first large-scale video glass surface dataset (VGSD-D), consisting of 19,166 image frames with accurately-annotated glass masks extracted from 297 videos. Extensive experiments demonstrate that VGSD-Net outperforms state-of-the-art approaches adapted from related fields. Code and dataset will be available at https://github.com/fawnliu/VGSD.
Fang Liu 0033, Yuhao Liu 0001, Jiaying Lin 0001, Ke Xu 0010, Rynson W. H. Lau
AAAI1
2024 Diff-Plugin: Revitalizing Details for Diffusion-Based Low-Level Tasks
abstract
Diffusion models trained on large-scale datasets have achieved remarkable progress in image synthesis. How-ever, due to the randomness in the diffusion process, they often struggle with handling diverse low-level tasks that require details preservation. To overcome this limitation, we present a new Diff-Plugin framework to enable a single pre-trained diffusion model to generate high-fidelity re-sults across a variety of low-level tasks. Specifically, we first propose a lightweight Task-Plugin module with a dual branch design to provide task-specific priors, guiding the diffusion process in preserving image content. We then propose a Plugin-Selector that can automatically select different Task-Plugins based on the text instruction, allowing users to edit images by indicating multiple low-level tasks with natural language. We conduct extensive experiments on 8 low-level vision tasks. The results demonstrate the superiority of Diff-Plugin over existing methods, particu-larly in real-world scenarios. Our ablations further validate that Diff-Plugin is stable, schedulable, and supports robust training across different dataset sizes. Project page: https://yuhaoliu7456.github.ioIDiff-Plugin
Yuhao Liu 0001, Zhanghan Ke, Fang Liu 0033, Nanxuan Zhao, Rynson W. H. Lau
CVPR3
2023 Referring Image Segmentation Using Text Supervision
abstract
Existing Referring Image Segmentation (RIS) methods typically require expensive pixel-level or box-level annotations for supervision. In this paper, we observe that the referring texts used in RIS already provide sufficient information to localize the target object. Hence, we propose a novel weakly-supervised RIS framework to formulate the target localization problem as a classification process to differentiate between positive and negative text expressions. While the referring text expressions for an image are used as positive expressions, the referring text expressions from other images can be used as negative expressions for this image. Our framework has three main novelties. First, we propose a bilateral prompt method to facilitate the classification process, by harmonizing the domain discrepancy between visual and linguistic features. Second, we propose a calibration method to reduce noisy background information and improve the correctness of the response maps for target object localization. Third, we propose a positive response map selection strategy to generate high-quality pseudo-labels from the enhanced response maps, for training a segmentation network for RIS inference. For evaluation, we propose a new metric to measure localization accuracy. Experiments on four benchmarks show that our framework achieves promising performances to existing fully-supervised RIS methods while outperforming state-of-the-art weakly-supervised methods adapted from related areas. Code is available at https://github.com/fawnliu/TRIS.
Fang Liu 0033, Yuhao Liu 0001, Yuqiu Kong, Ke Xu 0010, Lihe Zhang, Gerhard P. Hancke 0002, Rynson W. H. Lau
ICCV1
2023 Local-global coordination with transformers for referring image segmentation
Fang Liu 0033, Yuqiu Kong, Lihe Zhang
Neurocomputing1