Demo Data from VLDB 2026 / reviewers in the wild / expert
Ramzi Ben Larbi
dblp:67/6094
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Information theory · 100% |
Topics — the 1 heaviest of 1, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Information theory › estimation theory
optimality criteria |
0.1 | 1 | 2010 | A Characterization of Optimality Criteria for Decision Making under Complete Ignorance · KR 2010 |
Methods — techniques the papers use, named apart from their topics
decision theory · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | A Characterization of Optimality Criteria for Decision Making under Complete Ignorance
Ramzi Ben Larbi, Sébastien Konieczny, Pierre Marquis |
KR | 1 |
| 2008 | A Model for Multiple Outcomes GamesabstractWe introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitative uncertainty and possible coordination. By strictly qualitative uncertainty, we mean that when there is a set of possible events, the probability of each event is unknown. Coordination is a way offered to the players to remove uncertainty. Qualitative multiple outcomes games is a model for a number of multi-agent problems where agents have minimal information about the interaction effects and where probabilites are unavailable. Among them is multi-agent planning where autonomous planning agents do not share the same goals, and have to generate plans that interact with those of others in a way they cannot unilaterally predict or control. Ramzi Ben Larbi, Sébastien Konieczny, Pierre Marquis |
ICTAI (1) | 1 |
| 2007 | Extending Classical Planning to the Multi-agent Case: A Game-Theoretic Approach
Ramzi Ben Larbi, Sébastien Konieczny, Pierre Marquis |
ECSQARU | 1 |