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Yong Chen 0017

dblp:67/6351-17 · DBLP profile ↗
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15ranked-venue papers
5as first author
0since 2021 · last 2019
0000-0002-8377-5914ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
11 papers
Computational fabrication · 73% Geometric modeling and processing · 24% Image and video processing · 3%
Artificial intelligence
2 papers
Robot manipulation · 92% Knowledge representation and reasoning · 8%
Software engineering, system software, and programming languages
2 papers
Requirements engineering and software design · 100%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational fabrication
additive manufacturing
1.452019
Adaptive slicing based on efficient profile analysis · Comput. Aided Des. 2019
Digital Material Design Using Tensor-Based Error Diffusion for Additive Manufacturing · Comput. Aided Des. 2019
Connected fermat spirals for layered fabrication · ACM Trans. Graph. 2016
Computational fabrication › additive manufacturing
adaptive slicing
0.412019
Adaptive slicing based on efficient profile analysis · Comput. Aided Des. 2019
Robotics › Robot manipulation › grasping
caging grasps
0.212016
Rope caging and grasping · ICRA 2016
Robotics › Robot manipulation
grasping
0.212016
Rope caging and grasping · ICRA 2016
Computational fabrication
tool path generation
0.212016
Connected fermat spirals for layered fabrication · ACM Trans. Graph. 2016
Geometric modeling and processing › deformable models
deformable object modeling
0.212015
Interactive Material Design Using Model Reduction · ACM Trans. Graph. 2015
Computational fabrication
material design
0.212015
Interactive Material Design Using Model Reduction · ACM Trans. Graph. 2015
Geometric modeling and processing › shape representation › volumetric representation
layered depth-normal images
0.122011
Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU · Comput. Aided Des. 2010
Uniform offsetting of polygonal model based on Layered Depth-Normal Images · Comput. Aided Des. 2011
Requirements engineering and software design › design process
conceptual design
0.112012
A knowledge-based framework for creative conceptual design of multi-disciplinary systems · Comput. Aided Des. 2012
Requirements engineering and software design
knowledge-based design
0.112012
A knowledge-based framework for creative conceptual design of multi-disciplinary systems · Comput. Aided Des. 2012
Image and video processing › halftoning
error diffusion
0.112019
Digital Material Design Using Tensor-Based Error Diffusion for Additive Manufacturing · Comput. Aided Des. 2019
Geometric modeling and processing
solid modeling
0.112010
Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU · Comput. Aided Des. 2010
Requirements engineering and software design
design knowledge
0.012013
A part affordance-based approach for capturing detailed design knowledge · Comput. Aided Des. 2013
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge-based systems
0.012012
A knowledge-based framework for creative conceptual design of multi-disciplinary systems · Comput. Aided Des. 2012
GPUs and heterogeneous computing
GPU computing
0.012010
Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU · Comput. Aided Des. 2010

Methods — techniques the papers use, named apart from their topics

tensor-based error diffusion · 0.4affordance-based modeling · 0.3knowledge-based framework · 0.3topological analysis · 0.2region decomposition · 0.2reeb graph · 0.2principal stress line analysis · 0.2graph traversal · 0.2optimization · 0.2model reduction · 0.2finite element method · 0.2sampling-based approximation · 0.1
YearPublicationVenuePosition
2019 Digital Material Design Using Tensor-Based Error Diffusion for Additive Manufacturing
Yuen-Shan Leung, Tsz-Ho Kwok, Huachao Mao, Yong Chen 0017
Comput. Aided Des.4
2019 Adaptive slicing based on efficient profile analysis
Huachao Mao, Tsz-Ho Kwok, Yong Chen 0017, Charlie C. L. Wang
Comput. Aided Des.3
2016 Rope caging and grasping
abstract
We present a novel method for caging grasps in this paper by stretching ropes on the surface of a 3D object. Both topology and shape of a model to be grasped has been considered in our approach. Our algorithm can guarantee generating local minimal rings on every topological branches of a given model with the help of a Reeb graph. Cages and grasps can then be computed from these rings, and physical experimental tests have been conducted to verify the robustness of our approach.
Tsz-Ho Kwok, Weiwei Wan, Jia Pan 0001, Charlie C. L. Wang, Jianjun Yuan 0003, Kensuke Harada, Yong Chen 0017
ICRA7
2016 A structural topology design method based on principal stress line
Tsz-Ho Kwok, Yong Chen 0017
Comput. Aided Des.3
2016 Connected fermat spirals for layered fabrication
abstract
We develop a new kind of "space-filling" curves, connected Fermat spirals , and show their compelling properties as a tool path fill pattern for layered fabrication. Unlike classical space-filling curves such as the Peano or Hilbert curves, which constantly wind and bind to preserve locality, connected Fermat spirals are formed mostly by long, low-curvature paths. This geometric property, along with continuity, influences the quality and efficiency of layered fabrication. Given a connected 2D region, we first decompose it into a set of sub-regions, each of which can be filled with a single continuous Fermat spiral. We show that it is always possible to start and end a Fermat spiral fill at approximately the same location on the outer boundary of the filled region. This special property allows the Fermat spiral fills to be joined systematically along a graph traversal of the decomposed sub-regions. The result is a globally continuous curve. We demonstrate that printing 2D layers following tool paths as connected Fermat spirals leads to efficient and quality fabrication, compared to conventional fill patterns.
Haisen Zhao, Fanglin Gu, Qixing Huang, Jorge A. Garcia Galicia, Yong Chen 0017, Changhe Tu, Bedrich Benes, Hao (Richard) Zhang, Daniel Cohen-Or, Baoquan Chen
ACM Trans. Graph.5
2015 The status, challenges, and future of additive manufacturing in engineering
Devarajan Ramanujan, Karthik Ramani, Yong Chen 0017, Christopher Williams 0002, Charlie C. L. Wang, Yung C. Shin, Song Zhang 0002, Pablo D. Zavattieri
Comput. Aided Des.5
2015 Geometric and Physical Modeling for Additive Manufacturing
Charlie C. L. Wang, Yong Chen 0017
Comput. Aided Des.2
2015 Interactive Material Design Using Model Reduction
abstract
We demonstrate an interactive method to create heterogeneous continuous deformable materials on complex three-dimensional meshes. The user specifies displacements and internal elastic forces at a chosen set of mesh vertices. Our system then rapidly solves an optimization problem to compute a corresponding heterogeneous spatial distribution of material properties using the Finite Element Method (FEM) analysis. We apply our method to linear and nonlinear isotropic deformable materials. We demonstrate that solving the problem interactively in the full-dimensional space of individual tetrahedron material values is not practical. Instead, we propose a new model reduction method that projects the material space to a low-dimensional space of material modes. Our model reduction accelerates optimization by two orders of magnitude and makes the convergence much more robust, making it possible to interactively design material distributions on complex meshes. We apply our method to precise control of contact forces and control of pressure over large contact areas between rigid and deformable objects for ergonomics. Our tetrahedron-based dithering method can efficiently convert continuous material distributions into discrete ones and we demonstrate its precision via FEM simulation. We physically display our distributions using haptics, as well as demonstrate how haptics can aid in the material design. The produced heterogeneous material distributions can also be used in computer animation applications.
Yong Chen 0017, Jernej Barbic
ACM Trans. Graph.3
2013 A part affordance-based approach for capturing detailed design knowledge
Yong Chen 0017, Zhinan Zhang, Youbai Xie
Comput. Aided Des.1
2012 A knowledge-based framework for creative conceptual design of multi-disciplinary systems
Yong Chen 0017, Ze-Lin Liu, Youbai Xie
Comput. Aided Des.1
2011 Uniform offsetting of polygonal model based on Layered Depth-Normal Images
Yong Chen 0017, Charlie C. L. Wang
Comput. Aided Des.1
2011 Parallel and efficient Boolean on polygonal solids
Hanli Zhao, Charlie C. L. Wang, Yong Chen 0017, Xiaogang Jin 0001
Vis. Comput.3
2010 Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU
Charlie C. L. Wang, Yuen-Shan Leung, Yong Chen 0017
Comput. Aided Des.3
2009 Study on Steering Control Strategy of Electric Vehicles Driven by Hub-Motors
Yong Chen 0017, Zhongkui Lu
ISNN (2)1
2007 An accurate sampling-based method for approximating geometry
Yong Chen 0017
Comput. Aided Des.1