Demo Data from VLDB 2026 / reviewers in the wild / expert
Mikhail Sizintsev
dblp:67/722
· DBLP profile ↗
21ranked-venue papers
8as first author
4since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 15 · 5 first-author · 3 since 2021Artificial intelligence and machine learning · 12 · 7 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
3D vision · 59% Video understanding and tracking · 29% Segmentation and scene understanding · 4% | |
| Computer graphics and multimedia
7 papers |
Virtual and augmented reality · 77% Rendering · 14% Computational photography and imaging · 5% |
Topics — the 28 heaviest of 32, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › augmented reality › mobile augmented reality
outdoor augmented reality |
0.9 | 2 | 2023 | Cross-View Visual Geo-Localization for Outdoor Augmented Reality · VR 2023 Augmented Reality Binoculars · IEEE Trans. Vis. Comput. Graph. 2015 |
Virtual and augmented reality
augmented reality |
0.8 | 4 | 2015 | Augmented Reality Binoculars · IEEE Trans. Vis. Comput. Graph. 2015 Augmented Reality Scout: Joint Unaided-Eye and Telescopic-Zoom System for Immersive Team Training · ISMAR 2015 Augmented reality binoculars on the move · ISMAR 2014 |
Virtual and augmented reality
pose estimation |
0.8 | 4 | 2015 | Augmented Reality Binoculars · IEEE Trans. Vis. Comput. Graph. 2015 Augmented Reality Scout: Joint Unaided-Eye and Telescopic-Zoom System for Immersive Team Training · ISMAR 2015 Augmented reality binoculars on the move · ISMAR 2014 |
Computer vision › 3D vision › visual localization
cross-view geo-localization |
0.7 | 1 | 2023 | Cross-View Visual Geo-Localization for Outdoor Augmented Reality · VR 2023 |
Computer vision › 3D vision › stereo vision
spatiotemporal stereo |
0.6 | 4 | 2014 | Spacetime Stereo and 3D Flow via Binocular Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2014 Spatiotemporal Stereo and Scene Flow via Stequel Matching · IEEE Trans. Pattern Anal. Mach. Intell. 2012 Spatiotemporal oriented energies for spacetime stereo · ICCV 2011 |
Computer vision › 3D vision › stereo vision
stereo matching |
0.6 | 4 | 2014 | Spacetime Stereo and 3D Flow via Binocular Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2014 Spatiotemporal Stereo and Scene Flow via Stequel Matching · IEEE Trans. Pattern Anal. Mach. Intell. 2012 Spatiotemporal oriented energies for spacetime stereo · ICCV 2011 |
Rendering › visibility and occlusion
occlusion rendering |
0.5 | 1 | 2021 | Long-Range Augmented Reality with Dynamic Occlusion Rendering · IEEE Trans. Vis. Comput. Graph. 2021 |
Computer vision › 3D vision
scene flow estimation |
0.3 | 2 | 2014 | Spacetime Stereo and 3D Flow via Binocular Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2014 Spatiotemporal Stereo and Scene Flow via Stequel Matching · IEEE Trans. Pattern Anal. Mach. Intell. 2012 |
Computer vision › Video understanding and tracking › action detection
action spotting |
0.3 | 2 | 2013 | Action Spotting and Recognition Based on a Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2013 Efficient action spotting based on a spacetime oriented structure representation · CVPR 2010 |
Computer vision › Video understanding and tracking › action detection
spatio-temporal action localization |
0.3 | 2 | 2013 | Action Spotting and Recognition Based on a Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2013 Efficient action spotting based on a spacetime oriented structure representation · CVPR 2010 |
Virtual and augmented reality › augmented reality
collaborative augmented reality |
0.2 | 1 | 2015 | Augmented Reality Scout: Joint Unaided-Eye and Telescopic-Zoom System for Immersive Team Training · ISMAR 2015 |
Computer vision › 3D vision › scene flow estimation
dense scene flow |
0.2 | 1 | 2014 | Spacetime Stereo and 3D Flow via Binocular Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2014 |
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency |
0.2 | 2 | 2012 | Spatiotemporal oriented energies for spacetime stereo · ICCV 2011 Spatiotemporal Stereo and Scene Flow via Stequel Matching · IEEE Trans. Pattern Anal. Mach. Intell. 2012 |
Computer vision › Video understanding and tracking
action recognition |
0.2 | 1 | 2013 | Action Spotting and Recognition Based on a Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2013 |
Computer vision › Video understanding and tracking › action recognition
spatio-temporal action recognition |
0.2 | 1 | 2013 | Action Spotting and Recognition Based on a Spatiotemporal Orientation Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2013 |
Virtual and augmented reality › tracking
sensor fusion |
0.2 | 1 | 2013 | Augmented Reality binoculars · ISMAR 2013 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.1 | 1 | 2021 | Long-Range Augmented Reality with Dynamic Occlusion Rendering · IEEE Trans. Vis. Comput. Graph. 2021 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
0.1 | 1 | 2021 | Long-Range Augmented Reality with Dynamic Occlusion Rendering · IEEE Trans. Vis. Comput. Graph. 2021 |
Computer vision › Image recognition and object detection › object detection › category-specific object detection
person detection |
0.1 | 2 | 2007 | Pre-Attentive and Attentive Detection of Humans in Wide-Field Scenes · Int. J. Comput. Vis. 2007 Statistical Cue Integration for Foveated Wide-Field Surveillance · CVPR (2) 2005 |
Computer vision › Video understanding and tracking › spatio-temporal modeling
spatiotemporal representation |
0.1 | 1 | 2010 | Efficient action spotting based on a spacetime oriented structure representation · CVPR 2010 |
Robotics › Robot navigation and mapping
localization |
0.1 | 2 | 2014 | Augmented reality binoculars on the move · ISMAR 2014 Augmented Reality binoculars · ISMAR 2013 |
Information retrieval
image retrieval |
0.1 | 1 | 2008 | Histogram-based search: A comparative study · CVPR 2008 |
Image and video processing
feature representation |
0.1 | 1 | 2008 | Histogram-based search: A comparative study · CVPR 2008 |
Image and video processing
histogram computation |
0.1 | 1 | 2008 | Histogram-based search: A comparative study · CVPR 2008 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.1 | 1 | 2005 | Statistical Cue Integration for Foveated Wide-Field Surveillance · CVPR (2) 2005 |
Computer vision › Video understanding and tracking › activity recognition
human activity localization |
0.1 | 1 | 2005 | Statistical Cue Integration for Foveated Wide-Field Surveillance · CVPR (2) 2005 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › bayesian filtering › kalman filtering
extended kalman filter |
0.0 | 1 | 2013 | Augmented Reality binoculars · ISMAR 2013 |
Computer vision › 3D vision
motion estimation |
0.0 | 1 | 2009 | Spatiotemporal stereo via spatiotemporal quadric element (stequel) matching · CVPR 2009 |
Methods — techniques the papers use, named apart from their topics
triplet ranking loss · 1.3transformer neural network · 1.3extended kalman filter · 1.1object tracking · 1.0monocular depth estimation · 1.0instance segmentation · 1.0GPS · 0.6monocular camera · 0.6GPU implementation · 0.5IMU · 0.4spatiotemporal orientation analysis · 0.4inertial measurement unit · 0.2OpenCL · 0.2multiscale search · 0.1integral histogram · 0.1distributive histogram · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Cross-View Visual Geo-Localization for Outdoor Augmented RealityabstractPrecise estimation of global orientation and location is critical to ensure a compelling outdoor Augmented Reality (AR) experience. We address the problem of geo-pose estimation by cross-view matching of query ground images to a geo-referenced aerial satellite image database. Recently, neural network-based methods have shown state-of-the-art performance in cross-view matching. However, most of the prior works focus only on location estimation, ignoring orientation, which cannot meet the requirements in outdoor AR applications. We propose a new transformer neural network-based model and a modified triplet ranking loss for joint location and orientation estimation. Experiments on several benchmark cross-view geo-localization datasets show that our model achieves state-of-the-art performance. Furthermore, we present an approach to extend the single image query-based geo-localization approach by utilizing temporal information from a navigation pipeline for robust continuous geo-localization. Experimentation on several large-scale real-world video sequences demonstrates that our approach enables high-precision and stable AR insertion. Niluthpol Chowdhury Mithun, Kshitij Minhas, Han-Pang Chiu, Taragay Oskiper, Mikhail Sizintsev, Supun Samarasekera, Rakesh Kumar 0001 |
VR | 5 |
| 2022 | Ranging-Aided Ground Robot Navigation Using UWB Nodes at Unknown LocationsabstractRanging information from ultra-wideband (UWB) ranging radios can be used to improve estimated navigation accuracy of a ground robot with other on-board sensors. However, all ranging-aided navigation methods demand the locations of ranging nodes to be known, which is not suitable for time-pressed situations, dynamic cluttered environments, or collaborative navigation applications. This paper describes a new ranging-aided navigation approach that does not require the locations of ranging radios. Our approach formulates relative pose constraints using ranging readings. The formulation is based on geometric relationships between each stationary ranging node and two ranging antennas on the moving robot across time. Our experiments show that estimated navigation accuracy of the ground robot is substantially enhanced with ranging information using our approach under a variety of scenarios, when ranging nodes are placed at unknown locations. We analyze and compare our performance with a traditional ranging-aided method, which requires mapping the positions of ranging nodes. We also demonstrate the applicability of our approach for collaborative navigation in large-scale unknown environments, by using ranging information from one mobile robot to improve navigation estimation of the other robot. This application does not require the installation of ranging nodes at fixed locations. Abhinav Rajvanshi, Han-Pang Chiu, Alex Krasner, Mikhail Sizintsev, Glenn Murray, Supun Samarasekera |
IROS | 4 |
| 2022 | SIGNAV: Semantically-Informed GPS-Denied Navigation and Mapping in Visually-Degraded EnvironmentsabstractUnderstanding the perceived scene during navigation enables intelligent robot behaviors. Current vision-based semantic SLAM (Simultaneous Localization and Mapping) systems provide these capabilities. However, their performance decreases in visually-degraded environments, that are common places for critical robotic applications, such as search and rescue missions. In this paper, we present SIGNAV, a real-time semantic SLAM system to operate in perceptually-challenging situations. To improve the robustness for navigation in dark environments, SIGNAV leverages a multi-sensor navigation architecture to fuse vision with additional sensing modalities, including an inertial measurement unit (IMU), LiDAR, and wheel odometry. A new 2.5D semantic segmentation method is also developed to combine both images and LiDAR depth maps to generate semantic labels of 3D mapped points in real time. We demonstrate that the navigation accuracy from SIGNAV in a variety of indoor environments under both normal lighting and dark conditions. SIGNAV also provides semantic scene understanding capabilities in visually-degraded environments. We also show the benefits of semantic information to SIGNAV’s performance. Alex Krasner, Mikhail Sizintsev, Abhinav Rajvanshi, Han-Pang Chiu, Niluthpol Chowdhury Mithun, Kevin Kaighn, Phillip Miller, Ryan Villamil, Supun Samarasekera |
WACV | 2 |
| 2021 | Long-Range Augmented Reality with Dynamic Occlusion RenderingabstractProper occlusion based rendering is very important to achieve realism in all indoor and outdoor Augmented Reality (AR) applications. This paper addresses the problem of fast and accurate dynamic occlusion reasoning by real objects in the scene for large scale outdoor AR applications. Conceptually, proper occlusion reasoning requires an estimate of depth for every point in augmented scene which is technically hard to achieve for outdoor scenarios, especially in the presence of moving objects. We propose a method to detect and automatically infer the depth for real objects in the scene without explicit detailed scene modeling and depth sensing (e.g. without using sensors such as 3D-LiDAR). Specifically, we employ instance segmentation of color image data to detect real dynamic objects in the scene and use either a top-down terrain elevation model or deep learning based monocular depth estimation model to infer their metric distance from the camera for proper occlusion reasoning in real time. The realized solution is implemented in a low latency real-time framework for video-see-though AR and is directly extendable to optical-see-through AR. We minimize latency in depth reasoning and occlusion rendering by doing semantic object tracking and prediction in video frames. Mikhail Sizintsev, Niluthpol Chowdhury Mithun, Han-Pang Chiu, Supun Samarasekera, Rakesh Kumar 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2015 | Augmented Reality Scout: Joint Unaided-Eye and Telescopic-Zoom System for Immersive Team TrainingabstractIn this paper we present a dual, wide area, collaborative augmented reality (AR) system that consists of standard live view augmentation, e.g., from helmet, and zoomed-in view augmentation, e.g., from binoculars. The proposed advanced scouting capability allows long range high precision augmentation of live unaided and zoomed-in imagery with aerial and terrain based synthetic objects, vehicles, people and effects. The inserted objects must appear stable in the display and not jitter or drift as the user moves around and examines the scene. The AR insertions for the binocs must work instantly when they are picked up anywhere as the user moves around. The design of both AR modules is based on using two different cameras with wide and narrow field of view (FoV) lenses. The wide FoV gives context and enables the recovery of location and orientation of the prop in 6 degrees of freedom (DoF) much more robustly, whereas the narrow FoV is used for the actual augmentation and increased precision in tracking. Furthermore, narrow camera in unaided eye and wide camera on the binoculars are jointly used for global yaw (heading) correction. We present our navigation algorithms using monocular cameras in combination with IMU and GPS in an Extended Kalman Filter (EKF) framework to obtain robust and real-time pose estimation for precise augmentation and cooperative tracking. Taragay Oskiper, Mikhail Sizintsev, Vlad Branzoi, Supun Samarasekera, Rakesh Kumar 0001 |
ISMAR | 2 |
| 2015 | AR-Weapon: Live Augmented Reality Based First-Person Shooting SystemabstractThis paper introduces a user-worn Augmented Reality (AR) based first-person weapon shooting system (AR-Weapon), suitable for both training and gaming. Different from existing AR-based first-person shooting systems, AR-Weapon does not use fiducial markers placed in the scene for tracking. Instead it uses natural scene features observed by the tracking camera from the live view of the world. The AR-Weapon system estimates 6-degrees of freedom orientation and location of the weapon and of the user operating it, thus allowing the weapon to fire simulated projectiles for both direct fire and non-line of sight during live runs. In addition, stereo cameras are used to compute depth and provide dynamic occlusion reasoning. Using the 6-DOF head and weapon tracking, dynamic occlusion reasoning and a terrain model of the environment, the fully virtual projectiles and synthetic avatars are displayed on the user's head mounted Optical-See-Through (OST) display overlaid over the live view of the real world. Since the projectiles, weapon characteristics and virtual enemy combatants are all simulated they can easily be changed to vary scenarios, new projectile types and future weapons. In this paper, we present the technical algorithms, system design and experiment results for a prototype AR-Weapon system. Vlad Branzoi, Mikhail Sizintsev, Nicholas Vitovitch, Taragay Oskiper, Ryan Villamil, Ali Chaudhry, Supun Samarasekera, Rakesh Kumar 0001 |
WACV | 3 |
| 2015 | Augmented Reality BinocularsabstractIn this paper we present an augmented reality binocular system to allow long range high precision augmentation of live telescopic imagery with aerial and terrain based synthetic objects, vehicles, people and effects. The inserted objects must appear stable in the display and must not jitter and drift as the user pans around and examines the scene with the binoculars. The design of the system is based on using two different cameras with wide field of view and narrow field of view lenses enclosed in a binocular shaped shell. Using the wide field of view gives us context and enables us to recover the 3D location and orientation of the binoculars much more robustly, whereas the narrow field of view is used for the actual augmentation as well as to increase precision in tracking. We present our navigation algorithm that uses the two cameras in combination with an inertial measurement unit and global positioning system in an extended Kalman filter and provides jitter free, robust and real-time pose estimation for precise augmentation. We have demonstrated successful use of our system as part of information sharing example as well as a live simulated training system for observer training, in which fixed and rotary wing aircrafts, ground vehicles, and weapon effects are combined with real world scenes. Taragay Oskiper, Mikhail Sizintsev, Vlad Branzoi, Supun Samarasekera, Rakesh Kumar 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2014 | Augmented reality binoculars on the moveabstractIn this paper, we expand our previous work on augmented reality (AR) binoculars to support wider range of user motion - up to thousand square meters compared to only a few square meters as before. We present our latest improvements and additions to our pose estimation pipeline and demonstrate stable registration of objects on the real world scenery while the binoculars are undergoing significant amount of parallax-inducing translation. Taragay Oskiper, Mikhail Sizintsev, Vlad Branzoi, Supun Samarasekera, Rakesh Kumar 0001 |
ISMAR | 2 |
| 2014 | Spacetime Stereo and 3D Flow via Binocular Spatiotemporal Orientation AnalysisabstractThis paper presents a novel approach to recovering estimates of 3D structure and motion of a dynamic scene from a sequence of binocular stereo images. The approach is based on matching spatiotemporal orientation distributions between left and right temporal image streams, which encapsulates both local spatial and temporal structure for disparity estimation. By capturing spatial and temporal structure in this unified fashion, both sources of information combine to yield disparity estimates that are naturally temporal coherent, while helping to resolve matches that might be ambiguous when either source is considered alone. Further, by allowing subsets of the orientation measurements to support different disparity estimates, an approach to recovering multilayer disparity from spacetime stereo is realized. Similarly, the matched distributions allow for direct recovery of dense, robust estimates of 3D scene flow. The approach has been implemented with real-time performance on commodity GPUs using OpenCL. Empirical evaluation shows that the proposed approach yields qualitatively and quantitatively superior estimates in comparison to various alternative approaches, including the ability to provide accurate multilayer estimates in the presence of (semi)transparent and specular surfaces. Mikhail Sizintsev, Richard P. Wildes |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2013 | Augmented Reality binocularsabstractIn this paper we present an augmented reality binocular system to allow long range high precision augmentation of live telescopic imagery with aerial and terrain based synthetic objects, vehicles, people and effects. The inserted objects must appear stable in the display and must not jitter and drift as the user pans around and examines the scene with the binoculars. The design of the system is based on using two different cameras with wide field of view, and narrow field of view lenses enclosed in a binocular shaped shell. Using the wide field of view gives us context and enables us to recover the 3D location and orientation of the binoculars much more robustly, whereas the narrow field of view is used for the actual augmentation as well as to increase precision in tracking. We present our navigation algorithm that uses the two cameras in combination with an IMU and GPS in an Extended Kalman Filter (EKF) and provides jitter free, robust and real-time pose estimation for precise augmentation. We have demonstrated successful use of our system as part of a live simulated training system for observer training, in which fixed and rotary wing aircrafts, ground vehicles, and weapon effects are combined with real world scenes. Taragay Oskiper, Mikhail Sizintsev, Vlad Branzoi, Supun Samarasekera, Rakesh Kumar 0001 |
ISMAR | 2 |
| 2013 | Action Spotting and Recognition Based on a Spatiotemporal Orientation AnalysisabstractThis paper provides a unified framework for the interrelated topics of action spotting, the spatiotemporal detection and localization of human actions in video, and action recognition, the classification of a given video into one of several predefined categories. A novel compact local descriptor of video dynamics in the context of action spotting and recognition is introduced based on visual spacetime oriented energy measurements. This descriptor is efficiently computed directly from raw image intensity data and thereby forgoes the problems typically associated with flow-based features. Importantly, the descriptor allows for the comparison of the underlying dynamics of two spacetime video segments irrespective of spatial appearance, such as differences induced by clothing, and with robustness to clutter. An associated similarity measure is introduced that admits efficient exhaustive search for an action template, derived from a single exemplar video, across candidate video sequences. The general approach presented for action spotting and recognition is amenable to efficient implementation, which is deemed critical for many important applications. For action spotting, details of a real-time GPU-based instantiation of the proposed approach are provided. Empirical evaluation of both action spotting and action recognition on challenging datasets suggests the efficacy of the proposed approach, with state-of-the-art performance documented on standard datasets. Konstantinos G. Derpanis, Mikhail Sizintsev, Kevin J. Cannons, Richard P. Wildes |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2012 | Spatiotemporal Stereo and Scene Flow via Stequel MatchingabstractThis paper is concerned with the recovery of temporally coherent estimates of 3D structure and motion of a dynamic scene from a sequence of binocular stereo images. A novel approach is presented based on matching of spatiotemporal quadric elements (stequels) between views, as this primitive encapsulates both spatial and temporal image structure for 3D estimation. Match constraints are developed for bringing stequels into correspondence across binocular views. With correspondence established, temporally coherent disparity estimates are obtained without explicit motion recovery. Further, the matched stequels also will be shown to support direct recovery of scene flow estimates. Extensive algorithmic evaluation with ground truth data incorporated in both local and global correspondence paradigms shows the considerable benefit of using stequels as a matching primitive and its advantages in comparison to alternative methods of enforcing temporal coherence in disparity estimation. Additional experiments document the usefulness of stequel matching for 3D scene flow estimation. Mikhail Sizintsev, Richard P. Wildes |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2011 | Spatiotemporal oriented energies for spacetime stereoabstractThis paper presents a novel approach to recovering temporally coherent estimates of 3D structure of a dynamic scene from a sequence of binocular stereo images. The approach is based on matching spatiotemporal orientation distributions between left and right temporal image streams, which encapsulates both local spatial and temporal structure for disparity estimation. By capturing spatial and temporal structure in this unified fashion, both sources of information combine to yield disparity estimates that are naturally temporal coherent, while helping to resolve matches that might be ambiguous when either source is considered alone. Further, by allowing subsets of the orientation measurements to support different disparity estimates, an approach to recovering multilayer disparity from spacetime stereo is realized. The approach has been implemented with real-time performance on commodity GPUs. Empirical evaluation shows that the approach yields qualitatively and quantitatively superior disparity estimates in comparison to various alternative approaches, including the ability to provide accurate multilayer estimates in the presence of (semi)transparent and specular surfaces. Mikhail Sizintsev, Richard P. Wildes |
ICCV | 1 |
| 2010 | Efficient action spotting based on a spacetime oriented structure representationabstractThis paper addresses action spotting, the spatiotemporal detection and localization of human actions in video. A novel compact local descriptor of video dynamics in the context of action spotting is introduced based on visual spacetime oriented energy measurements. This descriptor is efficiently computed directly from raw image intensity data and thereby forgoes the problems typically associated with flow-based features. An important aspect of the descriptor is that it allows for the comparison of the underlying dynamics of two spacetime video segments irrespective of spatial appearance, such as differences induced by clothing, and with robustness to clutter. An associated similarity measure is introduced that admits efficient exhaustive search for an action template across candidate video sequences. Empirical evaluation of the approach on a set of challenging natural videos suggests its efficacy. Konstantinos G. Derpanis, Mikhail Sizintsev, Kevin J. Cannons, Richard P. Wildes |
CVPR | 2 |
| 2010 | Coarse-to-fine stereo vision with accurate 3D boundaries
Mikhail Sizintsev, Richard P. Wildes |
Image Vis. Comput. | 1 |
| 2009 | Spatiotemporal stereo via spatiotemporal quadric element (stequel) matchingabstractSpatiotemporal stereo is concerned with the recovery of the 3D structure of a dynamic scene from a temporal sequence of multiview images. This paper presents a novel method for computing temporally coherent disparity maps from a sequence of binocular images through an integrated consideration of image spacetime structure and without explicit recovery of motion. The approach is based on matching spatiotemporal quadric elements (stequels) between views, as it is shown that this matching primitive provides a natural way to encapsulate both local spatial and temporal structure for disparity estimation. Empirical evaluation with laboratory based imagery with ground truth and more typical natural imagery shows that the approach provides considerable benefit in comparison to alternative methods for enforcing temporal coherence in disparity estimation. Mikhail Sizintsev, Richard P. Wildes |
CVPR | 1 |
| 2008 | Histogram-based search: A comparative studyabstractHistograms represent a popular means for feature representation. This paper is concerned with the problem of exhaustive histogram-based image search. Several standard histogram construction methods are explored, including the conventional approach, Huangpsilas method, and the state-of-the-art integral histogram. In addition, we present a novel multiscale histogram-based search algorithm, termed the distributive histogram, that can be evaluated exhaustively in a fast and memory efficient manner. An extensive systematic empirical evaluation is presented that explores the computational and storage consequences of altering the search image and histogram bin sizes. Experiments reveal up to an eight-fold decrease in computation time and hundreds- to thousands-fold decrease of memory use of the proposed distributive histogram in comparison to the integral histogram. Finally, we conclude with a discussion on the relative merits between the various approaches considered in the paper. Mikhail Sizintsev, Konstantinos G. Derpanis, Andrew Hogue |
CVPR | 1 |
| 2007 | Fast Scale-Space Feature Representations by Generalized Integral ImagesabstractIn this paper, we place the integral image-based approach for multi-scale feature construction, popularized by Viola and Jones, into a common framework of understanding. The integral image within this framework represents space variant image filtering with the zero-order B-spline. Given this framework, we propose efficiently computable higher-order B-spline image features based on generalized integral images that have the potential to be more accurate, yet efficient as compared to previous integral image-based efforts. Konstantinos G. Derpanis, Erich T. H. Leung, Mikhail Sizintsev |
ICIP (4) | 3 |
| 2007 | Pre-Attentive and Attentive Detection of Humans in Wide-Field Scenes
James H. Elder, Simon Prince, Yuqian Hou, Mikhail Sizintsev, E. Olevskiy |
Int. J. Comput. Vis. | 4 |
| 2006 | Efficient Stereo with Accurate 3-D BoundariesabstractThis paper presents methods for recovering accurate binocular disparity es-timates in the vicinity of 3D surface discontinuities. Of particular concern are methods that impact coarse-to-fine, block matching as it forms the ba-sis of the fastest and resource efficient disparity estimation procedures. Two advances are put forth. First, a novel approach to coarse-to-fine processing is presented that adapts match window support across scale to ameliorate corruption of disparity estimates near 3D boundaries. Second, a novel for-mulation of half-occlusion cues within the coarse-to-fine, block matching framework is described to inhibit false matches that can arise in regions near occlusions. Empirical results show that incorporation of these advances in coarse-to-fine, block matching reduces disparity errors by more than a factor of two, while performing little extra computation. 1 Mikhail Sizintsev, Richard P. Wildes |
BMVC | 1 |
| 2005 | Statistical Cue Integration for Foveated Wide-Field SurveillanceabstractReliable wide-field detection of human activity is an unsolved problem. The main difficulty is that low resolution and the unconstrained nature of realistic environments and human behaviour make form cues unreliable. Here we argue that reliability in far- or wide-field detection can still be achieved by probabilistic combination of multiple weak but complementary visual cues that do not depend on detailed form analysis. To demonstrate, we describe a real-time Bayesian algorithm for localizing human activity in relatively unconstrained scenes, using motion, background subtraction and skin colour cues. Fast sampling of scale space is achieved using integral images and a flexible norm that can handle sparse cues without loss of statistical power. We show that the probabilistic approach far outperforms a representative logical approach in which skin and background subtraction classifiers are combined conjunctively. Our method is currently used in a pre-attentive human activity sensor, generating saccadic targets for an attentive foveated vision system that reliably fixates faces over a 130 deg field of view, allowing high-resolution capture of facial images over a large dynamic scene. Simon Prince, James H. Elder, Yuqian Hou, Mikhail Sizintsev, Yevgen Olevskiy |
CVPR (2) | 4 |