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Jane Tournois

dblp:68/4445 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › mesh generation
anisotropic delaunay mesh
0.212015
Anisotropic Delaunay Meshes of Surfaces · ACM Trans. Graph. 2015
Computational geometry › mesh generation
delaunay refinement
0.212015
Anisotropic Delaunay Meshes of Surfaces · ACM Trans. Graph. 2015
Computational geometry
mesh generation
0.212015
Anisotropic Delaunay Meshes of Surfaces · ACM Trans. Graph. 2015
Computational geometry › triangulation › delaunay triangulation
restricted delaunay triangulation
0.212015
Anisotropic Delaunay Meshes of Surfaces · ACM Trans. Graph. 2015
Geometric modeling and processing › mesh generation
delaunay refinement
0.112009
Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation · ACM Trans. Graph. 2009
Geometric modeling and processing
mesh generation
0.112009
Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation · ACM Trans. Graph. 2009
Geometric modeling and processing › mesh generation
tetrahedral meshing
0.112009
Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

restricted delaunay triangulation · 0.2metric tensor field · 0.2delaunay refinement · 0.2steiner point insertion · 0.1mesh optimization · 0.1
YearPublicationVenuePosition
2015 Anisotropic Delaunay Meshes of Surfaces
abstract
Anisotropic simplicial meshes are triangulations with elements elongated along prescribed directions. Anisotropic meshes have been shown well suited for interpolation of functions or solving PDEs. They can also significantly enhance the accuracy of a surface representation. Given a surface S endowed with a metric tensor field, we propose a new approach to generate an anisotropic mesh that approximates S with elements shaped according to the metric field. The algorithm relies on the well-established concepts of restricted Delaunay triangulation and Delaunay refinement and comes with theoretical guarantees. The star of each vertex in the output mesh is Delaunay for the metric attached to this vertex. Each facet has a good aspect ratio with respect to the metric specified at any of its vertices. The algorithm is easy to implement. It can mesh various types of surfaces like implicit surfaces, polyhedra, or isosurfaces in 3D images. It can handle complicated geometries and topologies, and very anisotropic metric fields.
Jean-Daniel Boissonnat, Kanle Shi, Jane Tournois, Mariette Yvinec
ACM Trans. Graph.3
2011 On the implementation of MIMO-OFDM schemes using perturbation of the QR decomposition: Application to 3GPP LTE-a systems
abstract
Consider a flat-fading Multiple-Input Multiple-Output (MIMO) system. The near-optimum detection problematic has been shown to be efficiently solved through QR Decomposition (QRD)-based detectors. However, this step is demanding, and leads to wasting a large part of the system resource in case of a straightforward multi-carrier extension. In this paper, a solution that provides the QRD output by advantageously considering the correlation between adjacent channels is proposed. Originally, it relies on the matrix perturbation theory and induces a strong complexity reduction. Simulation results show that the proposed solution significantly reduces the implementation complexity while maintaining good performance.
Sébastien Aubert, Jane Tournois, Fabienne Nouvel
ICASSP2
2009 Filtering Relocations on a Delaunay Triangulation
abstract
Abstract Updating a Delaunay triangulation when its vertices move is a bottleneck in several domains of application. Rebuilding the whole triangulation from scratch is surprisingly a very viable option compared to relocating the vertices. This can be explained by several recent advances in efficient construction of Delaunay triangulations. However, when all points move with a small magnitude, or when only a fraction of the vertices move, rebuilding is no longer the best option. This paper considers the problem of efficiently updating a Delaunay triangulation when its vertices are moving under small perturbations. The main contribution is a set of filters based upon the concept of vertex tolerances. Experiments show that filtering relocations is faster than rebuilding the whole triangulation from scratch under certain conditions.
Pedro Machado Manhães de Castro, Jane Tournois, Pierre Alliez, Olivier Devillers
Comput. Graph. Forum2
2009 Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation
abstract
We present a practical approach to isotropic tetrahedral meshing of 3D domains bounded by piecewise smooth surfaces. Building upon recent theoretical and practical advances, our algorithm interleaves Delaunay refinement and mesh optimization to generate quality meshes that satisfy a set of user-defined criteria. This interleaving is shown to be more conservative in number of Steiner point insertions than refinement alone, and to produce higher quality meshes than optimization alone. A careful treatment of boundaries and their features is presented, offering a versatile framework for designing smoothly graded tetrahedral meshes.
Jane Tournois, Camille Wormser, Pierre Alliez, Mathieu Desbrun
ACM Trans. Graph.1