VLDB 2026 Research / reviewers in the wild / expert
Simone Nasser Matos
dblp:68/4588 · also Simone Nasser De Matos
· DBLP profile ↗
8ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0002-5362-2343ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 5 · 1 first-author · 4 since 2021Software engineering, systems software and programming languages · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Creation of a Serious Game for Teaching and Learning for People with Visual Impairments
Bruno S. Koga, Rafael de Andrade Pereira, Simone Nasser Matos, Maira B. Sanmartin, Maria I. S. Nascimento, Isabel Cristina Torrens, Helyane Bronoski Borges |
CSEDU (3) | 3 |
| 2026 | Evaluation of Interactions of Players with Intellectual Disability through the Clustering Algorithm: A Case Study Using Science Learning
Vinicius Schultz Garcia da Luz, Ezequiel Gueiber, Rafael de Andrade Pereira, Isabel Cristina Torrens, Simone Nasser Matos, Helyane Bronoski Borges, Guataçara dos Santos Junior, Rui Pedro Lopes |
CSEDU (2) | 5 |
| 2021 | A Systematic Mapping on Machine Learning Algorithms and Gamification Applied to Education
Vinicius Schultz Garcia da Luz, Ezequiel Gueiber, Simone Nasser Matos, Helyane Bronoski Borges, Guataçara dos Santos Junior, Rui Pedro Lopes |
CSEDU (2) | 3 |
| 2021 | A Systematic Mapping of Serious Games for Oral HealthabstractOral health in the daily lives of individuals allows health promotion and prevention. Oral health literacy is fundamental to enable people to have the knowledge and be aware of its importance, enabling them to process, evaluate and apply information on this topic. Serious games, in the educational domain, can be used to assist in this literacy. This article carries out systematic mapping of these games in the field of oral health. The mapping included work carried out in the last 5 years and indexed in four repositories. As result it was found that there are few serious games for oral health, and few have a well-defined process for learning. Rafael de Andrade Pereira, Vinicius Schultz Garcia da Luz, Simone Nasser Matos, Rui Pedro Lopes, Helyane Bronoski Borges |
CSEDU (1) | 3 |
| 2018 | A Refactoring Architecture for Measuring and Identifying Spots of Design Patterns Insertion in Source Code
Luan Bukowitz Beluzzo, Simone Nasser Matos, Thyago Henrique Pacher |
ICSOFT | 2 |
| 2008 | Using Responsibilities for Early Identification of Hot Spots Reused in Frameworks ModelingabstractThis paper illustrates the applicability of a responsibility-driven method for the car racing games domain. The method is a new approach for domain analysis that aims to identify hot spots from a set of concrete examples. Its purpose is to provide the reuse as much software artifacts as possible from the domain concrete examples, thus increasing the consistence at the framework modeling level. The proposed method also has a supporting tool. Simone Nasser Matos, Clovis Torres Fernandes |
COMPSAC | 1 |
| 2007 | Measuring Reuse during the Analysis Phase of Domain Framework DevelopmentabstractSome metrics applied to the domain framework development not evaluate the reuse from example applications model. This work establishes a group of metrics that can be applied to evaluate the reuse during the analysis phase of domain framework development. Using the proposed group of metrics, it was possible to measure the requirements reuse of the example applications. These metrics allow confronting the amount of frozen and hot spots found in initial phases. The application of these metrics was illustrated by a car racing game framework, built through a responsibility-driven method. Simone Nasser Matos, Clovis Torres Fernandes |
ICSEA | 1 |
| 2006 | Defining the Architectural Design of Frameworks through a Group of Subframeworks Created from Frozen and Hot SpotsabstractThis work presents a contribution to an architectural definition of a framework, which is composed of several subframeworks, subsystems and components, clarifying explicitly its process of reuse. Several approaches for the development of frameworks presented in the literature do not specify which parts of the subframeworks will be flexible and which ones will not vary, thus making the process of reusing subframeworks more difficult. This paper provides a proposal aiming to define the subframeworks from frozen and hot spots obtained in the beginning of a frameworks development process. Simone Nasser Matos, Clovis Torres Fernandes |
ICSEA | 1 |