VLDB 2026 Research / reviewers in the wild / expert
Jiang Wu 0012
dblp:68/6423-12
· DBLP profile ↗
9ranked-venue papers
2as first author
9since 2021 · last 2025
0009-0001-8831-1473ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | InterChat: Enhancing Generative Visual Analytics using Multimodal InteractionsabstractAbstract The rise of Large Language Models (LLMs) and generative visual analytics systems has transformed data‐driven insights, yet significant challenges persist in accurately interpreting users analytical and interaction intents. While language inputs offer flexibility, they often lack precision, making the expression of complex intents inefficient, error‐prone, and time‐intensive. To address these limitations, we investigate the design space of multimodal interactions for generative visual analytics through a literature review and pilot brainstorming sessions. Building on these insights, we introduce a highly extensible workflow that integrates multiple LLM agents for intent inference and visualization generation. We develop InterChat, a generative visual analytics system that combines direct manipulation of visual elements with natural language inputs. This integration enables precise intent communication and supports progressive, visually driven exploratory data analyses. By employing effective prompt engineering, and contextual interaction linking, alongside intuitive visualization and interaction designs, InterChat bridges the gap between user interactions and LLM‐driven visualizations, enhancing both interpretability and usability. Extensive evaluations, including two usage scenarios, a user study, and expert feedback, demonstrate the effectiveness of InterChat. Results show significant improvements in the accuracy and efficiency of handling complex visual analytics tasks, highlighting the potential of multimodal interactions to redefine user engagement and analytical depth in generative visual analytics. Juntong Chen, Jiang Wu 0012, Jiajing Guo, Vikram Mohanty, Jorge Henrique Piazentin Ono, Liu Ren 0001, Dongyu Liu |
Comput. Graph. Forum | 2 |
| 2025 | T-Foresight: Interpret moving strategies based on context-aware trajectory predictionabstractTrajectory prediction and interpretation are crucial in various domains for optimizing movements in complex environments. However, understanding how diverse contextual factors—environmental, physical, and social—influence moving strategies is challenging due to their multifaceted nature, which complicates quantification and the derivation of actionable insights. We introduce an interpretable analytics workflow that addresses these challenges by innovatively leveraging ensemble learning for context-aware trajectory prediction. Multiple base predictors simulate diverse moving strategies, while a decision-making model assesses the suitability of each predictor in specific contexts. This approach quantifies the impact of contextual factors by interpreting the decision-making model’s predictions and reveals possible moving strategies through the aggregation of base predictors’ outputs. The workflow comes with T-Foresight, an interactive visualization interface that empowers stakeholders to explore predictions, interpret contextual influences, and devise and compare moving strategies effectively. We evaluate our approach in the domain of eSports, specifically MOBA games. Through case studies with professional analysts, we demonstrate T-Foresight’s effectiveness in illustrating player moving strategies and providing insights into top-tier tactics. A user study further confirms its usefulness in helping average players uncover and understand advanced strategies. Yueqiao Chen, Jiang Wu 0012, Yingcai Wu, Dongyu Liu |
Vis. Informatics | 2 |
| 2024 | VAID: Indexing View Designs in Visual Analytics SystemabstractVisual analytics (VA) systems have been widely used in various application domains. However, VA systems are complex in design, which imposes a serious problem: although the academic community constantly designs and implements new designs, the designs are difficult to query, understand, and refer to by subsequent designers. To mark a major step forward in tackling this problem, we index VA designs in an expressive and accessible way, transforming the designs into a structured format. We first conducted a workshop study with VA designers to learn user requirements for understanding and retrieving professional designs in VA systems. Thereafter, we came up with an index structure VAID to describe advanced and composited visualization designs with comprehensive labels about their analytical tasks and visual designs. The usefulness of VAID was validated through user studies. Our work opens new perspectives for enhancing the accessibility and reusability of professional visualization designs. Lu Ying, Aoyu Wu, Haotian Li 0001, Zikun Deng, Ji Lan, Jiang Wu 0012, Yong Wang 0021, Huamin Qu, Dazhen Deng, Yingcai Wu |
CHI | 6 |
| 2024 | A Comparative Study on Fixed-Order Event Sequence Visualizations: Gantt, Extended Gantt, and Stringline ChartsabstractWe conduct two in-lab experiments (N = 93) to evaluate the effectiveness of Gantt charts, extended Gantt charts, and stringline charts for visualizing fixed-order event sequence data. We first formulate five types of event sequences and define three types of sequence elements: point events, interval events, and the temporal gaps between them. Our two experiments focus on event sequences with a pre-defined, fixed order and measure task error rates and completion time. The first experiment shows single sequences and assesses the three charts' performance in comparing event duration or gap. The second experiment shows multiple sequences and evaluates how well the charts reveal temporal patterns. The results suggest that when visualizing single fixed-order event sequences, 1) Gantt and extended Gantt charts lead to comparable error rates in the duration-comparing task; 2) Gantt charts exhibit either shorter or equal completion time than extended Gantt charts; 3) both Gantt and extended Gantt charts demonstrate shorter completion times than stringline charts; 4) however, stringline charts outperform the other two charts with fewer errors in the comparing task when event type counts are high. Additionally, when visualizing multiple point-based fixed-order event sequences, stringline charts require less time than Gantt charts for people to find temporal patterns. Based on these findings, we discuss design opportunities for visualizing fixed-order event sequences and discuss future avenues for optimizing these charts. Junxiu Tang, Fumeng Yang, Jiang Wu 0012, Yifang Wang 0001, Xiwen Cai, Lingyun Yu 0001, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2023 | VisImages: A Fine-Grained Expert-Annotated Visualization DatasetabstractImages in visualization publications contain rich information, e.g., novel visualization designs and implicit design patterns of visualizations. A systematic collection of these images can contribute to the community in many aspects, such as literature analysis and automated tasks for visualization. In this paper, we build and make public a dataset, VisImages, which collects 12,267 images with captions from 1,397 papers in IEEE InfoVis and VAST. Built upon a comprehensive visualization taxonomy, the dataset includes 35,096 visualizations and their bounding boxes in the images. We demonstrate the usefulness of VisImages through three use cases: 1) investigating the use of visualizations in the publications with VisImages Explorer, 2) training and benchmarking models for visualization classification, and 3) localizing visualizations in the visual analytics systems automatically. Dazhen Deng, Yihong Wu 0003, Xinhuan Shu, Jiang Wu 0012, Siwei Fu, Weiwei Cui 0001, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2023 | RASIPAM: Interactive Pattern Mining of Multivariate Event Sequences in Racket SportsabstractExperts in racket sports like tennis and badminton use tactical analysis to gain insight into competitors' playing styles. Many data-driven methods apply pattern mining to racket sports data - which is often recorded as multivariate event sequences - to uncover sports tactics. However, tactics obtained in this way are often inconsistent with those deduced by experts through their domain knowledge, which can be confusing to those experts. This work introduces RASIPAM, a RAcket-Sports Interactive PAttern Mining system, which allows experts to incorporate their knowledge into data mining algorithms to discover meaningful tactics interactively. RASIPAM consists of a constraint-based pattern mining algorithm that responds to the analysis demands of experts: Experts provide suggestions for finding tactics in intuitive written language, and these suggestions are translated into constraints to run the algorithm. RASIPAM further introduces a tailored visual interface that allows experts to compare the new tactics with the original ones and decide whether to apply a given adjustment. This interactive workflow iteratively progresses until experts are satisfied with all tactics. We conduct a quantitative experiment to show that our algorithm supports real-time interaction. Two case studies in tennis and in badminton respectively, each involving two domain experts, are conducted to show the effectiveness and usefulness of the system. Jiang Wu 0012, Dongyu Liu, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2022 | TacticFlow: Visual Analytics of Ever-Changing Tactics in Racket SportsabstractEvent sequence mining is often used to summarize patterns from hundreds of sequences but faces special challenges when handling racket sports data. In racket sports (e.g., tennis and badminton), a player hitting the ball is considered a multivariate event consisting of multiple attributes (e.g., hit technique and ball position). A rally (i.e., a series of consecutive hits beginning with one player serving the ball and ending with one player winning a point) thereby can be viewed as a multivariate event sequence. Mining frequent patterns and depicting how patterns change over time is instructive and meaningful to players who want to learn more short-term competitive strategies (i.e., tactics) that encompass multiple hits. However, players in racket sports usually change their tactics rapidly according to the opponent's reaction, resulting in ever-changing tactic progression. In this work, we introduce a tailored visualization system built on a novel multivariate sequence pattern mining algorithm to facilitate explorative identification and analysis of various tactics and tactic progression. The algorithm can mine multiple non-overlapping multivariate patterns from hundreds of sequences effectively. Based on the mined results, we propose a glyph-based Sankey diagram to visualize the ever-changing tactic progression and support interactive data exploration. Through two case studies with four domain experts in tennis and badminton, we demonstrate that our system can effectively obtain insights about tactic progression in most racket sports. We further discuss the strengths and the limitations of our system based on domain experts' feedback. Jiang Wu 0012, Dongyu Liu, Qingyang Xu, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports VideosabstractThe popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate information from sports videos could be challenging. In this paper, we propose EventAnchor, a data analysis framework to facilitate interactive annotation of racket sports video with the support of computer vision algorithms. Our approach uses machine learning models in computer vision to help users acquire essential events from videos (e.g., serve, the ball bouncing on the court) and offers users a set of interactive tools for data annotation. An evaluation study on a table tennis annotation system built on this framework shows significant improvement of user performances in simple annotation tasks on objects of interest and complex annotation tasks requiring domain knowledge. Dazhen Deng, Jiang Wu 0012, Jiachen Wang 0001, Yihong Wu 0003, Xiao Xie, Hui Zhang 0051, Xiaolong Zhang 0001, Yingcai Wu |
CHI | 2 |
| 2021 | Tac-Miner: Visual Tactic Mining for Multiple Table Tennis MatchesabstractIn table tennis, tactics specified by three consecutive strokes represent the high-level competition strategies in matches. Effective detection and analysis of tactics can reveal the playing styles of players, as well as their strengths and weaknesses. However, tactical analysis in table tennis is challenging as the analysts can often be overwhelmed by the large quantity and high dimension of the data. Statistical charts have been extensively used by researchers to explore and visualize table tennis data. However, these charts cannot support efficient comparative and correlation analysis of complicated tactic attributes. Besides, existing studies are limited to the analysis of one match. However, one player's strategy can change along with his/her opponents in different matches. Therefore, the data of multiple matches can support a more comprehensive tactical analysis. To address these issues, we introduced a visual analytics system called Tac-Miner to allow analysts to effectively analyze, explore, and compare tactics of multiple matches based on the advanced embedding and dimension reduction algorithms along with an interactive glyph. We evaluate our glyph's usability through a user study and demonstrate the system's usefulness through a case study with insights approved by coaches and domain experts. Jiachen Wang 0001, Jiang Wu 0012, Hui Zhang 0051, Yingcai Wu |
IEEE Trans. Vis. Comput. Graph. | 2 |