Michelle Li

dblp:68/7216 · DBLP profile ↗
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7ranked-venue papers
0as first author
7since 2021 · last 2025
0000-0002-0558-7643ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Investigating Aggregated vs. Sequential Command Recommendation in Graphical User Interfaces
abstract
Advances in artificial intelligence open the possibility of predicting and recommending sequences of GUI commands to a user. An interesting question raised by this capability is how to present such recommendations to the user – as a sequential set of individual command recommendations, or as one aggregated recommendation consisting of multiple commands. In this paper we propose an interface for aggregated command recommendation and conduct controlled studies to compare sequential versus aggregated command recommendation across a range of simulated utility conditions. Our results indicate that aggregated command recommendation can improve overall task performance over sequential recommendation, and that this benefit comes from enabling users to rapidly recognize and use high-utility aggregated recommendations. The aggregated command recommendation approach also reduced deliberation time when evaluating and correcting imperfect sets of recommended commands.
Benjamin J. Lafreniere, Zachary J. Davis 0003, Michelle Li, Junmeng Andrew Han, Tovi Grossman, Stephanie Santosa, Daniel J. Wigdor
Graphics Interface3
2025 Authoring LLM-Based Assistance for Real-World Contexts and Tasks
Hai Dang, Benjamin J. Lafreniere, Tovi Grossman, Kashyap Todi, Michelle Li
IUI5
2024 Fidgets: Building Blocks for a Predictive UI Toolkit
abstract
The rapid growth of AR platforms, combined with the rising predictive power of intelligent systems, will fundamentally change interactive computing. Interaction will increasingly happen on the go, causing I/O to become constrained, ultimately leading to reliance on user intent prediction for aid. In this pictorial, we argue that to support the development of such systems, new predictive UI toolkits are required. We place the reader in the shoes of an App designer and outline the challenges that will be faced. We then describe a new predictive toolkit, leveraging Fuzzy Widgets, or “Fidgets” as the main UI building block. Fidgets extend Responsive Design into the realm of intelligent systems, to adapt not only to spatial constraints, but to system predictions as well. We then describe a working implementation of a predictive music application, built using our described framework, showcasing its benefits and range of adaptive abilities.
Joannes Chan, Chris De Paoli, Michelle Li, Tovi Grossman, Stephanie Santosa, Daniel J. Wigdor, Michael Glueck
Conference on Designing Interactive Systems3
2024 OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMs
abstract
The progression to “Pervasive Augmented Reality” envisions easy access to multimodal information continuously. However, in many everyday scenarios, users are occupied physically, cognitively or socially. This may increase the friction to act upon the multimodal information that users encounter in the world. To reduce such friction, future interactive interfaces should intelligently provide quick access to digital actions based on users’ context. To explore the range of possible digital actions, we conducted a diary study that required participants to capture and share the media that they intended to perform actions on (e.g., images or audio), along with their desired actions and other contextual information. Using this data, we generated a holistic design space of digital follow-up actions that could be performed in response to different types of multimodal sensory inputs. We then designed OmniActions, a pipeline powered by large language models (LLMs) that processes multimodal sensory inputs and predicts follow-up actions on the target information grounded in the derived design space. Using the empirical data collected in the diary study, we performed quantitative evaluations on three variations of LLM techniques (intent classification, in-context learning and finetuning) and identified the most effective technique for our task. Additionally, as an instantiation of the pipeline, we developed an interactive prototype and reported preliminary user feedback about how people perceive and react to the action predictions and its errors.
Jiahao Nick Li, Tovi Grossman, Stephanie Santosa, Michelle Li
CHI5
2024 Streamlined Video Object Detection with YOLOX YOLOV5 YOLOV7 and YOLOV8
abstract
Machine learning-based object detection is important in a wide range of fields and applications, where it identifies and locates objects within images or video frames. It plays an important role in a variety of domains and applications, such as autonomous vehicles, surveillance and security, medical Imaging, retail and E-commerce, industrial automation, agriculture, accessibility, content moderation, environmental monitoring, and retail analytics. YOLO (You Only Look Once) is an important and influential framework in the field of object detection due to its high efficiency and accuracy. Comparing different YOLO (You Only Look Once) implementations and variants is of paramount importance in the field of computer vision and object detection. This work introduces an analysis of various object detector models on object detection tasks. The comparison results lead to an efficient design of object detectors on object detection tasks.
Seena Mohajeran, Hannah Ke, Jenna Ke, Michelle Li, Macy Li
CoDIT4
2023 XAIR: A Framework of Explainable AI in Augmented Reality
abstract
Explainable AI (XAI) has established itself as an important component of AI-driven interactive systems. With Augmented Reality (AR) becoming more integrated in daily lives, the role of XAI also becomes essential in AR because end-users will frequently interact with intelligent services. However, it is unclear how to design effective XAI experiences for AR. We propose XAIR, a design framework that addresses when, what, and how to provide explanations of AI output in AR. The framework was based on a multi-disciplinary literature review of XAI and HCI research, a large-scale survey probing 500+ end-users’ preferences for AR-based explanations, and three workshops with 12 experts collecting their insights about XAI design in AR. XAIR’s utility and effectiveness was verified via a study with 10 designers and another study with 12 end-users. XAIR can provide guidelines for designers, inspiring them to identify new design opportunities and achieve effective XAI designs in AR.
Xuhai Xu, Anna Yu, Tanya R. Jonker, Kashyap Todi, Feiyu Lu 0001, Xun Qian, João Marcelo Evangelista Belo, Tianyi Wang 0004, Michelle Li, Aran Mun, Te-Yen Wu, Junxiao Shen, Ting Zhang 0013, Narine Kokhlikyan, Fulton Wang, Paul Sorenson, Sophie Kahyun Kim, Hrvoje Benko
CHI9
2023 The Waymo Open Sim Agents Challenge
abstract
Simulation with realistic, interactive agents represents a key task for autonomous vehicle software development. In this work, we introduce the Waymo Open Sim Agents Challenge (WOSAC). WOSAC is the first public challenge to tackle this task and propose corresponding metrics. The goal of the challenge is to stimulate the design of realistic simulators that can be used to evaluate and train a behavior model for autonomous driving. We outline our evaluation methodology, present results for a number of different baseline simulation agent methods, and analyze several submissions to the 2023 competition which ran from March 16, 2023 to May 23, 2023. The WOSAC evaluation server remains open for submissions and we discuss open problems for the task.
Nico Montali, John Lambert, Paul Mougin, Alex Kuefler, Nicholas Rhinehart, Michelle Li, Cole Gulino, Tristan Emrich, Zoey Yang, Shimon Whiteson, Brandyn White, Dragomir Anguelov
NeurIPS6