VLDB 2026 Research / reviewers in the wild / expert
Steven Worley
dblp:69/1216
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Visual content generation and editing · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
procedural texture synthesis |
0.0 | 1 | 1996 | A Cellular Texture Basis Function · SIGGRAPH 1996 |
Visual content generation and editing
texture synthesis |
0.0 | 1 | 1996 | A Cellular Texture Basis Function · SIGGRAPH 1996 |
Methods — techniques the papers use, named apart from their topics
procedural noise · 0.0cellular partitioning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | A Cellular Texture Basis FunctionabstractSolid texturing is a powerful way to add detail to the surface of rendered objects.Perlin's "noise" is a 3D basis function used in some of the most dramatic and useful surface texture algorithms.We present a new basis function which complements Perlin noise, based on a partitioning of space into a random array of cells.We have used this new basis function to produce textured surfaces resembling flagstone-like tiled areas, organic crusty skin, crumpled paper, ice, rock, mountain ranges, and craters.The new basis function can be computed efficiently without the need for precalculation or table storage. Steven Worley |
SIGGRAPH | 1 |