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Arnold K. Griffith

dblp:69/155 · DBLP profile ↗
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5ranked-venue papers
5as first author
0since 2021 · last 1976
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 100%
Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › edge detection
line detection
0.021973
Mathematical Models for Automatic Line Detection · J. ACM 1973
Mathematical Models for Automatic Line Detection · IJCAI 1971
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search › minimax search
alpha-beta pruning
0.011976
Empirical Exploration of the Performance of the Alpha Beta Tree-Searching Heuristic · IEEE Trans. Computers 1976
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game tree search
0.011976
Empirical Exploration of the Performance of the Alpha Beta Tree-Searching Heuristic · IEEE Trans. Computers 1976
Performance modeling and evaluation
benchmarking
0.011976
Empirical Exploration of the Performance of the Alpha Beta Tree-Searching Heuristic · IEEE Trans. Computers 1976
Image and video processing
edge detection
0.011973
Edge Detection in Simple Scenes Using a Priori Information · IEEE Trans. Computers 1973
Image and video processing › edge detection
straight edge detection
0.011973
Edge Detection in Simple Scenes Using a Priori Information · IEEE Trans. Computers 1973

Methods — techniques the papers use, named apart from their topics

empirical analysis · 0.0statistical modeling · 0.0heuristic search · 0.0decision theory · 0.0a priori information · 0.0
YearPublicationVenuePosition
1976 Empirical Exploration of the Performance of the Alpha Beta Tree-Searching Heuristic
abstract
The alpha beta heuristic has been used extensively as a means for reducing the tree-searching effort in computer game-playing programs. It is well known that if the number of terminal nodes in a tree is N, then under optimal circumstances the alpha beta heuristic reduces the actual number of nodes examined to about 2N½. This is a substantial reduction in the case that N is on the order of ten thousand to a million. Unfortunately these optimal conditions are equivalent, in the case of game playing, to having immediate knowledge for every position in the tree as to which alternative is the best one; and this amount of foreknowledge would make tree searching unnecessary in the first place! This paper explores quantitively the performance of the alpha beta heuristic under a wide variety of conditions other than the optimal one, including several situations occurring in actual game-playing programs.
Arnold K. Griffith
IEEE Trans. Computers1
1974 A Comparison and Evaluation of Three Machine Learning Procedures as Applied to the Game of Checkers
Arnold K. Griffith
Artif. Intell.1
1973 Mathematical Models for Automatic Line Detection
abstract
A particular decision-theoretic approach to the problem of detecting straight edges and lines in pictures is discussed. A model is proposed of the appearance of scenes consisting of prismatic solids, taking into account blurring, noise, and smooth variations in intensity over faces. A suboptimal statistical decision procedure is developed for the identification of a line within a narrow band in the field of view, given an array of intensity values from within the band. The performance of this procedure is illustrated and discussed.
Arnold K. Griffith
J. ACM1
1973 Edge Detection in Simple Scenes Using a Priori Information
abstract
A system of programs is described for the detection of the straight edge lines in simple scenes. Distinct lines are detected by a procedure that is relatively inexpensive. The more subtle lines are then located by a search that is much more costly per unit area, but which is only applied to certain areas suggested by the locations of the lines already found. The considerable efficiency of this approach to edge detection is discussed both theoretically and in relation to the performance of the present system. The heuristics used in proposing possible subtle lines are described in detail. In addition, considerable attention is devoted to other aspects of the procedure such as: local edge-detection operators, vertex finding, and the extraction of lines from local evidence.
Arnold K. Griffith
IEEE Trans. Computers1
1971 Mathematical Models for Automatic Line Detection
Arnold K. Griffith
IJCAI1