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David Baldwin

dblp:69/3267 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Deep learning architectures and training · 44% Probabilistic and Bayesian machine learning · 44% Image recognition and object detection · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
attention control
0.112007
Experience-Guided Search: A Theory of Attentional Control · NIPS 2007
Machine learning › Probabilistic and Bayesian machine learning
probabilistic inference
0.112007
Experience-Guided Search: A Theory of Attentional Control · NIPS 2007
Computer vision › Image recognition and object detection
visual search
0.012007
Experience-Guided Search: A Theory of Attentional Control · NIPS 2007

Methods — techniques the papers use, named apart from their topics

probabilistic inference · 0.1generative modeling · 0.1
YearPublicationVenuePosition
2007 Experience-Guided Search: A Theory of Attentional Control
abstract
People perform a remarkable range of tasks that require search of the visual en- vironment for a target item among distractors. The Guided Search model (Wolfe, 1994, 2007), or GS, is perhaps the best developed psychological account of hu- man visual search. To prioritize search, GS assigns saliency to locations in the visual field. Saliency is a linear combination of activations from retinotopic maps representing primitive visual features. GS includes heuristics for setting the gain coefficient associated with each map. Variants of GS have formalized the notion of optimization as a principle of attentional control (e.g., Baldwin & Mozer, 2006; Cave, 1999; Navalpakkam & Itti, 2006; Rao et al., 2002), but every GS-like model must be ’dumbed down’ to match human data, e.g., by corrupting the saliency map with noise and by imposing arbitrary restrictions on gain modulation. We propose a principled probabilistic formulation of GS, called Experience-Guided Search (EGS), based on a generative model of the environment that makes three claims: (1) Feature detectors produce Poisson spike trains whose rates are conditioned on feature type and whether the feature belongs to a target or distractor; (2) the en- vironment and/or task is nonstationary and can change over a sequence of trials; and (3) a prior specifies that features are more likely to be present for target than for distractors. Through experience, EGS infers latent environment variables that determine the gains for guiding search. Control is thus cast as probabilistic infer- ence, not optimization. We show that EGS can replicate a range of human data from visual search, including data that GS does not address.
Michael C. Mozer, David Baldwin
NIPS2