Demo Data from VLDB 2026 / reviewers in the wild / expert
Michael Repplinger
dblp:69/4658
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Distributed systems · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience
multimedia middleware |
0.1 | 1 | 2008 | Network-integrated multimedia middleware (NMM) · ACM Multimedia 2008 |
Methods — techniques the papers use, named apart from their topics
middleware architecture · 0.2distributed device integration · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Stream processing on GPUs using distributed multimedia middlewareabstractAbstract Available GPUs provide increasingly more processing power especially for multimedia and digital signal processing. Despite the tremendous progress in hardware and thus processing power, there are and always will be applications that require using multiple GPUs either running inside the same machine or distributed in the network due to computationally intensive processing algorithms. Existing solutions for developing applications for GPUs still require a lot of hand‐optimization when using multiple GPUs inside the same machine and provide in general no or only limited support for using remote GPUs distributed in the network. In this paper we address this problem and show that an open distributed multimedia middleware, like the Network‐Integrated Multimedia Middleware (NMM), is able (1) to seamlessly integrate processing components using GPUs, while completely hiding GPU‐specific issues from the application developer, (2) to transparently combine processing components using GPUs or CPUs, and (3) to transparently use local and remote GPUs for distributed processing. Furthermore, we present a generic distribution framework to simplify the development of complex application scenarios. Copyright © 2010 John Wiley & Sons, Ltd. Michael Repplinger, Philipp Slusallek |
Concurr. Comput. Pract. Exp. | 1 |
| 2008 | Network-integrated multimedia middleware (NMM)abstractToday's multimedia infrastructures adopt a centralized approach, where all multimedia processing takes place within a single system. The network is, at best, used for streaming data transmission. Since there is a strong trend towards networked systems, these traditional approaches are becoming obsolete. In contrast, the Network-Integrated Multimedia Middleware (NMM) offers a multimedia architecture, which considers the network as an integral part and enables the intelligent use of devices distributed across the network. Marco Lohse, Florian Winter, Michael Repplinger, Philipp Slusallek |
ACM Multimedia | 3 |