VLDB 2026 Research / reviewers in the wild / expert
Bin Xu 0001
dblp:69/7024-1
· DBLP profile ↗
15ranked-venue papers in the field
0as first author
10since 2021 · last 2026
0000-0003-3040-4391ORCID · conflict
Domains — venue-derived; a paper can count in several
Information Retrieval & Web Search · 10Database Systems & Data Management · 2Data Mining & Knowledge Discovery · 2Knowledge Engineering, Semantic Web & Information Systems · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Personalized Learning Path Planning through Goal-Driven Learner State ModelingabstractPersonalized Learning Path Planning (PLPP) aims to design adaptive learning paths that align with individual goals. While large language models (LLMs) show potential in personalizing learning experiences, existing approaches often lack mechanisms for goal-aligned planning. We introduce Pxplore, a novel framework for PLPP that integrates a reinforcement-based training paradigm and an LLM-driven educational architecture. We design a structured learner state model and an automated reward function that transforms abstract objectives into computable signals. We train the policy combining supervised fine-tuning (SFT) and Group Relative Policy Optimization (GRPO), and deploy it within a real-world learning platform. Extensive experiments validate Pxplore's effectiveness in producing coherent, personalized, and goal-driven learning paths. We release our code and dataset at https://github.com/Pxplore/pxplore-algo. Joy Lim Jia Yin, Jifan Yu, Xin Cong, Daniel Zhang-Li, Zhiyuan Liu 0001, Huiqin Liu, Lei Hou 0001, Juan-Zi Li, Bin Xu 0001 |
WWW | 10 |
| 2025 | Constraint Back-translation Improves Complex Instruction Following of Large Language ModelsabstractLarge language models (LLMs) struggle to follow instructions with complex constraints in format, length, etc. Following the conventional instruction-tuning practice, previous works conduct post-training on complex instruction-response pairs generated by feeding complex instructions to advanced LLMs. However, even advanced LLMs cannot follow complex instructions well, thus limiting the quality of generated data. In this work, we find that existing datasets inherently contain implicit complex constraints and propose a novel data generation technique, constraint back-translation. Specifically, we take the high-quality instruction-response pairs in existing datasets and only adopt advanced LLMs to add complex constraints already met by the responses to the instructions, which naturally reduces costs and data noise. In the experiments, we adopt Llama3-70B-Instruct to back-translate constraints and create a high-quality complex instruction-response dataset, named Crab. We present that post-training on Crab improves multiple backbone LLMs' complex instruction-following ability, evaluated on extensive instruction-following benchmarks. We further find that constraint back-translation also serves as a useful auxiliary training objective in post-training. Our code, data, and models are released to facilitate future research. Yunjia Qi, Hao Peng 0015, Xiaozhi Wang, Bin Xu 0001, Lei Hou 0001, Juan-Zi Li |
CIKM | 4 |
| 2025 | EduCraft: A System for Generating Pedagogical Lecture Scripts from Long-Context Multimodal PresentationsabstractEducators face substantial workload pressures, with significant time invested in preparing teaching materials. Generating high-quality lecture scripts from multimodal presentations is a particularly demanding aspect of this preparation. This paper introduces EduCraft, a novel system designed to automate Lecture Script Generation (LSG), addressing key difficulties such as comprehensive multimodal understanding, long-context coherence, and instructional design efficacy. EduCraft features a modular architecture comprising: (1) a Multimodal Input Processing pipeline for robust data extraction and association from slides; (2) a core Lecture Script Generation Engine with instruction-guided VLM and Caption+LLM workflows for pedagogical synthesis; (3) an optional Knowledge Augmentation Module using Retrieval-Augmented Generation (RAG) for enhanced factual grounding; and (4) a Model Integration and Deployment Interface supporting diverse AI models and providing a deployable API. Extensive evaluations, including human assessments and a new automated evaluation framework, demonstrate that EduCraft significantly outperforms strong baselines and teacher-refined scripts in producing coherent, readable, and pedagogically sound lecture scripts. By effectively tackling core LSG challenges, EduCraft offers a practical, configurable solution to reduce educator workload and enhance educational content creation. We open-source EduCraft at https://github.com/wyuc/EduCraft. Yucheng Wang 0015, Jifan Yu, Daniel Zhang-Li, Joy Lim Jia Yin, Shangqing Tu, Haoxuan Li 0003, Zhiyuan Liu 0001, Huiqin Liu, Lei Hou 0001, Juan-Zi Li, Bin Xu 0001 |
CIKM | 11 |
| 2025 | StoryWriter: A Multi-Agent Framework for Long Story GenerationabstractLong story generation remains a challenge for existing large language models (LLMs), primarily due to two main factors: (1) discourse coherence, which requires plot consistency, logical coherence, and completeness in the long-form generation, and (2) narrative complexity, which requires an interwoven and engaging narrative. In this paper, we present StoryWriter, a modular and open-source multi-agent framework for controllable and scalable long story generation. We conduct both human and automated evaluation, and StoryWriter significantly outperforms existing story generation baselines in both story quality and length. Furthermore, we use StoryWriter to generate a dataset, which contains about 6,000 high-quality long stories, with an average length of 8,000 words. We train the model Llama3.1-8B and GLM4-9B using supervised fine-tuning on LongStory and develop StoryWriterLLAMA and StoryWriterGLM, which demonstrates advanced performance in long story generation. All code, models, and data are made publicly available to encourage further development. Haotian Xia, Hao Peng 0015, Yunjia Qi, Bin Xu 0001, Juan-Zi Li, Lei Hou 0001, Xiaozhi Wang |
CIKM | 4 |
| 2025 | LLMAEL: Large Language Models are Good Context Augmenters for Entity LinkingabstractSpecialized entity linking (EL) models are well-trained at mapping mentions to unique knowledge base (KB) entities according to a given context. However, specialized EL models struggle to disambiguate long-tail entities due to their limited training data. Meanwhile, extensively pre-trained large language models (LLMs) possess broader knowledge of uncommon entities. Yet, with a lack of specialized EL training, LLMs frequently fail to generate accurate KB entity names, limiting their standalone effectiveness in EL. With the observation that LLMs are more adept at context generation instead of EL execution, we introduce LLM-Augmented Entity Linking (LLMAEL), the first framework to enhance specialized EL models with LLM data augmentation. LLMAEL leverages off-the-shelf, tuning-free LLMs as context augmenters, generating entity descriptions to serve as additional input for specialized EL models. Experiments show that LLMAEL sets new state-of-the-art results across 6 widely adopted EL benchmarks: compared to prior methods that integrate tuning-free LLMs into EL, LLMAEL achieves an absolute 8.9% gain in EL accuracy. We release our code and datasets. Amy Xin, Yunjia Qi, Zijun Yao 0002, Fangwei Zhu, Kaisheng Zeng, Bin Xu 0001, Lei Hou 0001, Juan-Zi Li |
CIKM | 6 |
| 2023 | GOAL: A Challenging Knowledge-grounded Video Captioning Benchmark for Real-time Soccer Commentary GenerationabstractDespite the recent emergence of video captioning models, how to generate vivid, fine-grained video descriptions based on the background knowledge (i.e., long and informative commentary about the domain-specific scenes with appropriate reasoning) is still far from being solved, which however has great applications such as automatic sports narrative. Based on soccer game videos and synchronized commentary data, we present GOAL, a benchmark of over 8.9k soccer video clips, 22k sentences, and 42k knowledge triples for proposing a challenging new task setting as Knowledge-grounded Video Captioning (KGVC). We experimentally test existing state-of-the-art (SOTA) methods on this resource to demonstrate the future directions for improvement in this challenging task. We hope that our data resource (now available at https://github.com/THU-KEG/goal) can serve researchers and developers interested in knowledge-grounded cross-modal applications. Ji Qi 0003, Jifan Yu, Teng Tu 0002, Kunyu Gao, Yifan Xu 0014, Xiaozhi Wang, Bin Xu 0001, Lei Hou 0001, Juan-Zi Li, Jie Tang 0001 |
CIKM | 8 |
| 2023 | Region or Global? A Principle for Negative Sampling in Graph-Based RecommendationabstractGraph-based recommendation systems are blossoming recently, which models user-item interactions as a user-item graph and utilizes graph neural networks (GNNs) to learn the embeddings for users and items. A fundamental challenge of graph-based recommendation is that there only exists observed positive user-item pairs in the user-item graph. Negative sampling is a vital technique to solve the one-class problem and is widely used in many recommendation methods. However, the previous works only focus on the design of negative sampling distribution but ignore the sampled region for negative sampling. In this work, we propose the Three-Region Principle to guide negative sampling, which suggests that we should negatively sample more items at an intermediate region and less adjacent and distant items. In light of this principle, we present the RecNS method, which is a general negative sampling method designed with two sampling strategies: positive-assisted sampling and exposure-augmented sampling. Instead of sampling existing negative items from graph data, we merge these two strategies in embedding space to generate negative item embeddings. Extensive experiments demonstrate that our proposed RecNS method significantly outperforms all negative sampling baselines, e.g., 10.47% for PinSage, 6.02% for NGCF, and 8.20% for LightGCN in terms of Recall@20 on the Alibaba dataset. Zhen Yang 0034, Ming Ding 0004, Xu Zou 0001, Jie Tang 0001, Bin Xu 0001, Chang Zhou 0005, Hongxia Yang |
IEEE Trans. Knowl. Data Eng. | 5 |
| 2022 | STAM: A Spatiotemporal Aggregation Method for Graph Neural Network-based RecommendationabstractGraph neural network-based recommendation systems are blossoming recently, and its core component is aggregation methods that determine neighbor embedding learning. Prior arts usually focus on how to aggregate information from the perspective of spatial structure information, but temporal information about neighbors is left insufficiently explored. Zhen Yang 0034, Ming Ding 0004, Bin Xu 0001, Hongxia Yang, Jie Tang 0001 |
WWW | 3 |
| 2021 | MOOCCubeX: A Large Knowledge-centered Repository for Adaptive Learning in MOOCsabstractThe prosperity of massive open online courses provides fodder for plentiful research efforts on adaptive learning. However, current open-access educational datasets are still far from sufficient to meet the need for various topics of adaptive learning. Existing released datasets often cover only small-scale data, lack fine-grained knowledge concepts. They are even difficult to curate and supplement due to platform limitations. In this work, we construct MOOCCubeX, a large, knowledge-centered repository consisting of 4,216 courses, 230,263 videos, 358,265 exercises, 637,572 fine-grained concepts and over 296 million behavioral data of 3,330,294 students, for supporting the research topics on adaptive learning in MOOCs. Licensed by XuetangX, one of the largest MOOC websites in China, we obtain abundant and diverse course resources and student behavioral data and are permitted to make subsequent periodic updates. We propose a framework to accomplish data processing, weakly supervised fine-grained concept graph mining, and data curation to improve usability and richness. Based on the fine-grained concepts, we re-organize the data from the knowledge perspective and acquire more external learning resources from the web. Our repository is now available at https://github.com/THU-KEG/MOOCCubeX. Jifan Yu, Yuquan Wang, Qingyang Zhong, Gan Luo, Yiming Mao 0005, Wenzheng Feng, Wei Xu 0017, Shulin Cao, Kaisheng Zeng, Zijun Yao 0002, Lei Hou 0001, Yankai Lin 0001, Peng Li 0030, Jie Zhou 0016, Bin Xu 0001, Juan-Zi Li, Jie Tang 0001, Maosong Sun 0001 |
CIKM | 16 |
| 2021 | Deep Gaussian Mixture Model on Multiple Interpretable Features of Fetal Heart Rate for Pregnancy Wellness
Yan Kong, Bin Xu 0001, Bowen Zhao 0004, Ji Qi 0003 |
PAKDD (1) | 2 |
| 2020 | Improving Low-Resource Chinese Event Detection with Multi-task Learning
Meihan Tong, Bin Xu 0001, Shuai Wang 0030, Lei Hou 0001, Juan-Zi Li |
KSEM (1) | 2 |
| 2018 | Main Point Generator: Summarizing with a Focus
Tong Lee Chung, Bin Xu 0001, Chunping Ouyang |
DASFAA (1) | 2 |
| 2014 | Mobile Phone Recommendation Based on Phone Interest
Bozhi Yuan, Bin Xu 0001, Tong Lee Chung, Kaiyan Shuai |
WISE (1) | 2 |
| 2014 | Mobile Web User Behavior Modeling
Bozhi Yuan, Bin Xu 0001, Yuanchao Ma |
WISE (1) | 2 |
| 2014 | Active learning for networked data based on non-progressive diffusion modelabstractWe study the problem of active learning for networked data, where samples are connected with links and their labels are correlated with each other. We particularly focus on the setting of using the probabilistic graphical model to model the networked data, due to its effectiveness in capturing the dependency between labels of linked samples. We propose a novel idea of connecting the graphical model to the information diffusion process, and precisely define the active learning problem based on the non-progressive diffusion model. We show the NP-hardness of the problem and propose a method called MaxCo to solve it. We derive the lower bound for the optimal solution for the active learning setting, and develop an iterative greedy algorithm with provable approximation guarantees. We also theoretically prove the convergence and correctness of MaxCo. Zhilin Yang 0001, Jie Tang 0001, Bin Xu 0001, Chunxiao Xing |
WSDM | 3 |