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N. K. Shaw

dblp:70/131 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1984
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › solid modeling
constructive solid geometry
0.011984
Automatic Finite-Element Mesh Generation from Geometric Models - A Point-Based Approach · ACM Trans. Graph. 1984
Geometric modeling and processing › mesh generation
finite element mesh generation
0.011984
Automatic Finite-Element Mesh Generation from Geometric Models - A Point-Based Approach · ACM Trans. Graph. 1984
Geometric modeling and processing
mesh generation
0.011984
Automatic Finite-Element Mesh Generation from Geometric Models - A Point-Based Approach · ACM Trans. Graph. 1984
Geometric modeling and processing
solid modeling
0.011984
Automatic Finite-Element Mesh Generation from Geometric Models - A Point-Based Approach · ACM Trans. Graph. 1984

Methods — techniques the papers use, named apart from their topics

point-based mesh generation · 0.0
YearPublicationVenuePosition
1984 Automatic Finite-Element Mesh Generation from Geometric Models - A Point-Based Approach
abstract
A novel algorithm for automatic finite-element mesh generation is described.It uses constructive solid geometry to provide the geometric data for the object to be meshed.The geometric definition of the object and a value for the required mesh density are the only inputs.The method consists of two stages: point generation and mesh construction over the points.It has been implemented in two dimensions and is capable of generating predominantly "good" quadrilateral elements.Triangular elements are only created in circumstances under which quadrilateral elements are not feasible.
Alan de Pennington, N. K. Shaw
ACM Trans. Graph.3