VLDB 2026 Research / reviewers in the wild / expert
Johannes Wallner 0001
dblp:70/3730
· DBLP profile ↗
53ranked-venue papers
9as first author
6since 2021 · last 2024
0000-0002-3229-9540ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 52 · 9 first-author · 6 since 2021Artificial intelligence and machine learning · 2Theory of computation · 1Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Quad mesh mechanismsabstractThis paper provides computational tools for the modeling and design of quad mesh mechanisms, which are meshes allowing continuous flexions under the assumption of rigid faces and hinges in the edges. We combine methods and results from different areas, namely differential geometry of surfaces, rigidity and flexibility of bar and joint frameworks, algebraic geometry, and optimization. The basic idea to achieve a time-continuous flexion is time-discretization justified by an algebraic degree argument. We are able to prove computationally feasible bounds on the number of required time instances we need to incorporate in our optimization. For optimization to succeed, an informed initialization is crucial. We present two computational pipelines to achieve that: one based on remeshing isometric surface pairs, another one based on iterative refinement. A third manner of initialization proved very effective: We interactively design meshes which are close to a narrow known class of flexible meshes, but not contained in it. Having enjoyed sufficiently many degrees of freedom during design, we afterwards optimize towards flexibility. Caigui Jiang, Dmitry A. Lyakhov, Florian Rist 0001, Helmut Pottmann, Johannes Wallner 0001 |
ACM Trans. Graph. | 5 |
| 2023 | Developable Quad Meshes and Contact Element NetsabstractThe property of a surface being developable can be expressed in different equivalent ways, by vanishing Gauss curvature, or by the existence of isometric mappings to planar domains. Computational contributions to this topic range from special parametrizations to discrete-isometric mappings. However, so far a local criterion expressing developability of general quad meshes has been lacking. In this paper, we propose a new and efficient discrete developability criterion that is applied to quad meshes equipped with vertex weights, and which is motivated by a well-known characterization in differential geometry, namely a rank-deficient second fundamental form. We assign contact elements to the faces of meshes and ruling vectors to the edges, which in combination yield a developability condition per face. Using standard optimization procedures, we are able to perform interactive design and developable lofting. The meshes we employ are combinatorially regular quad meshes with isolated singularities but are otherwise not required to follow any special curves on a developable surface. They are thus easily embedded into a design workflow involving standard operations like remeshing, trimming, and merging operations. An important feature is that we can directly derive a watertight, rational bi-quadratic spline surface from our meshes. Remarkably, it occurs as the limit of weighted Doo-Sabin subdivision, which acts in an interpolatory manner on contact elements. Victor Ceballos Inza, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2023 | Planar Panels and Planar Supporting Beams in Architectural StructuresabstractIn this article, we investigate geometric properties and modeling capabilities of quad meshes with planar faces whose mesh polylines enjoy the additional property of being contained in a single plane. This planarity is a major benefit in architectural design and building construction: If a structural element is contained in a plane, it can be manufactured on the ground without scaffolding and put into place as a whole. Further, the plane it is contained in serves as part of a so-called support structure. We discuss design of meshes under the requirement that one half of mesh polylines are planar (“P meshes”), and we also investigate the geometry and design of meshes where all polylines enjoy this property (“PP meshes”). We work in the space of planes and with appropriate transformations of that space. We also incorporate further properties relevant for architectural design, such as near-rectangular panels and repetitive nodes. We provide geometric insights, give explicit constructions, and show an approach to geometric modeling of both P meshes and PP meshes, in particular, the case of nearly rectangular panels. Caigui Jiang, Cheng Wang 0033, Xavier Tellier, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 4 |
| 2023 | Deployable strip structuresabstractWe introduce the new concept of C-mesh to capture kinetic structures that can be deployed from a collapsed state. Quadrilateral C-meshes enjoy rich geometry and surprising relations with differential geometry: A structure that collapses onto a flat and straight strip corresponds to a Chebyshev net of curves on a surface of constant Gaussian curvature, while structures collapsing onto a circular strip follow surfaces which enjoy the linear-Weingarten property. Interestingly, allowing more general collapses actually leads to a smaller class of shapes. Hexagonal C-meshes have more degrees of freedom, but a local analysis suggests that there is no such direct relation to smooth surfaces. Besides theory, this paper provides tools for exploring the shape space of C-meshes and for their design. We also present an application for freeform architectural skins, namely paneling with spherical panels of constant radius, which is an important fabrication-related constraint. Daoming Liu, Davide Pellis, Yu-Chou Chiang, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 5 |
| 2022 | Shape-morphing mechanical metamaterials
Caigui Jiang, Florian Rist 0001, Hui Wang 0064, Johannes Wallner 0001, Helmut Pottmann |
Comput. Aided Des. | 4 |
| 2021 | Using isometries for computational design and fabricationabstractWe solve the task of representing free forms by an arrangement of panels that are manufacturable by precise isometric bending of surfaces made from a small number of molds. In fact we manage to solve the paneling task with surfaces of constant Gaussian curvature alone. This includes the case of developable surfaces which exhibit zero curvature. Our computations are based on an existing discrete model of isometric mappings between surfaces which for this occasion has been refined to obtain higher numerical accuracy. Further topics are interesting connections of the paneling problem with the geometry of Killing vector fields, designing and actuating isometries, curved folding in the double-curved case, and quad meshes with rigid faces that are nevertheless flexible. Caigui Jiang, Hui Wang 0064, Victor Ceballos Inza, Felix Dellinger, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 6 |
| 2020 | Freeform quad-based kirigamiabstractKirigami, the traditional Japanese art of paper cutting and folding generalizes origami and has initiated new research in material science as well as graphics. In this paper we use its capabilities to perform geometric modeling with corrugated surface representations possessing an isometric unfolding into a planar domain after appropriate cuts are made. We initialize our box-based kirigami structures from orthogonal networks of curves, compute a first approximation of their unfolding via mappings between meshes, and complete the process by global optimization. Besides the modeling capabilities we also study the interesting geometry of special kirigami structures from the theoretical side. This experimental paper strives to relate unfoldable checkerboard arrangements of boxes to principal meshes, to the transformation theory of discrete differential geometry, and to a version of the Gauss theorema egregium. Caigui Jiang, Florian Rist 0001, Helmut Pottmann, Johannes Wallner 0001 |
ACM Trans. Graph. | 4 |
| 2020 | Quad-mesh based isometric mappings and developable surfacesabstractWe discretize isometric mappings between surfaces as correspondences between checkerboard patterns derived from quad meshes. This method captures the degrees of freedom inherent in smooth isometries and enables a natural definition of discrete developable surfaces. This definition, which is remarkably simple, leads to a class of discrete developables which is much more flexible in applications than previous concepts of discrete developables. In this paper, we employ optimization to efficiently compute isometric mappings, conformal mappings and isometric bending of surfaces. We perform geometric modeling of developables, including cutting, gluing and folding. The discrete mappings presented here have applications in both theory and practice: We propose a theory of curvatures derived from a discrete Gauss map as well as a construction of watertight CAD models consisting of developable spline surfaces. Caigui Jiang, Cheng Wang 0033, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 4 |
| 2019 | Curve-pleated structuresabstractIn this paper we study pleated structures generated by folding paper along curved creases. We discuss their properties and the special case of principal pleated structures. A discrete version of pleated structures is particularly interesting because of the rich geometric properties of the principal case, where we are able to establish a series of analogies between the smooth and discrete situations, as well as several equivalent characterizations of the principal property. These include being a conical mesh, and being flat-foldable. This structure-preserving discretization is the basis of computation and design. We propose a new method for designing pleated structures and reconstructing reference shapes as pleated structures: we first gain an overview of possible crease patterns by establishing a connection to pseudogeodesics, and then initialize and optimize a quad mesh so as to become a discrete pleated structure. We conclude by showing applications in design and reconstruction, including cases with combinatorial singularities. Our work is relevant to fabrication in so far as the offset properties of principal pleated structures allow us to construct curved sculptures of finite thickness. Caigui Jiang, Klara Mundilova, Florian Rist 0001, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 4 |
| 2019 | Visual smoothness of polyhedral surfacesabstractRepresenting smooth geometric shapes by polyhedral meshes can be quite difficult in situations where the variation of edges and face normals is prominently visible. Especially problematic are saddle-shaped areas of the mesh, where typical vertices with six incident edges are ill suited to emulate the more symmetric smooth situation. The importance of a faithful discrete representation is apparent for certain special applications like freeform architecture, but is also relevant for simulation and geometric computing. In this paper we discuss what exactly is meant by a good representation of saddle points, and how this requirement is stronger than a good approximation of a surface plus its normals. We characterize good saddles in terms of the normal pyramid in a vertex. We show several ways to design meshes whose normals enjoy small variation (implying good saddle points). For this purpose we define a discrete energy of polyhedral surfaces, which is related to a certain total absolute curvature of smooth surfaces. We discuss the minimizers of both functionals and in particular show that the discrete energy is minimal not for triangle meshes, but for principal quad meshes. We demonstrate our procedures for optimization and interactive design by means of meshes intended for architectural design. Davide Pellis, Martin Kilian, Felix Dellinger, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 4 |
| 2018 | Editorial
Yongjie Jessica Zhang, Johannes Wallner 0001, Takashi Maekawa |
Comput. Aided Des. | 2 |
| 2017 | Material-minimizing forms and structuresabstractThree-dimensional structures in building construction and architecture are realized with conflicting goals in mind: engineering considerations and financial constraints easily are at odds with creative aims. It would therefore be very beneficial if optimization and side conditions involving statics and geometry could play a role already in early stages of design, and could be incorporated in design tools in an unobtrusive and interactive way. This paper, which is concerned with a prominent class of structures, is a substantial step towards this goal. We combine the classical work of Maxwell, Michell, and Airy with differential-geometric considerations and obtain a geometric understanding of "optimality" of surface-like lightweight structures. It turns out that total absolute curvature plays an important role. We enable the modeling of structures of minimal weight which in addition have properties relevant for building construction and design, like planar panels, dominance of axial forces over bending, and geometric alignment constraints. Martin Kilian, Davide Pellis, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2016 | Preface
Xiaohu Guo, Johannes Wallner 0001 |
Comput. Aided Geom. Des. | 3 |
| 2016 | Interactive Design of Developable SurfacesabstractWe present a new approach to geometric modeling with developable surfaces and the design of curved-creased origami. We represent developables as splines and express the nonlinear conditions relating to developability and curved folds as quadratic equations. This allows us to utilize a constraint solver, which may be described as energy-guided projection onto the constraint manifold, and which is fast enough for interactive modeling. Further, a combined primal-dual surface representation enables us to robustly and quickly solve approximation problems. Chengcheng Tang, Pengbo Bo, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2015 | Cell packing structures
Helmut Pottmann, Caigui Jiang, Mathias Höbinger, Philippe Bompas, Johannes Wallner 0001 |
Comput. Aided Des. | 6 |
| 2015 | Architectural geometry
Helmut Pottmann, Michael Eigensatz, Amir Vaxman, Johannes Wallner 0001 |
Comput. Graph. | 4 |
| 2014 | Detection and reconstruction of freeform sweepsabstractAbstract We study the difficult problem of deciding if parts of a freeform surface can be generated, or approximately generated, by the motion of a planar profile through space. While this task is basic for understanding the geometry of shapes as well as highly relevant for manufacturing and building construction, previous approaches were confined to special cases like kinematic surfaces or “moulding” surfaces. The general case remained unsolved so far. We approach this problem by a combination of local and global methods: curve analysis with regard to “movability”, curve comparison by common substring search in curvature plots, an exhaustive search through all planar cuts enhanced by quick rejection procedures, the ordering of candidate profiles and finally, global optimization. The main applications of our method are digital reconstruction of CAD models exhibiting sweep patches, and aiding in manufacturing freeform surfaces by pointing out those parts which can be approximated by sweeps. Michael Barton 0002, Helmut Pottmann, Johannes Wallner 0001 |
Comput. Graph. Forum | 3 |
| 2014 | Freeform Honeycomb StructuresabstractAbstract Motivated by requirements of freeform architecture, and inspired by the geometry of hexagonal combs in beehives, this paper addresses torsion‐free structures aligned with hexagonal meshes. Since repetitive geometry is a very important contribution to the reduction of production costs, we study in detail “honeycomb structures”, which are defined as torsion‐free structures where the walls of cells meet at 120 degrees. Interestingly, the Gauss‐Bonnet theorem is useful in deriving information on the global distribution of node axes in such honeycombs. This paper discusses the computation and modeling of honeycomb structures as well as applications, e.g. for shading systems, or for quad meshing. We consider this paper as a contribution to the wider topic of freeform patterns, polyhedral or otherwise. Such patterns require new approaches on the technical level, e.g. in the treatment of smoothness, but they also extend our view of what constitutes aesthetic freeform geometry. Caigui Jiang, Johannes Wallner 0001, Helmut Pottmann |
Comput. Graph. Forum | 3 |
| 2014 | Form-finding with polyhedral meshes made simpleabstractWe solve the form-finding problem for polyhedral meshes in a way which combines form, function and fabrication; taking care of user-specified constraints like boundary interpolation, planarity of faces, statics, panel size and shape, enclosed volume, and last, but not least, cost. Our main application is the interactive modeling of meshes for architectural and industrial design. Our approach can be described as guided exploration of the constraint space whose algebraic structure is simplified by introducing auxiliary variables and ensuring that constraints are at most quadratic. Computationally, we perform a projection onto the constraint space which is biased towards low values of an energy which expresses desirable "soft" properties like fairness. We have created a tool which elegantly handles difficult tasks, such as taking boundary-alignment of polyhedral meshes into account, planarization, fairing under planarity side conditions, handling hybrid meshes, and extending the treatment of static equilibrium to shapes which possess overhanging parts. Chengcheng Tang, Xiang Sun 0002, Alexandra Gomes, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 4 |
| 2014 | Unbiased Sampling and Meshing of IsosurfacesabstractIn this paper, we present a new technique to generate unbiased samples on isosurfaces. An isosurface, F(x; y; z) = c, of a function, F, is implicitly defined by trilinear interpolation of background grid points. The key idea of our approach is that of treating the isosurface within a grid cell as a graph (height) function in one of the three coordinate axis directions, restricted to where the slope is not too high, and integrating / sampling from each of these three. We use this unbiased sampling algorithm for applications in Monte Carlo integration, Poisson-disk sampling, and isosurface meshing. Dong-Ming Yan 0001, Johannes Wallner 0001, Peter Wonka |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Circular Arc Snakes and Kinematic Surface GenerationabstractAbstract We discuss the theory, discretization, and numerics of curves which are evolving such that part of their shape, or at least their curvature as a function of arc length, remains unchanged. The discretization of a curve as a smooth sequence of circular arcs is well suited for such purposes, and allows us to reduce evolution of curves to the evolution of a control point collection in a certain finite‐dimensional shape space. We approach this evolution by a 2‐step process: linearized evolution via optimized velocity fields, followed by optimization in order to exactly fulfill all geometric side conditions. We give applications to freeform architecture, including “rationalization” of a surface by congruent arcs, form finding and, most interestingly, non‐static architecture. Michael Barton 0002, Martin Kilian, Johannes Wallner 0001, Helmut Pottmann |
Comput. Graph. Forum | 4 |
| 2013 | Discrete Line Congruences for Shading and LightingabstractAbstract Two‐parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing in several important ways including lighting and shape analysis. In this paper we make them accessible to optimization and geometric computing, by introducing a general discrete version of congruences based on piecewise‐linear correspondences between triangle meshes. Our applications of congruences are based on the extraction of a so‐called torsion‐free support structure, which is a procedure analogous to remeshing a surface along its principal curvature lines. A particular application of such structures are freeform shading and lighting systems for architecture. We combine interactive design of such systems with global optimization in order to satisfy geometric constraints. In this way we explore a new area where architecture can greatly benefit from graphics. Caigui Jiang, Philippe Bompas, Johannes Wallner 0001, Helmut Pottmann |
Comput. Graph. Forum | 4 |
| 2012 | Design of self-supporting surfacesabstractSelf-supporting masonry is one of the most ancient and elegant techniques for building curved shapes. Because of the very geometric nature of their failure, analyzing and modeling such strutures is more a geometry processing problem than one of classical continuum mechanics. This paper uses the thrust network method of analysis and presents an iterative nonlinear optimization algorithm for efficiently approximating freeform shapes by self-supporting ones. The rich geometry of thrust networks leads us to close connections between diverse topics in discrete differential geometry, such as a finite-element discretization of the Airy stress potential, perfect graph Laplacians, and computing admissible loads via curvatures of polyhedral surfaces. This geometric viewpoint allows us, in particular, to remesh self-supporting shapes by self-supporting quad meshes with planar faces, and leads to another application of the theory: steel/glass constructions with low moments in nodes. Etienne Vouga, Mathias Höbinger, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2011 | Functional webs for freeform architectureabstractAbstract Rationalization and construction‐aware design dominate the issue of realizability of freeform architecture. The former means the decomposition of an intended shape into parts which are sufficiently simple and efficient to manufacture; the latter refers to a design procedure which already incorporates rationalization. Recent contributions to this topic have been concerned mostly with small‐scale parts, for instance with planar faces of meshes. The present paper deals with another important aspect, namely long‐range parts and supporting structures. It turns out that from the pure geometry viewpoint this means studying families of curves which cover surfaces in certain well‐defined ways. Depending on the application one has in mind, different combinatorial arrangements of curves are required. We here restrict ourselves to so‐called hexagonal webs which correspond to a triangular or tri‐hex decomposition of a surface. The individual curve may have certain special properties, like being planar, being a geodesic, or being part of a circle. Each of these properties is motivated by manufacturability considerations and imposes constraints on the shape of the surface. We investigate the available degrees of freedom, show numerical methods of optimization, and demonstrate the effectivity of our approach and the variability of construction solutions derived from webs by means of actual architectural designs.? Bailin Deng, Helmut Pottmann, Johannes Wallner 0001 |
Comput. Graph. Forum | 3 |
| 2011 | Circular arc structuresabstractThe most important guiding principle in computational methods for freeform architecture is the balance between cost efficiency on the one hand, and adherence to the design intent on the other. Key issues are the simplicity of supporting and connecting elements as well as repetition of costly parts. This paper proposes so-called circular arc structures as a means to faithfully realize freeform designs without giving up smooth appearance. In contrast to non-smooth meshes with straight edges where geometric complexity is concentrated in the nodes, we stay with smooth surfaces and rather distribute complexity in a uniform way by allowing edges in the shape of circular arcs. We are able to achieve the simplest possible shape of nodes without interfering with known panel optimization algorithms. We study remarkable special cases of circular arc structures which possess simple supporting elements or repetitive edges, we present the first global approximation method for principal patches, and we show an extension to volumetric structures for truly three-dimensional designs. Pengbo Bo, Helmut Pottmann, Martin Kilian, Wenping Wang 0001, Johannes Wallner 0001 |
ACM Trans. Graph. | 5 |
| 2010 | Designing Quad-dominant Meshes with Planar FacesabstractAbstract We study the combined problem of approximating a surface by a quad mesh (or quad‐dominant mesh) which on the one hand has planar faces, and which on the other hand is aesthetically pleasing and has evenly spaced vertices. This work is motivated by applications in freeform architecture and leads to a discussion of fields of conjugate directions in surfaces, their singularities and indices, their optimization and their interactive modeling. The actual meshing is performed by means of a level set method which is capable of handling combinatorial singularities, and which can deal with planarity, smoothness, and spacing issues. Mirko Zadravec, Alexander Schiftner, Johannes Wallner 0001 |
Comput. Graph. Forum | 3 |
| 2010 | Oriented Mixed Area and Discrete Minimal Surfaces
Christian Müller 0005, Johannes Wallner 0001 |
Discret. Comput. Geom. | 2 |
| 2010 | Geodesic patternsabstractGeodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zero geodesic (sideways) curvature. It turns out that this property makes patterns of geodesics the basic geometric entity when dealing with the cladding of a freeform surface with wooden panels which do not bend sideways. Likewise a geodesic is the favored shape of timber support elements in freeform architecture, for reasons of manufacturing and statics. Both problem areas are fundamental in freeform architecture, but so far only experimental solutions have been available. This paper provides a systematic treatment and shows how to design geodesic patterns in different ways: The evolution of geodesic curves is good for local studies and simple patterns; the level set formulation can deal with the global layout of multiple patterns of geodesics; finally geodesic vector fields allow us to interactively model geodesic patterns and perform surface segmentation into panelizable parts. Helmut Pottmann, Qixing Huang, Bailin Deng, Alexander Schiftner, Martin Kilian, Leonidas J. Guibas, Johannes Wallner 0001 |
ACM Trans. Graph. | 7 |
| 2009 | Integral invariants for robust geometry processing
Helmut Pottmann, Johannes Wallner 0001, Qixing Huang |
Comput. Aided Geom. Des. | 2 |
| 2009 | Packing circles and spheres on surfacesabstractInspired by freeform designs in architecture which involve circles and spheres, we introduce a new kind of triangle mesh whose faces' incircles form a packing. As it turns out, such meshes have a rich geometry and allow us to cover surfaces with circle patterns, sphere packings, approximate circle packings, hexagonal meshes which carry a torsion-free support structure, hybrid tri-hex meshes, and others. We show how triangle meshes can be optimized so as to have the incircle packing property. We explain their relation to conformal geometry and implications on solvability of optimization. The examples we give confirm that this kind of meshes is a rich source of geometric structures relevant to architectural geometry. Alexander Schiftner, Mathias Höbinger, Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 3 |
| 2008 | Discovering structural regularity in 3D geometryabstractWe introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an effective algorithm for detecting such repeated geometric patterns in point- or meshbased models. Our method assumes no prior knowledge of the geometry or spatial location of the individual elements that define the pattern. Structure discovery is made possible by a careful analysis of pairwise similarity transformations that reveals prominent lattice structures in a suitable model of transformation space. We introduce an optimization method for detecting such uniform grids specifically designed to deal with outliers and missing elements. This yields a robust algorithm that successfully discovers complex regular structures amidst clutter, noise, and missing geometry. The accuracy of the extracted generating transformations is further improved using a novel simultaneous registration method in the spatial domain. We demonstrate the effectiveness of our algorithm on a variety of examples and show applications to compression, model repair, and geometry synthesis. Mark Pauly, Niloy J. Mitra, Johannes Wallner 0001, Helmut Pottmann, Leonidas J. Guibas |
ACM Trans. Graph. | 3 |
| 2008 | Freeform surfaces from single curved panelsabstractMotivated by applications in architecture and manufacturing, we discuss the problem of covering a freeform surface by single curved panels. This leads to the new concept of semi-discrete surface representation, which constitutes a link between smooth and discrete surfaces. The basic entity we are working with is the developable strip model. It is the semi-discrete equivalent of a quad mesh with planar faces, or a conjugate parametrization of a smooth surface. We present a B-spline based optimization framework for efficient computing with D-strip models. In particular we study conical and circular models, which semi-discretize the network of principal curvature lines, and which enjoy elegant geometric properties. Together with geodesic models and cylindrical models they offer a rich source of solutions for surface panelization problems. Helmut Pottmann, Alexander Schiftner, Pengbo Bo, Heinz Schmiedhofer, Wenping Wang 0001, Niccolo Baldassini, Johannes Wallner 0001 |
ACM Trans. Graph. | 7 |
| 2007 | Principal curvatures from the integral invariant viewpoint
Helmut Pottmann, Johannes Wallner 0001, Yongliang Yang 0002, Yukun Lai, Shi-Min Hu 0001 |
Comput. Aided Geom. Des. | 2 |
| 2007 | Note on curve and surface energies
Johannes Wallner 0001 |
Comput. Aided Geom. Des. | 1 |
| 2007 | Geometry of multi-layer freeform structures for architectureabstractThe geometric challenges in the architectural design of freeform shapes come mainly from the physical realization of beams and nodes. We approach them via the concept of parallel meshes, and present methods of computation and optimization. We discuss planar faces, beams of controlled height, node geometry, and multilayer constructions. Beams of constant height are achieved with the new type of edge offset meshes. Mesh parallelism is also the main ingredient in a novel discrete theory of curvatures. These methods are applied to the construction of quadrilateral, pentagonal and hexagonal meshes, discrete minimal surfaces, discrete constant mean curvature surfaces, and their geometric transforms. We show how to design geometrically optimal shapes, and how to find a meaningful meshing and beam layout for existing shapes. Helmut Pottmann, Yang Liu 0014, Johannes Wallner 0001, Alexander I. Bobenko, Wenping Wang 0001 |
ACM Trans. Graph. | 3 |
| 2007 | Robust Feature Classification and EditingabstractSharp edges, ridges, valleys, and prongs are critical for the appearance and an accurate representation of a 3D model. In this paper, we propose a novel approach that deals with the global shape of features in a robust way. Based on a remeshing algorithm which delivers an isotropic mesh in a feature-sensitive metric, features are recognized on multiple scales via integral invariants of local neighborhoods. Morphological and smoothing operations are then used for feature region extraction and classification into basic types such as ridges, valleys, and prongs. The resulting representation of feature regions is further used for feature-specific editing operations. Yukun Lai, Qian-Yi Zhou, Shi-Min Hu 0001, Johannes Wallner 0001, Helmut Pottmann |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2007 | Fair webs
Johannes Wallner 0001, Helmut Pottmann, Michael Hofer |
Vis. Comput. | 1 |
| 2006 | Fair polyline networks for constrained smoothing of digital terrain elevation dataabstractIn this paper, a framework for smoothing gridlike digital terrain elevation data, which achieves a fair shape by means of minimizing an energy functional, is presented. The minimization is performed under the side condition of hard constraints, which comes from available horizontal and vertical accuracy bounds in the standard elevation specification. In this paper, the framework is introduced, and the suitability of this method for the tasks of accuracy-constrained smoothing, feature-preserving smoothing, and filling of data voids is demonstrated Michael Hofer, Guillermo Sapiro, Johannes Wallner 0001 |
IEEE Trans. Geosci. Remote. Sens. | 3 |
| 2006 | Geometric modeling with conical meshes and developable surfacesabstractIn architectural freeform design, the relation between shape and fabrication poses new challenges and requires more sophistication from the underlying geometry. The new concept of conical meshes satisfies central requirements for this application: They are quadrilateral meshes with planar faces, and therefore particularly suitable for the design of freeform glass structures. Moreover, they possess a natural offsetting operation and provide a support structure orthogonal to the mesh. Being a discrete analogue of the network of principal curvature lines, they represent fundamental shape characteristics. We show how to optimize a quad mesh such that its faces become planar, or the mesh becomes even conical. Combining this perturbation with subdivision yields a powerful new modeling tool for all types of quad meshes with planar faces, making subdivision attractive for architecture design and providing an elegant way of modeling developable surfaces. Yang Liu 0014, Helmut Pottmann, Johannes Wallner 0001 |
ACM Trans. Graph. | 3 |
| 2006 | Intrinsic subdivision with smooth limits for graphics and animationabstractThis article demonstrates the definition of subdivision processes in nonlinear geometries such that smoothness of limits can be proved. We deal with curve subdivision in the presence of obstacles, in surfaces, in Riemannian manifolds, and in the Euclidean motion group. We show how to model kinematic surfaces and motions in the presence of obstacles via subdivision. As to numerics, we consider the sensitivity of the limit's smoothness to sloppy computing. Johannes Wallner 0001, Helmut Pottmann |
ACM Trans. Graph. | 1 |
| 2005 | 3D Shape Recognition and Reconstruction Based on Line Element GeometryabstractThis paper presents a new method for the recognition and reconstruction of surfaces from 3D data. Line element geometry, which generalizes both line geometry and the Laguerre geometry of oriented planes, enables us to recognize a wide class of surfaces (spiral surfaces, cones, helical surfaces, rotational surfaces, cylinders, etc.), by fitting linear subspaces in an appropriate seven-dimensional image space. In combination with standard techniques such as PCA and RANSAC, line element geometry is employed to effectively perform the segmentation of complex objects according to surface type. Examples show applications in reverse engineering of CAD models and testing mathematical hypotheses concerning the exponential growth of sea shells Michael Hofer, Boris Odehnal, Helmut Pottmann, Tibor Steiner, Johannes Wallner 0001 |
ICCV | 5 |
| 2005 | Swept Volumes of many Poses
Johannes Wallner 0001, Qinmin Yang |
Symposium on Geometry Processing | 1 |
| 2005 | A second order algorithm for orthogonal projection onto curves and surfaces
Shi-Min Hu 0001, Johannes Wallner 0001 |
Comput. Aided Geom. Des. | 2 |
| 2005 | Convergence and C1 analysis of subdivision schemes on manifolds by proximity
Johannes Wallner 0001, Nira Dyn |
Comput. Aided Geom. Des. | 1 |
| 2004 | Line Geometry for 3D Shape Understanding and Reconstruction
Helmut Pottmann, Michael Hofer, Boris Odehnal, Johannes Wallner 0001 |
ECCV (1) | 4 |
| 2004 | Gliding spline motions and applications
Johannes Wallner 0001 |
Comput. Aided Geom. Des. | 1 |
| 2004 | Existence of set-interpolating and energy-minimizing curves
Johannes Wallner 0001 |
Comput. Aided Geom. Des. | 1 |
| 2000 | On Optimal Tolerancing in Computer-Aided DesignabstractA geometric approach to the computation of precise or well approximated tolerance zones for CAD constructions is given. We continue a previous study of linear constructions and freeform curve and surface schemes under the assumption of convex tolerance regions for points. The computation of the boundaries of the tolerance zones for curves/surfaces is discussed. We also study congruence transformations in the presence of errors and families of circles arising in metric constructions under the assumption of tolerances in the input. The classical cyclographic mapping as well as ideas from convexity and classical differential geometry appear as central geometric tools. Helmut Pottmann, Boris Odehnal, Martin Peternell, Johannes Wallner 0001, Rachid Ait-Haddou |
GMP | 4 |
| 2000 | Error propagation in geometric constructions
Johannes Wallner 0001, Rimvydas Krasauskas, Helmut Pottmann |
Comput. Aided Des. | 1 |
| 1999 | Collision-free 3-axis milling and selection of cutting tools
Georg Glaeser, Johannes Wallner 0001, Helmut Pottmann |
Comput. Aided Des. | 2 |
| 1999 | Approximation algorithms for developable surfaces
Helmut Pottmann, Johannes Wallner 0001 |
Comput. Aided Geom. Des. | 2 |
| 1999 | On Surface Approximation Using Developable Surfaces
In-Kwon Lee, Stefan Leopoldseder, Helmut Pottmann, Thomas Randrup, Johannes Wallner 0001 |
Graph. Model. Image Process. | 6 |
| 1997 | Rational blending surfaces between quadrics
Johannes Wallner 0001, Helmut Pottmann |
Comput. Aided Geom. Des. | 1 |