VLDB 2026 Research / reviewers in the wild / expert
Robert A. Drebin
dblp:70/6576
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1988
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
volume rendering |
0.0 | 1 | 1988 | Volume rendering · SIGGRAPH 1988 |
Rendering › shading
shading models |
0.0 | 1 | 1988 | Volume rendering · SIGGRAPH 1988 |
Methods — techniques the papers use, named apart from their topics
ray casting · 0.0anti-aliasing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1988 | Volume renderingabstractA technique for rendering images of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye. The algorithms used are designed to avoid artifacts caused by aliasing and quantization and can be efficiently implemented on an image computer. Images from a variety of applications are shown. Robert A. Drebin, Loren C. Carpenter, Pat Hanrahan |
SIGGRAPH | 1 |