Yifan He 0008

dblp:70/6707-8 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0009-0003-2116-2084ORCID · verified

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Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Theory of computation · 2 · 2 first-author · 2 since 2021
YearPublicationVenuePosition
2025 Repairing General Game Descriptions
abstract
The Game Description Language (GDL) is a widely used formalism for specifying the rules of general games. Writing correct GDL descriptions can be challenging, especially for non-experts. Automated theorem proving has been proposed to assist game design by verifying if a GDL description satisfies desirable logical properties. However, when a description is proved to be faulty, the repair task itself can only be done manually. Motivated by the work on repairing unsolvable planning domain descriptions, we define a more general problem of finding minimal repairs for GDL descriptions that violate formal requirements, and we provide complexity results for various computational problems related to minimal repair. Moreover, we present an Answer Set Programming-based encoding for solving the minimal repair problem and demonstrate its application for automatically repairing ill-defined game descriptions.
Yifan He 0008, Munyque Mittelmann, Aniello Murano, Abdallah Saffidine, Michael Thielscher
KR1
2024 Verification of General Games with Imperfect Information Using Strategy Logic
abstract
The Game Description Language with Imperfect Information (GDL-II) is a lightweight formalism for representing the rules of arbitrary games, including those where players have private information. Its purpose is to build general game-playing systems, that is, automated players that can understand the rules of games and learn how to play them without human intervention. Epistemic Strategy Logic (SLK), on the other hand, is a rich logical framework for reasoning about multi-agent systems and the strategic behavior of agents with partial observability. To enable a general game-playing system to take advantage of this rich formalism for the automatic verification of properties of games, we present a formal translation from GDL-II to SLK models. We prove the correctness of this translation and show how crucial properties of general games, including playability and the existence of Nash equilibria, can be expressed as formulas in SLK. Finally, we demonstrate the application of an existing model-checking system for SLK to verify the properties of GDL-II games.
Yifan He 0008, Munyque Mittelmann, Aniello Murano, Abdallah Saffidine, Michael Thielscher
KR1