VLDB 2026 Research / reviewers in the wild / expert
Chin-Yi Cheng
dblp:70/7975
· DBLP profile ↗
20ranked-venue papers
3as first author
12since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 1 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 1 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 6 · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | UICrit: Enhancing Automated Design Evaluation with a UI Critique DatasetabstractAutomated UI evaluation can be beneficial for the design process; for example, to compare different UI designs, or conduct automated heuristic evaluation. LLM-based UI evaluation, in particular, holds the promise of generalizability to a wide variety of UI types and evaluation tasks. However, current LLM-based techniques do not yet match the performance of human evaluators. We hypothesize that automatic evaluation can be improved by collecting a targeted UI feedback dataset and then using this dataset to enhance the performance of general-purpose LLMs. We present a targeted dataset of 3,059 design critiques and quality ratings for 983 mobile UIs, collected from seven designers, each with at least a year of professional design experience. We carried out an in-depth analysis to characterize the dataset’s features. We then applied this dataset to achieve a 55% performance gain in LLM-generated UI feedback via various few-shot and visual prompting techniques. We also discuss future applications of this dataset, including training a reward model for generative UI techniques, and fine-tuning a tool-agnostic multi-modal LLM that automates UI evaluation. Peitong Duan, Chin-Yi Cheng, Gang Li 0021, Björn Hartmann, Yang Li 0058 |
UIST | 2 |
| 2024 | Robust Qubit Mapping Algorithm via Double-Source Optimal Routing on Large Quantum CircuitsabstractQubit mapping is a critical aspect of implementing quantum circuits on real hardware devices. Currently, the existing algorithms for qubit mapping encounter difficulties when dealing with larger circuit sizes involving hundreds of qubits. In this article, we introduce an innovative qubit mapping algorithm, Duostra, tailored to address the challenge of implementing large-scale quantum circuits on real hardware devices with limited connectivity. Duostra operates by efficiently determining optimal paths for double-qubit gates and inserting SWAP gates accordingly to implement the double-qubit operations on real devices. Together with two heuristic scheduling algorithms, Limitedly Exhaustive Search and Shortest-Path Estimation, it yields results of good quality within a reasonable runtime, thereby striving toward achieving quantum advantage. Experimental results showcase our algorithm’s superiority, especially for large circuits beyond the NISQ era. For example, on large circuits with more than 50 qubits, we can reduce the mapping cost on an average 21.75% over the virtual best results among QMAP, t \(|ket\rangle\) , Qiskit, and SABRE. Besides, for mid-size circuits such as the SABRE-large benchmark, we improve the mapping costs by 4.5%, 5.2%, 16.3%, 20.7%, and 25.7%, when compared to QMAP, TOQM, t \(|ket\rangle\) , Qiskit, and SABRE, respectively. Chin-Yi Cheng, Chien-Yi Yang, Yi-Hsiang Kuo, Ren-Chu Wang, Hao-Chung Cheng 0001, Chung-Yang Huang |
ACM Trans. Quantum Comput. | 1 |
| 2023 | A-Scan2BIM: Assistive Scan to Building Information Modeling
Weilian Song, Jieliang Luo, Dale Zhao, Chin-Yi Cheng, Yasutaka Furukawa |
BMVC | 5 |
| 2023 | PLay: Parametrically Conditioned Layout Generation using Latent DiffusionabstractLayout design is an important task in various design fields, including user interfaces, document, and graphic design. As this task requires tedious manual effort by designers, prior works have attempted to automate this process using generative models, but commonly fell short of providing intuitive user controls and achieving design objectives. In this paper, we build a conditional latent diffusion model, PLay, that generates parametrically conditioned layouts in vector graphic space from user-specified guidelines, which are commonly used by designers for representing their design intents in current practices. Our method outperforms prior works across three datasets on metrics including FID and FD-VG, and in user test. Moreover, it brings a novel and interactive experience to professional layout design processes. Chin-Yi Cheng, Forrest Huang, Gang Li 0021, Yang Li 0058 |
ICML | 1 |
| 2023 | Multi-Target Extractor and Detector for Unknown-Number Speaker DiarizationabstractStrong representations of target speakers can help extract important information about speakers and detect corresponding temporal regions in multi-speaker conversations. In this study, we propose a neural architecture that simultaneously extracts speaker representations consistent with the speaker diarization objective and detects the presence of each speaker on a frame-by-frame basis regardless of the number of speakers in a conversation. A speaker representation (called z-vector) extractor and a time-speaker contextualizer, implemented by a residual network and processing data in both temporal and speaker dimensions, are integrated into a unified framework. Tests on the CALLHOME corpus show that our model outperforms most of the methods proposed so far. Evaluations in a more challenging case with simultaneous speakers ranging from 2 to 7 show that our model achieves 6.4% to 30.9% relative diarization error rate reductions over several typical baselines. Chin-Yi Cheng, Hung-Shin Lee, Yu Tsao 0001, Hsin-Min Wang |
IEEE Signal Process. Lett. | 1 |
| 2022 | CLIP-Forge: Towards Zero-Shot Text-to-Shape GenerationabstractGenerating shapes using natural language can enable new ways of imagining and creating the things around us. While significant recent progress has been made in text-to-image generation, text-to-shape generation remains a challenging problem due to the unavailability of paired text and shape data at a large scale. We present a simple yet effective method for zero-shot text-to-shape gener-ation that circumvents such data scarcity. Our proposed method, named CLIP-Forge, is based on a two-stage training process, which only depends on an unlabelled shape dataset and a pre-trained image-text network such as CLIP. Our method has the benefits of avoiding expensive inference time optimization, as well as the ability to generate multiple shapes for a given text. We not only demonstrate promising zero-shot generalization of the CLIP-Forge model qualitatively and quantitatively, but also provide extensive compar-ative evaluations to better understand its behavior. Aditya Sanghi, Hang Chu, Joseph G. Lambourne, Chin-Yi Cheng, Marco Fumero, Kamal Rahimi Malekshan |
CVPR | 5 |
| 2022 | Translating a Visual LEGO Manual to a Machine-Executable Plan
Ruocheng Wang, Jiayuan Mao, Chin-Yi Cheng, Jiajun Wu 0001 |
ECCV (37) | 4 |
| 2022 | SkexGen: Autoregressive Generation of CAD Construction Sequences with Disentangled CodebooksabstractWe present SkexGen, a novel autoregressive generative model for computer-aided design (CAD) construction sequences containing sketch-and-extrude modeling operations. Our model utilizes distinct Transformer architectures to encode topological, geometric, and extrusion variations of construction sequences into disentangled codebooks. Autoregressive Transformer decoders generate CAD construction sequences sharing certain properties specified by the codebook vectors. Extensive experiments demonstrate that our disentangled codebook representation generates diverse and high-quality CAD models, enhances user control, and enables efficient exploration of the design space. The code is available at https://samxuxiang.github.io/skexgen. Xiang Xu 0008, Karl D. D. Willis, Joseph G. Lambourne, Chin-Yi Cheng, Pradeep Kumar Jayaraman, Yasutaka Furukawa |
ICML | 4 |
| 2022 | IKEA-Manual: Seeing Shape Assembly Step by StepabstractHuman-designed visual manuals are crucial components in shape assembly activities. They provide step-by-step guidance on how we should move and connect different parts in a convenient and physically-realizable way. While there has been an ongoing effort in building agents that perform assembly tasks, the information in human-design manuals has been largely overlooked. We identify that this is due to 1) a lack of realistic 3D assembly objects that have paired manuals and 2) the difficulty of extracting structured information from purely image-based manuals. Motivated by this observation, we present IKEA-Manual, a dataset consisting of 102 IKEA objects paired with assembly manuals. We provide fine-grained annotations on the IKEA objects and assembly manuals, including decomposed assembly parts, assembly plans, manual segmentation, and 2D-3D correspondence between 3D parts and visual manuals. We illustrate the broad application of our dataset on four tasks related to shape assembly: assembly plan generation, part segmentation, pose estimationand 3D part assembly. Ruocheng Wang, Jiayuan Mao, Chin-Yi Cheng, Jiajun Wu 0001 |
NeurIPS | 5 |
| 2021 | House-GAN++: Generative Adversarial Layout Refinement Network towards Intelligent Computational Agent for Professional ArchitectsabstractThis paper proposes a generative adversarial layout refinement network for automated floorplan generation. Our architecture is an integration of a graph-constrained relational GAN and a conditional GAN, where a previously generated layout becomes the next input constraint, enabling iterative refinement. A surprising discovery of our research is that a simple non-iterative training process, dubbed component-wise GT-conditioning, is effective in learning such a generator. The iterative generator further allows us to improve a metric of choice via meta-optimization techniques by controlling when to pass which input constraints during iterative refinement. Our qualitative and quantitative evaluation based on the three standard metrics demonstrate that the proposed system makes significant improvements over the current state-of-the-art, even competitive against the ground-truth floorplans, designed by professional architects. Code, model, and data are available at https://ennauata.github.io/houseganpp/page.html. Nelson Nauata, Sepidehsadat Hosseini, Kai-Hung Chang, Hang Chu, Chin-Yi Cheng, Yasutaka Furukawa |
CVPR | 5 |
| 2021 | Inferring CAD Modeling Sequences Using Zone GraphsabstractIn computer-aided design (CAD), the ability to "reverse engineer" the modeling steps used to create 3D shapes is a long-sought-after goal. This process can be decomposed into two sub-problems: converting an input mesh or point cloud into a boundary representation (or B-rep), and then inferring modeling operations which construct this B-rep. In this paper, we present a new system for solving the second sub-problem. Central to our approach is a new geometric representation: the zone graph. Zones are the set of solid regions formed by extending all B-Rep faces and partitioning space with them; a zone graph has these zones as its nodes, with edges denoting geometric adjacencies between them. Zone graphs allow us to tractably work with industry-standard CAD operations, unlike prior work using CSG with parametric primitives. We focus on CAD programs consisting of sketch + extrude + Boolean operations, which are common in CAD practice. We phrase our problem as search in the space of such extrusions permitted by the zone graph, and we train a graph neural network to score potential extrusions in order to accelerate the search. We show that our approach outperforms an existing CSG inference baseline in terms of geometric reconstruction accuracy and reconstruction time, while also creating more plausible modeling sequences. Xianghao Xu, Wenzhe Peng, Chin-Yi Cheng, Karl D. D. Willis, Daniel Ritchie 0001 |
CVPR | 3 |
| 2021 | Building-GAN: Graph-Conditioned Architectural Volumetric Design GenerationabstractVolumetric design is the first and critical step for professional building design, where architects not only depict the rough 3D geometry of the building but also specify the programs to form a 2D layout on each floor. Though 2D layout generation for a single story has been widely studied, there is no developed method for multi-story buildings. This paper focuses on volumetric design generation conditioned on an input program graph. Instead of outputting dense 3D voxels, we propose a new 3D representation named voxel graph that is both compact and expressive for building geometries. Our generator is a cross-modal graph neural network that uses a pointer mechanism to connect the input program graph and the output voxel graph, and the whole pipeline is trained using the adversarial framework. The generated designs are evaluated qualitatively by a user study and quantitatively using three metrics: quality, diversity, and connectivity accuracy. We show that our model generates realistic 3D volumetric designs and outperforms previous methods and baselines. Kai-Hung Chang, Chin-Yi Cheng, Jieliang Luo, Shingo Murata, Mehdi Nourbakhsh, Yoshito Tsuji |
ICCV | 2 |
| 2020 | House-GAN: Relational Generative Adversarial Networks for Graph-Constrained House Layout Generation
Nelson Nauata, Kai-Hung Chang, Chin-Yi Cheng, Greg Mori, Yasutaka Furukawa |
ECCV (1) | 3 |
| 2020 | Learning to Simulate and Design for Structural EngineeringabstractThe structural design process for buildings is time-consuming and laborious. To automate this process, structural engineers combine optimization methods with simulation tools to find an optimal design with minimal building mass subject to building regulations. However, structural engineers in practice often avoid optimization and compromise on a suboptimal design for the majority of buildings, due to the large size of the design space, the iterative nature of the optimization methods, and the slow simulation tools. In this work, we formulate the building structures as graphs and create an end-to-end pipeline that can learn to propose the optimal cross-sections of columns and beams by training together with a pre-trained differentiable structural simulator. The performance of the proposed structural designs is comparable to the ones optimized by genetic algorithm (GA), with all the constraints satisfied. The optimal structural design with the reduced the building mass can not only lower the material cost, but also decrease the carbon footprint. Kai-Hung Chang, Chin-Yi Cheng |
ICML | 2 |
| 2017 | Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through CookingabstractWe developed a concept of transformative appetite, where edible 2D films made of common food materials (protein, cellulose or starch) can transform into 3D food during cooking. This transformation process is triggered by water adsorption, and it is strongly compatible with the 'flat packaging' concept for substantially reducing shipping costs and storage space. To develop these transformable foods, we performed material-based design, established a hybrid fabrication strategy, and conducted performance simulation. Users can customize food shape transformations through a pre-defined simulation platform, and then fabricate these designed patterns using additive manufacturing. Three application techniques are provided - 2D-to-3D folding, hydration-induced wrapping, and temperature-induced self-fragmentation, to present the shape, texture, and interaction with food materials. Based on this concept, several dishes were created in the kitchen, to demonstrate the futuristic dining experience through materials-based interaction design. Wen Wang 0003, Lining Yao, Chin-Yi Cheng, Daniel S. Levine 0002, Hiroshi Ishii 0001 |
CHI | 4 |
| 2016 | Cilllia: 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and SensingabstractThis work presents a method for 3D printing hair-like structures on both flat and curved surfaces. It allows a user to design and fabricate hair geometries that are smaller than 100 micron. We built a software platform to let users quickly define the hair angle, thickness, density, and height. The ability to fabricate customized hair-like structures not only expands the library of 3D-printable shapes, but also enables us to design passive actuators and swipe sensors. We also present several applications that show how the 3D-printed hair can be used for designing everyday interactive objects. Jifei Ou, Gershon Dublon, Chin-Yi Cheng, Felix Heibeck, Karl D. D. Willis, Hiroshi Ishii 0001 |
CHI | 3 |
| 2016 | xPrint: A Modularized Liquid Printer for Smart Materials DepositionabstractTo meet the increasing requirements of HCI researchers who are looking into using liquid-based materials (e.g., hydrogels) to create novel interfaces, we present a design strategy for HCI researchers to build and customize a liquid-based smart material printing platform with off-the-shelf or easy-to-machine parts. For the hardware, we suggest a magnetic assembly-based modular design. These modularized parts can be easily and precisely reconfigured with off-the-shelf or easy-to-machine parts that can meet different processing requirements such as mechanical mixing, chemical reaction, light activation, and solution vaporization. In addition, xPrint supports an open-source, highly customizable software design and simulation platform, which is applicable for simulating and facilitating smart material constructions. Furthermore, compared to inkjet or pneumatic syringe-based printing systems, xPrint has a large range of printable materials from synthesized polymers to natural micro-organism-living cells with a printing resolution from 10μm up to 5mm (droplet size). In this paper, we will introduce the system design in detail and three use cases to demonstrate the material variability and the customizability for users with different demands (e.g., designers, scientific researchers, or artists). Guanyun Wang, Lining Yao, Wen Wang 0003, Jifei Ou, Chin-Yi Cheng, Hiroshi Ishii 0001 |
CHI | 5 |
| 2016 | aeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction DesignabstractThis paper presents a design, simulation, and fabrication pipeline for making transforming inflatables with various materials. We introduce a bending mechanism that creates multiple, programmable shape-changing behaviors with inextensible materials, including paper, plastics and fabrics. We developed a software tool that generates these bending mechanism for a given geometry, simulates its transformation, and exports the compound geometry as digital fabrication files. We show a range of fabrication methods, from manual sealing, to heat pressing with custom stencils and a custom heat-sealing head that can be mounted on usual 3-axis CNC machines to precisely fabricate the designed transforming material. Finally, we present three applications to show how this technology could be used for designing interactive wearables, toys, and furniture. Jifei Ou, Mélina Skouras, Nikolaos Vlavianos, Felix Heibeck, Chin-Yi Cheng, Jannik Peters 0002, Hiroshi Ishii 0001 |
UIST | 5 |
| 2015 | bioLogic: Natto Cells as Nanoactuators for Shape Changing InterfacesabstractNature has engineered its own actuators, as well as the efficient material composition, geometry and structure to utilize its actuators and achieve functional transformation. Based on the natural phenomenon of cells' hygromorphic transformation, we introduce the living Bacillus Subtilis natto cell as a humidity sensitive nanoactuator. In this paper, we unfold the process of exploring and comparing cell types that are proper for HCI use, the development of the composite biofilm, the development of the responsive structures, the control setup for actuating biofilms, and a simulation and fabrication platform. Finally, we provide a variety of application designs, with and without computer control to demonstrate the potential of our bio actuators. Through this paper, we intend to enable the use of natto cells and our platform technologies for HCI researchers, designers and bio-hackers. More generally, we try to encourage the research and use of biological responsive materials and interdisciplinary research in HCI. Lining Yao, Jifei Ou, Chin-Yi Cheng, Helene Steiner, Wen Wang 0003, Guanyun Wang, Hiroshi Ishii 0001 |
CHI | 3 |
| 2010 | A Formal Concept Analysis-Based Domain-Specific Thesaurus and Its Application in Document Representation
Jihn-Chang J. Jehng, Shihchieh Chou, Chin-Yi Cheng |
ICCSA (3) | 3 |