Marco Rocco

dblp:70/8523 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2018
0000-0002-2561-1209ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5Graphics, computer vision, multimedia, augmented reality and games · 3Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 87% Algorithms and data structures · 13%
Artificial intelligence
1 paper
Robot manipulation · 100%
Computer networks
1 paper
Network optimization and economics · 100%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › robot design
mechanism design
0.212015
Truthful learning mechanisms for multi-slot sponsored search auctions with externalities · Artif. Intell. 2015
Algorithmic game theory and mechanism design
auction theory
0.212015
Truthful learning mechanisms for multi-slot sponsored search auctions with externalities · Artif. Intell. 2015
Algorithmic game theory and mechanism design › mechanism design › auction design
sponsored search auction
0.212015
Truthful learning mechanisms for multi-slot sponsored search auctions with externalities · Artif. Intell. 2015
Algorithmic game theory and mechanism design
mechanism design
0.212014
Mechanism Design for Mobile Geo-Location Advertising · AAAI 2014
Algorithmic game theory and mechanism design › mechanism design
truthful mechanism
0.212014
Mechanism Design for Mobile Geo-Location Advertising · AAAI 2014
Algorithmic game theory and mechanism design
equilibrium computation
0.212013
Algorithms for Strong Nash Equilibrium with More than Two Agents · AAAI 2013
Algorithms and data structures › data structure design › search structures
search trees
0.212013
Algorithms for Strong Nash Equilibrium with More than Two Agents · AAAI 2013
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
strong equilibrium
0.212013
Algorithms for Strong Nash Equilibrium with More than Two Agents · AAAI 2013
Recommender systems
user modeling
0.112014
Mechanism Design for Mobile Geo-Location Advertising · AAAI 2014

Methods — techniques the papers use, named apart from their topics

mechanism design · 0.6game theory · 0.6pareto efficiency · 0.2oracle-based verification · 0.2karush-kuhn-tucker conditions · 0.2
YearPublicationVenuePosition
2018 Towards better models of externalities in sponsored search auctions
abstract
Sponsored Search Auctions (SSAs) arguably represent the problem at the intersection of computer science and economics with the deepest applications in real life. Within the realm of SSAs, the study of the effects that showing one ad has on the other ads, a.k.a. externalities in economics, is of utmost importance and has so far attracted the attention of much research. However, even the basic question of modeling the problem has so far escaped a definitive answer. The popular cascade model is arguably too idealized to really describe the phenomenon yet it allows a good comprehension of the problem. Other models, instead, describe the setting more adequately but are too complex to permit a satisfactory theoretical analysis. In this work, we attempt to get the best of both approaches: firstly, we define a number of general mathematical formulations for the problem in the attempt to have a rich description of externalities in SSAs and, secondly, prove a host of results drawing a nearly complete picture about the computational complexity of the problem. We complement these approximability results with some considerations about mechanism design in our context.
Nicola Gatti 0001, Marco Rocco, Paolo Serafino, Carmine Ventre
Theor. Comput. Sci.2
2016 Towards Better Models of Externalities in Sponsored Search Auctions
abstract
Sponsored Search Auctions (SSAs) arguably represent the problem at the intersection of computer science and economics with the deepest applications in real life. Within the realm of SSAs, the study of the effects that showing one ad has on the other ads, a.k.a. externalities in economics, is of utmost importance and has so far attracted the attention of much research. However, even the basic question of modeling the problem has so far escaped a definitive answer. The popular cascade model is arguably too idealized to really describe the phenomenon yet it allows a good comprehension of the problem. Other models, instead, describe the setting more adequately but are too complex to permit a satisfactory theoretical analysis. In this work, we attempt to get the best of both approaches: firstly, we define a number of general mathematical formulations for the problem in the attempt to have a rich description of externalities in SSAs and, secondly, prove a host of results drawing a nearly complete picture about the computational complexity of the problem. We complement these approximability results with some considerations about mechanism design in our context.
Nicola Gatti 0001, Marco Rocco, Paolo Serafino, Carmine Ventre
ECAI2
2015 Truthful learning mechanisms for multi-slot sponsored search auctions with externalities
Nicola Gatti 0001, Alessandro Lazaric, Marco Rocco, Francesco Trovò
Artif. Intell.3
2014 Mechanism Design for Mobile Geo-Location Advertising
abstract
Mobile geo-location advertising, where mobile ads are targeted based on a user’s location, has been identified as a key growth factor for the mobile market. As with online advertising, a crucial ingredient for their success is the development of effective economic mechanisms. An important difference is that mobile ads are shown sequentially over time and information about the user can be learned based on their movements. Furthermore, ads need to be shown selectively to prevent ad fatigue. To this end, we introduce, for the first time, a user model and suitable economic mechanisms which take these factors into account. Specifically, we design two truthful mechanisms which produce an advertisement plan based on the user’s movements. One mechanism is allocatively efficient, but requires exponential compute time in the worst case. The other requires polynomial time, but is not allocatively efficient. Finally, we experimentally evaluate the trade off between compute time and efficiency of our mechanisms.
Nicola Gatti 0001, Marco Rocco, Sofia Ceppi, Enrico H. Gerding
AAAI2
2013 Algorithms for Strong Nash Equilibrium with More than Two Agents
abstract
Strong Nash equilibrium (SNE) is an appealing solution concept when rational agents can form coalitions. A strategy profile is an SNE if no coalition of agents can benefit by deviating. We present the first general-purpose algorithms for SNE finding in games with more than two agents. An SNE must simultaneously be a Nash equilibrium (NE) and the optimal solution of multiple non-convex optimization problems. This makes even the derivation of necessary and sufficient mathematical equilibrium constraints difficult. We show that forcing an SNE to be resilient only to pure-strategy deviations by coalitions, unlike for NEs, is only a necessary condition here. Second, we show that the application of Karush-Kuhn-Tucker conditions leads to another set of necessary conditions that are not sufficient. Third, we show that forcing the Pareto efficiency of an SNE for each coalition with respect to coalition correlated strategies is sufficient but not necessary. We then develop a tree search algorithm for SNE finding. At each node, it calls an oracle to suggest a candidate SNE and then verifies the candidate. We show that our new necessary conditions can be leveraged to make the oracle more powerful. Experiments validate the overall approach and show that the new conditions significantly reduce search tree size compared to using NE conditions alone.
Nicola Gatti 0001, Marco Rocco, Tuomas Sandholm
AAAI2
2012 Combining local search techniques and path following for bimatrix games
Nicola Gatti 0001, Giorgio Patrini, Marco Rocco, Tuomas Sandholm
UAI3